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gambit92

gambit92

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gambit92
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  • @gatsby said:

    Cyberpunk 2077 is an extremely anticipated game thats been in development for 7+ years. And they delayed the release very last minute by 21 days to bug fix and optimize it in order for a Day 1 patch to make sure it had a solid launch.

    DBD released a completely unfinished, unpolished, broken and bugged Chapter. Which they knew was going to happen because of PTB testing and it went exactly as expected... horribly. If one of the most anticipated games of the year can delay its launch for quality control, DBD should be willing to delay a DLC.

    The players would’ve waited for a real product. No one wanted the new DLC to be released the way it was. Having some dignity and self respect is worth way more than getting money ASAP. I hope the Devs learn and are willing to prioritize quality in the future. Honestly, I’d be willing to skip a DLC launch in exchange for existing Killer, Perk and Overall Game Mechanic revamps. Take the time you need to make the game quality please

    Do you understand that this game and several games have been delayed and still been complete garbage. You clearly dont understand how business works or production of video games, marketing, etc. For a 4 year old game with a healthy player base you can only complain about what done wrong. Hearthstone, League of legends and several games have tons of bugs, csgo also. Know call CD project red and ask how many staff members they have and how many bhvr has... Lastly comparing dbd to cyberpunk 2077 is quite possibly the dumbest thing to reference to dbd. A vast mostly open player world game such as gta5. Compared to a game that basically created its own genre and are trying to be copied every day. Look where last year and friday the 13th are.

  • @CornMoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791741#Comment_1791741

    You know its apparently a bug mate, also those things you are talking about are add-ons and aren't his good ones... LUL

    AGAIN Im dying laughing traps that set themselves, so you can pressure gens and survivors arent good.....

    traps that a healthy survivor disarms gets injured by disarming them.... Arent his good ones you say.....

  • SOOOOOOO GLAD this is in the game. Please make it where they cant trap every entrance to the shack next. TOO many times pepega trappers get a kill or 2 by getting 2 close gates and trapping both. Nerf my buttocks this has been needed. LUL trappers. Gets faster set time, gets better add ons. Traps that set themselves. BUTTTTT whattttt Cant trap exit gates. YES get gud. Survivors shouldnt get punished doing all objectives. then getting noed down disarming traps at gate. IM SO HAPPY

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/986205#Comment_986205

    The best way to slow down gen progress is to take survivors out of the match.But, for each survivor gone, the hatch is one step closer to spawning. If the killer kills two survivors, if there are three gens done and a key in play then the survivors don't have to even glance at the remaining gens, they can go look for the hatch, ending the game early. It becomes a damned if you do, damned if you don't scenario for killers: slow down gen progress by sacrificing survivors and lose to a key, or don't sacrifice survivors and lose because they finish gens and open the gate or use the key.

    Keys end the game faster by lessening the amount survivors need to accomplish.

    watch this. KEY word in this whole thing is IF. IF their are 2 dead and IF their is 3 gens done. You made my point stronger by if. The KEY is that you still have to do gens to get a reward. A so called gen rush game is 5 mins or so with a key or not. So how does keys speed up the game if killers are still complaining they got gen rushed in faster time than a survivor or two escaping by hatch near the end of the game......... please stop complaining about keys and toolboxes when y'all already say you got gen rushed by 4 no item survivors. But KEYS speed up the game. More like bad killers tunneling speeds up the game

  • @Xerge said:

    https://forum.deadbydaylight.com/en/discussion/comment/986190#Comment_986190

    I'll explain.

    You can win a game in red ranks with just two perks, it's true, you can, but let's say that if the average red rank killer goes against a strong team of survivors he will have to sweat, try hard and probably play dirty and make everyone have a miserable experience, get a 4k but not have much fun. The same thing can happen when ruin is cleansed in less than 30 seconds.

    Also, there's the possibility that you go against survivors that make a lot of stupid mistakes after ruin didn't last more than a minute and get an ez 4k.

    Or you could get lucky with trapper and everyone ends up in the basement after ruin is gone before you even reach the totem.

    The thing is, that you don't know the skill and experience of the survivors you are going to play against; it's true that ruin can get cleansed in 30 seconds, but it's also true that it can last more than two minutes and buy you enough time to gain momentum against a strong team and not have to sweat, try hard and play dirty, so everyone can have fun playing the game. And in the end it all comes down to that; it's also about having fun, because it's a game and I don't know what other killers are getting out of the game, but I assume they mainly play because they want to have fun and not just win at whatever the cost.

    At least for me , It's not just about winning at all costs, it's about having a good time playing the game. I know I could win with two perks, but what's the point of having a miserable experience even if I win? Oh yeah I remember, the two-perk club. We are gonna main clown and only play with two perks to make a point and prove every killer main who relied on ruin that they just need to git gud.

    I wasn't asking I already know. I just find it confusing how they moan and groan but still say one thing to another. Once again I've been playing since machine gun build days. Days where survivors 99% all gens and the killer couldn't do poop about it. Days where the hooks didn't respawn and killer were abused and survivors also. Days where infinites were real and took no skill to use and abuse. I totally agree on fun. I have almost 2k hrs in game and love the state it is in now. I just hate killers complaining about things that only happen in a handful of games. And if it does continue there's plenty of perks or a killer to help with your weaknesses. Nobody wants to adapt. The game isn't about winning or losing which is why this total bogus argument on ruin has come from since its original change. You dont have to play sweaty to so called win. Get your hooks. Maybe a kill you pip you move on gg. The game never says oh you won nice 4k. If I'm winning hard on killer at any rank I slow down. I give hatch always if I can. Oh i stayed chasing a good survivor too long 3 4 gens that's my fault. It's a game sense you need rotating to gens. Crows moving by that gen I just kicked they might be over there oh this gen is 75% going to chase someone for a second get a hit and rotate back. Its micro mechanics on killer that leads to good games always. Despite the need for ruin or any perk for that matter. Of course some killers better in certain areas than others. Find a few you like and play learn enjoy.

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/986177#Comment_986177

    I have no way to tell if they have a daily or rift challenge. It’s not as if survivors let killers get there challenges complete. Heck, survivors heckled killers in chat because they realized that the killer has the basement challenge. Did they play nice, no, they made sure to steer clear of the basement.

    Its not the killers problem that they have those goals. The problem is the killer is supposed to apply pressure, the best way to do that is to remove item carrying people as fast as possible.

    You also have anti-tunneling perks that the devs have provided for you! Have fun with them and do as survivors love to say “git gud”.

    What the heck is this misconception about KEYS speeding up the match by the way. The hatch doesn't even appear until a certain number of deaths and one more gens done than players alive. If a have a key and it's all 4 ppl alive. We have to complete all the gens anyway at that point the game has went it normal length anyway for the hatch to even spawn. So unless I'm intentionally letting teammates die on hook and just doing gens, how the heck are you speeding up the game? Sure if I have a key I may have a bit more emphasis on doing gens but it's still the killer job to stop me. Makes no sense how keys speed up the game.

  • What is wrong with some killers in this game. You complain you need ruin. Then complain it's gone in the first 2 mins of the game so what did it really stop? You might as well bring corrupt or farm and get surge. You guys must be politicians how you lobby that you need a perk, then complain that survivors still do perfect skill checks or take it out within the first 2 mins. This makes no sense at all. So confused by you guys. Guess the games I've lost as a full 4 man swf to a GOOD killer decent build, who applied awesome gen pressure. Didn't fall for mind games and adapted to the way we played was a dream or something. Mad respect for those killers.

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/119420/guys-im-testing-out-games-with-no-ruin-and-i-gotta-say-man-this-game-is-gonna-die-soon

    I've been using Ruin on my Wraith and it is usually found in the first 30 seconds. It ends up making me want to tunnel since it's hard to catch people without really good add-ons. I'm going to stop using it completely and experiment with other perks.

    God help people that bring in toolboxes or keys. If I see you bring it in, then I will act under the assumption that you want to speed up the game. I will happily oblige and let you die as fast as possible.

    So bringing in a toolbox or key for a daily or a challenge cough cough rift. Your going to tunnel. This is why I burn wraiths. Ggs

  • What I was saying is I 100% agree with what mr Vincent said. I know they got nerfed I just find it funny people still complain that ds still needs another nerf and survivors in general. Killers make mistakes. Survivors makes mistake. Nobody takes this into account.

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/comment/983035#Comment_983035

    Self care got nerfed because with the proper load out you could conpletely heal yourself during the killer attack cooldown

    DS was more of a sideways nerf, as before the killer could dribble and make it not activate at all. Now it activates regardless while also granting a full minute of invincibility. You don't have to be 'tunneled'

    Metal of man was purposely way over powered to sell a survivor. (Cash grab) and adjusted (too much). It also got a small buff, probably to where it was always intended to be from the start.

    Balanced landing made certain maps unwinnable for many killers. The ones who could deal with it got nerfed (nurse, spirit)

    Look at the reasoning for the nerfs. Look at it from a killers perspective when all 4 survivors are running these prenerf perks.

    And sir when the fudge were you able to heal during the killer attack cooldown........... you do understand the killer attack cooldown is only a second or two. If you mean during chase's and while looping then yeah that still happens. But plz explain that lmao

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/comment/983035#Comment_983035

    Self care got nerfed because with the proper load out you could conpletely heal yourself during the killer attack cooldown

    DS was more of a sideways nerf, as before the killer could dribble and make it not activate at all. Now it activates regardless while also granting a full minute of invincibility. You don't have to be 'tunneled'

    Metal of man was purposely way over powered to sell a survivor. (Cash grab) and adjusted (too much). It also got a small buff, probably to where it was always intended to be from the start.

    Balanced landing made certain maps unwinnable for many killers. The ones who could deal with it got nerfed (nurse, spirit)

    Look at the reasoning for the nerfs. Look at it from a killers perspective when all 4 survivors are running these prenerf perks.

    What are you even talking about? This was completely not needed. I know why all these got nerf been playing from the beginning since killers weren't able to kick gens. Insta gen brand new parts and etc. I love the state of the game now for both sides.

  • @VincentRedfield said:

    https://forum.deadbydaylight.com/en/discussion/118888/hey-killer-mains-thank-you-%EF%B8%8F

    How exactly is the game heavily survivor favored? Really? Per Devs even a fabled 4 man SWF has average escape rate just under 50%, despite killer mains making them sound like unbeatable legends.

    Did ruin get nerfed? Sure. Just like self care and decisive strike and mettle of man and balanced landing and borrowed time were all heavily nerfed. Killers and survivors both have gotten a lot of nerfs, it's hardly one sided.

    Sir a true legend here with some actual facts. I'm so tired of these cry baby killers making red rank survivors seem like skill check gods and totem eaters. All those perks have been nerfed heavily but still need to get nerfed. Da fuq again really. Such facts.

  • @chase131119 said:

    https://forum.deadbydaylight.com/en/discussion/comment/937881#Comment_937881

    There's many things that changing the sound can do. Hearing footsteps, hearing breathing, ect would become easier and that would be heavily abuseable.

    It's abused already if you have a decent to mid grade headset like I do. You hear that stuff and can tune it the way you. So letting everyone be even and able to adjust their own sound to their liking would be heavily abuseable? I get how did you know I was in that locker or things like that all the time. It's because of my high dollar headset. Everyone can't afford this or even want that. So is that fair?

  • @ABannedCat said:

    The real reason why there are no sound settings, is because the developers hate any form of customisation that doesn't cost money. We don't even have graphic settings like V-sync, AA, texture, shadow, lighting, motion blur, and so on. Even though those things are accessable via the config files of the game engine, or your own graphic card settings.

    Going to have agree to disagree on this one. Graphics I feel would be even harder to balance than sound. This isn't an FPS game or something like PUBG where turning your graphics on low would give you a clear advantage, but for lighting sakes and what not I feel being able to increase lighting might give advantages for certain killers. Ghostface white mask or Myers might pop out like a shining star with some tweaked lighting settings. Another example would be tar bottle traps being just as bright as normal traps. On another note graphics refresh and what not could get the game looking better and improve play for everyone. Just everyone doesnt have a very powerful graphics card and not sure what everyone is playing on. This post is of course directed towards sound.

  • @gambit92 said:

    How does being able to adjust your OWN sound make the game hard to balance. Please explain this thinking. I dont hear the hatch, I dont hear the hatch???

    I understand and respect your point but what im saying if i adjust my OWN sound, even if that may amplify other sounds. The sound still happening at a normal volume for everyone else doesn't seem an advantage for me. More so a disadvantage but sound volume to my liking.

  • How does being able to adjust your OWN sound make the game hard to balance. Please explain this thinking. I dont hear the hatch, I dont hear the hatch???

  • WHY WHY WHY DO people keep saying rework NOED. IT HAS ALREADY BEEN REWORKED. Before noed persisted the entire end game. Theres was no totem to take out. How many of you are newer players that have been playing for a two years or so. People who been around from the beginning are completely pleased with how the game feels now and the state of NOED. STOP DO BONES WTH People. Its like someone complaining about being late for work everyday who never gets to bed on time, sets their alarm, prepares their clothes etc etc. OF course.

  • Can we wait for the ptb god geez and was it even a fact leaks happen that are WRONG

  • What in the flying eff is this post. How many perks actually work entirely as entited. Do you get devour every game 5 stacks no. Is ruin active all game always no. Please stop complaining about something that isn't even here yet. You are being entirely biased. New super powerful perks have come and we have dealt with them. I remember with bbq first came out. Chill chill chill. Final note everyone will say this is strong or not. Thats the point of a perk what is wrong with people. Not even here yet as stated above and couldnt agree more.

  • This thread and majority of this forum is people just complaining about their personal experiences. Ive been sandbagged by every character. Seen every character hiding in lockers. Not doing gens. Nobody talks about improving like they use to just nerf or buff this. Have several players p3 and killers run from them all. Plain and simple very idiot too imo. Hey i really like tapp gone p3 him oh can never find a game while dressed as p3 and gets tunneled when i do. What logic is that. Whats next taking away teachable perks which is the reason this game is great.

  • @IamFran said:

    The best loopers choose Claudette because they know they are the first target for the killers due the hate towards her. She has a passive perk for taunting the killers with their mere existence in the match, so she carry flashlight and loop the killer while the rest of the team do gens. xD

    Totally not true at all. Have over 1000 hrs and no killer looks for her first. They go after whoever they find first. If this is the case maybe thats why some many killers complaining about getting gen rushed. Oh hey Dwight doing a gen, you seen claudette by chance. Lmao da fuq

  • YOU MAKE NO SENSE with that last statement i swear. And your aremt just making noed weaker your making all totem perks weaker thats game breaking. Do survivors do gens while ruin active? not really then why would they at -25%. Eat your wheaties for breakfast and lets get some better ideas pal. Thats clear.



    -25% gen progession smh to that.

  • @Glory said:

    Just make totems slow gen progression by 5% each. Game is slower, incentive rather than mandatory objective, NOED gets worse overall, everyone gets ice cream

    Also, a LOT of games in purple ranks 0 or 1 gen gets done. Make this take even longer and oh baby will that hatch need to start opening when two people are alive XD

    Makes no sense to force people to kill perks. Thats all that you would be doing. Devour bye. Lullaby bye. We need to get these gens done. Killers find survivors because they suppose to be doing gens. If they looking for totems then killer would need whispers or the like. Gens are fine. Played today and good killers rotate awareness and pressure. Keep track of whos doing what. You dont you lost not gens fault. Yours. And i take that responsibility everytime they get done fast

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/617315#Comment_617315

    Nah people will just complain until they get everything nerfed on survivor's side. Because killers obviously have no room to adapt...

    Thank you i swear it really just seems like they want to take every dang thing from survivors. Oh keys are op they dont do gens. Well last time i checked still have to complete one more than remaining survivors for it to even appear. Oh toolboxes are op. I come from days of brand new parts instantly finishing an entire gen. And lastly yes as you stated. Gen times have been increased about 2 times now so yes. Time repeats itself. They will complain regardless of the multitude of perks that exist to slow them. And lets not include all killers though. There certainly are a few bright ones and i love playing those moonwalking smooth sons a guns.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/616000#Comment_616000

    I'd ask that same question of you. Legion can hop a pallet and hit someone with Feral Frenzy or suffer a pretty big cooldown...but either way, if he's hopping a pallet, he's not downing anyone right after. Leatherface can chainsaw a pallet. Correct. And the reason I suspect you're new is because you seriously just listed Leatherface as having pallet utility. I am aware of teachable perks. They range from counter-able by good survivors (Enduring/Spirit Fury) to borderline useless (Brutal Strength). Regardless, your reply to me didn't even address what I said (dealing with pallets is a losing proposition at high ranks). But yes, Legion can indeed hop over pallets and give deep wound to people. So, uh, yeah.

    Lmao legion isnt downing anyone well no duhh. is anyone downing anyone without exposed status hell no .... God you people. Talk about this game like its master tier league of legends or overwatch. Its so comical.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/616000#Comment_616000

    I'd ask that same question of you. Legion can hop a pallet and hit someone with Feral Frenzy or suffer a pretty big cooldown...but either way, if he's hopping a pallet, he's not downing anyone right after. Leatherface can chainsaw a pallet. Correct. And the reason I suspect you're new is because you seriously just listed Leatherface as having pallet utility. I am aware of teachable perks. They range from counter-able by good survivors (Enduring/Spirit Fury) to borderline useless (Brutal Strength). Regardless, your reply to me didn't even address what I said (dealing with pallets is a losing proposition at high ranks). But yes, Legion can indeed hop over pallets and give deep wound to people. So, uh, yeah.

    Have over a 1000 hrs ginji amano on steam. And if your complaining about pallets regardless your new not from the days of double shack pallet and 2 per jungle gym. So yeah its just funny you guys on here complaining i simply come here to laugh at all the crying and smile at the real people who play the game. Dealing with pallets is just fine regardless of killer if you know what your doing. Clear example they can only drop the pallet one of two ways. Force them to drop it when they are in the less optimal position. It's really not that hard.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/615989#Comment_615989

    No it’s not a joke.

    • survivors don’t want gen times extended.
    • Survivors can exploit the time a killer is in a chase to pop gens off like there’s no tomorrow.
    • Survivors currently in chases are already given MASSIVE extra chances to avoid a second hit due to the stupidly unnecessary weapon cleaning animation, their adrenaline boost, and don’t even get me started on DH. I’m not saying remove the attack cooldown and adrenaline entirely, just slightly reduce how punishing they are on the killer for just doing their job.

    Ok just just suck then. Go find a good killer and study. Been red ranks for awhile and i love a good wraith billy or nurse. Getting wrecked by a sniper huntress no different shows they learned. Clearly not you.

  • Just like yall after a flashlight save huh with moris

  • @[Deleted User] said:

    It's not a gen speed thing. It's a map and safe pallet problem. The worst killers in the game have to play around every pallet or don't have any tools to deal with them (Leatherface, Legion), and the best killers (Nurse and Spirit) can 4k without breaking a single pallet. That's the answer.

    Do you know theres a thing called teachable perks and legion can hop right over a pallet and leatherface can just chainsaw it. Catch a survivor vaulting while breaking pallet with chainsaw they go down. Sir how new are you?

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/613536#Comment_613536

    Huge problem to low tier killers, so a new objective or making all killers viable would be nice. Maybe an objective per map, like Mother's Dwelling, you have to feed some wolves or they will be released and become possible new obstacles?

    You must be high sir

  • @Kerbert said:

    Gen times don't need to be increased, there needs to be a new objective to occupy survivors.

    Alreadly exist flashlight saves baby

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/613579#Comment_613579

    Basically this.

    You can't spend a long time chasing one person or camping them or tunneling them immediately off hook and then complaining that you got rushed.

    If you're spending all your time on A, what else are B, C, and D supposed to be doing?

    It's your job to secure that first hook quickly and start applying pressure in other places. Use whispers if you need to find people fast.

    Also there are plenty of counters to gen rushing. Ruin, Pop Goes the Weasel, getting better at the game and applying pressure to more people, not camping and tunneling, Corrupt Intervention, and probably other things I forgot about

    Couldnt have said it better myself played a game today against freddy and pop goes the weasel was a real nuisance. Freddy finished with about 30k points and 2 escaped. I will say this a 3rd time. Getting a double pip or 4k is reward for playing great, survivor mistakes, or both. Yet getting a pip is still considered progression. In any competitive game you get points toward progression. So why are you all complaining......

  • @[Deleted User] said:

    Or survivor running speed needs to be reduced slightly, base weapon cooldown reduced slightly, and less adrenaline boost after a hit on a healthy survivor.

    I think it would be fine If gen times stayed as they are if survivors weren’t given such a massive second chance to extend a chase.

    Tell me this is a joke... Once again must be killers feeling they lost because they didnt 4k smh

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/613536#Comment_613536

    Huge problem to low tier killers, so a new objective or making all killers viable would be nice. Maybe an objective per map, like Mother's Dwelling, you have to feed some wolves or they will be released and become possible new obstacles?

    All killers are viable called skill. Dont have to 4k every game. You play for a pip not a 4k

  • @[Deleted User] said:

    @Aztreonam78

    Small game is a wasting precious perk slot in most situations. You could take DS, BT, Adrenalin

    And that is the reason you and countless whinners keep getting wrecked by NOED!

    I, for my part, have saved more lives with SG than with those 3 perks of yours together!

    https://us.v-cdn.net/6030815/uploads/866/O7PWGXAM6CU5.jpg

    https://us.v-cdn.net/6030815/uploads/477/AMZE7M5J8MJ9.jpg

    In this match in particular, I broke 5 totems with tier III Thrill of the Hunt, and still did 2 and a half gens, a rescue and a gate, and ended with the most bloodpoints in the match!

    But when I have a matches without hex totems, I go out with 5000 extra bloodpoints aside for the rest I gain for everything else, that it happen to count for the lightbringer emblem too!

    So keep bringing your 3 precious perks , I just will kindly ask of you to spare the rest of us of useless rants/threads about changing/nerfing/erasing NOED, because there are tools to avoid the proc of it, but still you and countless survivors keep refusing to use them!

    Very true. The devs have given so much counterplay to everything possible which wasnt in the game before. Unless its lag or something i have a lovely time playing the game. all caps but THE POINT IS TO PIP. Even black pips are fine. Not double pip. Not escape. To pip last time checked that takes a gen. A chase. Maybe a unhook and a heal. Done ive had several games where i was like no way i pipped. Yep i sure did yay. On the the next.

  • You guys need to make up your mind lol. You complain about noed. Now complain you wasted time doing totems when the killer didnt have noed the hell! Oh yeah lets just let everyone know oh hey this killer has devour before 3 hooks. Oh hey dont cleanse this totem its haunted grounds. Find this and many other hilarious forum post. Killer dc'd after pallet save i wonder how many of them run straight to the forums after their game to get other sob stories out.... I swear I've never seen this in a games forum before. Everyone just complained about being able to see killer perks before game was over to tell others. Now we need to give an in game notification of the killers whole build comical.

  • @Stabbicus said:

    I love that Nurse is basically the poster girl for 'Skill = Reward'. For her to be good, the one using her has to be good in equal measure.

    ...And Survivors want that nerfed. They don't want a Killer that takes skill to be good, they want a Killer that takes large amounts of skill to be 'okay'.

    That way, they can easily escape against everyone except the best players.

    Yeah totally agree. The skill is from PREDICTING the movement of survivors to get next to them. So refer to my comment and stop complaining when you run terrible. Straight to a pallet that isnt going to work on her.... Maybe fake it go to next area where she has to guess where you are by blocking line of sight and keep moving or chill with iron will. Its so simple. And if god tier nurse. Its a god tier nurse love getting destroyed by her. Because billy can do the same thing. So nurse him too. Stop it. Very good points Stabbicus

  • Salt is just 3 bucks at walmart for a big thing of one. Apply salt to burns and git gud. Counter nurse by line of sight. Running different patterns and unpredictable movement. But guess you all 🏃 in straight lines. I always get away atleast twice to heal in a game vs nurse. Just as much as any other killer. Once again 3 bucks man maybe turn in bottles or something and apply to burned non skill area and be good.

  • I really really don't understand where you guys get this free extra life notion from. They are not healed after decisive. They become the obsession. Shouldn't be chasing a surv after unhooking anyway so no worry of decisive. Locker/gen grabs are fine you are standing still at mercy usually not paying attention or trying to finish a gen so the killer should just say oh hes busy i can only hurt them. Makes no sense at all. Sounds like you get grabbed alot thats all.

  • Lol this guy i just said the entire section here is giving you advice and you steadily avoid it. Thats toxic. You never said anything like hmm maybe I'll play doc. Last time i checked doc is on ps4. Which solves issue number one of finding people late. Nobody is bashinh you, stop playing the victim. 60% of bad games is by player error and i mean us. I say hmm i should leave this chase and go check that gen that was about 70%. Nope oh there it goes popped. My error. Not them trying to survive. If they aren't doing gens then their taunting you which would make you rage even more. Even more excuses of i have a life. So why are you here complaining than fulfilling your oh so busy life.... Just a person who avoids the truth and cant take criticism. I honestly don't remember the last time i played this game 2 days in a row. And how am i bashing you when you dodge advice like the matrix. Once again like they said above record your gameplay see your mistakes and improve. Nothing hardcore about it. Being smart which you arent being right now.

  • So your telling veteran players from the PC the base of the game.... About ps4. Where players are best and flashlight blinds are easier. Running and juking can be binded to macros. I just think you should find a new game bud. If your not willing to improve or take suggestions besides complain. But nah lets just argue how fast gens get done. Everyone here was trying to help but this is the main reason you dont improve in the first place.

  • Like other comments people play the same killer. Different killers different experiences. If im having a bad day i go to billy/nurse. The best/fastest killers in game are free. And again play doc. Spirit. Or just try different builds.

  • @Netharon said:

    https://forum.deadbydaylight.com/en/discussion/comment/579168#Comment_579168

    Toolboxes increasing repair speed is a bad design?? You can’t be serious. Are we suppose to use them as melee weapons?

    Thank you for this comment. I swear sometime people who complain seem like they just want a slug fest with the killer. This made my day.

  • Low ranks very low perks. High ranks killers are usually leveled up more so why not use one of the best perks in the game. Its that simple.

  • @nerfeverything said:

    You got outclassed. Simple. You couldn't handle being outclassed and quit instead of take an L. You can't win every trial. Nobody does. Sometimes people are just better. Want an easier killer experience? Try Friday the 13th and it may make you appreciate dbd some more.

    Sweet jesus yes man. I've gotten flagged and reported on here because of me saying things like that. But yes PEOPLE JUST NEVER ACCEPT THE FACT THAT I GOT OUTPLAYED. I've had games where we talk in chat in lobby and completely dumbster the killer no swf involved. Ive also had games where I played bad and got dumpstered. Never have I come on here to complain about SWF. Swf is holding this game together who wants to play a solo only game always. I don't play killer no more because i rather play with friends. If they come with 4 flashlights i put my points in mike and i equip whats necessary to deal with what i see. Oh flashlights and medics. Hello Franklins. Oh lots of p3. Think i might just use sloppy + nurses. How about show proof that it was swf and toxic or something like that. And learn backpedaling to hid killer stain. Knowing high traffic areas. Forcing them to do gens and leaving 3 close by to monitor. I never have toxicity in my games just gg because they know and i know its a game of gimmicks and whoever has more in the bag wins. And if you dont theres always another game. Once again its a game. Take it as that. Your a killer and their survivors I'd do everything in my power on both sides.

  • @FredKrueger said:

    It would be nice if they focused more on actual gameplay, glitches, map problems, killer issues, survivor issues, and optimization, but it seems like cosmetics and now mobile DBD are more important.

    Guess a freddy rework and july update isnt coming out and in the ptb right now huh?....... You on console bud.... Or just blind to patch notes

  • Attention Devs of Dbd!!! Stop arguing with playerbase over a perk. This not only adds to the fire but makes it even worst. If you say you made the changes then you have. If something wrong then get it fixed. THIS IS YOUR GAME. Ive been playing for a long time and love the direction going in. People whinning over mere fractions of a second is completely ridiculous honestly. Does it reduce stun yes perk is fine.

  • So let me get this straight. You want them to change it again. Lmao. Armor for 60 seconds. Plan on complaining about deliverance next too. Omg they get off the hook sooo easy now, even though they have to safely save someone first. And if they use ds during endgame so what. I really need people to stop complaining about perks. Im amusing your build is Noed. Ruin. Sloppy. Nurses 😆

  • Applaud Kilmeran. I've been playing DBD since early times. I mean just missing out on legacy skins myself. I need to start a new discussion but its unbelievable but your right. It's funny how much they complain about a game thats working hard to get new experiences and content. I see post about killer recover too fast from missed hits. Um look up machinegun builds from about a year and a half ago. Killers had no cool down. The nurse started with 3 BLINKS 3 base! It was a total nightmare. Now something like mettle of man got nerfed quick. I thought it was broken but they changed it. There was 3 to 4 pallets in certain jungle gyms alone. Instablinds. It was a total nightmare for both sides. Now with end game collapse which is a great idea. And plenty other improvements to a growing casual game. Give it a rest. The devs are working and alot harder than other casual games. Most games dont even have an official forum. I just find it very hard to believe. People wanting every little thing changed and fixed to their preference. Put your time in and learn.

  • All long rants like this are from players who are mad at one thing they cant do and come to official forums lmao

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