AvisDeene
AvisDeene
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@Nick said:
Probably. Survivors kept on DCing vs Spirit and Nurse... so yes?
Man, I had a survivor DC after stepping in a trap while I was on the other side of the map. It was an immediate DC, they didn’t bother trying to escape the trap or wait for help, it was just the sound of a snap and bam! DC.
The sad thing is, I was willing to farm with them for the double blood points.
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@LordRegal said:
Monster Hunter World: Iceborne hits PC on Thursday. I was going to be diving full force into that game anyway, the timing just works out nicely.
Thanks, I needed a suggestion since I was already burning myself out on this game.
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@[Deleted User] said:
What are you talking about? killers already do these stuff every game nothing will change
No, they don't. I play a lot, 80-85 percent of my play time is survivor and I now hover between rank 3 to 5 and I don't see killers tunnel and camp as much as the forums whine about it. I'm not saying killers don't do it, but it isn't anywhere near as often as people like to imply.
I think people over estimate the amount of times it happens because it is extremely frustrating when it happens and they rush to the forums to vent.
As for what will happen, eventually, will be for more killers to adopt these tactics more and more, survivors will complain, devs will find ways to nerf these tactics, more killers will stop playing, and survivors will just end up waiting longer and longer for a match.
Devs need to look at making the game fun for both sides, but with the way things stand, and with the type of game this is, I'm doubting that it's possible to balance the fun. If I play killer, I hardly even try to kill anyone. I just run around and try to scare survivors and leave them be, twerk while moonwalking with Ghostface, or just run around and helicopter vomit with the plague. I usually let the survivors go unless they blind me, that just makes me hate them.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/972696#Comment_972696
You know what I will eat all of them ❤🎂
Only if you share, I'll bring the Caramel Lattes
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972683#Comment_972683
You try hitting greats on console.
The problem with that is poor developer performance. If the Devs have done their jobs properly, most of the bugs wouldn't exist and the game would be much better optimized for all platforms. You don't even need to hit great skill checks for ruin, you progress okay if you hit good skill checks as long as you stop working on the gen for 1-2 seconds.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/972657#Comment_972657
Chocolate is better than both uwu
Wrong!
Belgian Waffles + Pure Maple Syrup>>Chocolate
Now, Chocolate Syrup + Whipped Cream+ Belgian Waffles= Perfection
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Belgian waffles>>>>>Pancakes
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Um, regressing a gen by missing a great skill check caused new and experienced players to abandon generators to look for the totem. It gave killers like trapper and hag some time to set their traps, and clown and plague some time to disperse the survivors and add some early pressure. Now that is gone, and will only force those killers to entirely switch to another perk such as Corrupt Intervention.
Now it seems like Ruin will only be beneficial in endgame, where it was never really needed. What will happen with the new Ruin will be the killer will get across the map, find survivors on a gen, said survivors will scatter, killer will target one, and the other survivors will just creep back to it and power through it, negating any regression. Unless the killer is now always expected to stop chases in order to always be next to a gen.
Heck survivors wont even notice Ruin is active in the beginning of the match with how fast they can power through gens, especially when one or two of their teammates are proficient at looping or distracting, or they accidentally run into the lit totem.
Hopefully, I'll be proven wrong, if not, expect more killers to stop playing.
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Depends, I don't like the nerf but I am willing to wait and see what happens. The worst thing that could happen is that I would have to just end up tunneling and slugging the weakest link in every match, especially if I see a toolbox.
Devs obviously did this with no regards to the Killers fun, so when I play killer, I will have no regard for the survivors fun.
I'll also practice more with Freddy, who I don't like, just to be able to keep pressure on them.
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@DeadByGayDwight said:
Killer main's input: if y'all can't live without Ruin, then you probably need to reconsider how good you are at killer.
Don’t be mad when killers tunnel and camp you to death. If you get tunneled to death, you’re just bad at the game.
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@Murcielago said:
At this point I don't care about pips I'm just gonna slug every game
I’m just gonna tunnel the crap out of them, if I decided to play killer. I’ll probably just play Freddy or spirit so I could always get to the hook asap and down them again. Devs can’t figure out how to make the game less stressful and more fun for killers? Then I won’t care if I make survivors miserable.
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@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/969494#Comment_969494
This. All of this.
Also, did I miss something? People are saying that it's the best way to play now like something changed or is changing to make the game harder for Killers. Fill me in.
They’re changing the way Ruin works. It will be useless for killers in the beginning of matches and just a little annoying for survivors in endgame.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/969489#Comment_969489
That is cause alot of the ######### survivors are in red ranks for some reason.Probably cause of the new rank reset change and cause you don't need to do alot ingeneral to get to red ranks.It also counts suicides on hooks aswell.If it were actual good survivors believe me it would be alot lower.
This is true. I can’t loop for the life of me, I still get scared of some killers, and I’m a potato all around, and I’m rank 4. If the rank system was more accurate It would peg me between 8-10.
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@Almo said:
New Ruin is extremely powerful late game. It must be a Hex Perk, or it would be OP as hell.
With lots of people running Inner Strength, as well as all the immersive Claudettes cleansing every totem they could find, it won’t make it to the endgame. And if it does, survivors will easily find it most of the time.
All this will do is put more stress on the killer because now they will have to work even harder in end game to protect the totem if it managed to last, while also protecting gun gens.
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This will just promote lesser experienced killers to tunnel more. The faster a survivor is gone, the less stress they will have trying to kill everyone else.
Killers have been asking the devs to slow down the game a bit and this is what they get instead. It’s obvious that they care more about the survivors than killers. I just wonder how long it will take for it to bite them in the butt.
I don’t consider myself a killer main, especially since I enjoy playing my Claudette, doing my best to do objectives, help heal and unhook or pop out of nowhere to take a hit for someone, but I have started to play killer more and more and it’s obviously a lot more stressful. I don’t have ruin on my Trapper and I usually get two gens done by the time I find some traps and set them in a small part of the map.
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If I was the Emperor Dev and what I say goes?
Claudettes get an upgraded blend that allows them to go transparent when they stand still for 3 sec. (I know it would be unrealistic and unfair, but I want Claudette to reach her full potential)
Wraith can hit while cloaked. (This is unrealistic as well, but would be fun).
Killers will get a breakdancing emote so when they face camp, the survivor will at least be entertained.
New twerk emote for survivors.
Killers will have unique soundtracks like Freddy and Oni have.
All character models will be redone from the ground up. This is to allow for interchangeable cosmetics between characters, better animations (Actual animated faces when screaming or grunting), and Mortal Kombat fatality quality Moris and deaths. This also includes higher polygon count and higher resolution textures. This will make David and Dwight even more Yummy. Also to make Quentin a stud and not Gollum
DCs will leave a husk in game for killer to kill.
Trapper starts with 5 traps and has a baseline of 3 traps that he could carry after setting the first 2.
Clown will get an It skin.
Legion will be able to work on generators.
Cheaper cosmetics.
More cosmetics that can be purchased with shards.
Remove keys or make it to where they only work for the key holder and all 5 gens must be completed.
Rework Moris to only work after survivors were hooked twice.
DS loses its ability if the survivor works on a gen, heals themselves or someone else, or unhooks someone.
Ruin and Kindred become base kit (after totem locations all get reworked).
Improve the rift by having more unique skins.
Introduce new killer skins the portray them as they were before they became what they are today. (Sexy Daddy Trapper without the spikes and ugly skin, Sexy Mama Plague without the diseased and rotted skin)
Remove the vision impairment after a nurses blink.
New daylight Cemetery Map.
New Egyptian Chapter with a Mummy Killer and two Egyptian Survivors (Wouldn’t mind getting a license agreement with Brendan Frazier’s Films)
New Classic Vampire/Dracula killer.
New Frankenstein Killer.
New Werewolf killer.
New Zombie Killer (This can be worked into the mummy)
This will definitely take more than three months. If anything, I’d force them to go to Epic and beg them to help rewrite the game from the ground up.
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If you’re a Jane, your thicc thighs have their own gravitational pull and keeps the killer there.
If you’re a shirtless David, they’re thinking dirty thoughts.
If you’re a Meg, they just hate you.
If you’re a Dwight, they regret hooking you and don’t want you to die alone.
If you’re a Claudette, they have to keep their eyes on you so you don’t disappear. They know you have superior cloaking tech.
If you’re Quentin, they want to make sure they put you out of your misery.
If you’re Nea, they don’t like Your plaid shirt.
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A series would be better, but I'd want an anti-entity, or for the survivors to have some hope of escaping. I don't want to watch a show where I know everyone will end up dead.
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@ZFennecFox said:
I honestly don't think there should be a second objective. But I do think the Killer should be able to reset the progress on a door that's 99%.
I like this idea, but I would also like a second objective, such as having to search for gas for some of the generators, not all.
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@humanbeing1704 said:
Killers shouldn't be entitled to 4ks as well
I agree, and for the most part, the game punishes killers for mistakes much more than it does survivors. Survivors have many get out of jail free cards, while killers get punished much more severely for their misplays.
it is much more stressful to be a killer than it is to be a survivor. The only stress survivors really face are jump scares, which don't happen when you get used to the game.
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@tedito20004 said:
Am I the only one who thinks a person whose pretty popular sucks in the game? I recently watched a whole livestream, then watched another one, also some gameplay videos and I saw no looping, cant't hit skillchecks on ruin and runs in one straight line. Little skill whatsoever... this isn't just to hate, I just do not understand why he plays this way when he has soooo many hours in the game. Can't say the name sadly.
So what if they suck at the game? The purpose of playing a game is to have fun. As long as he and his viewers are having fun, why should he stop?
You are obviously not his target audience. No need to even make a thread about it.
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Claudette being female is the natural course of the universe. If by some chance the formula of the universe erred and she became a man, the universe would fold in on itself destroying everything until it resets and Claudette is remade in her perfect feminine form.
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No, as much as I live Dwight, he’s gotten enough love with the cosmetics.
Let someone else, that doesn’t have many cosmetics, have the Cupid costume. I hear Quentin only has cobwebs in his closet.
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Honestly, I find that the best thing for tryhard SWF who thrive on picking on a killer, is to just not play into their hands. If they bait you to chase them, don’t. You can tell if they’re good loopers if you see them looking back at you the whole time they run. If they click their flashlights at you, ignore them and go for someone else.
Always target the weakest person on their team and tunnel the crap out of them. The faster you kill the weakest one, the easier it is to deal with the stronger ones.
If they’re all strong? You can try to outsmart them, but I rather just go to the basement and alt+tab to YouTube.
Luckily, toxic SWF aren’t as common in low ranks. I think it’s bad in red ranks, which I hope to never get to as a killer.
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He needs more Skin tone options for his leather face mask.
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@BigTimeGamer said:
hitting survivors imo is fine, can be used to avoid a hit if they are facecamping or whatever
being able to get behind them on the hook is 100% an exploit and no amount of "bUt iTS a tEcH" will change my mind
Someone did this to me the other day. They thought that I would just sit there and let them unhook and let their friend go. Well, sorry, you don’t want to respect the killer, I’m not going to respect them. I tunneled the unhooked person and their teammate used the tech again. Rinse and repeat, 3 survivors left. The salt in chat was delicious, maybe next time they would think twice before acting like that.
I got a 3k and left the “tech” user slugged, while I hooked their teammates. Was a mistake, he got the hatch. Next time they want to act like that I’m going to let them all bleed out.
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I only t-bag at gates if the killer camped and tunneled most of the match and I somehow made it to the gate alive.
Any other time I do it, I consider it twerking. Sometimes at the start of a match, when I accidentally urban evade into a Killer, I’ll just walk up to them and twerk since I just lose my train of thought and can’t think of anything else to do. Many times, the show mercy to my potatoeyness.
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The only thing Trapper needs is to be able to start with 3 traps and to be able to pick up and carry that many throughout the match as baseline.
Wraith needs to do some squats and leg presses.
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Plague is pretty hott
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@NMCKE said:
I have an idea for the perk because currently, it's very inconvenient when you're going against a defensive killer.
Small Game:
You have the undeniable capability to sense danger.
You can determine the number of totems remaining in the Trial.
When you are within an 12 meter range of a trap or totem, this perk will activate.
After being activated for 16/14/12 seconds, the auras of all traps and totems are revealed to you.
There is something called a map. Having a perk that reveals all totems and traps will just neuter certain killers like Trapper.
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The matchmaking is currently bugged. Devs are aware and will fix it after their holiday vacation. Hopefully youll be matched up with those of similar rank soon.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/962058#Comment_962058
Bloody party streamers.
I know what they are, I just assumed they were from a special event. I don't think I have seen them in my bloodwebs.
Edit* Found one on my Jake, I guess I just over look them while focusing on perks.
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Were bps from an event? I keep getting people asking me to offer them, but i don't think i have ever seen them
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@aGoodOldRub said:
I don't understand this she is a meg after all thing I get the dwight one with lockers and stuff but can someone let me in this meg stereotype cause I don't get it.
How can you not like this chick I would take her over any other female character in this game without thinking twice.
No one likes her because she is evil! I have video proof:
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/960768#Comment_960768
could you imagine the rage
"I CAN'T SEE THO, OP THO"
It would be GLORIOUS! And the salt would be delicious!
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/876703#Comment_876703
While I do understand and support that, I just think it's unfair that some killers have free cosmetics while some don't. I get that for licensed killers but for their own unlicensed killers, it does come off that they have noticed that hillbilly's skins tend to sell more so they're reluctant to sell them for shards. I'm not asking for all skins to be purchasable with shards, I just want a single skin that can be purchased for shards on my killer. I'm even more disappointed to know that the new pyromaniac skin cannot be bought for shards so it further strengthens my belief that they are indeed refusing to make his skins like that because they gain the most profit. I bought the pants I wanted with real cash, but it disappoints me to see another skin that was again, cannot be obtained by people who can't afford it.
I actually agree with you. They need to have more of a balance with their paid and shard cosmetics. Unfortunately, Behavior is in it for the money, and as for most businesses, money trumps everything.
At the very least, I wish they would make the cosmetics cheaper and aim for volume sales rather than less sales for higher prices.
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@Blueberry said:
Sounds plausible to me!
I want a screech ability that temporarily blinds survivors so you can mess up their looping mid chase.
Oh it would indeed be Happy Days when the day comes when I could blind survivors like they do me. I want a killer that has a flash grenade that could blind the whole lot of them if they’re together.
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My head hurts trying to comprehend the thread. I’m going to assume that you think matchmaking is bad. Almost everyone agrees and devs are going to work on it when they’re back from vacation
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/960581#Comment_960581
not really since the best toolbox is Commodious (green)
I’m all for everyone that wants to speed up gens to get moried. If they want a fast game I’ll give them a fast death. The only time I bring a mori (if I have one) is when I see a key or more than one toolbox. If only one person brings it, I’ll tunnel them a bit just to annoy them.
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/960467#Comment_960467
Not that much since you have to work for your hatch (if you're going for the 4 gens way), while moris not that much.
Also, keys, DS and moris are problematic, but removing them why ?
and what's up with the purple toolboxes ? what did Alex's toolbox did to you ?
The problem people have with moris is the fact that it shortens the game. Same with toolboxes. The more rare the toolbox, the shorter the game.
Alex deserves to to taste the Plagues vomit.
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Because moris and keys counter each other. DS is a counter to tunneling or a free get out of jail card.
If moris bother you so much, petition the devs to remove moris, keys and purple toolboxes.
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I disagree. I started in October and had lots of fun. It wasn’t fun for my teammates when I kept exploding generators, not knowing what skill checks were.
The game becomes unfun when players do their best to be toxic to the opposite side, and you see more and more of this as you rank up.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/959880#Comment_959880
You have received an awesome vote up.
Yeah the facial animations for screaming is simply [Open mouth]
I’d be fine if they stopped all development of new cosmetics and characters for 6 months to a year and rebuilt all the characters from the ground up so we could better customize them, have better animations and just a smoother gaming experience.
Imagine if Moris had animations similar to fatalities in Mortal Kombat 11 and if each survivor had their own unique run/walk/crouch animations.
I know it won’t happen since it would cut into Behaviors profits, but it would be nice.
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People who dc will still dc irregardless of the punishments. Devs can’t force entitled players to play a game they don’t want to. If they make the punishment too severe all it would do is cause the players to stop playing more and more until they quit.
Devs don’t want people to quit. It’s unfortunate, but it is what it is.
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@PapiQuentin_ said:
This thread is something...
Can't we get Speedo Quentin instead?
(Dick physics for him too)
I don’t think they could implement the physics. It’s hard enough for them to implement better facial animations for when survivors are hurt or hooked.
They should definitely give him a nice bulge tho.
I still want a Daisy Dukes Dwight with a crop top.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/959830#Comment_959830
The point you're missing is: if you no-hook everyone else just to go for a weak link, you'll have 2 gens left vs good survivors.
If the remaining survivors are good, you'll just downright lose and have 2 kills at most.
Tunnelling as a general strategy is bad vs good survivors. Tunnelling when the time is right is extremely valid and effective, but if you build your entire playstyle around focusing one person you'll just get dumpstered by good survivors every time.
But tunneling isn’t my main strategy. I only use it to spite over confident unhookers who think I won’t tunnel the person they just unhooked 1 second after I hooked them or I use it when I have to near the end of a match. It works well when I play trapper. Doesn’t matter how good the survivor is, if they don’t know a trap is there, they’re screwed.
It also works well when the experienced survivors abandon the gens to try to save their teammates. Thinking I may switch target for their easy bait.
I don’t tunnel teams of potatoes. I like to draw out the match for them so everyone gets bloodpoints. If no one acts toxic I do my best not to tunnel or camp until it’s obvious I have no choice, especially since I don’t play the top tier killers.
Also, I don’t need 4 kills. I know it’s unrealistic to expect that at all times. I’m happy with 2 kills.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/959751#Comment_959751
Dribbling no longer exists and Enduring no longer affects DS. What year are we in?
And if you waste time getting rid of all the DSs, good luck not having all gens pop right in your face vs good survivors.
Gens popping are not a problem if you go for the weakest survivor and ignore the ones that try to bait you. Less survivors alive, the easier it is to kill the stronger ones.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/959720#Comment_959720
And that's why DS is pretty much mandatory in this game
It’s pretty useless if there’s more than 1 gen left and the killer has enduring. Heck, the survivor could be dribbled or slugged for 60 secs, making DS irrelevant.
Also, if the killer decides to start the match with tunneling, he could get rid of everyone’s DS early on.
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Sometimes people are unintentionally being toxic. I liked to wait at the door to say bye to the killer, but I never considered how annoying that might be to the killer until another survivor mentioned it to me. So now I won’t wait at the door unless another teammate is still inside.
I’ll be toxic if you camp and tunnel at the start of the match though. If you wait until 2 gens are left or if you camp a toxic teammate of mines, then I’ll forgive your toxicity.
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@gantes said:
I mean a lot of killer players have the mental fortitude of a 8 year old girl so that's possible
But not likely I don't think.
Excuse me, but I’m 9, thank you very much! And I only tunnel when most gens are done and I don’t have many options! Or when the survivors teammate is over confident, thinking I won’t tunnel if they unhook while I’m still standing there.
Oh, you think I’m going to take the bait and chase you and let the weakened one go? Nope, you enjoy watching me ignore you while I down that poor survivor you just farmed.