AhoyWolf
AhoyWolf
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- AhoyWolf
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Comments
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@Sonzaishinai said:
Not all changes were in the developer update so hold on to that dissapointment untill tomorrow.
Probably won't be Legion or Ghostface changes as that seems something that would have been in there.
Honestly relieved, was getting ptsd flashbacks of old freddy. I'd rather keep the legion weak then for them to be deleted and replaced by a more boring version
Well, since they basically only did number changes this patch, I was hoping they could have at least decreased the Fatigue to 3 seconds.
Is it really that hard?
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@GHOSTfaceP3 said:
I hear people saying his masks are being removed because of racism but what? I honestly don't think this is a problem in game can someone tell me if there actually removing the masks
Yes, they are going to be removed, some people were being racist and used the mask to promote their racism even more, even tho the removal of the mask won't remove the racist players...
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@Mandy said:
We stated then that the reason such a big patch was done was that we had the extra bandwidth to be able to do things, we did say this isn't something that will always happen and some patches will have more content than others. We try to do as much as possible within our timeframes and other constraints.
Of course I wasn't expecting something so huge like the last patch, I was just expecting at least something to be happy about.
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@dugman said:
Regarding Nemesis, note that they significantly boosted the zombie speed in the red add-on
- Shattered S.T.A.R.S Badge: Increases zombie movement speed by 150% for 60 seconds (was 100% for 60 seconds)
That's cool and all, but I think other add-ons didn't deserved to be nerfed, because one time-limited add-on got buffed.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2729609#Comment_2729609
Wait till live release because bhvr has thrown in random out of nowhere stuff for live release.
I would be honestly surprised if something like that happened, if they pull something out tomorrow that's actually good, I wouldn't mind to say that I was wrong.
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What thing will they say if the PTB turns out to be just a few cosmetic bug fixes? (The most likely thing to happen, since it seems the "most important" things were already said in the Developer update)
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Not sure what the licence holders would say about this, but that's a really good idea!
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@hillbilly_is_pog said:
literally who gives a ######### for twins lmao
I just want them to be a good Killer, they have potential.
Seeing nerfs like this really hurts my soul.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2729299#Comment_2729299
I think with the buff Unbreakable is not needed anymore, the normal recovery speed would be enough now.
People think Power Struggle is bad. I think its very underrated ! I love being slugged at the end of the game, letting my team mates leave the game, the killer come to me, then Power Struggle and Smash Hit activate 😈
I agree that it's really satisfying, I happened to do this once.
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Well, enjoy your Twins nerfs and other add-on nerfs this mid-chapter, if this is all we get in the tomorrow's PTB I would just rather not even join it.
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@FFirebrandd said:
My guess? Stats.
Let's be honest, trying to use Victor without Toy Sword is painful. Since it is a brown, I'd guess dang near every Twins player uses it every single game. I know I do whenever I play Twins. Essentially it gets used so much for the same reason Rat Liver on Demo used to... but they didn't realize that so they just flat out nerfed it instead of both nerfing the add on and buffing the base kit.
I'm guessing its a similar but less intense story for the biscuit and scarf. Biscuit makes the painful post hit CD a bit less painful so lots of people run it... so stats say to nerf it. Scarf just makes Victor better for getting map wide pressure which is important, so lots of people run it.
I guess you're right, I cannot see any other real reason for the nerfs.
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Not really, on it's own it's still pretty meh, but I can see it being even better with Flip Flop.
When I use it tho, I pair it with Flip Flop, Unbreakable and Tenacity.
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@IamFran said:
https://forum.deadbydaylight.com/en/discussion/comment/2729237#Comment_2729237
I was being ironic.
You really cannot tell sometimes on these forums, my mistake.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2729213#Comment_2729213
If you want to have that discussion Victor can't be dodged at a certain point. He runs extremely fast and his hitbox is way bigger than it should be. He can guarantee to down you and then move on to the next person very quickly.
Well, he is pretty easily countered by just being in groups of two, just kick him when he downs your teammate, it takes literally 5 seconds before he can attack again. The healing meta also doesn't help, for example Victor cannot really do anything about CoH on his own. Also he heavily relies on slugging, so if he goes for another person, you can just pick your friend back up from my experience.
I agree that Victor's hitbox is really thicc, but that can backfire aswell, you can get stuck really easily on invisible walls that just happens to be there, making you easily crushable.
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@IamFran said:
They are an overused killer, 50% of my survivor games are against them, I'm sick.
Overused? I literally see two Twin players per month at best.
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@PlayTwink said:
They should completely reworked them, literally most of players hates playing them and against.
I hope so aswell, they are so poorly designed.
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@gendoss said:
The Twins are overpowered that's why.
Since when? The Twins can be good, but they aren't by any means overpowered.
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@Rizzo said:
The Developer Update is not the PTB patch-notes, it's a showcase of some of the changes that are coming, but it doesn't cover all the changes that the PTB will have.
You're still giving me hope, let's say that I'm not really happy with the Developer Update so far in terms of balance changes.
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Yes! Make this happen, it's so sad when I don't even try to slug multiple Survivors and still get punished with a 5 second fatigue.
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@Top_Secret_117 said:
https://forum.deadbydaylight.com/en/discussion/comment/2693147#Comment_2693147
you ever use thanataphobia on legion?
No, I use Fire Up.
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2717530#Comment_2717530
Wait Victor can break gens? I've never seen him do that.
No, he cannot, the few things he can interact with are Lockers and Survivors.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2722713#Comment_2722713
Deathslinger needs his tr nerf reverted seeing as how he's the only 4.4 in the game with a 32 it doesn't make any sense especially since he can only shoot 18 meters
Also trapper has many weakness but his tr isnt one of them
Probably the biggest one is that swf counters his power entirely
It was only nerfed because of interaction with M&A and poor volume of the Terror Radius itself on the edges of it.
If they reduced his Terror Radius to 20 metres like the Huntress has, but gave him a 32 meter lullaby, it would be much better imo.
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This would just create Survivor meta, I already see enough Megs and Claudettes, no thank you.
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*Laughs in waiting for 60 seconds*
*Laughs in just eating the DS and downing you again if the gates aren't open*
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Well, if it worked, it would have just wasted everyone's time, since the Killer would just picked you back up.
I wouldn't mind if it gave you bloodpoints when you cannot use it tho.
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I don't mind this map, it just needs a few more doorways so it isn't a glorified hold w sim the map.
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I realized thanks to your rich post that I actually enjoy being camped by Bubba. The look in his eyes, instead of playing the game he spends all his precious time with me. I should be thankful actually, what a gentleman. <3
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I don't really enjoy the trend of putting whole Perk effects on add-ons, especially if the Perk doesn't even belong to said Killer. I think it would be cooler if, for example, "Z" Block increased all action speeds (similary to Fire Up) by 5% for every survivor asleep up to a maximum of 20%.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2707806#Comment_2707806
Wait.. sabotage with perk doesn’t make a noise notification?
But sabotaging with a toolbox will always generate a noise notification (as long as you don’t use the addon), right?
The noise notification happens only when the hook itself is destroyed, not when saboing, with Hangman's Trick it should happen when starting to sabo iirc.
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@TAG said:
Increasing the ambush attack speed is a dangerous idea (because it risks becoming impossible to dodge if you crank it up too high), so they opted to play it super safe.
By doing that they made the add-on on it's own pretty useless. Even if the downside was removed, it isn't fast enough to not be counterable.
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Even after the nerfs it's still my most favorite Exhaustion perk. The only thing I wish changed are maps, since there are some with basically nothing to drop from.
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If it wasn't mentioned in the patch notes, then it's probably a bug.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2697819#Comment_2697819
Pig with freddy power.She can teleport and kills you if certain time pass
That would be a really boring power to be honest, not much interactivity.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2697811#Comment_2697811
I guess since last chapter leaked they wanted to avoid any of that. Maybe it was even the wish of the license holder?
It really seems like a mistake if I'm being honest, but maybe you're right.
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What powers does she have in the movies? I think she isn't a running type like the Blight, she seems like another teleporting killer.
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I just want a decent killer that won't be a ranged one, they really did spam those this year... Also, isn't it a bit soon to release a trailer for a chapter that releases in march? Especially even before the mid chapter patch notes.
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Not really a good thing, you want people to heal as the Legion so you can slow Survivors down even more and use your power in a meaningful way.
Also I think that add-on is worthless on Legion, so making it basekit would make them worse.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2693069#Comment_2693069
Mostly? What with his basekit?
Well, the acceleration only happened with movement speed add-ons, right? But now it doesn't. I haven't played Billy enough to tell you if his base kit got nerfed.
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@Leonardo1ita said:
Ok, I just heard the nerf: after a chainsaw sprint Billy has no more acceleration, he gets stuck in place and recovers even more slow than the previous shadownerf he received 2/3 years ago where nobody said anything
Can anyone confirm this?
This is mostly the case with his movement speed add-ons, now you just basically stop in place, it sucks.
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@Maliken said:
Seeing how all stealth killers are bottom tier and trap killers likewise don’t fare well with the current meta, I’m not too thrilled to play either of these until the current state of the game gets changed.
Well, Hag is a really good trap killer and a great killer in general, but only like 3 people play her.
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It doesn't, since the way it works doesn't actually heal the Survivor, it just changes their health state.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2670104#Comment_2670104
Alright, tell me how?
Well, you could always mess with cooldowns because I think they are currently too punishing. I also saw an idea where he could use his spear gun for map traversal by shooting at objects and just reeling himself to them at high speeds, which would be hilarious. Also just having more impactful and good add-ons would really help, since add-ons like "move 1% faster while ADSing" are laughable.
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@jesterkind said:
Don't revert it, improve it. Most of what they did was necessary (excluding the TR increase, that one feels suspect to me), but it wasn't handled particularly well.
Make him ADS slightly quicker (without it being the same speed as the old quickscope, I think there's a middle ground that can be found there), make him 115%, and possibly replace the TR increase with a lullaby radius? If not, maybe some more reliable TR addons. After that, Slinger would be in a much better spot.
Let's not just "fix" every slower Killer by making them a 115%, I think there are more creative ways to make him better than just changing his movement speed.
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@Phasmamain said:
It would make looping pretty much impossible. I’d say making maps smaller is an easier option
I wouldn't say it would be an easier option from a technical standpoint, but a better solution for sure.
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@IronKnight55 said:
Most of them probably do it to ruin the camped survivor(s) game. They don't care about BP, pips, etc.
Or maybe there is one of the archive challenges that wants you to sacrifice x amount of Survivors, so they maybe just wanted to finish their challenge without much effort.
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He's balanced by being trash in everything else other than the chase.
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@[Deleted User] said:
I don't understand why they removed the decreased rarity effect.
Spaghette code, they only made the code work for increasing rarities and not decreasing them iirc.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2627026#Comment_2627026
He has an anti camping cooldown?
Well, it is supposed to be one, you cannot rev your chainsaw for too long, otherwise you'll go into tantrum. It just prevents Bubba from facecamping someone with his chainsaw ready to be let go.
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With how the maps are designed now, Billy would be even more of a dead killer if they removed the curving.
I still think overheat was a bad idea, what could have they done was just add anti camping cooldown like Bubba has.