AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
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Comments
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I agree with this, the yellow bottle basically never gets used, due to it depleting your main purple one.
I also saw a briliant idea a few day ago that could basically fix all the issues with both bottles, just combine the two bottles into one, the purple gas slows Survivors, but boosts you, this would need some adjustments tho.
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@FFirebrandd said:
To be honest... they could make Predator do that, and spawn both the Predator scratches and the normal ones at the same time and I'm still not sure people would use it. Does definitely need a buff though but might need even more.
Maybe they could make the Scratch Marks "move" towards the direction of the Survivor, just a little animation that would slowly move in the direction the Survivor ran in.
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About 3 weeks ago, it was obvious they played Twins for a daily.
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@Xord said:
If there is NOWHERE to hiide then all lockers should be blocked by the entity as well.
- Entering a Locker will instantly force you to leave, creating a loud noise notification.
"I'm not playing anymore" - Dwight Fairfield
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That's really a thing? That's a really sad discovery, poor Clown.
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I really enjoy using Object of Obsession as Survivor, I like it much more since it's nerf.
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@Derix said:
Has anyone else noticed when using the Spare Part, the 1st skill check provides the bonus, but on the 2nd skill check the gen repair progress does not increase? I have noticed this a couple times now.
I have noticed that it doesn't even work on the first part.
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Why would you want to change BBQ & Chilli? It's fine as it is, it promotes going after other Survivors instead of camping the one on the hook. It's not even the strongest aura reading Perk, it's just used a lot because it gives tons of bonus bloodpoints, thus making the grind less awful.
The disconnect Token is a good change tho.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2806895#Comment_2806895
Just FYI Haddonfield is currently disabled for the foreseeable future per Mandy and its listed on the kill switch list as undergoing a ravamp. So who knows what it will look like when it comes back? 🤷♂️
Thank you, I'm aware, let's hope that at least there will be doorways next to every window. (and if that is the case, I'm 100% sure that they would be filled with breakable walls)
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Victor should be able to vault windows, in Haddonfield there are spots where Survivors are invincible against him.
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@DesignDad said:
https://forum.deadbydaylight.com/en/discussion/comment/2796835#Comment_2796835
The great zones don't give a flat bonus, they increase the progression speed of the wiggle bar for a short duration. They are tuned such that if you hit every single great skill check during the wiggle, you will wiggle free 1 second faster (15 seconds instead of 16 seconds). If you miss any then it'll be less than a 1 second difference.
Good discussion in here, by the way. We're taking notes on the feedback from all parts of the community, so keep it coming!
What if instead of bonus wiggle progression, it increased the side to side movement of the Killer for a sec? This way Survivor can make Killer run into objects more if they hit those.
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@[Deleted User] said:
I hope they update myers. Make his mask look more realistic instead of clay like. Make his clothing textures more 3D. Out of all the killers he needs it the most in my opinion.
Also make his eyeholes completely black, it's hilarious when you can see his eyes.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2805170#Comment_2805170
I don't, but to each their own.
Oh, alright, I understand.
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@GeneralV said:
Hopefully not.
Why not? I think they were pretty good.
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@jesterkind said:
Shouldn't the scaling go in the opposite direction?
Regarding the actual effect, though, I think it could be viable- though I think more things should deactivate it, especially since this perk could be monstrous in the endgame where no generators are left to be repaired and they're obviously not in a chase if they're going for a gate or the hatch.
Maybe just a caveat that it deactivates after the last generator is completed?
Ah yes, you're right, I switched the durations, it is fixed now.
I think it would also be reasonable to disable it when all the Generators are done, I will add that.
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You should use it, because it's obviously borderline overpowered now, that's why it got such a meaningless buff instead of a meaningful one, to not get out of control.
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@Majin151 said:
It was buffed?
Yea, from 6 seconds reveal time to incredible 10 seconds.
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The Killer to a Survivor (and other way around) button should make a return!
Another QoL change: All Teachable Perks on their specific Survivor should already be Tier III.
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@anarchy753 said:
Nope, but they didn't turn it into a second chance perk so I wasn't expecting to see survivors use it.
I wish the Perk would be at least useful, the things it does are pretty easy to figure out by yourself, so in reality it doesn't really do anything.
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@Nathan13 said:
The cooldown shouldn’t exist, why does this perk even have it???
Probably to prevent SWF groups to pick them up all the time? I have no idea actually.
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I think she would just be a stand-alone killer without a map like the Ghost Face was, with a copied (or extremely similar) gimmick to another Killer that lets her teleport to randomly scattered TVs or Wells around the map, imagine Freddy but without his Snares or Dream Pallets.
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Blight doesn't have a single bad add-on, for already a strong Killer those add-ons are insane if I say so myself.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2800970#Comment_2800970
The developers already talked about this. When his new bottle was released. To entice survivors to go where the Clown wants them to go.
In my opinion, if we really wanted to make Clown oppressive: Combine both effects of bottles into one. The gas slows survivors and speeds up Clown. One bottle. One cloud. No switching.
This actually sounds so good!
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She cannot see blood at all while phasing, so Bloodhound wouldn't really do anything.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2799989#Comment_2799989
But who killed him?
Was it GF or Val? If it was Val, did he kill Carl to make sure he dates Pig? So many questions! I won´t sleep tonight
Wasn't Carl killed like two or three times already?
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@ThiccBudhha said:
It is impossible to avoid the pallet stun if you are using a basic attack, but that is still ideal, in my experience. You get a hit, they lose a pallet. Win-win.
I do not believe you fall as long as you are positioned properly. Just hit them with the tip.
Any Means Necessary wants to know your location.
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I don't want the effect of that add-on back, but the sprite for it was much better than those ugly mother's glasses or whatever is it called.
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I haven't seen a Blight using this build in a while, at least not with Tinkerer, it seems like it lost a lot of popularity.
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I got exactly zero shards.
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My Shards are still stuck in the shadow realm.
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Ghost Face
While Night Shroud is active, see the aura of any Survivor within 12 metres of any hook.
Ghost Face looses the ability to stalk.
Deathslinger
Your harpoongun can shoot 2 harpoons instead of 1.
The second harpoon has shorter reach. (about 12 metres)
You cannot reload until you fired all your harpoons.
The Oni
Start the Trial with your power gauge already full.
Downing a Survivor while in Bloody Fury instantly depletes 50% of your power gauge.
I'll think about more and add them here.
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@FrostiiikFeeD said:
https://forum.deadbydaylight.com/en/discussion/comment/2797108#Comment_2797108
If played correctly on the twins, this is a good killer against both good survivors and bad survivors. It's all about the experience of the game.
Until you face Survivors who at least played a few times against the Twins in their lifetime, it's impossible to use Victor to down them if they are always going in groups, they can even heal up faster than you can come up to them with Charlotte sometimes.
If you don't heavily slug and pick up after every down, it's impossible to win if the Survivors aren't babies.
They are also very sluggish to play, waiting 5 seconds and just staring at nothing just makes you want to slug more, which isn't really fun.
Victor is also extremely buggy, Survivors going upstairs are impossible to hit, because Victor just stops his pounce instantly, I also encountered instances where my pounce just happened in place. There is also an issue where from very close to a Survivor, you can just go right through them with your pounce without hitting them.
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I want to keep this discussion alive, I still haven't received a single shard.
Let's hope the Developers won't be like: "Most people already got their shards, sometimes even double the amount, so why bother with other people."
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You probably shouldn't post it here, since it should be private I think.
EDIT: Quote removed, since it had player cloud id stored in it.
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Agree.
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@Luis_Arturin said:
If that name is incorrect, then my name in-game should be Luis Arturin, I use to forget my name due to how confusing it is
They cannot really track you by steam name, since a lot of other people can share your name aswell, you would need to provide them with your player cloud id so they can actually track you specificaly, it can be found in the settings in the general tab.
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Sounds interesting, but tbh I just want it to work when the exit gates are powered and not when they are opened.
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I agree, it also shouldn't make the failed skill check penalty larger, instead is should make it smaller.
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Same energy here
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Not really, I don't care what the Killer is, I care what their power is. From the movies it looks like they are forced to do some kind of teleporting power, which isn't in my eyes very exciting. Also from the last number of Killer powers, there weren't any exciting ones other than Twins, which we know how they ended up.
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@Tiufal said:
Why cant people just wait?
Probably because it should have been done from the start. They always have delays like this, so it's getting really annoying, always just waiting for them to fix things.
Also why is it so easy to remove masks from everybody on day one, but so hard to give shards to people who lost them?
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Still no shards, I'm tired of waiting to be honest.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2787504#Comment_2787504
it would be funny if they were worse tho
This reminds me when I saw a clip from twitch where one developer, I probably cannot name, was asked, or told, to nerf Legion. They responded with something like "maybe they shouldn't be able to vault pallets, that sounds about right". It was probably a joke, but comming from them... Let's not think about this, it's for the better.
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@Pulsar said:
Instead of answering, I'll make a prediction.
It's about to be either Legion or Ghostface
Let's hope they don't end up like Freddy
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@NathyP11 said:
What are the rumoured changes? I mained him for a while but it has become increasingly harder.
Hopefully:
- Shorter Night Shroud cooldown (20 seconds is the golden value if I say so myself)
- More consistent reveal mechanic and fixed leaning (leaning is pretty inconsistent since the dedicated servers)
- Better and some playstyle changing add-ons (his add-ons are pretty awful, hopefully he'll get an add-on pass)
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Aren't those challenges replaced with normal ones if you don't own the DLC? If not that is kinda scummy.
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Those people are like 13 years old, don't take it to heart.
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This question can only a Developer answer, because I have no idea why, and I think most people don't know aswell.
The add-ons will be still heavily used anyways, because Twins don't have any better ones. And the buffed ones still won't be used at all, because they plain and simply just suck.
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Why wouldn't it be? It gives you a second chance when you're being tunneled, I'm sure if D Strike didn't exist, there would be a lot more tunneling.
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@Mandy said:
Yes the wording of this was changed some months back to make it clearer - I don't think the way it worked changed (although I stand to be corrected on that), just the actual wording on the add-on.
So does this mean that it still works while Victor is latched onto a Survivor? I'm a bit confused, due to the Iridescent Pendant having the exact same wording, but that add-on doesn't work when Victor is latched onto someone iirc.