AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
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Comments
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2623846#Comment_2623846
Id rather make boon totems a 1 time use instead of infinite relights.
Well, this solution guarantees that the boons won't be relit infinitely, max 5 times or even less for one person.
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Or maybe they could just make the dull totems break when a unit of a Killer stomps on them.
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New boon: Takes only 8 seconds to set up (instead of the default 14 seconds), but doesn't do anything, if the Killer stomps it they get stunned for 3/3.5/4 seconds.
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Devotion 19, it's pretty sad that there aren't any Devotion rewards.
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I don't see a reason to buff it, it's already good enough for it's purpose.
What I think needs a buff is Red Herring, it's activation condition doesn't make sense and the payout isn't worth for the effort it takes to activate.
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I wish I had chained Demo :(
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I think they should just let the add-on be usable throghout the whole year.
As for the question itself, I think Michael should get it, I just really like having 99d stalk, running up to a Survivor with small terror radius and instantly downing them, fun.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2607727#Comment_2607727
Their power should work 2 ways: mobility and damage.
If you haven't hit anyone you're much faster and get a 2s stun, but after 1st hit it becomes regular frenzy with 4s stun. this should be fair and more fun
Injure a Survivor, activate Frenzy, catch up much faster with halved fatigue, eazy down. See the issue?
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@GannTM said:
The fact they nerfed it from the PTB was absurd. Literally no one asked for it to be nerfed.
I remember the PTB times where Coup De Grâce extended Demo's Shred, fun times.
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Why not just make it work like Clairvoyance? Same activation condition like it is now through gens, but you can hold a button to activate it, so it could be strategically used, maybe the amount of time would need a slight nerf, loosing scratch marks on command for 10 seconds seems quite strong, let's say 3/4/5 seconds?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2605930#Comment_2605930
I actually don't think most of the killer bots are in the PC version, they only programmed Trapper and maybe only on that one map. The mobile version has lots of bots but that app is apparently a completely different program they built kind of from the ground up so it's not something where they can easily translate what the mobile devs did to the PC. My guess is if it was actually straightforward to copy the bots over from mobile they would have done it already, it's just not though.
It would be a really terrible ai if it worked only on that one map tbh.
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I saw only three in the past week, one dcd out of frustration I guess.
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Reduce cooldown to 20 seconds.
Better reveal mechanic for both sides.
Full add-on pass.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2602493#Comment_2602493
The vault speeds are actually more than that when you include running away from the window. The killer can still hit through windows so you have to get away from an entire lunge hit from the window before you're safe. With a medium vault when all is said and done it's like 2 seconds because you start with no momentum and have to gain it again when running.
That's why it's always better to get away from a window a bit to queue a fast vault.
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Fan made character portraits look better to be honest.
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The Twins, power is so poorly thought out that it hurts, Victor couldn't even search lockers on launch, which to figure out this was a problem would have taken literally one playthrough and some testing.
Currently they are good at things nobody likes, camping and slugging, and really bad at everything else.
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@FFirebrandd said:
I'll freely admit that Legion's power doesn't make a ton of sense with their lore... but can we not essentially delete current Legion from the game like they did with Old Freddy? Please? I know there's quite a few people who quite like them as they are and I'd really rather not lose my current main.
They do need some buffs but NOT a complete rework. I wouldn't even say they need a partial rework. Their power does what it is designed to do beautifully, they just need a few small buffs here and there to iron out times where they can't use it effectively.
I agree, it would be really depressing to have another Freddy case.
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@xmenfanatic said:
Hahah, I thought you were making fun of Mikaela and calling her "Violet Waxcap" for a moment 🤣 I love Mikaela but I might have to start called her Violet Waxcap sometimes now
As for changing the add on, with Stranger Things making a leave I don't know if we will ever see tweaks in the add ons for the demogorgon if they don't do it in the next few weeks, and they may not have the legal rights to change them without the add ons being reviewed by a representative with behavior.
I'm sure that one of the mods confirmed that they can still provide balance changes and bugfixes to Demo if necessary.
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Would also be really cool if the game selected a random challenge for a role you play if you didn't equip one.
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I think the chains should target the player with the box, but only if they are not actively solving it.
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@ThatOneDemoPlayer said:
They won't change Demo's Addons for a long time sadly. And if they do, they probably won't touch Undetectable Addons
I don't really see a reason why wouldn't they touch this add-on, since now we have 100% confirmation that this add-on just sucks.
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What do you mean? You don't like PS2 graphics with no shadowns and sharp edges?
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What do you mean? You want to say to me that you don't enjoy being stunned for 8 seconds as the Twins? Or that you don't enjoy playing weaker Huntress?
I'm just waiting for a day when you say to me that you don't enjoy loosing your power for every basic attack you do as the Legion smh.
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Unknown effects mean bugs, that's it.
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I wish, but I mostly care about the powers the Killer itself has.
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Why would they nerf her? I see her as a strong killer, but nothing to be worried about.
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Yea, it does affect him.
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@[Deleted User] said:
I've been using sws + fm with the following perks:
- BBQ
- Hex: Third Seal
- Hex: Blood Favor
- Deadlock
I don't have Deadlock as of now, but I can still try it out without it!
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2578807#Comment_2578807
Weird. That's not in the patch notes. Maybe the wiki is just wrong though and adding the actual numbers in game has made that obvious? I don't know.
It wasn't documented, but I remember that a mod confirmed in one discussion that it was real, the in game description isn't wrong, neither is the wiki! It really takes just 4 hits now to down a Survivor! (from the previous 5)
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I wouldn't call it old Legion exactly, since it still takes a lot of time to recharge your power, with old Legion it took just a few seconds.
But it's much more viable than before, I'll always play this build when I want to turn of my brain and just get some bloodpoints, and who knows, maybe I get a kill or two now!
EDIT: Just to clarify, these add-ons shouldn't exist, but for the time being, lets just have some fun.
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@FFirebrandd said:
For this to function, I would suspect that you'll need as much delay as you can get your hands on. To that end... I'd recommend this:
Corrupt Intervention
Deadlock
Thrilling Tremors
Pop goes the Weasel
Also, due to how the numbers work out, you might be far better served by Frank's Mix Tape + Etched Ruler. Deep Wound timer has 20s on it. Frank's eats 5s of timer per stab, so 4 of those for a down. Stab Wounds Study only takes off 3 seconds so it doesn't lower the number of stabs necessary... unless a Survivor messes up and loses 2s of timer on their own. They probably won't, so being able to do each stab 3.5s quicker with ruler would probably be better.
I'll try it!
Also jokes on you, Stab Wounds Study was buffed this patch to 5 seconds!
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I'll try these out!
Surge
(Jolt)doesn't work on Frenzy downs if I'm not mistaken. :(I'll probably changed that for something that works on special attacks.
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@Mineguy said:
We have so many different aura related perks, powers, addon, items and offerings and we still have only
Red Yellow White
Isn't time to make new colors since we already have so many different things that need aura and we will probably get more in the future?
There is also a pink color, Killer appears for Survivors in pink.
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I don't feel like playing him anymore, I wasn't a Deathslinger main but I played him a lot, his add-ons suck and now his base-kit aswell.
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Wouldn't it make more sense to just rework Stridor? since before it was good on only one Killer, why not make it good for everybody?
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The lack of shadows and extremely sharp edges make them look awful.
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8 meters is enough for a killer that moves at 6.0m/s.
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@Haddix said:
I'm not expecting to see him much anymore, personally. I feel they've tampered with his appeal too much without giving him enough elsewhere to compensate.
NOTE: I am NOT just asking about viability/his strength. The discussion is welcome, but I'm specifically asking about how much you think Slinger is going to be played after his nerfs.
There isn't a reason to play him now, because Huntress exists and is better in every way possible.
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@GentlemanFridge said:
Awesome. As in, inspiring awe. In the sense that nothing else can do this, therefore it's impressive. It's a very old add-on, don't take this too seriously.
You're right, I have never noticed it before, wouldn't it just make sense to change it with the full add-on description pass tho? Just make it the same as the Legion has, much shorter.
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That's not the issue of IF, that's the issue with the custom Terror Radius music itself, some Killers have it really quiet on the edges.
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I don't mind the faster gen repair, but if it was removed, make it do other things slightly faster than before to compensate, also make tier 1 and tier 2 not completely useless.
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That add-on was pretty useless when it had it's previous restriction, but now I can see it being too strong, even with the recharge penalty, they should rework that add-on entirely, but please don't make it useless like most Ultra Rare add-ons are.
I actually have no idea how could they rework it to be interesting and useful, but also not broken on her.
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Yes, they should work together if there isn't some random bug.
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I think you get more xp, you normally get around 400-500 per match I think, but when you finish your first match per day you can get around 700-800 xp as both Killer and Survivor.
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Around 50 levels if you start from level 1.
30 levels if you start from level 50.
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Because he was a unique Killer, no other Killer was even close to him in terms of gameplay uniqueness, even tho he was on a weaker side, a few simple buffs would in my opinion made him a viable Killer.
Now we are stuck with a Clown that can teleport to generators with currently the worst add-ons in the entire game.
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@PyramidHeadLooksDumb said:
https://forum.deadbydaylight.com/en/discussion/comment/2521404#Comment_2521404
So i didnt even know she was being reworked (?). I meant how Spirit is now
Spirit can hear any sounds Survivors produce (depends on how buggy the game decides to be)
Survivors hear a phasing sound when outside of her terror radius, when inside they don't hear anything (this will be changed soon)
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Would also be cool if the animation didn't take 4 years to complete
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I saw a pretty good Werewolf concept that could replace our beloved Demo, instead of Portals, he would dig holes into the ground, his Shred would be the same, with some sound changes of course.
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Badly designed Killer, excels at the most unfun things in the game.
