AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
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Comments
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A small price to pay to have a chance to get Carl.
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The funniest thing is in the rework patch notes, they said that they were happy how Billy performs, and then they proceeded to add overheat lmao. (not sure about this, but I think they even deleted this statement when people started to complain)
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Yes, The Nurse almost ended the game in 2 minutes, thankfully she was pretty chill and wanted some bloodpoints so she gave us time to do some Generators and then killed us all.
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@GannTM said:
When did Bubba have his rework? I probably wasn’t around or was still very new when old Bubba was still a thing.
In the 4.1.0 patch (July 2020).
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Pig should be looked at by the devs, her RBTs are really inconsistent, which means that her power level varies due to the RNG of the RBTs.
Your suggested changes would make the Pig even worse than what she is now, the first suggestion wouldn't buy her any time, making the RBTs pretty much useless.
The second suggestion would buy her a tiny bit of time, but then she could just guess correctly and camp the Jigsaw Box for a guaranteed kill, which I guess wasn't what you wanted. At least now if she doesn't pay attention, she only has 1 in 4 chance of guessing correctly, with your suggestion she could just determinate the furthest box away from the Survivor, which shouldn't be really that hard.
If the RBTs couldn't kill the Survivors, why should they care to take them off in the first place? Most Survivors play injured, so just getting one health state isn't a big deal at all. But when I think about it, this could be even worse than now if it's able to down Survivors, also mostly depending on the timer reduction, that decides if the RBTs would be useless or overpowered.
Also just some additional information about her other abilities, which are pretty much meh in my opinion.
Her ambush attack can basically only be used at short loops, which can be mindgamed without it anyways.
Her stealth is actually the worst stealth ability in the game compared to all other stealth killers.
Her add-ons are also pretty out dated, a small add-on pass wouldn't hurt.
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I think just having those characters is legacy enough to be honest.
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I like this idea! The one where Survivors loose item charges on hook also seems pretty interesting!
EDIT: Possible idea how this could work)
At the start of the Trial, all Hooks are changed into Scourage Hooks.
When a Survivor is unhooked from a Scourage Hook, that Hook is changed back into a default Hook for the rest of the Trial, you gain a stack-able 2/2.5/3% action speed bonus for each changed Hook. (bonus to the same actions Fire Up gives)
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Blights, there is enough counterplay and they remove the boring W meta, but it also mostly depends on their build.
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The Ultra Rares are pretty interesting, cannot say the same about most of the other add-ons, some I would consider even pointless.
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@Mandy said:
That's really strange. I have reported it to the team, they say you're ok to click yes to get past this though.
Great! Thank you for telling me!
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@Mandy said:
Do you family share the account or anything?
Nobody has access to my steam account.
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Needs a lot of work still.
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@TheMadCat said:
I have werewolf vibes. Like, for the shred attacks. A big wolf jumping to you. And the portals could be the Killer digging inside the ground and making kind of tunnels.
Developers could do a Legendary Werewolf skin, that would be available for people who own the DLC and the ones who don't, the ones who don't would be able to only play with the Werewolf skin, others could play as Demogorgon. (There would also probably be some changes to some visuals and sounds, like portals)
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Not the biggest fan of plant monsters, I like beasts, maybe if something goes really wrong with the license, they could change him to a Werewolf, I can see Shred working on a Werewolf, not sure how would they change the Portals tho.
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@ZaroktheImmortal said:
Please, it's clearly Barney the Dinosaur.
That would be the scariest Killer yet not gonna lie.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2430509#Comment_2430509
You can crouch on any Survivor.
Of course you can, but that doesn't stop the Hag from just coming right back to the hook, even from very far away, since you're moving extremely slowly. If you try to run, you just trigger a trap for the Hag to instantly teleport to.
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@CornHub said:
But they're all in alphabetical order tho
Still would be better if we at least had tabs like in dbd mobile, based on the Perk's use.
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Pig's RBTs should be less RNG based and not just a guaranteed kill.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2429705#Comment_2429705
Self care as it is has the same total time effectiveness as being healed by someone else.
It used to be 80% instead of 50%(Then got nerfed to 50%) and it was overpowered as it makes the survivors too efficent let alone its old medkit self healing efficiency of 100%(now 20%).
Self care should never be buffed as it broke the game in the past and having it being any faster or more medkit efficient would break the game as they had tested with the nerfs.
Don't forget that healing was also faster back then, it took 12 seconds to heal someone instead of 16 seconds.
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So for me to have a chance against her, I just need to run this item and perk every single game and find some friends to play SWF with. (against a very rare killer mind you)
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It would be great to see some images, since not many people own legacy and cannot see how impactful the change was.
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That would be awful, it's not like it takes literally ages to grind all the Perks in the bloodweb, the grind should get smaller, not bigger.
I like the bonus bloodpoints idea tho.
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The issue with Unnerving Pressence like with Old Ruin is that it just punishes new players or ones that cannot hit Skill Checks, but experienced players don't care and are actually happy to see it, because you get more bloodpoints from Skill Checks.
But removing Great Success Zones is a good start.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2407170#Comment_2407170
So it would be working as Inner Strenght. You want to cleanse one, use it, then another.
Yes, but unlike Inner Strength, you can stack Tokens to get longer aura reading!
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2406992#Comment_2406992
It would be bad if Dead Hard takes priority. Maybe make it work while walking, not running? So you can use it better for mind games.
I think it would be better if you always consume 1 token instead of all of them.
@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/2407098#Comment_2407098
walking sounds good, then you could use dead hard, this perk, and diversion in the same build
Walking sounds good, didn't think of that, I will update the description!
I wanted this perk to be something a bit different than just x seconds of aura reading on command, so I made it consume all of your Tokens, so you need to decide if you want to use it right away for those x seconds and get more Tokens later, or if you want to collect more Tokens and get longer aura reading duration.
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I think 25% or even 30% is reasonable.
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@Name_Unavailable said:
I really like it.
But i think it shouldn't consume all the tokens but lower the timer. also i don't know how it will work with dead hard.
Thank you! I'm not sure what do you mean by lowering the timer tho.
Dead Hard would take priority over this Perk.
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Legion
Chaining hits is so satisfying, also doing almost anything Survivor can in a chase is a cherry on top.
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I think they only have a license for the first Halloween movie, so they probably cannot do the outfit from the second one, not sure tho.
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@Mileena_Kahn said:
How does one get a pig mask? I haven’t played today but I’ve seen some people wear them on stream.
Go to the store and claim a code "BOOP", then you'll get the mask.
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@[Deleted User] said:
so, DbD tweeted https://twitter.com/DeadByBHVR/status/1422225722542862336
Update is next week :) !
Great! Thank you for the info
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What they need to do with Legion is this:
- Remove the basic attack punishment. (Also reduce the tunnel vision by a lot)
- Decrease Feral Frenzy Fatigue duration to 3 seconds.
- Allow Feral Frenzy to replenish even while in the Fatigue.
- Better and more fun add-ons.
- Increase Feral Frenzy movement speed to 140%.
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It's not like Meg already has one mask, or can have, now she can have two while other Survivors just get none.
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If this was a real feature, I would pick that nice golden color for Generators from the Blight event.
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People don't give any credit to Legion, which is a bit sad, I think they are not the worst, bottom or mid C tier in my opinion.
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I would say that he needs 3 changes:
Better, more unique and fun add-ons.
His add-ons suck, they are mostly not fun to use at all.
Give him lullaby, this lullaby would have a range of 24 meters and Deathslinger's Terror Radius would be changed to 20 meters, like Huntress.
Nerf his quick scope spam, when he puts his gun away, it would take 3x more time, so if his quick scope is 0.15 seconds I think, when he puts his gun away that would take 0.45 seconds, but that's not a nice number so increase it to 0.5.
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Did we heared a nerf? Of course! Pig's Traps can now be taken of with only one Jigsaw Box search, always!
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I really like the Perk, I'm loving it even more than Surge, because I can use it on Killers that use mostly m2.
It's sad that you cannot at least mark the Gens while it's on cooldown, would make it much less annyoing.
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You cannot mark a Gen while it's on cooldown, which is really sad.
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I think Blight without add-ons is solid high A tier, with add-ons right bellow the Spirit in the S tier.
She is still much stronger with the right add-ons.
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@Boss said:
Monstrous Shrine
Every time you hook a Survivor for the first time, Monstrous Shrine gains 1 Token.
While Monstrous Shrine has 1 or more Tokens, when you hit a hooked Survivor who's not on a Basement Hook, that hooked Survivor will be teleported onto a Basement Hook, consuming 1 Monstrous Shrine Token.
Idk.
Sounds dirty, just imagine Killer is camping a Survivor, you as a hero Survivor with BT go for the save and the Killer just slaps the Survivor and you just stand there while the Killer is laughing at you and then you die.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2395498#Comment_2395498
Feel like a better idea would be to change how you gain the tokens. If you get tokens by spending time away from the basement rather than relying on survivors to rescue their teammate that is dying faster than normal... feel like that would work out abit better. Set it up similar to how stakeout gains tokens.
So maybe something like:
Monstrous Shrine
When 40/36/32 metres away from a Survivors that is hooked in the basement:
- Every second gain a Token. (The sound of gaining a Token plays when getting 10 Tokens to not be spammed)
- For each Token get a 1% stackable bloodpoint bonus in the Sacrifice category.
- The bonus bloodpoints are awarded post-trial.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2395456#Comment_2395456
https://forum.deadbydaylight.com/en/discussion/comment/2395460#Comment_2395460
You score tokens when survivors unhook, but the perk drives hooked survivors to be sacrificed faster. This would cause the perk to work against itself on the gaining tokens front since it would cause survivors to go into stage 2 or die before they can get unhooked. Not trying to be a pain, just pointing out the glaring flaw I'm seeing.
You're right, I haven't noticed since I just made up that idea really quickly, maybe there could be a better way of doing a second effect, thank you for pointing that out!
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2395460#Comment_2395460
Ok so, with that, and tokens not being unique to survivors, that would at most be:
25% per token X max 8 unhooks = 200% ADDITIONAL BP.
200%, meaning 16k bonus BP if completely maxed out, + the normal 8k = 24k from Sacrifice alone.
I think that's not that bad, maybe I could increase the stackable bloodpoints per Token, because you probably won't realisticly get all Survivors in the basement, or add another effect to it.
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We saw in the show that younger Demogorgons can be good boys, so I think Demo has a chance!
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2395443#Comment_2395443
There is a hardcap on every category of 8k. Even if someone scores 8K BPs before the perk kicks in and you get 10000 tokens on the perk... the perk wouldnt give you any more points than the maximum amount (8k BPs) and in this particular situation would give 0 BPs.
That's why I said it gives bloodpoints post trial, like BBQ.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2395433#Comment_2395433
There can only be at maximum 8 unhooks per game, meaning 200%. This is also completely pointless since at that point, you're sacrafice category wouldn't benefit THAT much. The more hooks you score, the closer you are to maxing out anyway and the less tokens you would need to do so.
So, maybe I could give it some secondary effect.
Maybe the further you get, the faster the Survivor get's sacrificed.
Not really sure.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2395418#Comment_2395418
So... at most, earn 4k extra BP for not camping the basement?
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2395418#Comment_2395418
That would at MOST offer an extra 4k BPs... assuming you dont cap out on that category anyway. Typically perks that offer a BP boost to a specific category do so as a secondary effect.
There is no cap, the more Survivors you hook and let other Survivors unhook safely, the more Bloodpoints you get.
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@meowzilla69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2395418#Comment_2395418
I like this. What the cap be for the tokens??
None, the more Survivors you hook, the more Bloodpoints you get, up to
300%~200% more bloodpoints in that category if you manage to hook everybody in the basement and let them unhook safely.EDIT: Wrong math, I forgot that Survivors will probably not be able to unhook themselves at their last hook.
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MONSTROUS SHRINE
- When a Survivor unhooks another Survivor from a basement hook while you're more than 32 metres away from that hooked Survivor, get a Token, for every Token get a 25% stackable bonus to bloodpoints in the Sacrifice category.
- Awarded post Trial.
Just make it a bonus bloodpoint Perk for not camping.