AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
- Visits
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Comments
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I don't really agree with Wraith being in A tier, since you don't count with add-ons.
Also I don't agree that Billy is worse than Demogorgon.
Where would you put Blight, Twins and Trickster?
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I like these ideas! I just have a few things to say about some of them.
I think missing an attack should end the Legion's power, it's too easy to use and mistakes like these should be punished, and since you reduced the base Fatigue to 3 seconds, it's no longer that punishing.
I would also increase the base movement speed a bit more, probably to 5.6m/s | 140% and adjust the movement speed add-ons accordingly.
Frank's Mix Tape should just get scrapped, the effect of this add-on is extremely outdated and making it stronger could become an issue.
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I think they took the model from the post credit scene of season 3, so it should be spot on.
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I play a lot of Killers and Survivors, but mostly I play these two!
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I think they don't work on any attacks, missed or successful, they just decrease the Fatigue when letting the slam duration run out.
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Yes, it does work together, also a good pick is Tenacity and Flip Flop, sadly Killers probably won't leave you slugged with obvious No Mither.
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I always run the crow charm, so I have someone who can carry me to victory in solo q.
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Demo is very close tho, I play both, Legion just a little bit more.
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@TripleSteal said:
DD is not applied on frenzy hits, but if you M1 someone, enter frenzy and then hit a survivor, your killer instinct is going to reveal survivors in DD'ed survivor TR rather than around you.
I now wonder, would the KI add-ons apply to the Legion or to the Dark Devotioned Survivor? I need to test that.
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Remove the Terror Radius increase, set the movement speed to a flat number like 4.4 m/s and add an 5/10/15% pick up/drop speed buff.
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You cannot sometimes tell on these forums tbh.
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I don't know if this is sarcastic or actually real.
Anyway, camping is a unfun but valid strategy.
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I don't want them to disappear, my opinion is really neutral on these maps.
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@Kirkylad said:
Yes let's make it so iri head can only be used by experienced huntresses who can hit people from 24 metres away, screw anyone else that wants to try and have fun with an iri add on.
I think that it would be better than to reload after every single shot, or being a 110% Killer without a power if you miss.
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Revert the base-kit changes and adjust the add-ons, most of them are useless.
Or if the base-kit reverts weren't possible or really time consuming, at least make the overheat an anti-camp mechanic instead, like Bubba has.
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Legion is so underrated it hurts, I would put them in B tier personally.
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@Thund3rstruck57 said:
https://forum.deadbydaylight.com/en/discussion/247570/huntress-new-ultra-rare-add-ons-feedback
@AhoyWolf What do you think of my idea for Huntress's second ultra-rare?
@Thund3rstruck57 said:
@AhoyWolf I mentioned in a follow-up comment that it could maybe also apply broken for 30 or 60 seconds so it does something regardless of perks.
The basic attack idea is interesting, but could get out of hand really quickly with insta down Perks.
Also the Broken idea is more fitting for a rare or a very rare add-on I would say, not really a Ultra Rare material.
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@Warcrafter4 said:
Can we just let the idea of trying to turn iri head into iri coin die already?
The game's design doesn't support it which is probably why it wasn't used.
How can the game's design not support it? Do you mean the map design?
Either way Iri head needs to be changed again somehow, having one insta down hatchet is worse than having the regular five.
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@thefallenloser said:
Iridescent Head, yes.
Soldier's Puttee, yes for idea one, for idea two, maybe fully remove the Lullaby and allow her to only carry 2 or 3 Hatchets?
Removing the Lullaby alltogether would be too strong I think, since she has lower terror radius than other Killers (20 meters), with M&A that would be kinda insane, even with the downside.
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What is low mobility for you? Moving at 176% feels fast enough at least for me.
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You were never able to open the hatch with a key while in the Dying State.
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Interesting idea, but I think Resilience already does a better job without the requirement of being Broken.
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@Mandy said:
Whilst I appreciate the feedback, I have to say...I'm sad we're at the stage where we judge the strength of something by whether or not there's a 4k involved. 4k is supposed to be rare and 2/3k's the normal.
I must agree that balancing around 4k's isn't a good idea.
But I must also say, since the nerf, Hillbilly just isn't as fun anymore (at least for me), not talking about the add-ons (even tho the current ones are pretty bad), the overheat mechanic just kills him for me.
I wish there was a world where the Dev team only changed his add-ons tbh.
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They somehow made a Killer that has longer Fatigue than the Legion (which isn't a good thing even for the Legion), playing Victor now feels so unrewarding, because Survivors have so much time to kick you, also the animations don't match so even if you survive you're just running at Fatigue speed for a second.
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The add-ons were hit hard, I was hoping for some fun to use add-ons, but we got boring noise add-ons that will probably not work most of the time because of all the sound bugs.
Also there aren't enough Freddy mains to make queues longer, and if you just stop playing him because of slow down add-ons that's kinda sad.
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hunting beast, zero emotion, zero kindless, just hungry for blood, no mercy.
Also Demogorgon:
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Sole Survivor needs a rework, it is a bad Perk that rewards you for letting your team die.
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@glitchboi said:
I kinda like it tbh, we did get faster movement speed for his portals in his base-kit so I can't be disappointed. Plus it might encourage a different playstyle for Demo, who knows.
I must agree that it's interesting, I actually need to try combining it with the add-on that removes Portals on use.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2162736#Comment_2162736
And what are your sources? The dbd wiki? Because the DBD wiki doesnt update their numbers instantly. There are things from 5 patches ago that still remain on there. Heck, before I altered it, people added on the wiki that 4 vigil's stacked up to 80% reduction, even though 4 vigils stacked is closer to 40%.
I have access to the code of the game, cannot share screenshots here for obvious reasons, and it still states that the value is 30%.
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@BadBunny said:
What the hell are you guys talking about lmao
About nerfed Demogorgon's add-on.
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@Predated said:
Except that it got changed back to 40%. It got nerfed in the PTB from 40% to 30%. Then on release they changed it back from 30% to 40%.
Considering you have addons and perks that are very strong with quick map traversal, having 2 portals less is fine.
I'm sure that it didn't got changed from 30% back to 40%, from my sources it's still 30%.
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I really like the idea of a "combo" Killer! Very interesting!
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Well, I would say that all Billy's problems come from the overheat mechanic itself, he doesn't really have any issues other than bugs like invisible collision walls and phantom saw.
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Give them some speed, they are so slow, even Bubba is faster, I suggest to at least boost their movement speed to 5.6m/s | 140%.
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Let's be honest, both really suck.
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I think they should focus on improving the base game first before making this tool possible, but it does sound like an interesting idea!
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Survivor Perk
When a medium vault should be performed, you do a fast vault instead.
Causes Exhaustion for 60/50/40 seconds.
Killer Perk
When this perk is active you vault windows 30% faster.
After vaulting a window this perk deactivates and goes on a 40/35/30 second cooldown.
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/2145283#Comment_2145283
I can see the picture just fine lol it's alright~
That's a relief, because I see it like this
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@AhoyWolf said:
This outfit has been on my Jane for a really long time.
Also by editing the postition of the image the forum just broke on my end, I hope I'm not alone in this and the picture is visible.
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This outfit has been on my Jane for a really long time.
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@Zom said:
These add-ons use to increase the speed until they changed them to what they currently are. Honestly don't know why they did tbh. Every other killer with a movement power has addons to increase the speed, I don't think returning these would be gamebreaking
They overnerfed Legion, the sad part is that they removed movement speed add-ons, but at the same time reduced their base Frenzy movement speed...
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Even tho I'm not a Twins main, I will give you my thoughts about them.
Their design look-wise is pretty amazing, for Charlotte at least. I don't really enjoy Victor's design and he doesn't get any cosmetics, which is a crime.
I don't really want to talk about the lore too much, since I don't remember some of it, but from the pieces I remember it was really good.
The biggest issue I have with them is their power design. It should have been really cool, but what we got is a Killer that wasn't really well thought out, they feel more like a Killer and a half than a full 2 Killers, they are very weak when playing the intended way, pretty decent when slugging and camping. I must say tho that Victor is really fun to play as, Charlotte not so much since without Victor she's just an m1 Killer. (Also if the PTB nerf comes live they will be a dead Killer, so let's hope that doesn't happen)
So in conclusion, their design look-wise is pretty good, power-wise lacking.
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I get more scared as a Killer than a Survivor, surprise stuns are the scariest thing in this game.
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I have seen more Demogorgons than Hillbillies and that's sad.
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@Someissues said:
Do old players still remain from Launch? back then theres no respawn for Hooks, its still possible to win the game, i have versed teams. not to mention still plenty of hooks left even if only 4 is gone. Back then ppl run toolboxes and u just slug them all to death
tbh even if breakdown was not fixed its still a Weak Perk. Its a wasted slot unless u are in a SWF
From what I know back in the day there weren't Perks that allowed you to pick yourself up.
Also not sure about this, but I think Perks like these were introduced after the hooks regenerated after 3 minutes.
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@konochivu said:
https://forum.deadbydaylight.com/en/discussion/comment/2121832#Comment_2121832
Yes, it indeed goes on cooldown when sabotaging hook with toolboxes.
That's awful, I think that wasn't a thing when it got reworked tho, it must have been changed a few months ago.
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I would simply just increase overheat while revving but make it decrease while sprinting.
So it still punishes camping billys but no longer hinders long saw Billys.
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Wait, the Perk goes on cooldown when saboing with toolboxes?
One buff I would give it is that the perk doesn't go on cooldown when you didn't finish the sabo.
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@Phasmamain said:
For the people is actually pretty good honestly just situational
Off the record could use a buff though
I wish the Broken Status Effect was reduced to 60 seconds at tier III tbh.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2109965#Comment_2109965
Old rat liver gave 9% bonus to 92% default speed.
New rat liver is supposed to give 3,5% bonus to 96,5% default speed.
In case of old rat liver we have 101% total movement speed.
In case of new rat liver we have 100% total movement speed. That's a 1% nerf.
Tweeter guy can say whatever he wants, that's his job, but you can't argue with math.
I think the game calculates the movement speed slightly differently tho.
OLD RAT LIVER
3.68 m/s * 1.09 = ~4.011 m/s
NEW RAT LIVER
3.86 m/s * 1.035 = ~3.995 m/s



