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ABannedCat

ABannedCat

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ABannedCat
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  • In general most of the killer's camera is not at their actual eyelevel, but at their neck or even shoulders. Both standing and crouching. This causes killer to not being able to look over object they should be able to look over. It also makes crouching awkward, and shooting hatches with the Huntress.

    Its probably to prevent killers from being able to see survivors in lockers through the transparent slit. Which could be easily fixed, without handicapping killers unessecary.

  • In general there is alot of music that is completely unessecary in the game. I get that chase music is for "balance", but other music like carrying/being carried, hooked/struggle, injured, downed, and the one when all gens are powered serve no other purpose but to annoy the player. They should get rid of those entirely, or give the player an option to turn them off.

  • Pallets only stop your blink, if your landing area is within the pallet's hitbox. So she can fully avoid it, if she is accurate with her blinks.

  • The other extreme is equally frustrating. When you have got 3 red rank players matched with a yellow rank killer, because they queued with a brown rank buddy.

  • A friend of mine in the yellow ranks just sent me a screenshots of 3 red rank survivor fully decked with meta perks that sneaked into the lobby by using a brown rank buddy, coincidently also fully decked with meta perks.

    How can you call that "matchmaking"?

  • @Awakey said:

    The new matchmaking system now finds survivors before it creates your lobby. It seems like it's extremely long, but in reality, you're only waiting for a minute or so longer.

    Correction: It ATTEMPTS to find them before you create the lobby. Too many times I wait like 5 minutes, even during afternoon, only to get 1 survivor or even none. It takes 1-2 minutes to fill that lobby then. Which coincidently is exactly the time it took for the old matchmaking to find me 4 survivors.

    During the lobby creation, the matchmaking legit does nothing. It only starts searching when you create the lobby after an arbitary amount of time.

  • @brokedownpalace said:

    You already can't tell. All survivors join at the same time now.

    Not in my lobbies. People still join individually, if they are solo.

  • Nurse.

    I like being rewarded for my skill.

  • I still dont understand why survivors are so stubborn in not doing totems.

    Like, you get a whooping 1000 bloodpoints. Its more time efficient than doing gens, or being chased. Only unhooking or pallet stunning comes close to doing totems. It also brings you lightbringer emblem points. Again more time efficient than doing gens.

    There is no logical reason to not do dull totems.

  • As far as I see, you wanna get rid of all the strong killer perks, while not touching the strong survivor perks. I killer too has to learn these "random rules". Dead hard, Decisive Strike, Borrowed Time, just to name a few. The knowledge burden on the killer is even bigger than on survivors, since survivors are just skins, and could therefor run anything. For example a Leatherface is unlikely to run Nurses Calling, since he cant capitalise on it properly, while on a Nurse or Huntress, its an amazing perk to run.

  • @JAWS_BDSM said:

    I don't receive hate mail. I play with closed chat and closed steam profile.

    You, my friend, are missing out alot. The ######### survivors throw at you is absolutely hilarious, and one of the reasons why I still play this game. You should try it it. You will want to start a collection of their salt. Keeping it as trophy on your profile.

    ... Atleast thats what I do.

  • I have a 700€ laptop, and even though I can play games like Arma3 or SotTR just fine, I cant play Dbd properly without downsizing the resolution. Yes, its optimised that poorly.

  • @Janick said:

    Hello

    Would like to clarify one aspect of the next killer, but game development is not just about making what you want, unfortunately.

    For reasons that I will not go into details, the navigating the upside down effect was not possible, so we decided to not use it. Its not because we didn't want to have it...

    Thank you!

    Why are Dbd developers always so reluctant about sharing their reasoning behind their creations/ideas/choices?

  • I always record my matches, so I can watch it again, and check for potential things I might have missed out during playing myself. If there is a Twitch streamer in my lobby, I usually check out our common game (luckily Twitch automaticlly does a recording of it), to see the game from the other perspective.

    But a feature like that, would make it all much more easier. Too often I wonder where that P3 Claudette actually hides. Or where that Myers stalked me from unnoticed.

  • Right now if you and your team utterly and completey fail to do the objective, the last survivor still has a 50% chance of getting a free escape. Therefor 5K bloodpoints, and atleast gold in unbroken emblem. Thats more than generous, considering that killer dont get the same kind of participation trophy. If a killer ######### up, they get punished.

  • Genrushing is when the killer gets iridescent in chaser, and malicious emblem, but bronze or nothing at all in gatekeeper.

    Basically, you apply pressure on the survivors, but it doesnt matter, because you cant apply it on all of them at the same time.

  • So about the Myers example: Do I get that right? Basically your idea is that we could remove Evil Within 2. So Myers goes from his stealth mode EW1 directly into his onehit mode EW3? And when he runs out of EW3 (if no unlimited EW3), he goes back to EW1?

  • If best means as in all around effictiveness, and strength, then its definetely still Decisive Strike. No other perk can give you a flat 60 seconds immunity. It becomes even stronger if everyone in the team uses it, as it can still be a huge momentum-stopper.

    Sure, it can be countered by slugging, but if you add unbreakable, or if someone picks you up, the killer gained nothing from downing you again.

  • Step 5 - Gen genrushed, t-bagged at the exists, and put comments on your profile like "GG EZ, baby killerino. L2P noob.

  • I would not say its normal (since most survivors are quite nice), but its not uncommon to get survivors who are mean in postgame-chat. Going as far as death threats to you, your family, your pets, etc etc. The reason why they exist is, because the devs dont punish it.

    I report any and every of those people, and I dont think I have ever seen anyone of them getting punished for it. I usually keep their IDs for a while to check, but they are just keep playing the game. Ruining the fun for everyone around them.

  • While I agree that the RNG can be gamechanging and extremely frustrating for both sides, I think its an important part that keeps the game interesting. The RNG ensures that you need to adjust to every match. You cant do the same route in a chase like you did the match before. You need to adapt to the new pallet/tiles spawns. It prevents the game from becoming stale, along with the huge variety of killers. I think its a nessecary evil to keep the game alive.

  • I have a better petition. Raise the killer's camera to their actual eyelevel, so tall killers can look over the corn, like they should be able to.

  • @Alfred said:

    https://forum.deadbydaylight.com/en/discussion/comment/620464#Comment_620464

    Maybe you can tell us your setup?

    Are you filtering "unwanted" sound by software or you opened *.pack and replaced chase music by empty song?

    Thats sounds ... bannable ...

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/620520#Comment_620520

    It really is stupid that they require such discipline in order to learn not to be toxic. Did school not teach them? O.o

    School and society did taught them. The thing is that if someone was born to be an #########, they will be an ######### as long there is no punishment. Some even continue if there is punishment. Why stop when no one is forcing you to? You gotta see it from their perspective.

  • I mean, I as killer can hear my own footsteps just fine. So why should survivors not make any noise when running?

  • @xChrisx said:

    I want pantless Kate tbh

    Well, one of her cosmetics features a skirt. So thats actually pantless.

  • This is why green ranks are litterally the wost place to be as killer. Full of red rank derankers or SWF groups that bring a yellow rank friend to stomp green rank killers.

  • @Galklife said:

    @ABannedCat well i hope killer has fun with 3min games when soloQ players are mashing gens, instead of having game in which survs are screwing around, looting, doing totems, etc xd, ofc they prefer 3min games :)

    @Mister_xD well (but youre into that idea) if i have red rank (not atm but most of the time unfortunatelly i had red rank) and have friends with 30-40h that are starting playing in dbd its for sure fair to play with red rank killer, and tbh recently i have like 4-5 friends that literally have at most 30lvl on 1 surv, so its fair to push them vs red rank :) (and btw these days its more likely for 200h player to have red rank than over 2k hours player because those with 2k know how trash red ranks are so its better to have chill games in purple/green, but new kids on the block doesnt know that so they are like lets hit R1 and be greatest players in community :) )

    but friendly reminder :) with current killer que, matchmaker is ignoring ranks anyway :) so even tho you hate playing vs SWF that avg rank is around yours, atm with current state of game you as killer can easly play vs swf (which you hate most in the world for some reason) that avg rank is way higher than your as killer xd im so fckin amazed how instead of fix you want a change which is fix but with overkill for que :)

    not every swf is sweaty and focused on making killers life miserable xd and remember 1 surv cant carry whole team unless killer will refuse to drop chase xd (which is his fault) xd so he needs to learn that lesson if he wants to rank up (as you would love to)

    I dont know in what ranks you reside in. But vast majority of the SWF groups I encounter dont come to the game to screw around, but they come to the game to destroy killers. They see it as a competetive game. Which isnt always fun for the killer, unless its a strong killer.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/620032#Comment_620032

    A lack of information could just mean the design isn't finalized

    The reworks are the one thing that has been consistently good, yes that includes Legion, the old power was a flaming dumpster fire of awful, so out of all the things that they might screw up, the Nurse rework won't be one of them

    With the difference that Nurse's basepower needs no rework. Its fine as it is. Only her add-ons need tweaking, and the community is fine with that. But apparently the devs are not.

  • @Galklife said:

    @Mister_xD so youre telling me i cant play with friends because they dont play 60h per month to regain their rank? i have a lot of friends that are playing like 10h per month and as you can guess they are deranking per month (because of rank reset) and they dont play enough to climb back,

    rank doesnt mean anything xd youre telling me 100h (overall) player is better than 2k hour player because 1st is in R1 and other is in R8? for example i played maybe 10h in this month, and maybe 40h in month before, so atm im in R12 on both killer and surv, and youre telling me im equal to ppl around me (especially 5 days before rank reset) :) rank reset sure makes this game competitive

    AND btw youre all crying swf should play vs higher rank killers, btw do you have too quick que times to move survs into other players? i guess ques are so good right now that makes you picky, well good life you have there

    Have you ever considered the killer's fun in that equation? I can tell you from personal experience that being matched with 1 or 2 people who are like 5 or 10 ranks above you is not fun at all as killer. Those people vastly surpass your skill, and make the balance shift hugely towards the survivors side.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/618907#Comment_618907

    You can't hold the developers against their past, everyone makes their mistakes, including me.

    Old Legion was busted because his power would eventually down without any say on the survivor's part. His update was requested by many members of the community to make him more fair, but admittedly, they did go a little too far with the update. However, that's okay, they can always come back to Legion later and work him out.

    Nurse add-ons are really busted, and that's coming from a Nurse main. Omegablink and extra blink Nurse is not fun nor counterable. She needs an add-on update for the better health of this game.

    Why do so many dont get it yet? No one is mad about her add-on rework, but about her power-"tweak". This "tweak" could be anything from not noticeable at all, to absolutely turning her into trash-tier. We dont know, and the devs refuse to give details. THIS is what people are afraid of, not the add-ons change.

  • @Alfred said:

    https://forum.deadbydaylight.com/en/discussion/comment/618900#Comment_618900

    First: they came with that stupid idea put music and effects on one volume slider.

    Second: everyone has different sound system and everyone can hear different frequency which are changing with age. How can they balance this with single volume slider?

    Explanation needed...

    Lazy and bad game design. There is reason why no other game tries to use sound for balancing reason.

  • @HURRI_KAIN said:

    Hitboxes with Billy are a problem, if he chainsaws near you in short distance, you're down. I've seen youtubers get chainsawed through walls and clipping corners. That needs fixed.

    There is also the other extreme. Where Billy gets stuck and bumps into .. air?

  • I used Plunderes plus Ace in the Hole yesterday. Got like 6 purple or pink keys back to back, and was able to use them twice, once with a 3 man escape. Its ######### dirty.

  • Bumping for awareness.


  • @se05239 said:

    If you're playing killer and hook a survivor, instantly give them a whack to stop the screaming.

    But thats BaD mAnNeRs and ToXiC.

    Reeeeeee

  • Looking at the pretty much non-existent setting options, I came to the conclusion that the developers absolutely hate any and every form of personal customisation, because of "balancing reasons".

    My personal prediction: Developers spit on us disabled people with passion.

  • We can do that, if killers are able to destroy pallets that havent been dropped yet. Its only fair.

  • @Dabomb932 said:

    https://forum.deadbydaylight.com/en/discussion/comment/614140#Comment_614140

    i play on console 😂 unless you’re playing huntress they’re really isn’t too much aiming in this game so i don’t know what you’re talking about. the lunges are broken, because it’s not a lunge it’s a boost. after my idea i said if you don’t like it, come up with something else because i know mine wasn’t the best, but to bring up aiming? 😂 tf?

    Lunges are broken? So are survivor 360ing. Like have you seen how quickly survivor can turn, while going in full sprint? Can you do that? Is it even physically possibe? No, it isnt. You are saying killer's lunges, make no sense, and want to nerf, without even considering that survivors movement is equally unrealistic.

  • Its because the devs killed Mettle of Man. It was in need of a change, but they overdid it, like they did it with Legion.

  • The main cause of this problem is the low killer camera. Most killlers have their camera placed at their neck, or even at their shoulders, which prevents taller killers from looking over the corn, like they should be able to. My guess is its to prevent the killer from seeing survivors in lockers through the transparent slits. Which would be piss-easy to fix, without putting an unessecary handicap on killers.

  • Basekit Nurse is fine. She is the only killer (Besides Spirit) that is not affected by horrible map design. Unmindgameable loops, where the killer's skill litterally doesnt matter at all. Where the killer needs to break the pallet, or wait for the window to be blocked. Without that its physically impossible to land a hit on any semi-decent survivor. No counterplay whatsover from the killer's side.

    I do agree that her add-ons needs looking into it. And I am completely fine with the developers reworking them. But for the health of the game, please leave her base-power.

  • Iron Grasp, Agitation, Insidious, NOED.

    My favourite Leatherface build. Those perks work so well with him, they should be his teachables.

  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/613825#Comment_613825

    Likely the survival rate on it is skewed in the killer's favor.

    By the last data I had it actually has the lowest survival rate in the game, beaten only by The game.

    https://us.v-cdn.net/6030815/uploads/277/ZQRAEH5VKT1A.png

    Lery's is actually a pretty survivor favoured map. Loads of hiding spots, negates quite strong killers, Nurse, Billy, Huntress, Spirit (to some extend, you can hear her footeps on that map).

    The only reason why it has a low survival-rate, is because drum rolls low ranks. The generators are hard to find for inexperienced survivors.

  • What? You dont enjoy a Blendette/P3 Claudette squad?

  • I sometimes goof around as killer in matches.

    When I do that, survivor usually genrush me, and t-bag at the exit-gates. Which makes it all slightly less fun, though.

  • @Zixology said:

    I completely agree.

    A lunge should be just that. A LUNGE.

    What we currently have is a button you press that allows the killer to gain a speed boost while moving freely on the horizontal plane. That's not a lunge.

    And yes, the new positives to this being the faster missed attack cooldown and increased lunge distance are good too (and seem to be overlooked by just about everyone else in this thread for some reason).

    So many times, I see killers lunging backwards and hitting survivors and that just doesn't make any sense.

    I also see myself and others playing killer and having that problem where you swing and lunge only to randomly have your lunge cut short and hit nothing somehow. This new change would fix that.

    Overall, great idea! It brings a new dynamic to the game while also fixing issues on both the survivor AND THE KILLER sides.

    You cant lunge backwards anymore. They shadow-removed that some patches ago. Now you can only lunge forwards and sidewards.

  • Untitled Image


    Scariest killer-outfit in Dbd-history.

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