ABannedCat
ABannedCat
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- ABannedCat
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Personally I dont mind the lack of brutality too much, but I hate the passiveness of the moried survivor. Like when the Plague picks her up, the survivor just accepts their fate, and doesnt move at all, or screams or anything. There is no struggle for life like in most other moris. They are just like "Its fine, go mori me. I dont care."
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I hate it it how in the new killer's moris (Spirit and upwards) you dont see it from the 1st person anymore.
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As killer, 5 seconds at max. I always just hit them and let them go.
As survivor, 10 minutes, and I won it.
As spectator, 1 hour and 30ish minutes. P3 Claudette versus P3 Nurse. Nurse won.
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@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/352100#Comment_352100
except we literally haven't decoded any of it lol.
Probably because its bullshit.
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It would make sense if she spoke Sumerian or Akkadian (depending on when exactly she lived), but I heavily heavily doubt the developers put any effort into that direction.
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@Mr_Myers said:
Jane stores extra kinetic energy in that thicc ass which builds pressure like a vacuum in the locker thus expelling a force great enough to stun the killer
If her ass built up a vacuum in the locker, then opening said locker would actually draw in air, not expell it.
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Nurse: I love to ignore pretty much all defences survivors have.
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Or make WGLF similar to Barbeque & Chilli. For every save unhook or hit for protection you gain a tocken, and see the killers aura for 4 seconds when they are further away than 52/46/40 metres.
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Sorry OP, but there is no way Myers and Huntress are top tier. Also Spirit is clearly the second best killer after Nurse. Not to mention you clearly have no idea how Hag is played. She doesnt just "chase one survivor". No, her power allows her to chase multiple survivors. Especially with range add-ons. The best strategy for her is to injure people by running after them, and then use her traps to get close to them in short time. She is a bit like Nurse, but with preset blinks. Her strength is map and hook pressure, and she has an even stronger basement game than Leatherface. Extremely strong in the right hands. Though vulnerable to SWF.
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The answer is simple. If you charge your blink, and your blink would put you into an object, you are instead placed infront of the object. The only way to completely blink through objects, is by blinking completely behind it. Now that hitboxes of solid object are extremely awkward in this game sometimes and larger than the actual visual size of the object, it can happen that you blink on the spot, even though you felt like you charged long enough.
The only objects I observed you cant blink through are hills (like not at all, you need to land ontop of them), and the edges of the map (can lead to awkward situations on corners, where you need to blink around the corner, instead of going through it; looking at you Azarov's Resting Place). Also the basement is sometimes kinda buggy to blink in and out.
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Flashlights. Blinding killer is way too easy, and takes no brain. The reward is way too high, especially for saves.
Oh and No One Escapes Death. Carries way too many unskilled killers to rank 1.
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Favourite killer: Nurse - She is the only one where I can feel a power role even against organised SWFs.
Least favourite killer: Legion - Plain braindead gameplay.
Most favourite survivor: Kate - Female, so smaller and harder to stop. Least annoying screaming in my opinion. She also has some dark cosmetics, which are nearly completely black. Also love her locks (even if they are fake).
Least favourite survivor: Nea - I just cant stand her. Her looks, her voice. I hate it all.
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Nurse is fine as she is. However some of her add-ons can be outright OP in the right hands, just like the Spirit. They should work on those.
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Megheads. Megs in default clothing playing like potatoes.
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Equip BBQ&Chilli. Even if you lose hard, you will get alot of Bps.
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Also stops the genrushing a bit, since survivors will finally take the side objective, cleansing totems, seriously.
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People who use extravagant or bright clothing are almost always people who seek to be seen. They are not always good, but they like to get into chases. I am definetely judging that. Especially if its a Dwight. I usually think Nea's are toxic and/or sole survivors, and I am rarely disappointed.
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I always wiggle. There is always a chance that I get off. Only exception is I am the last one standing, because you rarely spot killer that give you hatch if you dont wiggle as last person.
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Finding a P3 Claudette with Urban Evasion and purple mist.
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If you are talking about BPs, then I think the quitter-bonus is something like 625 points? I am not sure exactly.
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Honestly, yes and no. I see alot of people doing it right infront of my face when playing killer, but when playing survivor I also experience alot of killer who just walk by me when I crouch right infront of them too. Maybe they are not paying attention, or they play the game on low resolution, because of the horrible optimisation. Either way it often works. I would rather hope that the killer doesnt see me than definetely get into a chase, and maybe gain a 2 metre advantage.