We're gonna live forever urgent changes needed

Safe hook rescues just appear while the Killers isnt within a certain range like 32m? and the unhooked isnt chased for a certain amount of time after unhook.

Hits for protection are not granted a certain amount of time after unhook.

This both should ensure survs not to get farmed und killed for BP.


Instead give tokens for complete healing Action and hit/blocks during chases following that the saved ones get out of chases.

Comments

  • Hmmmm not bad, but I feel like there should be more ways to get tokens, like cleansing hex totems or pallet stunning the killer. Also the reason why sometimes hits for protection are not granted might be due to body blocking for a healthy survivor, in that case, the game doesn't count that as protection. Is that what you're referring to, or actually doing the protection with an injured survivor and the token just not being awarded?

  • Safe hook rescues just appear while the Killers isnt within a certain range like 32m? and the unhooked isnt chased for a certain amount of time after unhook.

    Honestly I wish they'd just bring back the old % increase values, where you could get up to 200% BP; then if they added this requirement it'd balance out the higher % value

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/49772/were-gonna-live-forever-urgent-changes-needed

    Honestly I wish they'd just bring back the old % increase values, where you could get up to 200% BP; then if they added this requirement it'd balance out the higher % value

    Where the Survivor ques were god awful because no one wanted to play killer and everyone just farmed unhooks for stacks? Yeah, no.

  • @Tzeentchling9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/348479#Comment_348479

    Where the Survivor ques were god awful because no one wanted to play killer and everyone just farmed unhooks for stacks? Yeah, no.

    That's why you add the prerequisite of the OP, meaning the tradeoff of having to make safer saves with a higher payout. Hell, they could also increase the BBQ&C point gain to be equal to WGLF so that there wouldn't be an imbalance

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/49772/were-gonna-live-forever-urgent-changes-needed

    Honestly I wish they'd just bring back the old % increase values, where you could get up to 200% BP; then if they added this requirement it'd balance out the higher % value

    If they buff BBQ too, sure, otherwise we'll see all killers turn survivor.. again..

  • @se05239 said:

    https://forum.deadbydaylight.com/en/discussion/comment/348479#Comment_348479

    If they buff BBQ too, sure, otherwise we'll see all killers turn survivor.. again..

    That'd be nice actually

  • This is what WGLF should look like:

    We're Gonna Live Forever: Whenever a generator is completed, gain 1 token. At the end of the match gain 10/15/20% bonus to all bloodpoints gained for each token.

    Whenever you unhook a survivor, both you and the unhooked survivor don't leave scratch marks for 4 seconds.

  • Or make WGLF similar to Barbeque & Chilli. For every save unhook or hit for protection you gain a tocken, and see the killers aura for 4 seconds when they are further away than 52/46/40 metres.

  • Safe hook rescues just appear while the Killers isnt within a certain range like 32m? and the unhooked isnt chased for a certain amount of time after unhook.

    I think the definition of a safe hook works right now, the only problem is that WGLF also rewards unsafe hooks.

    Personally I would say get rid of the taking a hit token and instead add a token if you heal the survivor to full health within the next X seconds

  • You guys are going about this all wrong! Have WGLF give tokens for "Protection" and "Safe Unhook" score events. However, we need to add a feature to lose tokens after an unsafe hook event.

    People really want the tokens, so if you punish them in tokens for farming, then they won't farm.

  • @Master said:

    https://forum.deadbydaylight.com/en/discussion/49772/were-gonna-live-forever-urgent-changes-needed

    I think the definition of a safe hook works right now, the only problem is that WGLF also rewards unsafe hooks.

    Personally I would say get rid of the taking a hit token and instead add a token if you heal the survivor to full health within the next X seconds

    The actual definition of safe hook rescues really doesnt work right. I often get Safe hook rescues while the killer is in range and immediately chases after the unhooked. That shouldnt be a safe unhook.

    @Peasant said:

    You guys are going about this all wrong! Have WGLF give tokens for "Protection" and "Safe Unhook" score events. However, we need to add a feature to lose tokens after an unsafe hook event.

    People really want the tokens, so if you punish them in tokens for farming, then they won't farm.

    As long as the requirement are fine, there isnt any "punishment" needed.