Discussions

339,151 discussions.
  • As I have been preparing for the Freddy rework, I've been messing around with add-ons and perks and found a build that is very frightening for survivors and almost always guarantees a 4k. Killer: Freddy Add-Ons: Class Photo (Seeing survivors during transition) Green Dress (Survivors can't wake up as easily+longer transition) Perks: Remember Me Hex: The Third Seal Choice
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  • Could you give some sort of reward for making it to devotion please? Right now it's basically just prestiging your player level.
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  • Many killers avoid players with flashlights in the lobby, or immediately put on perks to counteract them. With this new perk, a player who loves flashlights will give up one slot in order to "quietly" carry his flashlight, finding it in the chest. I would also like to finally see in the game akimbo flashlights, it was cool.
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  • i dont know if anyone has seen a worse one but i think this weeks takes the gold for both killer and survivor
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  • It's annoying having to sprint away from Survivors healing me before they reach 100% (to keep my Resilience buff; especially with Sprint Burst equipped), or to have them finish off the last 1% after I 99% with Self Care . I think Resilience should get the same treatment as We'll Make It , as far as the shared perk icon goes. Please let fellow Survivors know when Resilience
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  • I so wish RB (on Xbox) or R1 (on PS4) was not the same button used for EVERYTHING!!! I can't count the amount of times that it has cost me a hook save and caused me to die as well. You run to someone on a hook and they are being camped, you take the hit when attempting to hook save and when you go to try again, you instead start healing yourself in front of the person on the hook, get hit a
    4 comments 81 views last activity
  • Hey everyone! I lost track of how many forum posts there have been on this, honestly. Many posts before mine have elaborated in great depth the issues disconnecting creates, so I'll save the 5 paragraph rant on why it's so damaging. All I ask is if there will ever be a way to punish people, such as a time ban that increases the more you disconnect or something of that nature. I think I reme
    14 comments 171 views last activity
  • I have A good internet so what is the problem with my matchmaking...btw Im a ps4 player
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  • I play both sides of the field, so I have a hard time actually seeing which side is worse. Both Killer and Survivor "usually" have valid points, but each group has people screaming and crying that they are being abused by the other side. Does one side REALLY have it worse than the other? Survivors have face-campers, they have various abilities and offerings which seem rather useless, and not to
    20 comments 321 views last activity
  • If you have her new Victorian dress equipped and equip her default head, you can see inside and see that she doesn't have a face. I guess i'll never be able to get the unmasked Nurse skin i've always wanted... #whybhvrwhy
    4 comments 651 views last activity
  • Been playing with this recently, and I quite like it. It's a change of pace/style from my usual Meg setup. Bond, Dark Sense, Alert, and Spine Chill. The idea is simply to keep tabs on the killer. Bond works pretty well for that (can see where the people being chased are) and gets me the heals. Just wondering if anyone has any better suggestions.
    27 comments 183 views last activity
  • Why The Wraith can't try to hit survivor while he's invisible? He can bodyblock them,that means that he's solid,so why he cant just try to hit,like Freddy,for example? (From the Lore side)
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  • Simply put, Survivors on average get drastically lower Bloodpoints per game, especially if you factor in BBQ&Chilli vs WGLF. In an attempt to figure out why this is I've come across two rather obvious realizations. The Killer will always play the full extent of the game. This gives them ample opportunity to cap out in the Hunting, Deviousness, and Brutality categories, as well as give th
    17 comments 171 views last activity
  • Dev nerf surv healing time. Surv nerf killer lobby time.
    12 comments 171 views last activity
  • On the most recent Q&A, a question was raised in regards to if they would be open to making perks that specifically works with and around the bloodlust mechanic, not just being used as a trigger. So I think it would be awesome if we could discuss some bloodlust perk ideas - which the devs could implement as is, adjust and then use or just draw inspiration from. The idea below is subject to
    11 comments 131 views last activity
  • Buenas: Juego a DbD en PS4 y me gustaría comprarme un PC para poder jugar partidas vía Steam. ¿Que características de PC que no sea muy cheto para jugar correctamente? Gracias por adelantado. Master Of Puppets 74
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  • They need to start loosing bloodpoints for staying within a certain radius too long! They need to be encouraged to leave! To go away! It really sucks the fun out of a game when they just sit there, and wait. And wait. They wait, and wait when no one is coming! No one cares! Survivors camping the gates and hatches instead of escaping when everyone is there are just so annoying!
    42 comments 541 views last activity
  • This is my opinion. There are too many hooks. It's entirely too easy for a killer to hook a player. For any perk that increases the killer's walk/run speed - a certain number of hooks should be removed. With so many hooks, wiggling seems pointless. Hooks shouldn't be convenient for the killer to walk to (they're almost everywhere. My average count is 6 to 9 seconds to walk to a hook and
    15 comments 231 views last activity
  • I played Nurse to unlock her teachables and I think I was getting the hang of her before I moved on to other killer perks to unlock. But I plan on getting her Vicious Victorian skin, and I think with that I will actually stick with her and get better with her on ps4 after I finish the other killers. Playing with her after a fair few practice runs and actually keeping survivors on their toes l
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  • Killed several times by stupid mistakes of jumping in to a locker instead of windows or doing a totem instead of throwing a pallet
    4 comments 71 views last activity
  • Hellow, i first of all apoligize but i didnt find any sub more fitting than this. I have ordered the Trapper 1:1 replica of the official Dead by daylight merchandise store ( http://store.deadbydaylight.com/miscellaneous/1152/trapper-mask-1-1-wearable-replica?c=378) about a month ago and i havent recieved anything yet. It said that it shouldve been released on the 5th of August. so ive been waiti
    6 comments 191 views last activity
  • Tonight at 9 PM PST 8 PM CST Forged In Fire will be airing a brand new episode featuring slasher weapons. From their site here's the description for the episode. In this special edition, four bladesmiths must create a signature slasher blade that would give Freddy Krueger nightmares. (Which given Freddy's current state won't be hard 😁) Only two smiths survive and return to their home for
    2 comments 171 views last activity
  • The whole point of a game is to be entertained and I find it to be a boring and overly effective tactic. I also am tired of seeing nonstop posts about it and experiencing it in <10% of my games and on streams I've seen on twitch. Just give killers more incentives to leave the hook, more points on the next hit survivor, give them bloodlust, idk I just want this tedious trend to end.
    2 comments 61 views last activity
  • I don’t know if this has been mentioned before, but do you think the survivors are the opposite personality wise to the killers? For example, Kate Denison has loving supportive parents and literally didn’t enter competitions because she got sad when others lost to her, while the Clown has abusive parents and tortured everyone. Another example is Sdam being a teacher and the Spirit being the Stude
    16 comments 431 views last activity
  • Hello! So I've been thinking about another game mode, cause it's basically just one, either you are the killer or survivor. Then it dawned on me that it would be fun if there were no escape. Yeah, might sound unfair, but tweaking the gameplay so that killers can no longer climb. No survivor revealing perks etc. It would make the game phase slower, and potentially creepier. Yes, the killers n
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  • A somewhat out there reasoning, but I find it odd how in entry nr 30 in the hallowed blight event Benedict states that he "needs to find Vigo:" Two entries later he goes on saying "It has found me." as in, Vigo has found me instead. NExt it says "The entity is here." Any other theories as to what this could mean?
    4 comments 282 views last activity
  • ?I hook someone that was running for an exit gate. Seconds after there hook they open the gate so I phase walk over there and the others 3 Sprint into the safe room. So I make the decision to secure my only kill since these 3 are no 100% safe. Well 2 of the come to go for the unhook so I wait for one to make a move so I can grab. One positions ther e self by the hook so I can get around before the
    3 comments 51 views last activity
  • So, I noticed these numbers on new skins. 2114 25. Any idea what they mean? Maybe some kind of Blizzard-style hidden teaser?
    7 comments 772 views last activity
  • Can you add some new modes, the butcher can only play alone sometimes very helpless, you can create a double butcher to kill more survivors, or other modes, the proposal to add more butcher mode
    4 comments 51 views last activity
  • I keep running into "Initialization Error" I have restarted the game 22 times (Yes I Did that). I hard reset my Xbox, 4 times. I really don't want to reinstall my game out of fear of losing all my progress for the past year and half. After the failure of Hollowed Blight, I couldn't possibly fathom BHVR missing the mark again. OH wait... they did it again. And to make this 2 hours of m
    3 comments 121 views last activity
  • Tunneling and camping have always been debated but they start deserving a little more attention now that survivors got nerfed in everything and that we would be given limits even in taking a #########. It's time to give some importance to the harsh experiences that survivors have in this game as well as it's been given to those that the killer had, and one of these is to deal with tunnelers an
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  • Other than perks for the adept achievement, you can't use anything else? Correct? No add ons, offering, anything?
    2 comments 31 views last activity
  • When a trial ends, each player receives experience points calculated as follows: 1) the largest share depends on the duration of the game; 2) an almost invisible bonus depends on the best emblem achieved; 3) a daily bonus is triggered for the first game played for each role. Nothing to say on the first and third addendum, but the bonus linked to the emblem should be much more substantial, t
    3 comments 11 views last activity
  • Just had a match with Bubba and he ran Insidious lvl 1. After I unhooked the first surv I saw that he was insidious camping (just really bad). So with the next hooked survivor he learned his lessons and charged up his chainsaw. But insidious still triggered? So ez stealthy camp/facecamp with bubba. I could even think of a huntress with insta-down addon. Do you think this should be all
    22 comments 501 views last activity
  • I was getting ready to do some leatherface basement and noticed that iron grasp got a buff on time to struggle out of grasp. I have tier 2 iron grasp btw
    9 comments 111 views last activity
  • Thanatophilia Your courage grows in the face of your undeniable mortality. You receive bonuses to repair, healing, and sabotage speeds for each injured, dying, or hooked Survivor. 1 injured, dying, or hooked Survivor: 6% increased action speed. 2 injured, dying, or hooked Survivors: 9% increased action speed. 3 injured, dying, or hooked Survivors: 12% increased action s
    9 comments 161 views last activity
  • One game me and my husband had was we went up against a wraith who stood behind us invisible as we worked on a gen and kept playing with his bell but never hitting us. He kept chasing us but never hit us. So we just finished gens as hes going around being silly. We end up getting a message from him at the end of the game saying "Yeah, I didn't feel like killing anyone. Thought it would be fun
    10 comments 201 views last activity
  • So, currently there are way too many killers per survivors. Why not give incentives to promote players to play a specific role when that role is low on players? As you might know, the best ratio should be - 4 survivors 1 killer. So for every 100 people, 20 should be killers and 80 survivors. If the numbers are too off, say, 40 killers and 60 survivors, offer like +50% bonus bloodpoints for
    10 comments 151 views last activity
  • The fans would create their own killer , they would create the design , perks, the killers ability and their weapon , the map , and the killers back story , this is optional but they can create the killer's surviver. They can discribe the killer's appearence if they can't draw it. They create the effects of the killer attacking the surviver BUT they can not use pre- existing killers , BE ORIGINAL
    4 comments 51 views last activity
  • DC, DC, DC, Farmed, DC, DC, DC, DC. ######### Survivors.
    1 comments 51 views last activity
  • I'd really like to see a Mori for Myers where he grabs someone at his head and stabs his knife trough the throat like he did in the new movie with this girl at the window.
    4 comments 31 views last activity
  • Ever since shrine got reset I can't purchase leader. I obviously haven't tested the other perks because they're pretty garbage and I don't wanna waste the points. I know from discord and friends other people are experiencing this too, yet nothing has been done yet? Hello? When is it getting fixed?
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  • here are 2 perks that could be interesting if they were added into the game, the killer perk is bloodlust related, i know the devs said they don't plan to make bloodlust perks for now but here's one anyway Killer Impatience You hate wasting time and you want things done but it makes you do mistakes, you get your bloodlust 30/40/50% faster and you do not lose it when breaking a pallet or blin
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  • Hi, there's no schedule for Dev stream so I've decided to ask Tommorow is the dev stream, right? No mash it up or something?
    6 comments 111 views last activity
  • The Spirits scoring was fixed quickly and I'll use her as a comparison. Ability into grab: Spirit - 800 deviousness + 600 brutality (Posession) Pig - 0 deviousness + 600 brutality Ability into hit: Spirit - 600 deviousness + 300 brutality (grudge) Pig - 250 deviousness + 300 brutality Other: Spirit - ability movement 250bp for full phase walk (haunting), typically 2000bp tot
    6 comments 81 views last activity
  • I wanted to do a fanart about this game so i draw the original 4 survivors and the Wraith on a Cartoon-ish Style. It's not perfect but i really liked the result ahah (I hope you can forgive about jake's head)
    0 comments 81 views last activity
  • Are you supposed to be invincible during it? Or it's just a speed boost?
    9 comments 112 views last activity
  • I was searching for a method to make struggling and wiggling more comfortable for me (mouse wheel down is semi optimal) and I found a tool called Autohotkey. This can make scripts/macros for that. I searched around the Internet but couldn't find an official statement from EAC or the DbD devs, so I thought it's the best to ask here: Is this allowed to use? Can I get banned by that?
    24 comments 3,341 views last activity