Discussions
339,151 discussions.
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Will the bloodhunt feel like just another flan is being played? or will it be a flat x2 on BP gains (including flan bonus)1 comments 41 views last activity
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I haven't played since Sadako was new, and I came back very rusty for the anniversary event, so of course my MMR and such is going to be super low due to resets that have passed me by. Literally my SECOND match since those months back as Killer I'm facing an EXTREMELY coordinated team with absolutely no fear of the Killer? Seems a little off if I'm facing such a highly skilled SWF group when I'0 comments 11 views last activity
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I am sort of tossing this out into the void to see if it picks up any traction so the devs look into it. Anyways, I had an idea for a new killer that I thought would be a lot of fun that I call the Necromancer. The concept is to have a trap based killer that focuses on anti-looping with necrotic magic and beats survivors to death with a broken tombstone. I was hoping to make a discussion with you0 comments 31 views last activity
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This is my perk called Haywire: After hooking a survivor Haywire activates. The entity will block and begin to regress the most progressed generator by 100% for 16 seconds... Cooldown is 60/50/40 seconds.0 comments 22 views last activity
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Killers will receive a huge buff in this patch, so will SWF. The new 5 second Endurance effect will benefit SWF much more than soloQ. SoloQ survivors can't coordinate their actions as efficient as SWF. It will be much easier for SWF to save their buddies now. What do soloQ survivors get? Most soloQ survivors will be down again after 5 seconds, because they don't have their buddies on the mic to b3 comments 71 views last activity
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after doing the math with gens an camping wouldn’t it be more effective for killers to simply camp with these changes an killers who can camp effectively have essentially become stronger like bubba a face camping with bubba with deadlock is logically unbeatable unless everyone splits up i still see this as problematic thoughts?7 comments 71 views last activity
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The devs have certainly given the community a very big surprise with this update as they've actually touched certain aspects of the game that have never been changed for years. With the new perk shake up which the developers say will be more frequent and the crazy base game changes to gens and killers in general, the spectrum for what's possible has been broadened So with that in mind, what t0 comments 11 views last activity
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hey devs please just know that if something is strong doesnt mean its overpowered45 comments 701 views last activity
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Without the bonus BP, its just an niche aura reading for ultra mobile killers like nurse or dregde. Slower killers will find more value of using Floods of Rage Not related, but i just realized that david king probably has a British accent and now I can't stop laughing thinking about it23 comments 431 views last activity
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Since in the upcoming update, the developers are strengthening the Camping and Tunnel, they also make the gameplay of the survivors even more boring - holding the M 1 for 90 seconds. There is no longer an opportunity to loop the killer and buy time for your team, your survivor skill doesn't mean anything anymore, then I don't see the point of playing the role of a survivor anymore. I don't14 comments 201 views last activity
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Sorry if this question is redundant but just for confirmation I only need to p3 my characters, right? no need to P3 50 anyone for the reward? Thanks!0 comments 31 views last activity
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I have seen ALOT of feedback on swf groups so I have a suggestion. Instead of loosing fan base and players why don’t y’all only allow 1 slot to invite a friend? That way we ain’t got full groups terrorizing baby killers and making every match a straight up sweat lodge. I say bring it down to 2 people because no matter what unless you make this solo survivor que you will have friends in groups so0 comments 31 views last activity
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for the new doctor and deathslinger skins ive noticed new weapon sounds for them do you need the full skin for those or just the weapon?0 comments 31 views last activity
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there is NO REASON AT ALL to use Desperate Measures with the new Botany Knowledge buff so they just completely killed the perk4 comments 71 views last activity
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Title. And here's another sentence for good measure.9 comments 81 views last activity
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Looping is not the direction they want the game going in anymore it seems like since most killers complain about that and now that they are nerfing it to the ground what do you think you will do for content now?29 comments 361 views last activity
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I don't get it, you nerf DS, cool. But then you rework Off The Record, to be a completely better version of DS. Even current LIVE DS, cannot compete with this reworked OTR. Not only is there no risk of going down at all so you can't be slugged. But you can now just freely take hits for someone else. That extends PAST being about tunneling, that is now just straight up an anti tunneling perk b0 comments 22 views last activity
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Where are the things that stop bubba from insidious camping? That it the worst gameplay ever. Legit boring. You get downed no matter the point in the match and your on that hook til you die. Its old now and more common than not. Make perks that intantly pop the all 5 gens if bubba camps someone for 3 full hook states. Also make noed inactive in that case.0 comments 21 views last activity
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It's weird to buff bloodlust after saying repeatedly for a very long time that you want to remove itAnd saying repeatedly for a very long time that you had no interest in extending gen times. I know things can change over time but it's such about face on two huge factors of the game, it feels like whiplash. Edit: I cannot find the devs saying they would like to eventually remove bloodlust. I think I'm misremembering. Sorry for the inaccurate information.46 comments 772 views last activity
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This new effect : Jolt allows the Killer to regress generators simply by downing a Survivor. To make it more consistent and punish careless Survivor plays, we have removed the cooldown. Jolt no cooldown, ok, but, is it work if you down survivor using M2 power too? or just basic attack like today?6 comments 341 views last activity
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Most chases start when the killer comes to the generator. It is very rare for a generator to stand in an open area, and much more often it stands in tiles. You don't need this perk in first case - you can look around and see the killer. You won't see the killer behind the tile's walls, but thanks to the perk, you can understand that he is coming to you and prepare for it. But after the nerf, the7 comments 111 views last activity
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On character selection screen, or in the shop, scrolling with mouse wheel is very unpleasant. There are two things that cause this - first, scrolling is not smooth, and second, it moves more than 1 row with every step. These two properties combined makes it hard to track and find character you want to pick. Changing either one of them (making scrolling smooth or reducing steps to 1 row) would mak0 comments 11 views last activity
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Background: "In most chases, Bloodlust does not activate, though there are rare cases where it can be necessary." - BHVR Developer Update Opinion: At this point just remove Bloodlust. Killers that could benefit from it are few in number, namely Wraith, Oni, or The Shape. There are other ideas to pursue that can benefit killers. I recommend removing Bloodlust from all killers and giving it to On0 comments 121 views last activity
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In my experience Self-Care was mostly used by new survivors that go to the corner of the map to heal and waste a lot of time, with the new change the survivors that already used it are still going to use it, so it will only hurt SoloQ players and I think it's completely unnecessary expecially when Boon: Circle of Healing and strong Medkits are still in play.1 comments 21 views last activity
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I noticed survivors become really obnoxious when playing some of the weakest Killers in the game like Ghostface, Pig, Clown, Legion and Freddy. Why?29 comments 785 views last activity
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Now I'm not here to talk about meta, I'm here to talk about the weaker perks and give my own personal opinions . If you disagree, great! But this is what I have to say. First of all, I love the new changes to unhooking: Moving forward, Survivors will receive a 5 second Endurance effect after being unhooked. Additionally, the unhooked Survivor will receive a 7% Haste effect for 5 seconds.0 comments 31 views last activity
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We're looking a juicy 14% speed increase over a period of 5 seconds (assuming it doesn't get nerfed). You all laughed at me... You all thought I was crazy for running this "useless" perk... WELL WHO'S LAUGHING NOW!?9 comments 171 views last activity
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If Call of brine and the new Overcharge stack that's gonna be some insane gen regression0 comments 11 views last activity
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I will divide this post into 3 sections. 1) Changes to prestige system, grind reduction and play more needed role are nice. Can’t complain about it. 2) Baseline changes Longes gens - bad direction, holding M1 at generator is the most boring and unfun part of the game. Extra 10s, 50s total are not solution to negate slowdown perks needed for killers. Regression speed is bad and need to be adr0 comments 31 views last activity
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Will a character still unlock its teachables to others during levels 30, 35 and 40 in the bloodweb or will it work in a different way such as the tier 1 and teachable perks being unlocked after the character is prestiged? Or, and hopefully not, are teachable perks no longer a thing and you will have to prestige a character 3 times in order to unlock its tier 3 perks to other characters?2 comments 691 views last activity
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hey, Prove Thyself has the same effect as BBQ and WGLF right now and must be nerfed (my opinion). It gives a speed bonus to repair of maximum 45% and also 100% more blood points for cooperation. The speed bonus is too high and the bonus blood points should be removed. Many are already playing with a thick toolbox now, in combination with Prove Thyself, Streetwise, Build to last and so on. Where9 comments 121 views last activity
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From my wee days of being a little sapling until now, being the marvelous Bush that I am, I have never removed you from my build. With the announced nerf I can no longer depend on you as I once did and will have to retire you back to the cupboard. I will miss you dearly. Yes, I know, it was a crutch for me. I admit I am a bad survivor, I freely admit it all the time, but I can't loop for poop.7 comments 81 views last activity
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This is gonna just be a general overview of my thoughts and feedback on the new changes. The prestige system, like the idea, and does reduce the grind for existing players. However new players are still going to have a massive grind of 5-6 million bp per character to get all perks to tier 3 on all characters. And with the new changes to BBQ and WGLF, that's gonna be even more difficult. But let2 comments 61 views last activity
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The changes are promising, but tunneling is going to be the next single greatest threat to the game now that grinding progression is being addressed. With the proliferation of alternative 4v1 asymmetric horror games (both new and coming soon), it's going to be really hard to get new people excited about playing DBD when tunneling is so widespread and common. The base kit haste and 5s enduranc1 comments 31 views last activity
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Personally, im xcited for all the new changes, besides the prestige system. This will definitely shakee up everyone and everything . Killer and survivor alike should have fun in this new meta2 comments 41 views last activity
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So most of us that have been around awhile have leveled a lot of killers and survivors. Now if you're like me you have valuable offerings trapped on characters you never play. Example: My oni and Freddy have a combined 200 event cakes on them. I haven't played either in ages and dont intend to. They will rot there forever. So why not have the ability to just move offerings in between characte4 comments 61 views last activity
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I might be jumping the gun a little bit, but seeing now as almost all (but notably not all) of Guardian's effects have been either made base game or placed into No One Left Behind, I'm just a little confused as why to decide running it over other perks, or vice versa might be. I get that it still has some unique effects, but it just seems like it has a lot of explicit overlap with other perks/mec2 comments 31 views last activity
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Bonus bloodpoints are a bad idea for perks for a multitude of reasons. First, I'd like to point out that both of these perks (BBQ and WGLF) have two functions, a stacking bonus to BP and a secondary effect. For BBQ, it's an information perk showing auras outside 40m. For WGLF it's a bonus to healing downed survivors. I suggest decoupling the bonus BP from these perks as the bonus interferes w2 comments 131 views last activity
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Figured I'd make a thread for those interested to share what you've been listening to recently! I'm always interested in finding new music, and no genre is off-limits for me. Here are some of the albums I've been listening to recently. Carly Rae Jepson - Emotion Loqto - géo- Meltt - Swim Slowly ⣎⡇ꉺლ༽இ•̛)ྀ◞ ༎ຶ ༽ৣৢ؞ৢ؞ؖ ꉺლ – ʅ͡͡͡͡͡͡͡͡͡͡͡(ƟӨ)ʃ͡͡͡͡͡͡͡͡͡͡ ꐑ(ཀ ඊູ ఠీੂ೧ູ࿃ूੂ✧ළඕั࿃ूੂ࿃ूੂੂ࿃ूੂළඕั✧ı̴9 comments 91 views last activity
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If you havent read them already here you go https://forum.deadbydaylight.com/en/kb/articles/337-developer-update-june-2022 First off does before i talk about the perks the new teachable system does this mean that if i have tier 3 perks (teachables) and not the characters at prestige 3 my current perks will be downgraded? or can i still upgrade them in the blood web? Kinda like the new base0 comments 21 views last activity
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Let's be honest How many main killers run barbecue for the BP? That nerf was ridiculous and won't change the pick rates in the late game. It might just make new baby killers farming not to pick it, but killers who know what they're doing will still use it. Knowing where survivors are all the time is the main usage of the perk.31 comments 402 views last activity
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All right I want your opinion on this, what do you think should NOT be up here and what perks do you think should be up here that is not up here. Some of there perks will be , nerfed/buffed/reworked Both killers and survivors perks and tell me what you think should happen with your perk of choice . Should it be nerfed/buffed/reworked or not there at al17 comments 161 views last activity
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I like how they are doing this update but I have a little thing that bothers me. I know that borrowed time is gonna be 5 seconds but I think it should be the unhooker that gets the endurance in my option. Do you have any doubts about this update?6 comments 111 views last activity
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It should just disappear till it gets a rework. Awful map, the one with the Boat at least. I have been getting it too frequently18 comments 271 views last activity
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I have read the new changes that will soon appear in the game. There are many, in my opinion, really good solutions and of course questionable ones. The strangest solution is +10 seconds to repair the generator. Of course I understand why this was done. I like other fans of playing for killers do not like that all generators are often repaired in less than 5 minutes, BUT this is not due to the fa0 comments 41 views last activity
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On PS5, at the end of a trial after completely using a medkit, it kinda soft crashes the game. On the emblem progress screen it will say "failed to load progress...". Upon exiting the endgame screens it boots back to the main menu with a generic "an error has occured" message. The game must then be closed and reopened to work properly. As far as i can tell, it still gives proper progress towards0 comments 41 views last activity
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"Matchmaking incentives are unique to you and dependent on your matchmaking ratings and region." Given that SBMM ratings are separate for each Killer, how will this be displayed in the UI? For example, let's say I have 900 on Nurse, 1200 on Legion, and 1600 on Spirit - and the game indicates that the survivors in the region desperately requires killers in the 1200 range right now, thoug2 comments 41 views last activity
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I commonly see people saying that running self care + botany will be 2% faster than cureent live version of self care + botany. This is incorrect. Positive and negative modifiers do not add together. They are multiplied separately. This means the calculations for the speeds are NOT 16/(.35 + .5) and 16/(.5 + .33) They are 16/(.35 x .5) and 16/(.5 x .33) This means as listed in the dev note0 comments 21 views last activity
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Why do so many people dc on legion? I've been trying to prestige them so I've played a bunch and for some reason atleast 1 person dc's EVERY TIME. I just don't get why mainly legion, I've never seen any killer get this many dc's in any time while playing. I have been using mori's since I'll lose it anyway after I prestige but even when using a mori with other killers I've never seen so many DC's.32 comments 641 views last activity
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When the changes go live; are my unlocked perks going to be removed if the associated character they come from is not also prestiged?0 comments 31 views last activity