Discussions

339,151 discussions.
  • Even 1000 or 2000 would be enough for me plz give just a bit of shards, like, 2000 per prestige 3? If you guys think that its too much just give 500, i just want some shards PLZ im begging!!! one spoonful of shards? One grain of shards? Just a little bit plz ;-; ;-; 🥺🥺🥺 Think about this with love plz 🥺🙏
    8 comments 121 views last activity
  • Current DH works by making a Survivor immune to damage for .5 of a second and gains up to a 200% speed boost during that time. That short dash is what allowed Survivors to DH for distance to reach a window or pallet and effectively reset a chase. The changed DH gives a Survivor the Endurance effect for 1 second without any speed boost. This doesn't exactly feel like it fixes using DH for distanc
    8 comments 133 views last activity
  • While I haven't played in months I definitely appreciate all the work that went into this significant mid-chapter update. I'll definitely come back to killer now that most of if not all of my issues were addressed. It's definitely a step in the right direction so thanks devs. Never thought I say it but "Preety good job so far guys!"
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  • Survivors now get less of a speed boost and killers spend less time wiping their weapon after a hit. This is probably the most significant change that has been made since I started playing 4 years ago. I think these changes will go a long way to killing the unbearable hold W meta that has developed. Survivors will be forced to play tiles as opposed to just holding forward. I am excited for the PT
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  • Will those killer perk charms exclusives for killers and survivors perk charms for survivors.
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  • I m very surpriced about buff of this perk tho. The reason is today I was playing macth 4 solo survivors against Nurse with double range adons with perk Knock Out. I hope It wont be common after future update tho. Theres not much to counter from solo survivors.
    2 comments 51 views last activity
  • Out of all the pictures below, which of Steve’s outfits do you think Jonathan Byers (legendary skin/character for Steve) looks the best in?
    2 comments 421 views last activity
  • I will probably go over everything, some things seem really good and some kinda bad. Overhauled Progression System I talked about it in different post, it's not going to help new players at all, it will make it worse instead and they have get it without BBQ extra BP. Matchmaking Incentives This might help a little, but not really to componsate for BBQ remove. So still won't get be
    0 comments 21 views last activity
  • And why. Go! Editing in my list now that I have more time: Hex: Ruin. Already a hex that gives itself away with one tap of a generator at the start of a trial. Nerfed in half, and now deactivates once a survivor dies if it wasn't already cleansed. Corrupt Intervention: It already deactivated on its own, but now deactivates for completing your objective as a killer. Already is inconsistent with
    61 comments 841 views last activity
  • Something that I think has gone under the radar is will the changes to self-care affect boon circle of healing, since the boon gives you the ability to "self-care" will these new numbers be reflected in the perk with it also having the -35% multiplier to heal speed if so this makes solo healing much weaker and buffs altruistic healing (which imo circle of healing needs)
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  • sooooo will steve and the other ST characters get their perk charms too?
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  • There's a new developer update, which means new things to complain about! I'm personally fine with most of the changes. The base kit Killer buffs are nice, and so is the Survivors' built-in Borrowed Time. Others have already made posts about the base kit changes and the nerfed meta perks, which isn't what I'm here to talk about. Instead, I'll be focusing on just one of the "buffed" perks — Dark
    11 comments 361 views last activity
  • Making NOED reveal itself to survivors over a progressive period of time is certainly one way to nerf it. But how about a little parity? Survivor boons should also reveal themselves to killers with an increasing sight radius.
    1 comments 31 views last activity
  • hey, Yes, to be precise, very long, or rather too long ....I would have liked something else in any case. Why did the designers choose the basement hooks? Why can't they just call this perk Monstrous Hooks or something... and give it an effect like 12% more Entitus Progress or something. That would make Perks like Camaraderie more interesting again for example. I just don't understand this. Se
    3 comments 51 views last activity
  • Does the 7% haste stack on top of the 7% from the unhook? Does it increase the time for 7% by 8 seconds or do you have only 3 seconds of 7% extra? It would be a real shame to see Guardian finally recieve a useful change less than a year ago, only for that change to become quite useless again. As a sidenote, I do think Iron Will is a bit too useless if it doesnt work when exhausted. I would su
    0 comments 21 views last activity
  • these numbers are wildly high. XD are you sure it's not supposed to be 6/7/8 seconds? XD this perk seems like an almost guaranteed escape if one is even moderately close to a 99ed/open exit gate. maybe drop the numbers significantly, or i'd prefer to have Exit Gates regress to the last activated bulb so 99ing is no longer a thing. that would help a number of endgame issues, i feel, and this ma
    2 comments 51 views last activity
  • You claim it's a buff but adding the penalty on cleansing and blessing or chest opening is horrible. THERE IS NEVER A TIME where you need to bless or cleanse a totem in front of the killer or open a chest. Now that it is a slower speed there is even LESS of a need to do it
    0 comments 41 views last activity
  • Ever since Pinhead was released, I thought that Scourge Hooks were an interesting concept and that the effects of Monstrous could be put onto regular hooks, instead of restricted to the basement. I was hoping that they'd make it a utility perk, and they did. All basement hooks will be Scourge hooks, so you can pair it with Pain Resonance, which I think will still be meta. On top of that, they r
    0 comments 71 views last activity
  • Yes yes, killer main over here whining about the survivor buffs yadayada. The problem I have with these is not that dislike the idea behind the reworked perks in general. Anti-Tunnel and Anti-Camp? All for it! Devour and make-your-choice are some of my favourite perks for a reason. I need that extra spice in my life. Now the problem, my dear fog wanderer, is that, at least in my opinion, many se
    9 comments 181 views last activity
  • I believe this change would highly improve quality of life for survivors. There are many killers in this game who are hackers/straight face campers/tunnelers/horrible ping, just crappy to play with/against, and we all have a few people I'm sure we've blocked or tried to avoid. I don't expect you to show the killer or who they're playing, obviously that wouldn't be fair, but I think it's complete
    0 comments 41 views last activity
  • Several times now I have found an invitation, completed generators, etc and escaped alive, but no mask is given. Is finding an invitation not 100% for an event reward? I'm confused.
    9 comments 151 views last activity
  • Thought I'd make a quick tierlist of how i felt regarding each perk change when i read them. It will most likely be inaccurate but let me know what you thought reading the changes.
    16 comments 101 views last activity
  • I don't get why some powers like Executioner's trails of torment are removed shortly after being placed near hooks and exits, while some powers like the Plague's vomit can be applied while the survivor is on the hook, meaning the survivor cannot 100% avoid being infected. Killers like Shape and Ghostface are still gonna camp hooks because their power still works at stalking the unhooker. Same fo
    1 comments 61 views last activity
  • I'm very excited about most of the changes and can't wait to try them out on the next PTB. I play both sides equally in DBD and these are my first thoughts on the changes (and certainly not the final ones): Pros: The new prestige system just sounds great and will save me a lot of grind. I also like the basekit changes on both killers and survivors. I also agree with most of the perk nerfs like
    24 comments 211 views last activity
  • With the upcoming changes to many of the perks I’m trying to understand what the long-term vision for the game is. Not talking about generic lofty goals such as “50% killrate” or “shake up the meta”, I mean in terms of where the balance is heading. Some of these changes are good, such as the improvements to reducing chase duration and faster removal of pallets, but there are also a number which d
    0 comments 21 views last activity
  • Thanks you for spirit, but I'm in stress now about the prestige, i don't care about the other thing, it's just the prestige for me
    0 comments 31 views last activity
  • So BP you need to get prestige 3 level 1 is about 4,5M and BP you need to get all perks on one character is about 7,4M. Problem is that to get perks on a killer you need level 40 on other killers, which is 1,25M. But to gain first tier you need prestige 1, which is 1,6M but it saves you and it will skip you 3 tiers on killer you want, which is let's say 100k. To get all perks on single killer
    0 comments 51 views last activity
  • Seeing the changes to the base mechanics, the hook mechanics (valiant effort to curb camping), the perks, the buffs, the "buffs" and the nerfs I think is time to change the "Solo Queue" name to "Clown Queue" or "Bozo Queue" it will be more fitting of our new role as the people who universally get the short end of the stick over and over. Accordingly and to avoid confusion The Clown (Killer) shou
    2 comments 51 views last activity
  • 3 useless perks... why even keep a useless skin with perks that don't work?
    27 comments 401 views last activity
  • One of the biggest hurdles for newer/more casual players is "the grind". But Turtle, theyre going to reduce the grind by 75%....problem solved, right? I dont think so. It sounds great on the surface, and for players that already have a lot of hours in the game or those planning on putting a lot into it, i think it will be. That doesnt really do much for newer/casual players, tho. If we want the
    2 comments 62 views last activity
  • Basically a list of strong duration-based aura reading addons I'm looking forward to using with Lethal Pursuer: Not an addon: you see Victor's aura for a few seconds after landing a pounce on a healthy survivor and switching to Charlotte. Extending this duration can make tracking the survivor easier. For Twins, Victor's Soldier is also a decent aura reading addon when combined with Iri Pendant
    3 comments 281 views last activity
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  • this perk is already pretty annoying as it is... I hope it doesn't get past the PTB, I mean I definitely will play a lot less, I and a whole community already hate playing against a legion with that perk as it is, it's going to be soo boring.
    16 comments 451 views last activity
  • The new prestige system seems cool so far, but how super incredibly lame would it be to get rewarded with perk icon charms?? Like no one uses those. What if it was unique charms personalized to that character?? Ex: Yun Jin = concert ticket or event planner or Huntress = hatchet or rodent skeleton, etc. Like put some real creative effort into it maybe?
    1 comments 11 views last activity
  • i'm not gonna act like gen speeds aren't an issue because of course they are, but this is absolutely not how to fix it. repairing generators is the only way to progress the game and frankly it's ######### boring. holding m1 for 90 seconds isn't fun, i don't get how this isn't clear by now. survivor gameplay is just too simplistic, the last thing it needed was to be even more of an absolute slog.
    0 comments 31 views last activity
  • No entiendo el rework que le van hacer. No se puede utilizar mientras estes en agotamiento, o sea que el que usa sprint, agilidad antes de que reciba un hit pierde automaticamente la ventaja de IW? Que absurdo de ser asi.
    2 comments 111 views last activity
  • Do ALL locker grabs count regardless of killer used? Has anyone gotten this achievement with any killer other then Dredge, or do only locker grabs by Dredge of survivors already in the lockers count? I have 5 locker grabs by killers other than Dredge since their release and I have 0% progress on the achievement.
    4 comments 81 views last activity
  • "Next, we’ve reduced the cooldown for successful basic attacks by 10% (now 2.7 seconds, previously 3 seconds) and reduced the duration of the Survivor’s speed boost upon being hit by 10% (now 1.8 seconds, was 2 seconds). Moving forward, Survivors will gain slightly less distance upon being hit, making it more difficult for them to run long distances to a safe area. " the point of overcome is to
    13 comments 191 views last activity
  • The new prestige system seems cool so far, but how super incredibly lame would it be to get rewarded with perk icon charms?? Like no one uses those. What if it was unique charms personalized to that character?? Ex: Yun Jin = concert ticket or event planner or Huntress = hatchet or rodent skeleton, etc. Like put some real creative effort into it maybe?
    1 comments 71 views last activity
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  • I've seen people using macros which allows them to flash their flashlight at an extreme speed. It appeared to be many hundreds of flashes per second. If anyone has issues with photosensitivity triggered seizures I advise against playing right now.
    2 comments 41 views last activity
  • Honestly, if this is the change for iron will, then certain survivors noises need to be addressed because Survivors like Jane, Jeff, Ash, Feng, Meg, and Laurie need to have their injured noises adjusted because they are really obnoxious and too loud to listen to. Don't make them too quiet like Ace, but make them mid-level quiet like Claudette, Dwight. These changes are more so to make certain c
    0 comments 31 views last activity
  • can we not have the match end if the killer doesnt move for x amount of time? this would also make it easy to spot people botting to avoid this timer, if the devs really want to make the game fun and enjoyable to play, how about we do something about this? in the last 2-3 days ive encountered 4 of these, sure thats a low number, but thats one person, imagine how many people these guys are ruining
    0 comments 41 views last activity
  • Can someone run the numbers on this? I LOVE SELF CARE T_T
    50 comments 2,861 views last activity
  • Lightburning allows you to disable certain killers of their abilities. With killers like Nurse and Artist, being able to disable their abilities with a flashlight seems like a weird but good gameplay mechanic, both can are insanely strong when used properly. The main question is focused around Wraith. He has been in the game for a really long time, and even when he was first added, he was a r
    5 comments 81 views last activity
  • I just saw this when I was looking at the new Dev update. MauriceLIVES? (Please bring him back 😥 )
    2 comments 71 views last activity
  • I hope to see the hook timers being reduced from 60 seconds to 45 seconds, so that survivors have to act quicker and have less time to chill on generators, while also giving hooks the Cage of Torment treatment, where if killers are camping too closely(including Victor), the survivor simply gets transported away. This would still allow killers to proxy-camp when neccesary, but both killers and sur
    4 comments 81 views last activity
  • I've seen people using macros which allows them to flash their flashlight at an extreme speed. It appeared to be many hundreds of flashes per second. If anyone has issues with photosensitivity triggered seizures I advise against playing right now.
    0 comments 21 views last activity
  • If anything, Self-Care needed more of a buff than a nerf imo. It was strong yes, but not that strong. Like, keed the Item Efficiency on it Self-Care has something going on for it at least. But oh well, I guess I have a reason to run COH over Self-Care now. ALSO! Overcharged is now a better version of Call of Brine :)
    27 comments 361 views last activity
  • JUST USE EVERY SINGLE GEN RUSH PERK THEY ADDED ALWAYS BRING BNP AND JUST LET THAT ONE GUY THE KILLER IS PUTTING ON HOOK DIE WELCOME TO GEN SIM 2.0
    10 comments 171 views last activity