Discussions
339,151 discussions.
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BHVR needs to release the actual numbers for the overall playerbase that has been active in the last 30 days, its needed since crossplay is a thing. Yes we have Steamcharts for Steam, but we need an actual overall number of who is actually playing the game. Why? I (and many others) would like to analyze statistics as far as the playerbase dropping off. I posted in a thread just yesterday, statin0 comments 31 views last activity
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Can we please make its auras more consistent? It used to work through gens. Now sound bubbles block all auras and it's the exact same color as a gen making it really inconsistent at actually doing its job. I'm all for removing the bp bonus with the huge grind reduction. But if bbq remains so inconsistent it's probably just going to drop completely.0 comments 51 views last activity
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This discussion has been moved .0 comments 1 views last activity
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very excited for the upcoming Perk Rework! please consider a small change to Coup. it would be great if the long lunge was activated with the Secondary Action button, instead of just a regular lunge, so we can more easily decide when to use it or not. would be nice if it was based on hooks also instead of gens, but the first change is much more vital imo. thanks!1 comments 11 views last activity
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"Grimmy, CoH isn't in the dev update! No, it's unchanged!" Please wait a moment and let me explain. CoH shares the Self-Care penalty of 50%. When the perk launched, it even had the text "Self-Care" instead of "Circle of Healing." Self-Care is now getting nerfed to have a penalty of 65%. My question is, does this mean that CoH ALSO has the 65% penalty?0 comments 41 views last activity
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My laptop is a bit laggy sometimes, and hitting DS skill checks can be very, very hard. Some people like me have laggy hardware. Some other people are simply not able to hit those skill checks naturally. I know some people who don't use DS because they just can't hit the skill check, it's too hard for them. People also like to drink while playing DBD, you can imagine how hard it is to hit the ski42 comments 1,302 views last activity
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Survivors are essentially skins of each other, so there's no real reason beyond personal achievement/personal preference, cosmetic differences, or perhaps pain noises, to actually unlock all perks on all characters. That being the case, there's an INCREASE in grind under certain conditions if you're a player with a lot of hours/progression. Let me explain: I have Cheryl at P3 Lv 50 with every pe0 comments 41 views last activity
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For a little while now, I've started to play some killers without perks nor add-ons. For some reason I find that relaxing (probably something like failure theory or whatever it's called in English) and I believe it helps me improve. This week-end though, I've added one single perk : Franklin's demise. I did it first for a 4 flashlights team, thinking it would be more fair than simply using Light1 comments 41 views last activity
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Durante nuestra transmisión del sexto aniversario, anunciamos un nuevo sistema de progresión y una revisión de ventajas (habilidades) "meta". Estamos encantados de decir que ambas iniciativas encabezarán el próximo mitad de capítulo. Desde el principio, era importante para nosotros lanzar estos cambios como un paquete. Nuestro objetivo es cambiar el meta0 comments 1,271 views last activity
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They all bring the same three perks: Dead Hard, Borrowed Time and Decisive Strike. The fourth slot is usually reserved for Circle of Healing, Unbreakable, Resilience or Spinechill. Sometimes they also bring a rogue perk but that's pretty much it. The foundation of these first three perks is unshakeable, it's maddening to see them every single match. I'm so tired of being ridiculed for picking m42 comments 891 views last activity
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Just noticed this one, but was too slow to snap a screenshot. It's a reference to 'mines' and has a...very familiar killer in mining gear, wielding a pickaxe. For those who don't know, this is a reference to a very iconic Canadian horror/slasher/splatter film, that wound up gaining notoriety for it's amazingly explicit kills which are...quite something uncensored, even today.14 comments 331 views last activity
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I don't normally make posts, however, I just went over all the recent perk changes and some of the perks left me a bit confuzzled. We're Gonna Live Forever: This perk I am quite upset about. Other than the current blood point bonus for each safe unhook or protection hit - the only other thing it offers is a 100% healing bonus to any survivor in the DYING STATE. I personally don't find this5 comments 141 views last activity
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So, the devs promissed healthy changes for the game and a meta shake up, B U T they buff killer with all number changes (breaking pallets faster, genspeed decreased, ds stun reduced) and nerfed the strongest survivor perks, which helps Killer even more. The perk nerfs for killer are a joke, and we will see a tone more of games with 4-5 gens left… you can watch many streamers (and also average0 comments 31 views last activity
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With generators taking longer, and basic successful cooldown taking less time, won't killers be able to down survivors trying to trade and buy more time even better now?31 comments 541 views last activity
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First of all, I would like to make it clear that I play survivor and killer equally, so I won't (and don't want to) give biased opinions. Second, I would like to thank BHVR for this powerful and controversial patch that's coming. I was feeling like this game was fated to be stressful and poorly handled. I changed my mind. I can see Behaviour is willing to take it seriously now. BASE GAME CHANG0 comments 31 views last activity
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but only 5 seconds, and the most played killer, if im not mistaken is huntress? so do the devs even look at their own stats or play the changes they come up with? heres how itll work (btw, changing the game based on high tier play, or low tier play, isnt something i feel a dev should be doing, thats not game balance) survivor gets unhooked, killer counts to 5, downs the survivor off the hook,2 comments 101 views last activity
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They make it so the unhooked survivor can't just phase through the survivor who unhooked them to take a hit for them. I think this was the biggest issue with BT, I could go directly towards the unhooker and swing at them, but because the unhooked survivor has no hitbox collision for that split second they're unnhooked, they can walk through each other and the survivor with BT active can take the0 comments 31 views last activity
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Good afternoon, I hope you're all doing well and I just wanted to suggest that interacting with the Lament Configuration should be considered a Conspicuous Action. With the current definition of Conspicuous Actions as seen in the dev notes, someone could get unhooked, then while using Off the Record and Decisive Strike, go collect the box and complete it. Then, if the Cenobite teleports to the b6 comments 81 views last activity
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I can already see Surge be good on her. She is the reason why the other weak killers can’t have nice things3 comments 41 views last activity
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Before speaking, I am a main killer with more than 5.6K hours, and I think that the DS should go back to 5 seconds, on the other hand, add in the deactivation of the perk that getting into a locker deactivates this perk. You cannot reduce from 5 to 3 seconds because it would imply more tunneling, if you really want to penalize the people who tunnel, you must return to a minimum of 5 seconds and0 comments 41 views last activity
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This is not a request - we demand the Princess Heart cosmetic. When's it happening, guys? Also the ability to fire the Sexy Beam at the killer would be pretty cool, too.4 comments 292 views last activity
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Hi theres a pool spawn on Haddonfield that you cant interact with as plague, pls could you shift the building a bit so that you are able to. Its a very consistent spawn and happens most games If this isnt the place for me to post this feel free to let me know where I should be posting it! https://www.youtube.com/watch?v=sxUsh2R4tdc&lc=UgyxfHhLnXoQkVkfNUJ4AaABAg Tha0 comments 31 views last activity
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For me: Trickster. Really wasn't a fan of him. Hated facing him, didn't like his visual design (forget franchise, he feels like he's from a different genre of game) and just not a fan of ranged killers in general. That said, he's grown on me and now I play a fair bit of Trickster when I want something different. The only thing I really don't like is how many survivors will instantly give up o45 comments 451 views last activity
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Basically pat on the shoulder and have fun guys72 comments 2,442 views last activity
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and im ngl, even tho some of my fav perks got gutted to certain extends im happy with these changes Overcharge and Call of Brine together are about to become op af for holding down that one gen together just don't eat me because everyone seems to be mad with the current changes (most survivors that is kek)4 comments 71 views last activity
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Note: all this assumes Overcharge's growth will be linear from 100% to 400% and stay at 400% thereafter. Overcharge's gen regression: 100% the moment you kick the generator 200% after 10 seconds 300% after 20 seconds 400% after 30 seconds and thereafter, having so far regressed 11.25 extra charges/18.75 total charges Call of Brine is (I believe) 200% for one minute and 100% thereafter0 comments 251 views last activity
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how many flan you got. i have 243 at the time of this post26 comments 391 views last activity
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I know that there is currently a lot of upheaval because of the meta change and many players of both sides are lamenting the loss of beloved perks or combos, BUT this is exactly what I always advocated for. If an option in a game (in our case perks) sees way, way more usage then other choices, then chances are pretty high that its overtuned and just superior to the other choices. And while you c1 comments 31 views last activity
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So if a m1 killer is camping a hook and if a survivor takes a hit to save will they not have enough time to pull the survivor of the hook now?1 comments 61 views last activity
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I just want another thread about it so maybe they realize ;) But on a real though... Dear BHVR, You said you wanted to address the unfun situations, I can't see how being stuck on the hook is in any way fun. You titled the chapter about the anti-tunneling changes as "Camping & Tunneling" - nothing in there addresses camping. You even ended that chapter with "without fear that camping4 comments 51 views last activity
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We know the Entity sustains itself off of a chaotic mixture of hope and despair, but has got to be one of the stranger stunts its pulled. How do you think the survivors and killers are even reacting to this?4 comments 221 views last activity
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Ok it's a video game but for me i love this game, i just want to know about the prestige, i want to know if i need to p3 all killer and survivers for receiving a present or not (i just prestige 3 3 killer ) i stress because i play this game until long time now and i don't want to loose outfit spécial like i miss the bright cosmetics because I played on console. Please please be clarified that ple27 comments 572 views last activity
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Thank you BHVR, now i only have to wait 1 second when i'm in swinging distance instead of 2 to 3 seconds, god bless In all seriousness though, THANK YOU, this change to Dead Hard is perfect, it retains it's primary use while no longer being a obnoxious mistake eraser Keep the proposal as is going forward, please and thank you20 comments 201 views last activity
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This is such a huge problem for DbD. Killers are pushovers. As a surv i have a million extra chances and running out the clock. As a killer only noobs are afraid. There's just no threat,15 comments 191 views last activity
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I know it is early to assess all the changes yet, but I would like to address some points that I think are important. Hex:Ruin nerf. Now 50/75/100% regression speed, and the hex is automatically destroyed if someone died/ or DC. *** I think the numbers should be 100/125/150 and I don't understand why the totem should break automatically when someone dies or DC Pop goes the weasel nerf0 comments 11 views last activity
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You, yes that's right. YOU are given the chance to brawl with one of dead by daylight's many killers for a shot at glory. You are given a choice of three weapons; A baseball bat, a machete, and a sledgehammer. After making this choice you are then to choose one of the killers to brawl, each will be accompanied by their respective powers. This is a battle to the death. Which weapon do you choo0 comments 21 views last activity
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just because a perk is commonly used doesn’t mean a nerf is necessary. Iron will doesn’t need a nerf.12 comments 161 views last activity
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I was alarmed seeing all the complaints, upon reading the new changes I can conclude the only people concerned should be campers and tunnelers. This is honestly a healthy perk for the game, a more fair and tone downed DS.39 comments 541 views last activity
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BHVR: "It’s clear that [gens] are being powered quicker than we’d like. By slowing them down slightly, we hope to give Killers a bigger window" Also BHVR: Kicking a future 90 seconds generator with current PGTW would always destroy 22.5 seconds (25% x 90s) of gen progress as it is always calculated from the total progress (100%). Kicking it with the fut2 comments 81 views last activity
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It might be a bit early to say, but going off of what I read, I doubt the DH rework will benefit anyone but killers that can hit over vaults, like Nurse, Huntress, Phead, etc., as well as some unique cases like Trapper, whose traps could be dodged by DH. The problem is that if a killer is chasing you to a pallet or window, and they have no way of hitting you once you're on the other side, (which0 comments 11 views last activity
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TL;dr at the bottom. Yeah,I know, the news have been out for less than a few hours and what not, give it time, so dramatic, etc. But if you indulge me for a moment, after 3.2k hours playing everything in this game, I got experience to see what works and what doesn't. And the upcoming update has missed the mark on its declared goals. Details below. KILLER META Perk-wise, it will stay exactl0 comments 21 views last activity
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Now when iron will gets nerfed we will see this again…16 comments 281 views last activity
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Did Botany also lose it's Medkit efficiency buff?0 comments 21 views last activity
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I'm actually excited for this could be a nasty perk to lose tracking on indoor maps15 comments 841 views last activity
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sorry I am new to the forums and am not sure how to delete my post.0 comments 21 views last activity
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For example: I feel a deep connection with Elodie because she is Black woman with black features (like me), does not scale on the petite/skinny side of the body type spectrum, and has amazing lore. I have a MAJOR attachment to Anna (Huntress) for multiple reason. Major reasons being her lore, the fact that she was my first ever Killer I gravitated towards and mained, and the BIGGEST reas44 comments 651 views last activity
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Why are you buffing Knock Out even more to encourage slugging/bleed outs? While it may be ok in SWF because they are able to communicate where they are, in solo it adds another layer of misery and guarantees the survivors will die. I get you want to increase killers kills but why do it by buffing something that is completely unfun/uninteractive game mechanic? Laying on the ground for 4 minutes do0 comments 21 views last activity
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In the Japanese version, it was announced as "Development Team Update June 2022" I also read the English version, but my English may not be accurate, please forgive me... ----- I will write down what I was interested in in order from the top of the notebook, so please let me know your reaction Shrine of Secrets Unlike before, where The Shrine of Secrets would offer teachable perks that t1 comments 81 views last activity
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Holy cow, but I don't think there's a single change here that I disagree with. Well...maybe a few. Actually, quite a few. Assume that anything I don't mention, I either like or am not concerned about. The biggie, right off the bat, is that the changes aren't going to do much against camping Bubbas and Tricksters, as they can drill through Endurance pretty reliably while also instadowning/rapi13 comments 171 views last activity
