COMPLETE Playerbase Numbers Please

BHVR needs to release the actual numbers for the overall playerbase that has been active in the last 30 days, its needed since crossplay is a thing. Yes we have Steamcharts for Steam, but we need an actual overall number of who is actually playing the game.

Why? I (and many others) would like to analyze statistics as far as the playerbase dropping off. I posted in a thread just yesterday, stating that some players are going to quit with the meta shake up... and from what i've been reading on the forums, people are pretty ticked off. Which is understandable.

I'm only personally "upset" at a couple perk changes:

Spine Chill: now requires LOS of the killer... I don't use the "ultimate vaulting build". So removing the vault speed isn't a big deal for me. This perk is now utterly useless on all indoor maps since only maybe 2 gens are "in the open" or down corridors. They're in rooms, typically with only 1-2 ways to exit. On outdoormaps, it will only be good for gens out in the open. Maybe. Killers were already moonwalking to prevent SC's activation. The perk is pretty much useless now entirely. No one is going to run this perk unless they're doing a random perk wheel.

Thanatophobia: Thana Legion and Nurse are now even more OP, which is going to result in even more disconnects due being constantly injured with no way to counter it. SWFs may not have that much more of a hard time, but this just kneecaps solo players entirely. I feel it will now be a meta staple in EVERY killer build. In the last month, I have yet to play a single game against a Nurse or Legion using Thana and 1 or more people didn't DC.

BBQ/WGLF: No reason to run either of these perks now. There's better aura reading than BBQ, and WGLF will only be beneficial against slugging killers(ie: Twins). Camping is just going to increase. Which is definitely not needed, at all.

Sole Survivr: lol What the what?? Survivor's gen speed repair increases when you're the last person left? No body does gens when the last person dies.. Literally, Left Behind will be a better perk since when you're the last person, the hatch opens?? What was the logic behind this? There was no change to the hatch mechanic, so why is there a hatch opening bonus when it takes but a few measly seconds to open it with a key? This change doesn't make ANY sense to me what so ever. You can't open it without a key once its closed.

But what I'm absolutely the MOST upset about is the No change to No Mither. Still a Meme perk and utterly useless outside of using it for David's adept or being forced to use it for a Tome challenge. You will be tunneled and camped in a majority of games you go into with this perk. I've never played a game in literal years where a NM player wasn't singled out and only got an escape because of other crutch perks like BT and DS. Some will argue "its to challenge you"... if you want a challenge, go perkless in Red Ranks.

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