+10 second for repair gen is stupid

I have read the new changes that will soon appear in the game. There are many, in my opinion, really good solutions and of course questionable ones. The strangest solution is +10 seconds to repair the generator. Of course I understand why this was done. I like other fans of playing for killers do not like that all generators are often repaired in less than 5 minutes, BUT this is not due to the fact that generators are easily repaired. The survivors, except to sit down and fix the generator after spawn, do not need to do anything else (except to hold down the left mouse button and sometimes press the space bar). This is the problem that the survivors can simply fix the generators without doing anything else and easily win. No successful spawn, killer skill or his antigenrush perks will help against such banal tactic. Therefore, I think that these +10 seconds, although they will slow down the genrush a LITTLE, it will not solve the problem. And for ordinary survivors who do not set themselves the goal of ONLY repairing generators that are engaged in other useful actions for their victory (breaking/blessing totems, searching chests, saving their allies during the chase) will only become more difficult. Therefore, I think that in order to solve this problem, we need to get the survivors to move around the map.

To do this, I have thought out such a concept.

In addition to generators, 7 spare parts will also be spawned on the map. Generators can also be repaired, but only up to 50%, after the repair progress is blocked and a spare part is required to fully unlock the generator. Of course, the search for spare parts can take a lot of time, so when the survivor reaches 50% during repair, the aura of one random spare part will be revealed to him. If other survivors have not repaired the generator along with those who have reached 50% progress, they can simply touch it and they will also be shown the aura of one random spare part. As soon as the survivor touches any generator with a spare part in his pocket, it will be unlocked and it can be completely repaired. I also think that you can add a small boost to the repair of the generator when spending this spare part to compensate a little for the time spent searching for it, for example, 5% are immediately repaired. Spare parts will not be typical items like a toolbox, they should be separate items that do not take up space in the hand and can accumulate. At the same time, the survivor interacts with them as with ordinary objects when picking up. Of course, these items are not affected by all sorts of killer perks like Franklin's demise. At the death of a survivor having spare parts, they drop out as the same items as when spawning. You can also make sure that these spare parts will spawn in chests, for example, one spare part is guaranteed to be in the chest (so you will need to make one more default chest on the map), and it can be in the locker (yes, you just need to go into the locker and the spare part will be in your pocket).

I think that this is all the info that will be needed to implement such a concept. Of course, this can greatly change the gameplay of the game, but it will add new mechanics and new opportunities for perks. It seems to me that the genrush just will disappear in this case, but skilled survivors can adapt to this and the generators will still be repaired quickly (not in 3 minutes, well, in 5-7), but most importantly it will make the survivors move more often and make their gameplay more dynamic.

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