Discussions

339,151 discussions.
  • Dev, in the future, maybe for new mode like this make it players unable to gain pips. that way I guess no one will complain about not balance here and there anymore because it's just a new mode for having fun.
    5 comments 111 views last activity
  • The current game mode would have been good IF you had disabled rank points, and ranks overall. I appreciate the BP bonus but as mentioned above, the killers do not play the game in any other way, such as playing chill and content themselves throughout the game with scaring the survivors. As there is the ranking system activated, this slug, this tunnel and this 3gen severely.
    0 comments 11 views last activity
  • So in the sea of dbd there are games with the similar 4v1 or however amount but what's the one similar game that you found was not as amazing this isn't any of those mobile dead before daylight or Dead by daylight 2022 games no stuff like Friday the 13th, VHS and Last Year. Now they all have their pros and cons but which one would you say didn't really live up to what you wanted?
    14 comments 371 views last activity
  • 新要素 殺人鬼の調整 - ブライト アドオン アドレナリンの小瓶 突進トークンの最大数が2つ増加する。 突進中の最大視認角度が20度増加する。 突進中の旋回レートが55%減少する。(機能を再追加) 突進の速度が5%上昇する。 化合物33 突進が3回以上実行できなくなる。(新機能) 突進中の旋回レートが33%増加する。(機能を少し調整) 突進の時間が33%増加する。(新機能) 殺人鬼の調整 – ヒルビリー アドオン 油を差したスロットル チェーンソーを使用した後の回復時間が8%短縮する。 この効果はオーバードライブ中に適用されない。(新機能) トンプソンズ・ミックス チェーンソーを使用
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  • In this mode it have even more sense due being only 4 maps. I've played seven matches in Lights Out, five have been Yamaoka and two Lery's, I haven't seen Borgo or Ormond yet.
    1 comments 61 views last activity
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  • I know what some of yall might say. "Survivor Main" or "Just loop better" but guys hear me out on this. This discussion has nothing to do with me hating the strategy rather how the strategy is causing players skill level to plumbet. And yes, both sides skills. Tunnelling is a strategy that killers use to win games easily, wheyher to take out the weakest link on the Survivor team or just tunnel t
    10 comments 421 views last activity
  • Get stuck when walking on angled blocks causing me to no longer walk forward unless keep trying for a bit or jump. Seems to me the worst when have 2 angled (ramp shaped) blocks attached together by there square flat side. This never happened to me before latest update. Edit: The Bug seems to have been removed by a hotfix
    2 comments 41 views last activity
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  • Is there even a point in playing vs these killers?
    4 comments 211 views last activity
  • "Safely unhook other survivors 6 time(s)" is just getting me farmed off the hook in front of the killer. Either remove the basekit endurance effect when a survivor unhooks in front of the killer so that survivors can't get free "safe" unhooks anymore; bump up the time requirement for "safe unhooks;" or give survivors the ability to kick other survivors away when they try to unhook you against yo
    2 comments 114 views last activity
  • An observation: everyone in the community seems to be referring to Lights Out and other ideas as 'Game Mode' but BHVR seems really intent and avoiding that phrase and instead using 'Modifier'. To me I think it signals what they are going for. They aren't looking for new game styles, but modifying the existing game. That might not sound like much of a difference, but I think it indicates that the
    2 comments 112 views last activity
  • Chests are underused because they can't compete with gen efficiency and opening one is not rewarding enough. With the gen blocking META (Grim embrace), it could be nice to get some value out of them. Buff suggestions : Reduce the open time from 10 to 5 seconds. Remove the chance to find green key, green map and brown toolbox (basekit without specific chest perk equipped). Decrease the sound
    0 comments 11 views last activity
  • I'm glad you guys have the framework for better game modes in the future, but for the love of GOD please put a hotfix out for the new gamemode. For one, my rank shouldn't be effected. Why? Because every single killer just camps hooks and survivors are unable to reset (SWF can avoid most of these headaches so you just screwed solo queue). Again, remove rank increase/decrease, its a gamemode FFS, l
    4 comments 91 views last activity
  • I don't want to put this in suggestions because few people even go there and I want a discussion, from Survivors and Killers. Many Killers feel gens pop too fast, many Survivors feel that just doing gens is boring. With the Lights Out mode, I got an idea 💡 What if all maps start out in Lights Out mode? The Survivors can find 5 light switches per map to turn on (by pulling a lever, like the
    6 comments 161 views last activity
  • Omg, thank you Devs! This is how i always imagined a hardcore mode. I absolutely love it! Its been a long time since i´ve had so much fun playing DbD. Both sides feel amazing! Thats a pretty good job. I get jump scared as survivor and catch survivors by surprise as killer. If there is any chance to keep this mode, then please, keep it!
    14 comments 371 views last activity
  • Let me start by saying new game modes are a breath of fresh air, it's a great direction to take the game... However... If you're going to remove all items, giving survivors no way to self heal... remove all aura perks for survivors, making it impossible to find team mates in solo q, and on top of that give them no visibility of the killer over 10m and no terror radius, it's a no brainer that the
    0 comments 21 views last activity
  • Yesterday, I played five games of killer. The first three games, someone sent me to Gideon Meat Plant. Then I got a normal game. The fifth game I got sent to Badham. It's extremely frustrating to around a third of my games consist of being sent to the worst maps over and over. I would like to see map offerings changed to something like this: You are sent to the map of your choice BUT neither yo
    0 comments 11 views last activity
  • Just curious how much away from the norm ppl are picking. I know Legion and Doc's pickrates are probably through the roof.
    16 comments 211 views last activity
  • I dont care about tunnel, i dont care about camp, i dont care about anything, but, i want this mode forever in this game, this mode came back the anxiety, fear, stealthy, different killers, different sensations. Feels like "old school dbd". I believe this mode should be a "classic" modifier between other will come in the future, and deserves a few improvments, but, please, this mode NEED STAY BET
    5 comments 131 views last activity
  • My game randomly crashes. After a game, while on loading game, while on loading screen, etc. It occurs very often, I cannot literally play the game and I tried verifying files and reinstalling the game, any help?
    0 comments 21 views last activity
  • No tr too strong considering the power of some killers, what if instead of no terror radius, killers have their normal tr halved instead, that should make it balanced.
    8 comments 181 views last activity
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  • The map is dark from begin but with every generator there are more lighted locations. In the end game it's dark again, because all power is needed for the exit gates. Thoughts?
    0 comments 11 views last activity
  • Everyone thinks The pig is weak , no special sound effects ,can increase "Hello Zepp" music , like Michael Myers, I hope the official can see it:)
    0 comments 11 views last activity
  • Приветствую, хотел бы предложить идею нового особого мана и выжившего. Я уверен, что их внешний вид как всегда хорошо проработают разработчики и дизайнеры, но надеюсь, что вид новых неоновых скинов добавят и на других старых любимых персонажей. Перейду к идее способности маньяка: "Луч" - удерживая кнопку силы, маньяк чертит особый неоновый след на любой поверхности КАРТЫ с максимальной длинной 1
    1 comments 53 views last activity
  • It would be a Quality of Life chapter. Just clean up bugs, and fix broken killers. I'm not sure about everyone else here, but most people I talked too have said two things. Killers / New content is coming out REALLY quick, and they would be fine just letting the devs spend a year that they normally do for a killer, and clean up the files. It's really heartbreaking to see my favorite killers
    0 comments 11 views last activity
  • I'm spending bloodpoints since I was above max and I'm working towards P100 Yui. I noticed keys are disabled and I don't see anything about it on the master killswitch list.
    5 comments 611 views last activity
  • I am not able to get into any regular lobbies since lights out has been released, maybe only bugged for Nintendo switch.
    0 comments 12 views last activity
  • PC - Steam. While playing Oni when trying to flick hit while in power the hits were slowed down by like 100% so survivors could easily dodge it even when in front of me. Steps to reproduce i would say just play Oni and get power and try to flick tech hit. Every time i try to flick hit.
    2 comments 62 views last activity
  • Wiggle issues have happened twice. The first time I was playing as Ada on Garden of Joy against a Hag. The second time was as Alan Wake on Ormond against a Wraith in Lights Out mode. The first time, as Ada, after about 16 seconds the bar filled up but I did not escape from the killer's shoulder. They were able to carry me around for another 13 seconds (as I continued to hit skill checks) before
    0 comments 12 views last activity
  • BHVR please allow Switch players to record on our consoles again. I just had a Dwight with instant Breakout upon being picked up and also, if I was carrying another Survivor and Dwight ran up to me, the carried Survivor would immidetley Breakout. This is so annoying. And no, they weren't using perks. There are no perks in Lights Out. I tried to leave him slugged in endgame but no surprise h
    0 comments 51 views last activity
  • I’m not sure how everyone feels about this topic, but in my opinion I’m tired of facing killers that trap their hex’s. Specifically, when they trap their devour of hope. In some ways I understand it’s a strategy to kill off survivors, but I feel like is annoying when killers camp it the entire game. Granted they do chases, hook survivors and kick gens, but the moment a survivor steps or touches t
    37 comments 821 views last activity
  • I have all killers expect Chucky and Twins so I don't know if they can be played in this mode, but the fact that Freddy is the only killer I own that can't be played in this mode is very strange. My guess is it's because he can teleport to gens, and I would understand this if: 1 - The teleport couldn't only be done every 45 seconds or in slightly less time if survivors are asleep 2 - If it was
    9 comments 1,541 views last activity
  • dbdreport.PNG The recent Lights Out update has left some purchased survivors locked and needing to be rebought to play. A file check and restart have not changed the bug; hoping for a resolution.
    0 comments 101 views last activity
  • The main issue Adrenaline will forever be overpowered, isn't because of the effect it has on one person. It's the effect on 4 Players at once. I don't think Adrenaline is overpowered when only one person is running it, but when all 4 are running it. To avoid removing the speed and the health state effects, simply make it activate under this one situation: Adrenaline Increases the chance of y
    2 comments 81 views last activity
  • Sep 1: Queue into Lights Out mode as The Dredge Step 2: Reign of Darkness power charges are stuck at 0 and not refreshing like normal, stopping you from teleporting or using your remnant Additional information Character played - Dredge Perks played - 0 (Lights Out Mode) Map Family Residence, Yamaoka Estate Frequency of the issue - unknown https://youtu.be/nVbwg10WmuE
    0 comments 11 views last activity
  • Demogorgon has been in the game for a really long time, and I mained them back when I played on Console. As time as progressed I have seen Demogorgon changed, break, get fixed, etc. Ive noticed a lot of issues and Ive done a bit of research before diving into this since I want to avoid putting any misinformation. Camera/Head Positioning... This is something that has really been bothering. De
    0 comments 21 views last activity
  • This second line makes people misunderstand ("survivor working on highlighted generator...") because with Open Handed, aura of highlighted generator can increases (36m+16m) but survivor who working on generators outside 36m not getting repair speed buff.
    0 comments 51 views last activity
  • As the title suggests, I was unable to gain chase unless I was in frenzy for the entirety of the match. I've attached a clip thats a good example of how the entire game went. Legion Grim Embrace, Jolt, enduring, spirit fury badham preschool all match (update: I played a second match, same perks, on mothers dwelling and did not have this issue) https://streamable.com/gjrw
    4 comments 61 views last activity
  • Seeing a lot of players wearing the blackest clothing they have. All 4 games so far, half the lobby are going stealthy. Seen David in full black, Claudette too. I also changed my glow in the dark Vittorio top for his black hoodie. Plenty of players still running bright colours though. Are you guys wearing the same cosmetics as normal, or are you fully immersed in 'Where the f**k are they by dayl
    11 comments 191 views last activity
  • PLATFORM NINTENDO SWITCH Play as The Ghostface with the following: Wassup Ghostface Mask Backwood Shroud (Deep Rift) First Blade After the trial, The Ghostface will be shown running with his cape trying to cover his head
    0 comments 11 views last activity
  • Game mode idea, for a gradually evolving game match, with alternative objectives. Match begins with zero perks or items, however there are nodes of resource gathering and depositing similar to the Haunt by Deadlight event (Gained from gen-work, around the map, and lost or stolen similar through knock downs and stuns). After successfully depositing certain amounts of the resource, the player gain
    1 comments 11 views last activity
  • So......I pretty much do like the lights out mode. If you're going in trying to just have a good time and some good jumpscares, then this mode is a nice addition. No perk limitations and no addons are a must and makes it unique. There are a few things I would like to see worked on a bit listed down below. 1) I would like see possibilities for items in chests to have add ons. It doesn't have to b
    0 comments 31 views last activity
  • While I was playing as a survivor in the new gamemode (Lights Out). This problem happened to me. In 2 matches there were players who knew each other but played different roles. One friend playing as a survivor helped his friend playing as a killer. Namely, the one who was a friend and played as a survivor, blocked other survivors (bodyblock) and save them from a hook next to the killer. And th
    5 comments 271 views last activity
  • First let me start of with that in my opinion this gamemode is lackluster and simple but it is effective. Basically all this gamemode is, is The Dredge's nightfall but without any of the SFX, some VFX, loadouts and with missing HUD elements. At the same time though there is a different feeling to it when in a match. There is an intensity to it where there is no warning that the killer is coming,
    0 comments 41 views last activity
  • First up, are there any more plans to improve solo queue? It's been a long time since BHVR has done anything to help with the inconsistent misery that is solo queue. My friends don't want to play this game, so I'm stuck playing solo. Being at mid MMR (I am guessing), I sometimes get good teammates, but often there's one or more new-ish players who can't find gens and go down in about 20 seconds i
    0 comments 21 views last activity
  • I got to play the new gameplay modifier and I'm glad to report it's a lot of fun! The changes, although subtle, add a lot of small complexities to the core gameplay, a shakeup like this is always welcome in my opinion. The game obviously got much scarier and centered around hiding, since the terror radius is non-existent and scratch marks are also hidden. I particularly enjoyed playing survivor
    6 comments 81 views last activity
  • I had great expectations, all i could think at work was to go home and play the new mode. when i got home, i played 5 games then closed dbd. 5 out of 5 games a camping killer and hard tunnel i havent felt so frustrated in a while, i wanted to play so much but the lack of anti camp/tunnel perks give killers so much power. in this mode i suggest increasing the resistance time to 20 seconds or mo
    1 comments 71 views last activity