GameMode: Gifts of the Fog

Game mode idea, for a gradually evolving game match, with alternative objectives.

Match begins with zero perks or items, however there are nodes of resource gathering and depositing similar to the Haunt by Deadlight event (Gained from gen-work, around the map, and lost or stolen similar through knock downs and stuns). After successfully depositing certain amounts of the resource, the player gains a random perk up to their normal 4. Chests contain better than average items with addons.

This fixes one of the potential issues of the "All Random" game mode, wherein players see their entire random build at the start, and thus, those that gained a bad random build might be tempted to DC early at the beginning.

This mode could also perhaps work by allowing players to choose their perks, which are deactivated in the beginning, but activate one-by-one through the resource deposits.

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