Feedback and Suggestions

Our team will be happy to read these!
  • I've been using Self-Preservation for a bit and there's definitely room for improvement. This is what I came up with. Self-Preservation Life's unforgiving. Sometimes it's better to just look out for yourself. Self-Preservation activates when a Survivor is being chased, in the dying state, or hooked within 16 meters of you, and remains active for an additional 6/8/10 seconds after le
    12 comments 101 views last activity
  • So either sending someone to a Cage or using Final Judgement doesn't count as a Hook for the Devout Emblem, even though they give Bloodpoints in the Sacrifice category. Why am I being punished by the Emblem System for using my Power? I just had a The Tormentor Executioner game where I double hooked three people, hooked and caged one person and Giant Knifed a toxic Cheryl. I downed everyone lef
    3 comments 21 views last activity
  • First things first, I would increase the cooldown to 60 seconds on all tiers or possibly even 80 seconds(for a VERY good reason, dont worry) and keep the basic attack trigger. Because this is an effect that I think is so powerful that it deserves additional requirements beyond it being a hex perk. But instead of holding all the pallets up for 15 seconds within 16 meters, I would have it destroy
    14 comments 141 views last activity
  • About how awful Hillbilly is now his play rate has dropped drastically multiple people including some of your FW's have even admitted Hillbilly is dogwater but you guys continue to be silent and not even acknowledge that maybe you guys went to hard on Hillbilly and took a once balanced Killer and Murdered him. As someone who played Hillbilly in the OG days and is even still playing him now i
    20 comments 291 views last activity
  • SBMM the 24h test: good nurses, spirit, blight, plague players (good killers), good survivors who had what it takes was a lot of fun SBMM the 48h test: not so good killers and survivors, (often people with around 20-100h) so inexperienced new players... It wasn't fun at all, it was almost like the emblem systemAt that very moment i asked myself, did an error occur and have all my data been lost
    0 comments 31 views last activity
  • So right now we have a lot of perks and there will be more in the future. It is really slow and annoying to change the perkbuild, so it would be awesome if we get some saveslots for perkbuilds. So we can change fast between builds for playing: Healer, playing alone, playing with friends, running the killer, etc. I think 5-10 slots for presaved builds would be great. Also it would be very helpfu
    0 comments 1 views last activity
  • Trap Changes Traps now ignore dead hard A killer's power should not be able to be used against them unless it is due to a killer's own carelessness or a unique mechanic of the killer's power. Traps no longer set a survivor to the injured state when they step in them. A trapped survivor instead suffers from the exposed status effect until they escape. Attempting to free yourself from a trap
    8 comments 71 views last activity
  • Hi all, Just a suggestion for Head On to make it nicer to use with randoms, currently it's very strong with SWF but not so much with playing solo. I had an idea which was when head on is ready after the 5 seconds it would notify other survivors to which locker you are in similliar to better together when within a certain range of it. What do you think? Hope you all have a nice time in th
    14 comments 101 views last activity
  • After playing as a survivor against dozens of pigs I came across a conclusion that luck is generally on killers' side. Let me explain. As a killer you can get either lucky or... Get nothing and be in the middle ground. Nothing game changing can happen to you during the match that may totally screw you over As a survivor a lot of things may literally kill you. Spawns, structures, etc. The game be
    19 comments 131 views last activity
  • I think this would go a LONG way towards clearing up this misconception that there isn't already a "casual" mode available. :)
    3 comments 21 views last activity
  • Add 1-2 new totems that burn green. Some add-ons on killers will be reworked to turn into the Hex add-ons. One of these include: Fragrant Tuft Of Hair (Myers). I find it incredibly boring when a Myers has infinite Evil Within III which there is basically no counter-play other than don’t get caught, though, it is supposed to be INFINITE, it will be infinite if no survivors cleanse that totem.
    4 comments 71 views last activity
  • We all know how trickster can be seen as weak and large buffs can make him too annoying. Main Event will now restore all knives after use ( must use main event for 4 seconds to restore knives). What do you think about this?
    5 comments 81 views last activity
  • hillbilly base kit buff spirit counter play weak killer buffs fix spawns add second survivor objective fixing blight collision fixing poor map design buffing bad survivor perks key nerf huntress hitboxes buff solo queue remove map offerings give legion a gun
    12 comments 141 views last activity
  • I mean, every other game that has a custom game mode has WAY more customization than dbd. You can customize running speed, how much damage you do, how much damage you take, jump height, number of players, number of bots, etc. Then there's dbd where it's just "I picked a map". That's the only thing "custom" about it aside from the fact you can play with your friends. Give us a TRUE custom game mo
    22 comments 1,251 views last activity
  • https://www.youtube.com/watch?v=R1x-jLFCoi4 ^ These are the kinds of games you get from implementing MMR in DBD. CoconutRTS is like a top 1% Huntress without question. Could he be using better perks? For sure. Could this look different with better add-ons? A little, maybe. But in this game, he gets 1 hook in the time it takes the survivors to complete all g
    25 comments 221 views last activity
  • These killers are running rampant in the game and the devs do nothing to fix them. They are incredibly unfun to play against and in spirits case offer almost no counterplay. If they don’t know how to nerf them yet then at the very least disable spirit until she gets fixed. It is not fun to see only spirits every game and not be allowed to have any chance to win because of it
    69 comments 531 views last activity
  • I don't know if a lot of you folks have once played this game (friday 13) but in this game, they added a cool voice chat mechanic: you were able to hear all other survivors at the moment they got the talkie-walkie. Those who had it could be heard by those who had it too and vice-versa. Otherwise, you needed to be close enough to other survivors Furthermore, if killer is close to survivors who a
    11 comments 143 views last activity
  • Why do killers feel the need to force farm, like just play the game and enjoy it, there is absolutely no need to be toxic about it
    7 comments 91 views last activity
  • This killer can be nearly okay if played without camping, tunneling or slugging but it's an abomination of another boiling hot world when the pig gets unfair advantage because of RNG First of all, there shouldn't be any sort of necessity to check all jigsaw boxes, it boring, unpleasant and can even guarantee a kill if you're unlucky and certain addons are used. Second of all, her reverse bear t
    18 comments 271 views last activity
  • I propose to create two versions of our favorite game. One version with old graphics and old character animations, and the second version is the one we have now. I really liked the old graphics, the way they looked and played, and I was very sorry to lose like that. Because of the old graphics, I bought the archive, played and was happy. In the new version, I have no such desire, as well as to pl
    0 comments 31 views last activity
  • (Disclaimer: Nothing about Huntress' base kit will be changed. However, her add-ons will be changed.) Huntress Add-Ons Soldier's Puttee Add-on reworked. The Huntress moves at 4.6m/s when she is out of Hatchets. Moderately increases Lunge range when Huntress is out of Hatchets. Slightly increases acceleration after falling from large heights when Huntress is out of Hatchets.
    0 comments 11 views last activity
  • For the vast majority of players i've played with after this atrocious rank reset they cannot deal with tunneling and camping properly. Camping and Tunneling in this game are way too effective especially for the lower ranked players. Even in the higher ranks though when its a bad map for survivors or the survivors just can't loop they go down and games end fast when the killer tunnels or camps kn
    44 comments 371 views last activity
  • (Apologies in advance if this has been posted before or recently) I love playing survivor mainly, but I have recently completed all of the survivor challenges in the tomes. I would love the opportunity to reset or redo the challenges. They were really my driving reason to play, cause it felt like I was accomplishing something. So now I'm just waiting for the next page to get released, which is f
    1 comments 21 views last activity
  • Buff: Evil Within Tier III Chase Theme is now a remixed version of the Halloween Theme. Buff: Menu Theme is now the full version of the Halloween Theme. It's a buff alright, a buff to his music.
    0 comments 11 views last activity
  • This perk does absolutely nothing to even an average survivor. For a good survivor, this perk literally helps them do gens faster. There's a tome challenge where I have to use this perk and I'd quite literally rather have an empty perk slot over it. The only time this perk has any use is if a doctor uses it and stacks it with lullaby and no one likes playing against that ######### anyways
    4 comments 41 views last activity
  • I see this as the survivor equivalent of Monstrous Shrine. It desperately needs a buff or entire rework. But what? It can’t be as simple as increasing bonus progression on successful greats. Even an additional 1% could potentially be broken (there’s a reason why they changed greats from 2% bonus to 1% bonus). It feels like a stuck perk. Is it doomed to stay the way it is until the death of the
    18 comments 311 views last activity
  • I can understand why maps are not fixed. But every map alteration should be roughly the same of gameplay strength. This makes the game quite unbalanced. Lets take the bus structure as example. There are two variations. The one with the window in the middle and the other one has the window one of the bus ends. Its widely accepted that the first variation is a lot stronger. You can loop around th
    1 comments 21 views last activity
  • Im not being very creative today so i just make it short. I was thinking that it would be fun to be able to play with a friend as killers where they have to work together. But to keep it balanced, one player is the main killer while 2nd only works as supportive part of the killer, scouting, hindering survivors or in some moments gets the terror radius to confuse survivors. As long th
    4 comments 51 views last activity
  • Title, there's no reason for it to be in the first place with the amount of characters/perks as of right now, we should be able to stash further BP as it has no effect whatsoever in any other part of the game other than personal progress.
    20 comments 271 views last activity
  • https://youtu.be/_UiBpvptvb4 Anyone can have any thoughts and Ideas on the matter of how I address these, this video was taken in one take and off the top of my head. It was mostly just ideas for making weak perks fun, and strong perks less problematic. ADRESSING NOED: This is probably the most important one to talk about and I did not talk about it very much, I just l
    2 comments 21 views last activity
  • Make zombies you kill give more mutation rate if they have attacked and infected survivors themselves so survivors can't just get infected by zombies and make it so you can't level your mutation rate, I think this would be a better change than just making zombies add to your mutation rate.
    4 comments 61 views last activity
  • Make the scratch marks last 1/2/3 seconds longer and make them brighter. And get rid of scratch marks closer together.
    1 comments 11 views last activity
  • How do we still not have a dressing room in the cosmetic shop yet? I want to see how certain pieces from different skins look if they were combined, but having to own a piece prior to matching it is rather absurd.
    8 comments 91 views last activity
  • You start the trial with two tokens. Whenever your aura would be shown to the killer, this perk activates and a token is consumed. For the next 3/5/7 seconds while this perk is active, your aura will not be shown to the killer, and your blood pools and scratch marks are invisible outside 32/24/16 meters. Whenever you preform a safe unhook, gain a token, to a maximum of two.
    0 comments 1 views last activity
  • I think it's safe to say this perk has a chance to potentially become meta, especially on chaser or lower tier killers that have to focus on optimising their time to win against good players. One of the most important things you can do on any non-setup killer is get into a chase as soon as possible. But I'm concerned about Distortion and how it will affect this perk. Currently you get 7 second
    15 comments 211 views last activity
  • Seriously, I can't be the only one who thinks this. I also think he should be nerfed because the fact that he can fire a projectile as fast as a fully charged huntress hatchet in less than a second is insane. Although, he is very fun to play as. But I still think he should get a bit of a nerf. Edit: He needs to be changed not completely nerfed.
    17 comments 161 views last activity
  • I should not see 3 to 4 aura reading perks on a killer it makes no sense.
    18 comments 111 views last activity
  • Since new animations arrivied some skirts became very static, even stretch in the middle when you run to look like pants. Care to sort this out? You charging money for them.
    1 comments 21 views last activity
  • Can we get a casual mode for this game? It doesn't seem to be a complicated thing to do. You can try to fix the matchmaking as much as you want, but at very least we should have a casual setting that allows us to play just some chill matches with random ranks at the same time. Every time that I start to get into the higher ranks, the game just becomes miserable. I play both roles, but I enjoy way
    16 comments 171 views last activity
  • Since I purchased this perk to do the tome thing, I decided to get some use out of it.. and went onto the "heal 10 health states" challenge. In the next game I healed up 3 people using it - 1 full health state each, correct? And guess what? Didn't work! This was my screenshot at the end of the match. Does anyone have any use for this perk? Considering it leaves you in a broken state and you ha
    1 comments 21 views last activity
  • Should be disabled when the last gen is complete. What do you think?
    23 comments 281 views last activity
  • And it's probably a bad idea. But, hear me out. VR for dead by daylight, I think it would actually turn it into more of a horror game. However, I know this seems like a God awful idea, but I thought it would be a fun idea
    15 comments 101 views last activity
  • Why is it that every time I get off a gen, I get a skill check that is impossible to complete? I really think all skill checks should be like the overcharge skill check where even if you get off the gen, you can still complete the skill check. It is very annoying when I get off a gen and the skill check comes right when I get off it.
    1 comments 21 views last activity
  • Ideas for new features to Dead By Daylight This is a compiled list of concepts that I think would fit into Dead By Daylight. Remember that these are just concepts. Some balance and tweaks would undoubtedly be needed if they ever went live. New objectives: Alot of these will just be re-skins, because I know that’s doable to accomplish. Since we’ve seen it with gates and what not. These o
    0 comments 31 views last activity
  • Cheats have increased a lot lately.On both the killer and survivor side.A spirit has come to our game.She didn't waste any of his phases.She found us as if she had positioned us.See how she finds my friend at the other end of the map. https://youtu.be/l1u8vU_cbcE
    2 comments 21 views last activity
  • We all know BHVR probably isn't going to revert the overheat nerf, maybe at most an addon rework in the distant future, but the least they could do is fix his god awful animations. This was easily the most uncalled for change and made him feel incredibly clunky and consequently unfun to play as. I can deal with his god awful addons and stupid overheat (for now) as long as he gets his old animatio
    6 comments 151 views last activity
  • We all know that the bloodweb is basically just getting way too big. When it was released it was a great mechanic, albeit a little monotonous to prestige all your characters to 3. But I think everyone is mostly in agreement that the grind is becoming unobtainable for a lot of people, especially new players. I am going to suggest an idea that allows for a major amount of grinding to continue, keep
    8 comments 61 views last activity
  • There's way too much clutter & garbage on the reworked / new maps that Billy has to dodge. Start with this Buff, please.
    1 comments 11 views last activity
  • While we know Overheat won't be removed a large reason Hillbilly is avoided is because of horrendous animations weakening his gameplay and make it unenjoyable even if you do well with him. As well bad add-on diversity. The charge add-ons have to severe limitations. Big buckle is just plain awful. And Leafy mash and Grease are the embodiment of garbage. Please, at least do those things fix his ani
    4 comments 21 views last activity
  • Hello, My suggestion is to add in game voice comms for survivors, and then balance around that. This will keep the potential for playing with your friends, but doesn't unfairly skew the match. in detail, I propose that: -Survivors get a radio, which can be used to talk to other survivors, perhaps it can pick up audio in an area, so other survivors can hear killer screeches as it chases
    5 comments 21 views last activity
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