Feedback and Suggestions
Our team will be happy to read these!
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Like common, 100% extra bloodpoints are cool but a max 300% is also not the end of the world. Like, when a killer gets the 12 hooks they should get rewarded for not tunneling and playing fair. The same for survivor, try to get 12 stacks in the first place. This will happen almost never but it's a incentive to save and take hits after having 4 already.3 comments 81 views last activity
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I'm proposing that the aura reading of the exit gates are revealed for the whole match from the beginning to the end, and that the exit gate opening boost and aura reveal is only activated when all the generators are powered.18 comments 141 views last activity
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It shuts loops and takes away any ability to play around them. No skill needed, just hop over a window. Even a shack pallet goes down after a while with the perk being active. It performs too well in a 1vs1 chase, you need to burn through pallets to avoid going on the ground. Bamboozle needs to be changed immediately, it ruins any sort of ability to prolong chases without dropping every single p70 comments 1,263 views last activity
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Why can't we play as killers we dont have yet. This feature is soooooo needed for custom matches, aswell as changing the generator count and choosing bots perks/addons.1 comments 11 views last activity
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Unpopular opinion here. But I just want to share my thoughts about it. We have two kinds of BWs in the current state: BWs for God/strong windows and BWs for better traversal. The BWs for god/strong windows are critized because u need to break them to shut down the god/strong window. But I think that's alright because the have the same scenarios wih some pallets (like midwich highschool or so2 comments 31 views last activity
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Base Changes Increase Bear Trap Base Carrying capacity by 1 Bear Trap . Start with 1 additional Bear Trap . Slightly increase Bear Trap Setting speed. -Stepping on a Bear Trap now instead slows Survivors severely for 0.5 - 1 second and after the strong slow the Survivor is Moderately Hindered and runs Slightly Slower until they take off the trap which will take about 8-14 base5 comments 41 views last activity
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What if the animation stayed the same, the dash was slighty slower, and the I-frame was taken from you? This would take away using DH through trappers traps and through the killer while they're lunging , and before you get your pitchforks I understand distance was a big complaint , it would still give you distance to be a sort of mild counter to ranged killers who can zone you into a vault but4 comments 61 views last activity
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When hooked by the killer, you may select any of the three derelict survivors, (derelict means 50 meters away from the hook you are on, not doing a gen, not cleansing a totem, not in chase, and further than 20 meters from the killer.) once selected, you press the action button to shock them so that they scream out and reveal their location to the killer. 1/2/3 uses4 comments 31 views last activity
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Okay, Camaraderie has always been a weird perk in my opinion. But it looks like it was supposed to be an anti-camping perk? Which made me confused why other survivors trigger it. I might be wrong, maybe it wasn't supposed to be an anti-camping perk. But if it is, this change will make this perk more reliable in my opinion. What do you think?12 comments 91 views last activity
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IT'S SUPER GOOD COMPARED TO RANKS, INFINITELY MORE BETTER THAN RANKS! PLS KEEP IT IN THE GAME, I'LL GIVE YOU 100€/$, BUT KEEP IT! GEEZ FINALLY IT'S FUN TO PLAY31 comments 271 views last activity
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I can't see anything. It's hard for survivors to see the killer and vice versa, but killers because of their bad fov have it worse. When survivors get close to you, you literally can't see them. And then when you back up so that you can see them, you don't know if they're far or close or if the corn is blocking you view, because the corn is literally like having an obstacle between you and the su1 comments 11 views last activity
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Its seriously unfair for killer when survivours just 99% gates. They can have us much time as they want and nothing stops them from doing that. There is no point of EGC cuz in 90% of matches (where gens were made) EGC is activating at very last seconds of match So my suggestion is: If survivour is opening exit gate going off of gate will cause it to lose progress: 100% regression rate if the14 comments 231 views last activity
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New status effect - True Sight True Sight - Unlocks potential in one's aura reading ability (meaning players can see the aura of survivors and/or the killer). Insidious (Current) Unlocks the steal ability. Standing still for 4/3/2 seconds grants you the undetectable status effect until you move or act again Insidious (Buff Suggestion) Unlocks the steal and true si2 comments 31 views last activity
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If they don’t work on a generator after about five minutes they need to be kicked. I’ve been forced to leave games cause of salty losing survivors choosing to hold the game hostage by hiding and not doing anything8 comments 61 views last activity
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Boneyard: 3/4/5 additional totems are spawned, and 1/2/3 of them will be lit as though they were hexes. The killer sees the false hexes with white auras. When cleansed, they make the same noise notification as hexes. Side note: Survivors still earn the 1000 “Hex Cleansed” points for cleansing the fake ones. Buried Secrets: All totems are buried under camouflaging dirt piles (or other map-approp10 comments 81 views last activity
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Please give the opportunity to share, or automatically display, the rift challenge the killer/survivors are on in the endgame review. I feel like it would go a long way to reducing animosity parties feel when a group of solo survivors are all blinding/stunning, completely focusing on gens so everyone is out in 7 minutes, when a killer keeps hook trading/camping the basement because they need 12 h1 comments 11 views last activity
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lol wow some of these are really creepy best part theyre nature and rights free lol https://therocketsscience.com/morefreakynat/ Two images just to show whats in there :D Centipede mother protecting its young Dead flowers17 comments 374 views last activity
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Which is to say: let them continue when you stand up off of a gen. When you trigger the overcharge skill check, it still plays if you run off a gen instead of instantly popping. Just make all skill checks do that. Getting popped the moment you step off a gen randomly with no warning is one of the most annoying things in this game and the solution is Right There. You'd still have to hit it, of cou1 comments 21 views last activity
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The Nemesis, Dead by Daylight's upcoming Killer. If you're not relying on the pincer strategy with your zombies, you'll more than likely be very underwhelmed by his Power since it's going to take a long time to actually get it and the benefits aren't really that exciting outside of the ability to break stuff. But, I want to suggest a few reasonable tweaks to the Killer before launch that're mean2 comments 21 views last activity
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Hi, Thanks for checking the post. Now, it's been a while from what I could find, since someone mentioned this. Some survivors are much louder than others as you've probably noticed while playing. While this can be considered an unfair disadvantage I'm sure we deal with it just fine. One could even say it's slightly irrelevant as you find yourself in a risky spot, such as next to a generator,5 comments 151 views last activity
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Hello game feedback reviewers, and players, I would like to discuss about this discussion topic and how it'll affect the game. Anyhow, It should be allowed to disband a match, if the player chooses, when there is only one survivor remaining in the trial. This can have a great impact for players who wish to abandon a game that potentially ruining the fun for them. Such as killers helping survivors4 comments 31 views last activity
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Maybe its already there but i dont want to test it so pls hear me out: I Play Overwatch and If someone leaves early THEY get a penalty. They also have like 2 minutes to come back. If in those two minutes the DC does not come back into the game everybody else is free to leave without a penalty. It would work out fine for dbd too in my opinion. Exept: If a SWF has someone of their team DC. That6 comments 61 views last activity
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What about an ability to turn on/off some things before to start matchmaking? These options will be available to turn them in lobby (like in custom games), and only for leader if in pre-made party. List of possible options: Changing between new skill-based MM system and old, based on rank . Recently there was presented a new way for matchmaking, based on skill of players. It worked prett0 comments 1 views last activity
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Im not normally one to get pissed at this game but this claudette literally unhooked me right infront of the killer and he instantly downed me and red morid me. Like really? So i get screwed out of a game because a teammate wanted precious bloodpoints and i depip because according to the game "its my fault" what was i supposed to do when he literally just waited for the animation to finish and in57 comments 2,273 views last activity
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Can’t we just give a killer some penalty to face camping, even if you “just do gens” it becomes a problem when said killer has thana or you get crap survivors that decide to be altruistic and don’t just do gens, like why can’t we just give them the time penalty like when we dc ?14 comments 221 views last activity
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like title pretty simple hard to give kudos to just game names when we only see them at start of game end of session they really need character they played would make it easier to know how you wanna give props to or not.0 comments 1 views last activity
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For all the claims of 'inclusion', this option has been brought up since Haddonfield and double downed on since the generator update and Lerys updates. I literally just had to quit a game because it was Lerys because I cannot play on that map. Not 'oh, scratch marks are hard to see because that color isn't visible to me'. I will experience biological harm playing that level. I just make sure to b0 comments 11 views last activity
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I am convinced that the introduction of SMMR will lead to a situation in which matches become even more unplayable. How? Suppose people who start derank are starting to be matched with red rank killers. Many people will say that it is very good, but you have to think about it. Would it not lead to a situation where the matches will be full of afk players or suiciders? The answer is rather simple:41 comments 551 views last activity
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I think it'd be funny for the survivors what like to stand there and take hits before running out. Not as useful as NOED or blood warden but better than some of the current perks in game. Would not work with lunge attacks.2 comments 51 views last activity
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Will console bots be the same as the mobile version of bots? In other words will we be able to use any killer we want with any perks we've earned but only get half the amount of blood points?4 comments 72 views last activity
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Is there any way to change the server region? I'm looking for almost 30-40 minutes to find a match at night. The developers need to make it possible to change the Server region.4 comments 731 views last activity
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Nurse Attributes: Buff: Movement speed is now increased to 100% (or 4.0m/s) Power: Spencer's Last Breath Buff: Chain Blink amount is increased to 2 (from 1), granting Nurse 3 total Blinks. Indirect Nerf: Due to this and the unchanged recharge speed, the total amount of times to recharge all Blinks is increased to 9 seconds (from 6 seconds). Buff: When performing a Cha7 comments 101 views last activity
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Everytime I get a lobby with a trickster the lobby only lasts for like 10 minutes becuase all they do is continuously spam the knifes so you cant do anything especially on small maps like midwich it's just unfair21 comments 521 views last activity
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Support keyboard and mouse on console u support controller on pc why not keyboard and mouse on console0 comments 21 views last activity
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So now that I got your attention, basically the idea is to do what the Devs did for Rat liver with Demogorgon where Demo now moves quicker while charging, but rat liver was reduced in terms of speed. I'm thinking we DOUBLE the regression speed of a kicked generator, but HALF Ruin and Pop's regression rate so that they even out to what they do in live as opposed to drastically changing12 comments 141 views last activity
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Can we all agree that Haddonfield is the most frustrating map in the entire game or at least close? Like why hasn't this map been changed in almost five years.9 comments 111 views last activity
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Imagine, if you will... BHVR would introduce just a few new maps built with using already existing assets and a new mode to Dead by Daylight in which there are multiple Killers and a bunch of survivors running around a giant map, trying to do their objectives as in the normal mode, only it's chaotic due to dozens of survivors and many Killers running around. This would be nothing of the sort of6 comments 51 views last activity
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What if a small percentage of the overheat meter was set back after hitting a survivor with a basic attack, or with the chainsaw itself. Hits with the chainsaw would revert a larger portion to be more rewarding. Basically the blood would be cooling the chainsaw ( if you want a somewhat cohesive explanation )4 comments 81 views last activity
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The devs did something right when they added the Trickster, but they fumbled it when immediately after him they added Nemesis. I don't think any of the cosmetics they can add will make him look any less ugly than he already is. Not only that, but look at the doctor rework, instead of cleaning up his face a bit & enchanting his features they made even uglier. Honestly scared of what they're go57 comments 711 views last activity
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Idk what this whloe scratch mark things about(like run w iron will the killers basicly left to tracking w pigions?) but I'm actuly kinda cheesed its loosing its duration. I don't know if it was intended but I noticed lucky break would reset itself every time I heald before the perk deactivated and this was nice. If pland out out w a med kit/healperk you could go the whole round without leaving a2 comments 31 views last activity
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This may be an idea that has already been put out, but I would like to share this in hopes that it may reach more people and possibly devs. It is well known by players of DBD that the trapper is one of the worst killers in the game with most putting him as the lowest performing. They have made attempts at buffing him and, ignoring the general ineffectiveness of the number buffs, they have done hi0 comments 11 views last activity
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Power: Showstopper - Special Ability: Main Event Nerf: The amount of blades required to trigger Main Event is now increased to 30 (from 20). Buff: Main Event charge no longer depletes when not activated. The change itself isn't all too shabby, nor is it too much to ask for; increase the amount of blades needed to hit Survivors to trigger Main Event, then allow Main Event to n0 comments 11 views last activity
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Killer needs an offering to start survivors together. Separating them and having them all work a different gen is honestly a disadvantage for some killers and maps.1 comments 51 views last activity
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If Victor is on a survivor for so long that I can recall him, he should be able to down the survivor. I get that the recall feature was made for when he was taken hostage but if Survivors were actually afraid to have him on for too long, nobody would take him hostage. Charlotte is just an M1 Killer when Victor is attached to someone and she shouldn't be like that. Either remove Victor as fast as38 comments 351 views last activity
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I don't know if it's just my bad luck or what, but recently lot of killers I've faced, if we got beaten, would go out of their way to slug us for whole duration, taunting with hatch closes, forcing 4ks for 10-15 minutes at a time, slapping you on hooks etc. Same goes for survivors, clicking, tbagging, showing off like they did something amazing that game ( they didn't ), since it's mostly rng wh2 comments 21 views last activity
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I get a lot that Myers is woefully underpowered in comparison to other killers (with the exception of tombstones, of course). Most complaints I hear are about the issue of map pressure, and to solve this, they usually turn to teleportation. But we already have 2 teleportation killers and we've seen the reception to those. Most Demo players are too occupied to set up portals and half the reason p6 comments 81 views last activity
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Whenever I play Twins, I always end up starved of chase points if I play with Victor at all. Can he get something for the Hunter category? Such as: Victor Unbound : Grants 600 Hunter BP, given upon releasing Victor.0 comments 1 views last activity
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Scorpion from Mortal Kombat. They would have to switch up his animations so that the character uses scorpions spear but the mechanics would be the same. I think it would be cool. What do you guys think65 comments 321 views last activity
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I honestly feel like MMR will deter people from playing high level. Ive gotten nothing but spirits nurses and the occasional windstorm wraith. I have not enjoyed survivor. And because i play ever killer I get a top sweat swf every match. Theres nothing enjoyable about consistently playing this way. Good luck with this if you keep this nonsense. I will definitely be retiring.29 comments 471 views last activity