Feedback and Suggestions

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  • From films Film: Happy death day Killer: Lori Spengler Survivor: Tree Gelbman Film: Friday the 13th Killer: Jason Voorhees Survivor: Tommy Jarvis Film: Insidious Killer: Parker Crane (the bride) Survivor:
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  • I have usually made relatively good experiences with the MMR tests. In the rank-based matchmaking system, the skill disparity between players in a given round can be and regularly is huge, players are being thrown into games more or less randomly, the system does not treat a 100 hour player any differently from a 4000 hour player. This has for years resulted in getting abysmally mismatched teamma
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  • I have tried to play for 3 days and cant stand waiting more than 5 minutes for a killer game so I close the game out which is why I avoid red ranks. Anyone else having an issue actually getting to play DBD and not lobby simulator?
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  • I normally don't complain much about games but... I can see why people do in this game lol xD Survivors should be able to initiate a forfeit option... This sounds petty but too many matches people are stuck waiting for it to end because the killer is making the match drag in a bad way. 3 survivors hooked right off the bat in the basement for example. This ranking system is broken. If it's mos
    6 comments 101 views last activity
  • i've been playing this game for 3 years, I have 5000HRS. i've never had so much fun in this game as in the last 24hrs. I've been playing online against bad killers for over a year and when i'm a killer, only bad survivors. Today, I have fun playing both sides, it's never nice to always win. When I played and ket killing the 4 with 5/4 gen up I wasnsn't having fun anymore in the game. Congrat
    1 comments 41 views last activity
  • I am incredibly bored, So I decided to post some ideas on how I would fix some weak/under used perks in the game. SURVIVOR PERKS: Camaraderie - While you are on the Hook in the Struggle Phase, Camaraderie activates. The Struggle Phase timer is paused for 27/31/35 seconds. Buckle Up - You can determine the Recovery progress of Dying survivors by the intensity of their Aura, At a dis
    2 comments 61 views last activity
  • Like why?! Seriously, this perk needs a buff. It should help against more status effects than it currently does. It doesn’t need to be meta. Just better than it currently is.
    16 comments 181 views last activity
  • I’ve been playing about 2 months casually with 117 hours under my belt. My main game is destiny 2 so I’m not worried about a hard grinding game. Huge horror game fan and love objective based games so I finally decided to give dbd a go. Huge learning curve for new players and I’ve been getting on fairly well although some maps are trickier to get to grips with than others. I thought it was hard
    4 comments 71 views last activity
  • IMPORTANT: I think it should activate immediately upon entering a locker. Everything else stay the same. I'm tired of meta but all the other 'potentially' decent perks have annoying hinderances. I think removing the 8 seconds wouldn't overpower it but make it much more appealing to use. Inner Strength on paper sounds kind of cool. But when you start to break it down it is actually kind of us
    8 comments 121 views last activity
  • I made an account just to post this, because BHVR doens't check steam forums. I'm so goddamn sick and tired of being matched with rank 1's when I'm barely 6. How in the everloving christ am I supposed to get better at killer when I'm being outclassed by survivor mains who just stomp you and then ######### on you afterwards? This was taken from me watc
    6 comments 71 views last activity
  • So your challenges are not so clear cut in what one has to do sometimes especially when we have to do this 6 times in a single trial. So you either need to offer an initial challenge of the same but only need to do it once so we can figure out your condition to win or better still in session add a counter so we know we got it right. A good example of this is the challenge for the the newish Egy
    4 comments 31 views last activity
  • I understand that the MMR is a little ummm...on the not working side. But please guys, this is just a game. No need to say rude things like this please. Also I am sorry for any of the survivors that I come across while this is happening. I do try to at least not steam roll and at least be respectful. Anyway, moral of the story. Just relax and don't say dumb things like please. Thank you and see y
    21 comments 251 views last activity
  • tell me how you like it and hit me up on Instagram looking for new people to get involved into the community with I also have a design of a female ghost cowgirl.
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  • i noticed that i am often matched with swf troops, but most of them are new and or cannot play well, if they are rated higher because they play swf then i can only say, forget the sKilL bAsEd mAtChMaKiNg, the version from 24h test was very good (good survivors play together, against a good killer) was very fun, this SBM is very bad just a joke, no difference to the emblem system i get the same su
    3 comments 61 views last activity
  • I love this game and want it to be better. I decided to play for 3 hours yesterday as the legion (who I have played maybe 10 times) while trying to do one of his tome challenges (using mad.grit discordance and iron maiden let only 1 survivor live max). For those 3 hours I tried to get to survivors on the other end of large maps and even used frenzy to cut the gap...every game 2 gens popped befo
    0 comments 31 views last activity
  • I am pretty sure more people are complaining about this so i am just another one; however i think Blight's collision must be addressed asap. Unlike most other killers his power is directly dependant on the scenario in order for it to work, however unlike those others the main aspect of his kit that involves bumping into objects to make use of his power is very poorly made for the maps in the game
    4 comments 81 views last activity
  • I thought about changing the chase mechanic into avoiding the chase instead of extending it (Looping) The only change i've come up Is a stamina system While running your stamina bar will decrease until It's empty and you cannot run while it has run out You can regain it by simply walking or standing still or by hiding in a locker Hiding in a locker would re-fill the bar faster than any other
    Mod
    6 comments 81 views last activity
  • Title. Let's be honest the number of players that can only pip because they get high altruism is quite alot. I really do think a reduction in the emblem could help alot. For example when the escape emblem was bugged alot of players dropped from ranks 1/2 down to 10-15 which is huge considering, but alot of the better players still remained at rank 1 even with the bugged emblem, thoughts?
    Mod
    3 comments 61 views last activity
  • Something BHVR should consider doing is the same as killer, can't switch between survivors while waiting in lobby, I have seen so much people take their main last second and just straight out bully (I play survivor and see this happen lots of time), just an idea for survivors
    8 comments 51 views last activity
  • Spirits a hot topic these days because she's problematic in her power's design. So I wanted to take a shot at trying to come up with a concept that's fun and creative. The idea is to obviously change up her power so what if instead of phasing she can change into a human form? The point of this is that she would have no terror radius in this form and she couldn't be detected by spine chill. She
    5 comments 41 views last activity
  • Its just something I noticed with a lot of new players getting place against very high level players is just the fact that it seems like they were placed up far too quickly. This means the base MMR value(Or the value of early wins) the developers are using is inflated putting bad players against good ones due to them having similar MMR. For the current system to fix this the bad player's base M
    0 comments 31 views last activity
  • Hi, I'm a super sweaty player and thought I'd come up and leave my take on the new MMR system. After reading this please leave me your feelings and experiences, I'd love to hear them. I think it's fair to say that things aren't quite accurate for the most part, however there were a few games that felt like they were correct and I wanted to talk about it. I split my time 50/50 on killer and s
    4 comments 101 views last activity
  • Wanted to start getting some MMR feedback down for killer. I'll probably add more as I play more games. Game 1 - Trickster. 4k with 2 gens left. I've played less than 10 games with Trickster prior and only have him up to level 40. Figured I'd try to cheese my adept out and I got it! Almost didn't as 2 survivors killed themselves on second hook so I had to ignore one of the remaining 2 a couple t
    2 comments 41 views last activity
  • Rank 12. Noticeable but not unreasonable increase in killer queue times (3 minutes, up from 30 seconds) 1 - Ghostface: Rarely played killer. Matched against 1,4,5,5. 5 Gens done. 5 hooks, 1 kill. Very poor matchmaking. 2 - Ghostface: Rarely played killer. Matched against 4, 4, 4, 15. 4 Gens done. 12 hooks, 4 kills. Possibly over-ranked survivors. They were REALLY intent on using the red key/red
    11 comments 291 views last activity
  • Guess I'm not playing for the next 2 days. PLEASE never use this system ever again. I thought matchmaking was bad before but I'm literally just not allowed to have fun. Just played a killer game, I'm rank 15 and fought ######### 2 rank 3 and 2 rank 2s. Why is this not used on the PBE? Why do you force new players like me to just stop playing the game for 2 days? Every game I've played, as a
    5 comments 111 views last activity
  • Just wanting to start compiling my feedback on the match making. I will update this as I go. I have played 5 matches so far as a solo survivor. I am not going to list ranks as with the system it shouldn't matter, though I will say there were a couple brown rank survivors in my games that were very clearly not brown rank in skill. Game 1 - Pig. Very good survivor group. Pig couldn't down anyone
    9 comments 81 views last activity
  • Every single game I had tonight featured keys in some form, either by survivors bringing one into the lobby or by finding one in a chest. I had games robbed from me by premade groups with clantags who literally waited for me to show up just to use a key in front of me to escape with their buddy. I'm sick and tired of this type of abuse. Keys are supposed to be VERY RARE and yet they show up ALL
    15 comments 221 views last activity
  • These add-ons are designed with these trapper changes in mind. https://forum.deadbydaylight.com/en/discussion/255731/trapper-rework-suggestions-trap Common Add-ons (Brown) (New) Spare Trap Begin the trial with one additional trap Padded Jaws Survivors no longer lose a health state when freeing themselves from a trap. Deviousness Blood point bonus is now calculated
    24 comments 161 views last activity
  • I have been encountering a handful of wraiths since the buff, and i can say they are becoming more aggressive than the usual. With the true invisibility achieved by wraith, not until 24m, i think i can say it has the same stealth as SPIRIT. Im now assuming yall say "he can still be seen within 24 meters", it seems your not playing against a GOOD WRAITH. Wraith's good strategy BEFORE is to hide on
    0 comments 41 views last activity
  • I am surprised, most of the player base must be, but so far the first matches I had were not serious survivors and some death on hook, but the fifth match I had, was a BLAST, these guys worked and healed and looped, I won the match, with 1 gen left, but got my 12 hooks and really had to use all my skills to win this one, they knew what they were doing. I really think this new MM is actually
    6 comments 91 views last activity
  • Could you please update your game store where I can see what the head, chest, legs, etc. cosmetics looks like together than how its now. Why one at a time viewing? It would be a lot easier to see how everything would look like before my purchases. Otherwise it just limits my choices to buying anything in store. You guys are all about making money on cosmetics anyway, so?
    0 comments 11 views last activity
  • I just wanted to say that I think the Blue Glyph rift challenge was pretty cool. I liked that it applied the Oblivious or Blindness status effect when I picked up the glyph. It was a nice change of pace and added something different and fun to the match. Cool stuff.
    2 comments 21 views last activity
  • Note: I will add a few things from pop culture such as Anime, Celebrities and even TV shows that makes sense, so bear with me. Oni : Goblin Slayer Reasoning: They both have similar outcomes, controlled fury. One slays goblins and orcs and the other fake samurai. They both have the distinctive redglow and are quite easy to gain licenship. Hillbilly: The Hills have Eyes Reasoning: A huge var
    4 comments 11 views last activity
  • Hi there, I think there is an untouched market DBD could tap into. Player trading. Here’s what I mean. If there was a way for players to trade items in a lobby, I think it could create revenue. Especially, if you made shards and auric cells tradable. For instance, eventually if you implemented this, items such as med kits, tool boxes, flashlights, etc... would have prices bas
    4 comments 71 views last activity
  • This is another frustration thread for you and i'll explain it. I've played the whole day killer and suirvivor, and because of the rank reset I found only noobs. I'm desperately in search of really good survivors, but I'm just wasting my time just doing 4ks, hours and hours of noobs even with cross play deactivated. Almo understand me: I have 2100 hours, and thousand more with youtube and Twitch
    6 comments 121 views last activity
  • First killer game I decided to play Blight (probably my highest MMR killer with how often I 4K with him) and ended up getting a 4K with 11 Hooks with only one generator having being completed, this was on Suffocation Pit too. First survivor game we went against a Blight on Lery's, three of us escaped with one dying, think he got about 8-9 hooks and one of my teammates only had 85 hours (in compa
    21 comments 211 views last activity
  • For new players especially, all of the status effects can be confusing and overwhelming. Having to look up a status effect in the help menu is inconvenient. The Perk/ability/add-on description should display the relevant status effects descriptions as well, similar to how card games do this like Hearthstone and MTG Arena. I probably have almost 100 hours and I'm still not sure what certain effect
    0 comments 11 views last activity
  • Earlier in my game I saw a survivor leave through the exit gate with an active bear trap, I am pretty sure that shouldn't happen, Is there any reason it did?
    2 comments 51 views last activity
  • I can hardly bring myself to play or enjoy survivor anymore. Every match is an all-out bloodbath. Today I decided to play this game and relax, as survivor. Out of 5 matches this evening, 4 are sweaty hardcore huntresses. No matter how hard you try, there is no avoiding the hatchets and your entire team is on their belly. 5 hatchets is simply way too many with no cooldowns between throws. T
    77 comments 1,631 views last activity
  • I'm not sure if it's a bug or a feature, technically a gen stops regressing when it's regressed back to zero. However I find it very detrimental that a completely regressed generator shows up as yellow as it makes the information fairly useless. When you are in a chase and see a nearby gen light up yellow and abandon the chase to get a surprise hit on whoever is working on it/make someone aban
    1 comments 21 views last activity
  • make vaulting and entering lockers two different buttons, it makes no sense when they are the same button and you put lockers and vaults very close to each other which makes vaulting is not even an option any more, this issue have been existing for 5 years but none of you gave a change of this. Advanced options, thats it.
    1 comments 101 views last activity
  • My suggestion as shown in the title is to have a search bar in the perks to look for the perk you want instead of searching page by page.
    1 comments 21 views last activity
  • Is it too much to ask for these add-ons to be reworked? They essentially remove any counterplay to The Trapper. Equipping add-ons of any kind - even of ultra rarity - shouldn't equate to 'easy wins'. (And before someone accuses me of being a filthy survivor main: I play both sides and advocate for balan ce . Such as, I also want the Trapper to have at least the Trapper Sack as base kit. I als
    11 comments 71 views last activity
  • I'm MOST LIKELY going to get told that I'm dumb and I should get good because apparently that's all some of the killer mains can come up with in the English vocabulary. But enough banter. Here is my idea. Idea: Turn off RNG for pallets only. Result: Gets rid of empty spaces/dead zones. Both teams get to know where all the pallets are and can determine how to play around it. Gives a great learni
    7 comments 81 views last activity
  • Before it was creating sweaty matches, now its creating rainbow matches. Killer players rejoice.
    Mod
    14 comments 191 views last activity
  • This is the dumbest mechanic in the whole game. You can make a hook into a minefield with almost no real counter. Yeah sure your can crouch but the extra time that takes the hag can easily come back. This should not be a thing. It should be like pyramid head that around a certain radius you can't place traps or they get instantly destroyed. Or make it that when the survivor is saved all traps g
    25 comments 342 views last activity
  • Needless to say I got #########, I don't think I'm gonna be able to play for the next 2 days lol
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  • These are animations that I think would spice up the game's quality as a whole and wouldn't fundamentally change the game. Instead, these would just make the Killers more unique, change some animations to make them have more scare and flair and also have some animations reference a few things, in the event they ought to. Also includes Memento Moris because that's quite fun. (Disclaimer: Mori an
    3 comments 21 views last activity
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  • Considering how Steam went down 3 SEPARATE times for maintenance today, and how DC penalties no longer cool down on a daily basis, its about time you guys come up with a solution to DC penalties occurring when an online platform goes down. Today's blunder on Steam's end gave me a 30 minute DC penalty since the maintenance happened multiple times 10 minutes apart from each other. The easy solut
    13 comments 211 views last activity
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