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Xornedge

Xornedge

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Xornedge
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  • @R2k said:

    No. I won't even bother explaining how broken it will be.

    Then you don’t have any point to show which puzzles me as to why you even bothered commenting.

  • I guess I am alone. For good reason.

  • @apathyinc said:

    I am happy they changed it for the Third Seal, it's fun to use on Legion when you can apply it with Feral Frenzy.

    Legion is still meh and boring tho ;__;

    And I was a Legion main until the end of last Halloween. Even Myers feels like he has more positive depth to himself than Legion.

  • @GannTM said:

    Yes Spirit needed a change and I’m not going to act like she didn’t. However, you only take one side into consideration. Iron Will users will be next to impossible to catch because they can hear where you are and you have NO INFO on where they are. Isn’t that the same exact issue survivors had with Spirit?

    Congrats Iron Will, you have officially been crowned as my least favorite perk in the whole game. You’re a disgrace to the game and to all perks and I hope you get nerfed to the ground hard. It’s hard for me to actually hate Dead Hard and NOED anymore now.

    To survivors, I better never hear “Spirit is OP” or “ Spirit takes no skill” anymore. If you still say that, then I honestly don’t know what to say.

    I like the change but I think that she should get more info like actually being able to see survivors as a killer instinct bubble. Iron will already works against every killer except for Legion who has that killer instinct and I hate survivor perks that counter a killer’s entire ability or most of it like Ghostface and Wraith vs Spine Chill or Dead Hard vs Trapper. Although one could argue she still has scratch marks and is still one of the strongest killers in the game despite it all. My boy Legion on the other hand…

  • @BenZ0 said:

    Agree, played the past few weeks only Blight, I really enjoy him but sometimes those slide issues are very frustrating and makes me to take a break for this day.

    Especially worse with collisions are most of the new reworked shacks for example on Coldwind or Mac Millain. Also some walls have a extra hitbox for no reason for example Ironworks has a invisiable little pillar in the railings upstairs. At Yamaoka estate the little stone fence garden, you know what I mean with that little window on that stone fence. There is a corner with a invisible wall too, most of the random junk loops at Autoheaven. Especially on Swamp the random trees or cut tree logs dont even have collission and you always slide off. Same goes to some of the random boat pieces and the small boat at pale rose.

    etc etc I could keep going. My point is, the devs sirously need to put more effort into that!

    Plus over half of his addons are garbage and make his kit objectively worse in what it is supposed to achieve. So that's already not helping his cause.

  • @HellDescent said:

    Welcome to dbd

    Been playing since 1 month before Halloween and i have 240 hours more or less. That is a late initiation.

  • @NoxVeno said:

    How would you be at an hour if you never DC?

    I meant if it kept disconnecting me. But it didn't happen again.

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/234111/i-got-a-dc-penalty-even-though-i-got-disconnected-by-the-game-my-internet-is-fine

    Unfortunately there is no way to tell if a dc is intentional or not thats why the first 2 are 5 min bans tthen 2 15 min bans i believe ive never even hit the 15 min stage tho

    Still man, people that want to give up kill themselves on the hook and don't get a punishment. Idk if the game should have it since people that actually get disconnected get punished and the others have another way of getting out that doesn't give them a temporary ban.

  • @leafninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005768#Comment_2005768

    Just want to jump in and say I had a match as dr that lasted for 30 to 40 minutes before on the asylum because of people hiding. Got them in the end tho.

    Yeah that's cause they were holding the game hostage and not your average match

  • @ba_tetsuo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005750#Comment_2005750

    Doesn't Blight have an add-on that causes this? Make sure you don't have Compound 7 equipped

    Nah man like literally when i was swinging the center of the screen stuck to the survivor. Its weird.

    @Mr_K said:

    You can adjust sensitivity in the options menu. If you have a "gaming" mouse, most have software to set sensitivity per game.

    I checked but mine doesn't seem to have it unfortunately. Thanks for the tip tho maybe someday i'll get a new one.

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005529#Comment_2005529

    The average match length I have is about 10-15 minutes. This would just encourage gen rushing to the extreme.

    10 minutes on a relatively long match. My average i 8-9 minutes. Past that you have maxed out the survival and hunter categories. But fine lets say the game is especially long so 14 minutes

  • @Mooks said:

    You are talking about mouse sensitivity, right?

    because I am playing on Steam but with controller and I would say the sensitivity can be a bit higher :)

    for mouse, isn’t it possible to either use Windows settings or Steam setting to decrease the sensitivity?

    Yes i am on PC with Keyboard and mouse. The windows setting for decreasing mouse sensitivity would affect everything and not just the game. And that would be a bit detrimental for me because i am fine with my windows sens. It is only this game for me.

  • @th3 said:

    There is no aim assist. It doesn't help you hit something that you would have missed. It shows what you were hitting according to the server. In essence you were going to miss anyways, this just showed you what you actually hit.

    I mean that for some reason the middle of my screen snaps to a location where a survivor is. It only happened when i played Blight though.

  • BBQ? Are you even serious? The perk that incentivises the killer to go and chase someone else after HOOKING someone, meaning they have to work for it and that needs the survivors to be farther than 40 metres, not in a locker and not using Distortion(lol)? Get real. BBQ helps both sides and rewards the killer with information after a chase, making them leave the hook for you to rescue your teammate. It is a perk that keeps the game flowing and active at all times after the first hook. If this perk needs a nerf then God forbid what doesn't. What next? They should nerf Thrilling tremors as well because it blocks gens while the killer carries someone? Great plan!

  • @EvanSnowWolf said:

    For a second I thought this was a troll post, but it dovetails into another issue.

    It's not the immersion part, it's the borderline holding the game hostage part.

    I said it before, and I will say it again: the game needs a hard time limit, at which time the Entity takes out every Survivor like the EGC.

    Yes please. Over extending the game for no reason just because you think you can't win is bs. I'd say the time limit should be 12 minutes at most. This will force both teams to be efficient.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1970481#Comment_1970481

    So if you're not the obsession, you have a dead perk all game? Ok.

    Yes. It's called Object of obsession for a reason. Kind of like Blood Pact deactivates if you are the obsession. In OoO if you're not the obsession you don't have that "Link" to the killer so you can't see them. It only makes sense for it to be that way. Otherwise they can just change the name to some other name that makes more sense.

    Killers also have perks that become "dead" for the rest of the game in case their timer runs out or in case they are hex perks, they are broken most often than not quickly, before they can give the killer any value. So it's only fair.

    Edit: Also, Laurie comes with DS which makes you the obsession either at the beginning or after you stab them. So even if you're not the obsession, you can become the obsession later in the match.

  • I think the perk should only be a counter to aura detection perks and not be a scanner every 30 seconds. I think if it only countered aura perks from the killers it wouldn't possibly become a meta perk but it would remain very useful to the survivor. But instead that idea does both. Plus there is that spine chill aspect to it which i never liked. Also, the fact more than one person can use the perk and get value out of it even if they aren't the obsession event though the perk name suggests only the obsession should get an effect out of it. So i would make it so that it only reveals auras when you are revealed and it only works if you are the obsession. No timer, no seeing the killer if they don't have an aura perk. You can see them for as long as they can see you unless they are undetectable. Only my suggestion however

  • I wanted to know that i could trick them using my red stain