Feedback and Suggestions
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Remember when you guys said Lucky break would not be good anymore. Well they listened lucky breaks duration was buffed to 40/50/60 seconds. That is great it’s perfect cause anything over 60 is to much this is a perfect balance18 comments 252 views last activity
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All I'd like is a bot mode that gives 50% bloodpoints (it'd be especially nice if the rift is included as well) with survivors having the option to team up with friends against a AI killer (especially all of them). It shouldn't be this difficult to include something like this and it'd bring in more players looking for a less toxic experience while still being able to enjoy the game and have fun.1 comments 41 views last activity
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I'm not a big fan of indoor maps, but if DEVs like them, why not add a Minotaur as a Killer with a round maze as a map? That would be refreshing for DBD.1 comments 11 views last activity
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Tried out the new tutorial and there's some things I noticed that were off. In the survivor tutorial when you have option to escape via hatch or exit gate the Meg is still in the game even though tutorial says you can only use hatch if you're last remaining survivor. You can see Meg standing by the hook in this screenshot. In killer tutorial first0 comments 11 views last activity
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Undoubtedly, after the improvement, playing for "trickster" has become more pleasant. But I believe that it still needs a little improvement. For example, "The Main Event" is still a dubious bonus and the killer's power itself does not completely outstrip his movement speed. "The Main Event" is practically useless. What is the problem?-"The Main Event" can allow you to quickly deal damage at2 comments 41 views last activity
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Just had a second game against a huntress that was so obviously hacking. I'm talking hitting hatchets across the map (think from gallows hitting me behind the other side of the house, behind a rock on Glenville). Hitting every hatched through anything.... We all reported her both times (have the user name), and she's obviously still around... I don't mind dying to good killers (I'm a killer ma6 comments 22 views last activity
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I actually, genuinely did not think they'd buff either of these perks. But wow, removing the basic attack restriction AND lowering the cooldown - by 2/3 for Eruption? It's amazing, rekindles my faith in the balance team a little. Definitely going to be experimenting with Eruption a lot. Franklin's nerf is unfortunate but not unexpected. It is pretty sucky to be forced to permanently lose your it2 comments 91 views last activity
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Clown is in dire need of good cosmetics, and Twisty from American Horror Story Freakshow came to mind just now for a possible legendary.0 comments 1 views last activity
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Are you crazy?! That was the only perk who was effective against keys and now you nerfed it?!?!2 comments 61 views last activity
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Don't even know what to say. Just tired of her existence. If she gets nerfed more she's shat and nobody will use her so devs won't nerf her, but where she is still isn't fair and never will be because she can go through walls. If she couldn't go through walls she'd be fine, but this killer should've never existed. Long range killers are good. Killers with traps are good. Killers with one shots ar28 comments 321 views last activity
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Basically each survivor would have there own unique music for when they're doing stuff. Could be when they're own a gen, when they spawn in, cleanse a totem, inside basement ect... Any new kind of ambient noise is always nice.1 comments 11 views last activity
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Ok, this may be OP and I understand that, but I really like the concept. It‘s essentially sandbagging yourself to help out a teammate (thus the name)! Anyway I’m trying to balance it out with some pretty severe negatives, but I’m always open to suggestions. Here goes! Bag of Sand Activate Bag of Sand when an injured teammate is facing certain death. For 6/8/10 seconds after activation, any a8 comments 62 views last activity
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As a Saboteur main since 2016 I personally feel confidant in trying to open a discussion about current Sabotage, the developers red headed step child of DBD mechanics that they've tried to pretend doesn't exist over the past 5 years Sabotage and Saboteur have had its ups and downs through the years, things like regenerating hooks, old hangman's trick, mad grit, end game collapse, and the fast8 comments 241 views last activity
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I think people overlook how powerful the Legion is. The killer basically a one-shot killer in disguise. Other killers simply have to get their one-shot down after doing something but as the Legion you just need to press your power and multiple people are injured, it's basically the equivalent of being exposed. As the Plague at least you need to wait until the survivor is fully infected but Feral40 comments 411 views last activity
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Victor's 5 seconds cooldown on successful hit is completely annoying because you can't quickly switch to Charlotte. That make slugging problem even worse than before. I suggest to keep it 5 seconds, but after 3 seconds switch to Charlotte become available. Also I would suggest to give Charlotte a little speedboost after waking up, same as Wraith. It will make her come little faster to the slug.2 comments 22 views last activity
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I feel like the devs should implement something know as light exhaustion this is where your exhaustion meter would go down while running. Like it did back in 2016 But the only perks that would have this is balanced landing and smash hit as I feel they are kinda rare to find most of the time especially smash hit. What are your thoughts on this?2 comments 42 views last activity
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It just seems wrong for the Quentin nobody to be the survivor. She was the heroine of the Nightmare on Elm Street. She belongs on this game along with Freddy11 comments 151 views last activity
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So apparently the game is running on a "skill based matchmaking system now" but i get killed literally 9/10 games on first or second hook because teammates refuse to save me, if i ever do get saved i get immediately tunneled and since yall nerfed decisive strike into the ground my options are either "let them kill me before the timer runs out" or "dont use decisive strike because i need to heal o4 comments 31 views last activity
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we should be able to pick a survivor and a killer challenge so when we swap back and forth we don't have to change the challenge its not like killer can do survivors and vice versa so why nit let us pick one of each please3 comments 11 views last activity
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What if tenacity made it so that you dont leave blood trails similar to no mither when you are dying? Thus making it easier to sneak away if the killer slugs you for a medium amount of time? And/or made you quieter while dying similar to no mither as well?5 comments 91 views last activity
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I just got disconnected from a game for no reason, my internet didnt drop but i got booted back to the *click to start* screen with the notification that an internet connection is required to access this content. my internet never went down, the game didnt lag until it disconnected me, the video i was watching didnt stop loading i restarted the game and it logged me in fine but i have a 4 minut0 comments 11 views last activity
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You have the undeniable capability to sense danger. When the killer leaves your line of sight within 16 meters of you, Premonition activates, and reveals the killer's aura for 5 seconds. Premonition has a cool down of 60/50/40 seconds. With this change I want to move this perk away from being a worse spine chill while retaining the premonition theme. I noticed that there's no perks to specific6 comments 101 views last activity
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Instead of subjecting everyone to a ######### 48 hour test, why don't you try A/B testing or just collect data in the background for machine learning to consume? This test was absolute garbage for me personally.1 comments 21 views last activity
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They look so good when people cheat the Legendary -- you could sell them as a separate, mix-and-match cosmetic. Just saying.1 comments 11 views last activity
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Simply put, these are four things that Dead by Daylight needs in its current state, at least in my opinion. Quickplay's Return I'll put it very bluntly here, Quickplay needs to return to this game as soon as the new MMR system fully launches and when people start to dislike playing the game because of the new system. It shouldn't matter if this splits the community either; if people want to p0 comments 11 views last activity
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Not only does this perk make it really hard to get gens done if they have ruin undying and it can activate multiple times, if somebody is already dead this perk makes it really hard to complete the rest of the gens even if you already got rid of ruin. I’ve been in so many situations where we just need one gen with two people left and we’re pretty competent loopers but as soon as the killer gets t97 comments 1,811 views last activity
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So i don't know if other people thoguht about this i know someone said it but Trapper's mori does possibly need a bit of an update you look at every other killers mori they look nice and all that but for Trapper it's sorta eh he just steps on their back and slashes at them it's sorta bland will they need to change it who knows.3 comments 51 views last activity
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Killer: Hex: Hook Roulette - When a survivor is put onto a hook, there is a 20/30/40% chance the survivor will be either put into the dying state upon rescue, or teleported to another random hook. (Similar to when Pyramid Head tries to camp a caged survivor) Apex Hunter - After looking at a survivor for 15/10/5 seconds without a chase starting, gain a 100% movement increase for 15 seconds. This0 comments 11 views last activity
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So lately I've been running blood warden, and while it's pretty fun when it works it's pretty inconsistent because it's countered easily by 99ing gates which people do anyways to delay the EGC. So what if we made it to where instead blood warden was a counter to 99ing gates and it triggered automatically when the end game collapse begins. I think it wouldn't be OP at 60 seconds since you're goi0 comments 11 views last activity
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I'm not talking perks. I mean something that's default and rewards killers with gen slowdown for playing the game well.22 comments 281 views last activity
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Standby When equipped, Standby takes up a perk slot but has no effect in the game. Prior to the start of the match, Standby may be bound to to 2/3/4 other applicable* perks that are available to that character. During the match, you may select one of the bound perks and replace Standby with it. *Not all perks are applicable to be bound with Standby - such as hex perks or perks that are deemed2 comments 21 views last activity
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I was thinking recently about Save the Best for Last, which was a perk that a user on reddit suggested a rework for it and the devs actually implemented the idea, which is how we have our current STBFL. So I thought it would be a cool thing if they did something like that again, and since the anniversary is coming up, I thought why not make it a competition? So I was thinking that we could have12 comments 91 views last activity
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Title. It would be cool to have them as achievements in the game for every killer.3 comments 22 views last activity
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Disclaimer: "Pig is underrated" is not "Pig is too OP nerf now toxic no-skill killer" Pig's hats really are fantastic game delay, if you think about it. Having a hatted survivor essentially takes them out of commission, and since survivors are so reliant on synergy, it's like having one survivor who's essentially dead for the entirety of them trying to get their hat off. If they don't immediatel28 comments 331 views last activity
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first post cannot show anything so here's my second attempt. how can this still be a thing? how can they still spawn like this?2 comments 21 views last activity
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I actually do not recall when survivors started making the strange "UGHHH" sounds whenever they slow vault a pallet/window (... and slowly get in a locker?) or if it has always been in the game. But I feel like it was added at some point and I never really noticed it. Normally it doesn't impact gameplay since killers can't really hear it over the chase music. But it can be annoying when you are1 comments 21 views last activity
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I love this game so much, but I'm autistic. The flashing lights of The Doctor for example are so blinding, distracting, and really just difficult to look at. It makes the game EXTREMELY hard to play especially since there's no way to turn them off, or even down. I don't want to ruin the atmosphere of lightning or cool electric attacks, but if we could have an option to toggle it for say, just1 comments 31 views last activity
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Use enums or constants in the code when referring to killers. This could prevent bugs similar to what happened during the last sbmm test, which was caused by mistyping Hillbilly.1 comments 11 views last activity
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The doctors power to shock survivors within range and show their aura gets me and my entire team murdered every time unless the killer is purposely not trying to kill us. No other killer has a perk even similar to it and there’s no way around the doctors power, no way to counter him once he starts a chase you’re guaranteed dead. I think the aura should be removed for the killer and all killers be22 comments 691 views last activity
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Isn’t it tiring to grind for perks on killers and survivors as is? Can the devs update the web so that when you learn a perk you can select to level it up right then and there for the points in the same way at Lv.50 you can prestige? In exchange you pay double BP per Tier. Then you can also roll the perk slot for another perk of the same Tier after learning it. Example 1: You see Discordance. Yo4 comments 71 views last activity
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Once all Generators are completed, Wake Up activates (This would conflict with my suggested change and tbh it was always a pointless activation condition anyway) The Auras of the Exit Gate Switches, and any Survivors attempting to open them, are revealed to you within 128 meters. This benefit is shared by all Survivors in the Trial. You open Exit Gates 5/10/15% faster. Once 4 Generators5 comments 51 views last activity
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I think we can all agree that old DS needed a change. The only thing is that the new DS doesnt do much to actually punish tunneling (which is what the perk is supposed to do). Would it be a good idea to slightly extend the stun timer for it? Maybe slow the timer when someone is downed? I mean, the survivor literally cant do anything in order to keep new DS active. And punishing actual tunneli29 comments 351 views last activity
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I like playing killer and am currently rank 16 but I'm getting matches against teams of rank 4's or bellow. I only brought the game less than a month ago and am not what you would call good so it gets really frustrating when before you can even hook one person they have gen rushed and looped you through the whole map. Please put people into games were our skill levels are relatively the same. How0 comments 41 views last activity
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-Hatch, yes i think hatch is an issue, it really exists solely to screw a killer out of a kill(s), just have EGC start upon there being one survivor left. -Basement, while basement is definitely nice to have as killer i really feel like it can be really, really frustrating to save from as survivor, i think a nice change to this would be not allowing power use in basement at all, and maybe not ev2 comments 11 views last activity
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Now I know Trapper isn't a super strong killer to begin with, you need lots of tactics to play him right, but still. The endgame as it is is already highly killer-favored, as you're one person, and likely the hatch is already closed. There's two exit gates, which often spawn within a distance from one another, which any killer can pass within mere seconds, much faster than exits can be opened.12 comments 272 views last activity
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Got a simple idea, Survivors can break down walls if they have a toolbox. In my mind, I figure that breaking one wall down should deplete a brown toolbox.19 comments 132 views last activity
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Hello Reader! I'm just another DBD player who spends too much time thinking about this game. Here are my opinions on the Clown. The most common complaint I hear about the Clown is that he has no ability to pressure the map with his power alone. His power, although strong in ending chases, has very little in terms of tracking and the ability to slow down the progression of the game. The followin5 comments 81 views last activity
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Greetings again we are back for part 3 of buffing survivor perks Mettle Of Man: change from 3 protection hits to 3 or 4 safe unhooks and remove the aura read. No Mither: You get the effect only after you were unhooked. Increase grunts of pain reduction to 75% instead of 50% and increase vault speeds by 3% No One Left Behind: Activate it when last generator is repaired. Object Of Obsession: No1 comments 31 views last activity
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Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the perk Predator. The one major issue I have with the perk Predator is that it seems to be designed as a perk that is primarily used to teach new Killer players how to follow Scratch Marks in chase. While this in of itself isn’t a bad idea, the perk’s effect can actual0 comments 1 views last activity