Changing and balancing survivor perks for the better (part 3)
Greetings again we are back for part 3 of buffing survivor perks
Mettle Of Man: change from 3 protection hits to 3 or 4 safe unhooks and remove the aura read.
No Mither: You get the effect only after you were unhooked. Increase grunts of pain reduction to 75% instead of 50% and increase vault speeds by 3%
No One Left Behind: Activate it when last generator is repaired.
Object Of Obsession: No change
Off The Record: Increase time from 80 seconds to 100 seconds
Open Handed: No change
Pharmacy: Increase chest opening speeds by 100% instead of 80%. Instead of finding a green medkit you will find a purple medket
Plunderer's Instinct: Increase aura distance from 36 meters to 42 meters. When near another player they know you have the perk.
Poised: Increase time you leave no scratch marks from 10 to 12 seconds. When a generator is near 80 or 90 percent completion you get a noise notifications.
Power Struggle: Decrease wiggle progression from 25 to 20%. Shows you have power struggle to nearby players when downed by a pallet.
Premonition: lower cooldown from 30 seconds to 15
Prove Thyself: Don't get effect utill you also start working on the generator.
Quick and Quiet: No change
Red Herring: Along with current effect, you see the auras of survivors working on effected generators. Decrease cooldown from 40% to 30%
Repressed Alliance: Decrease needed repair time from 60 to 50 seconds. Increase time generator is blocked from 30 to 35 or 40 seconds. Can manually remove the blockage
Resilience: No change
Saboteur: Decrease time it takes to sabotaged without a tool back from 3 seconds to 2 seconds. Lower cooldown from 60 to 40 seconds. Shows aura of all hooks
Second Wind: instead of having to heal the equivalent of one health state activates when you heal a survivor to a different state. Decrease time from 20 seconds to 15.
Self Care: No change
Self Preservation: Increase distance from 16 to 18 meters
Slippery Meat: Increase self unhook chance from 4% to 5%
Small Game: Return ability to find traps in front of you.
Smash hit: Gain affect from any killer stun
Sole Survivor: You gain a token whenever a survivor gains another hook state. For each token you have your aura will not be shown with 4 meters. Only activate if your the obsession
That is all for now. Let me know if you like the ideas.
Comments
MoM: still very hard to actually use. don't think it actually improves it. reducing it to 2 protection hits would be better imo.
Pharmacy: garanteed purple is too much. 2 full heals + best medkit in the game for a single perk slot is too good.
Power struggle: not showing is better. if it shows, people will stop being around you, leaving you to be picked up faster, making the perk dead.
Repressed Alliance: No. you activated it, now you wait the timer.
Saboteur: showing all hooks is pointless. 2 second sabo every 40 sec is too strong.
Small Game: NO!
Smash hit: NO!
don't know why you bother adding perks when you don't wanna change them. just skip them.