2 Perk ideas for Survivor and 2 for Killer

Killer:

Hex: Hook Roulette - When a survivor is put onto a hook, there is a 20/30/40% chance the survivor will be either put into the dying state upon rescue, or teleported to another random hook. (Similar to when Pyramid Head tries to camp a caged survivor)

Apex Hunter - After looking at a survivor for 15/10/5 seconds without a chase starting, gain a 100% movement increase for 15 seconds. This perk has a cooldown of 120 seconds.


Survivor:

Carpenters Apprentice - Can repair 2 broken pallets (Pallets will be in the dropped state upon repair) (The same pallet can not be repaired twice) This perk has a cooldown of 100/80/60 seconds.

Blood Savior - After healing another survivor from injured to healthy the next hit they take will instead damage you. (If you are injured when the other survivor is hit, you will be put into the dying state and the killer will be notified) This perk has a cooldown of 300/270/240 seconds.


I understand these may be labeled as "Overpowered" but that's what I posted them here for, for feedback and suggestions on any changes you'd all think would make these better.

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