Feedback and Suggestions
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Hello! Ever since March I've been playing this game on a weekly/almost daily basis and have almost 1,000 hours in it. I always play in English, but I'm from Spain and lots of my friends have installed the game in Spanish. I've noticed that they've had lots of issues understanding several in-game texts as far as descriptions are concerned. Because of that I decided to switch to Spanish and quick0 comments 1 views last activity
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So, the new Dead Hard hit validation makes playing Twins a real ball ache. If they get Dead Hard validation from Victor's Pounce, they get a free crush because the game makes Victor enter the cooldown period even though the hit gets rollback. It's so stupid. Fix this asap. There are so many killers that have power breaking bugs. It really puts you off playing as them, and ultimately killer in gen0 comments 11 views last activity
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I am sick and tired of playing Killer on massive maps with 500 safe pallets you are forced to break. Survivors already have it easy at the highest level, why gimp the Killer even further by making 90% of maps unfair? Maps are the biggest issue in the game imo by far and I am seeing next to nothing being done about it. The Game has too many pallets, Chapel, Coldwind, Forest, and many others are s1 comments 21 views last activity
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So currently a strategy is to stalk the boon totems once you know where they are (so not snuffing them out). But the survivor can currently just bless a different totem. So I think that a survivor who placed the boon perks cannot change the location unless the killer snuffs the totem out. Gives it a bit more counterplay as once you figure out where people are going to heal, the killer has an i0 comments 21 views last activity
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Gday lads, Just played a game with a hacker (again) and attempted to report them but their thumbs up/down icon was broken, their steam account was hidden and I couldn't even find their name searching steam community. We need a better way to report these people because even with the evidence I have against them it's kind of useless if the devs don't even know who to ban.4 comments 41 views last activity
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Apparently I just don't see his add-ons as useful anymore because majority of them are just sound base. Iron will literally just cancels one of his add-ons so its pointless. I don't think the devs really thought this through with the iron-will buff.6 comments 91 views last activity
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The dead dawg saloon main building is extremely unbalanced. As a killer you either have to waste seven years chasing someone on it or let the survivor go. Which granted is how you play most matches when survivors go to a strong tile. The problem arises in that three to four of the generators (including the one in it obviously) are within running distance to it. So if any of the survivors are smar12 comments 361 views last activity
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I do not mean make him above A tier or buffing him. I want him to actually fit the lore much more than what he is in dbd as of right now. Normally reworks are a scary idea, but I feel like Nemesis could use one to make them feel more unique and not like a gremlin. He feels so boring to play as and against but I sit through it because I love the Resident Evil franchise. But, what happened to hi10 comments 101 views last activity
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Even if the devs will never read this.... I tried out this game, because it looked interesting. And yes, the gamemechanics, the ideas and the gameplay are fun at a basic level. But then the MMR and a BIG chunk of the playerbase hit you in the face and makes it absolutly unenjoyable. I played for 48 hours, enough to have a taste i think. And in this time i was matched SO often in such a poo1 comments 21 views last activity
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I think his perks are all pretty good in principle, but something is holding them back from being very good. For example "Aftercare", the principle of this perk that you can see other surivors with whom you have previously interacted, is a very good approach and has the potential to be very helpful. But this effect of resetting everything when you're hooked is just stupid and destroys the whole p2 comments 71 views last activity
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Honestly it's ridiculous that everytime I play as a survivor, I can run inside a killer after they hit me and then run away while they look around clueless where I've gone. And as a killer, the FOV feels like you're a visually impaired cyclops. And yes, you can use shadowborn but why tf would the devs make a QoL change into a perk? seems like an excuse for when there weren't many perks so they15 comments 452 views last activity
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Okay, I'll admit, this is more because of the players, but please rework self-care or anything, and here's why. Every game I am in with Claudette, they spend the entire game using self-care on themselves instead of actually doing generators or doing anything to help out the team. It is insanely rare to witness a Claudette ACTUALLY using self-care in a smart way that doesn't waste time and get t0 comments 22 views last activity
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CoH is the boon that has received the majority of attention since release. In both having to be adjusted PTB side for literally breaking the game, then being run on survivors as an immediate meta perk. I dont think CoH is... as OP... as some people might but I think it does need some tweeking. My proposal is to scale it backwards as the game progresses. Ex. CoH gives 100/80/65/60/50% bonus heal3 comments 21 views last activity
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I have constantly been getting into games where teammates have been throwing the game or straight-up leaving the game midway. Sometimes, I get into matches where teammates are just working with the killer and blocking me from using pallets, so the killer can get easy hooks/kills. There are other scenarios where a person literally gets hooked once and leaves the game. It makes me not want to play0 comments 1 views last activity
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They don't know how to properly play their game at a high skill level It has been 5 years and nothing has changed, i mean the changes they brought to the game are meaningless balance wise The global game design will never allow a real balance, either the survivors won't be able to hold any chase and it will be a bad experience for them, either they still have the features to hold a chase and10 comments 121 views last activity
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Remember when they updates the survivors' models? Yeah... they're all so ugly now! 🙄 🤨 Let's start off with Dwight, what did they do to my boy? 😭 He was so cute... almost his eyes popped out! 🤗 Now to Kate, they absolutely massacred her... The old low budget wax statue with very poor paintjob was so17 comments 742 views last activity
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While I know that the killer red stain is an iconic and integral part of the game, would allowing players change the color be a problem? Heck, even if the devs were the ones who chose what color each killer got would just seem like a nice change to the atmosphere of being around different killers. I know it isn't a high priority thing and really a matter of taste, but I think it would just be a5 comments 101 views last activity
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Huge map, 14 gens, 4 exit gates, 10 players, 2 teams. The red killer hunts the 4 blue survivors and defends the red gens. And vice-versa! Opposing killers can attack and stun each other. Opposing survivors can body block and sandbag each other. There are red and blue versions of scratch marks, loud noise notifications, auras, generators, totems, and exit gates All other assets (like hooks, c0 comments 31 views last activity
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THE PROBLEM: From both my personal experience and the consensus of people I see streaming or in chat on streams, Rapid Flashlight clicking goes hand-in-hand with "Toxic" behavior. It is used to annoy/irritate people playing killers. Which, doesn't exactly promote a fun game when your intention is to irritate. People get 3rd party programs to "Strobe" with their button just to do this. I'm n26 comments 291 views last activity
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Add an extra glow to the weapon or an animation showing that the killer has the power to kill you with 1 hit like Myers in 3 stages !! Since it is not clear whether the killer has such power and it is only possible to find out after receiving a blow, it is very unpleasant that nothing is required of the killer in terms of brain activity There is a NOED at the end, let the weapon smoke, burn, or10 comments 81 views last activity
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The amount of people saying nerf this.. nerf that.. The kilers hit box is a joke right now, I've been hit well after going through windows, hit by hatchets that I turned away to dodge (and saw fly the other way) and hit after leaping from heights, its like having a constant 1 second lag without actually having lag.. yet survivors need nerfed... oh please!35 comments 561 views last activity
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Apperently Legion's Feral Frenzy doesn't count anymore for the "hit survivors with your weapon" kind of challenges. I know it used to. Legion had some rough changes but this is the worst by far. I am so dissapointed.2 comments 161 views last activity
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I want to learn certain maps layouts. I want to be able to test out certain killers. I don't like that the only way to test these out is if you have a friend willing to do this with you. Why can't I just load up as a survivor or killer, join whichever realm/map I want in a solo custom game???0 comments 1 views last activity
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ok so, this is part. 2 if you have seen part 1. im sure you will like this. so the passive power. heres a new way u can do it. you start the trial with 2 legions, 1 is in a locker, and 1 is well, you at the start of the game. every 2 minutes a legion spawns in a random locker. 4 minutes into the game you have all 4 legions and here's where the power comes into play. you can take control7 comments 51 views last activity
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I hate this map whenever I play it as a killer, it is impossible to win on it. Today I played two games on it, the first one I played as a Hillbilly, and the second one as a Pig. Can you guess the result? Not one, not one murder, and only 2-5 pitiful hooks. The funny thing is that even when the last generator was turned on they still had a lot of pallets left, with the slow speed of the Hillbilly1 comments 51 views last activity
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I do have a few crazy ideas which might improve the game or make it worse. 1. Make the gates regress. I feel like the survivors shouldn't be able to 99 a gate once their hands are off the lever it should start to regression. Which would give survivors an options to open it or risk it. 2. Have 2 killers instead of 1. This idea is for competitive 4 men swf. It would add an extra difficult to the0 comments 21 views last activity
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Deathslinger's nerf and fast zoom removal is a bug that completely kills this assassin. The fast zoom was unique to the Deathbringer and set him apart from the Huntress. It wasn't OP. Surv could still be dodged. But now he is not only awful, slow and uninteresting to play, but also lost his peculiarity. What's the point in playing Deathslinger if there is a Huntress. Yes, the hitbox of the ax is4 comments 61 views last activity
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EGC: was created to stop the game from being held hostage. (It does this so let's expand on it) Rework: To put more pressure into the game and into completing your final objective (killing or escaping) without adding an advantage to either side and to end the game quicker. Doors 99ing is no longer possible The door will show a highlighted area on the progression bar. Upon reaching this the1 comments 21 views last activity
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Suggestion: The bloodweb gives us a lot of items/add-ons and offerings but not all of them are used. Some may seem a little useless to players, such as the brown offerings/items. In my case i barely use flashlights ever because i’m not very good with them, however I have so many with rare add-ons in my inventory that never get used and are wasted when prestiging. What if there was a way to t0 comments 11 views last activity
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So a thought came to my mind about Boon Totems and Hex Totems. Why is it that Hex Totems can be cleansed and completely removed from the game, but Boon Totems can be re-blessed over and over again? It's like a buffed up Survivor Hex Totem on steroids that never goes away and you can't ever get rid of it? But a Killers Hex Totem can be? Does this make sense to anyone at all?14 comments 472 views last activity
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Why can't you make the perk names display as the old ones for people who own the Stranger Things DLC? It wouldn't confuse new players, since they would still see them with the new names. I really don't like the new perk names, and I'm sure I'm not alone on that. If you can make the perks still display the quotes at the bottom for people who own Stranger Things, I don't see why it wouldn't be poss4 comments 231 views last activity
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If only one survivor brings one BNP, it's not a big deal, but when a 4 man SWF coordinates to all bring BNPs, not only do they have the advantage of communication, but they also get to start with essentially one generator fewer that they need to complete. This is not an anti-SWF post, for what it's worth. It's fun to play with friends, nothing wrong with that. But from a killer's POV, having on2 comments 21 views last activity
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Honestly it just gets frustrating even being a fan because of how often the console players are left out. Killers are made that put console at a disadvantage. Maps are put out that hurt console performance. To top it off give aways, which should be fun, are just frustrating because us console players have no chance. There's no way a console player will ever beat a PC player in typing out at 30 di5 comments 91 views last activity
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The ability to add a drop down menu to help organize multi part post. (like chapter concepts)1 comments 1 views last activity
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I'm trying to think of a good reason for this to be the case, but I can't. I've heard people guess that it's to prevent hackers from giving themselves an absurd amount of BP, but if they're already circumventing the rules and restrictions imposed on normal non-cheating players, what difference does this make? They could also just, alternate between giving themselves BP in 1 million increments,0 comments 11 views last activity
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It's no secret that Myers is a pretty clunky and outdated Killer. While I don't agree with people who say that he's the worst in the game, I do personally put him at the top of the D tier, and that's more than enough reason to have a look at him to see what we can do to fix him. To condense my thoughts as much as possible: The core idea of his kit is not only solid gameplay wise, but an excell6 comments 31 views last activity
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All generic offerings should go to the same shared pool on your account. Survivor or killer specific offerings shared amongst their side.0 comments 11 views last activity
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You dont receive nothing more than 15k bloodpoints or less for looping the entire game, is boring. Make something that make me want the killer run behind me and if i died feels worth it2 comments 21 views last activity
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Someone mentioned this sort of idea in general chat, I think, but I wanted to flesh it out a bit for a Suggestions thread. Now that Demogorgon is leaving the store, this could be an opportunity to reskin or spin off a new variant of Demogorgon that isn’t tied to a license. One idea was for a Werewolf. Create a legendary skin for Demogorgon which is a Werewolf character. His stance and lunge at1 comments 41 views last activity
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Since hit validation is enabled for pallet stuns and DH, I hope vaults will get the same treatment. I am sick of getting hit through windows/pallets when I a) got a fast vault b) already did 1 or 2 steps after vaulting24 comments 361 views last activity
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I as well as many other DbD players were lucky enough to be apart of the modding community in DbD. I think modding for me at least sparked a new interest in the game and is something I think should come back. My first idea would be a safe BHVR endorsed modding scene with steam itself like so many other games have. I understand why the unpacking files method of DbD modding is removed. People start0 comments 161 views last activity
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Dont know if this is a bug, but I have just had a killer game and none of my perks actually worked. Lightborn allowed me to be blinded. Noed did not work, even though the totem was there and up. Never seen that before.0 comments 11 views last activity
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Thanks to the sensitivity update it now feels great, but the deadzones feel awkward and unpolished. Adding deadzone settings and maybe even acceleration settings based on how fast you turn or move would be fantastic additions for controller, and would make aiming more precise Killers like Huntress, Deathslinger and Trickster much easier. ALSO, consider adding separate sensitivity values for when0 comments 1 views last activity
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Boon totems in the PTB allow survivors to continuously keep igniting boon totems so long as there are dull totems but killer cant do that with hex totems. These boon totems are also in situational regards (like the we'll make it boon for self heals) SIGNIFICANTLY better than hex totems so why do surv get to continuously boon totems but killer cannot continuously hex totems?24 comments 271 views last activity
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Hear me out…she has wells placed randomly around the map. She can use them to teleport around the map. They start off all of them boarded up. Just like Demogorgon, she has to activate the well first. Like break it and then climb into it. The players can keep her from using the well by spending time keeping them boarded up. So that it don’t seem survivor sided, she gets notified when players are2 comments 71 views last activity
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This is an overlooked issue you can easily do most killer challenges with level 1 killers. They usually go like this Use your ability on a survivor 4 times: easy Sacrifice 2 survivors: easy - camp/tunnel Moro a survivor for a free 60k bp: easy - throw on a green and tunnel However many survivor challenges cannot be done with level 1 such as escape trial or be chased for TWO MINUTES with a su8 comments 91 views last activity
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I would love to see simple stats of different things that has happened in game, like most played survivor, most time survived to certain killer, avarage escape % and so on. A career page, (similar like for example in Overwatch or Rainbow Six Siege), would be so cool feature! Also players who "main" certain character can show off their stats and compare their performance. It would be rewarding t2 comments 31 views last activity
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Dropping a pallet forces laceration decay as he can't catch up in time, this also causes for bloodlust gaming After actually getting a blade hit it takes ages to catch up Worst map pressure in the game 40m lullaby (for some reason?) Has to frequently locker reload Literally useless at high wall loops] Useless past 10m Better to not use his power in most situations Why plague and blight10 comments 141 views last activity
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Ok I have been thinking about this and might of come up with a suggestion to Gen Speeds. I have noticed in my survivor games I am hitting the great skill checks more and more often because I have learned the right time to press the button to hit them making Gen Repairs faster. Even faster if I have a BNP or just a good tool box. I have also noticed those areas dont change spots that much so0 comments 31 views last activity
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Would it be too OP buff if Decisive Strike, Borrowed Time, Unbreakable would be basekit? Would this eliminate tunneling and slugging? What would be the new meta if these perks would be basekit? By basekit I mean that you don't need to equip these perks, you have them all the time.44 comments 541 views last activity