Feedback and Suggestions
Our team will be happy to read these!
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I had a game where a poor Nancy was bodyblocked in a corner by a Feng and Nea until all 3 had crows earning my (killer's) attention. I think a good solution to prevent this level of griefing or a hostage situation (when the blocker is a killer) is to have it so a survivor with 3 crows temporarily loses collision with other players, that way they can't block/be blocked indefinitely. Since it's3 comments 51 views last activity
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Hi again, very short fix for the issue of survivors just overdoing it in this department: If you switch the flashlight on and off and the on state is triggered more than once with a very short duration, let's say less than one second. Let the flashlight malfunction and loose all it's charges aka render it useless and punish the toxic/trollish survivor and his team by loosing the item this round0 comments 12 views last activity
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Getting outplayed at pallets? Just run. Need to reach the other side of the map in 3 seconds? Just run The survivor is using obstacles to counter your power? The hitbox is your friend. This killer is absolute unfun to verse and thanks to the hitboxes it doesnt even matter if you outsmart the killer. His downside is way to less, since his cooldown is a joke.16 comments 271 views last activity
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Just add a minigame for when you go down! If slugging killers REALLY don't want you to have fun, they wouldn't want you to play this. :) Plus we can add this when you are searching for a lobby. At least you would have something to do, and you could actually have a chance to try it out.4 comments 31 views last activity
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The game already has an option for adjusting the "Menu Music" (which is great), but it really makes you wonder how come an Ambient/sound effect slider for the menus (including the blood web sounds) hasn't been added as well or been included within the "Menu Music". DBD is a good and fun game, but it really doesn't seem that the devs care about the community enough, to implement/update QoL stuff.0 comments 1 views last activity
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What I mean. Take the immobile killer. The match begins. Survivors sit down for genes. The assassin finds 1 survivor, begins the pursuit. The gramonto survivor runs and uses the map's resources to keep from falling. And by the time the survivor is on the hook. Already at least 2 genes will start. What is the killer to do in this case?1 comments 31 views last activity
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The title. I've turned off the menu music so I can listen to my own when not in-game. The problem is, this doesn't disable the ambient sounds. I don't really understand why it doesn't. It's annoying. So can you please make it so that this setting affects the ambient sounds as well or make a separate slider for them?5 comments 641 views last activity
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Hi guys and especially devs, in case you don't know, what that exploit is, here is a short explanation: Survivors will not do any objective, they will briefly move from locker to locker, from badly spottable position A to B, without you, the killer, ever having a good chance of finding them, unless, by chance, you run something like the whispers perk, or you have the stamina to check every corn0 comments 21 views last activity
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It serves no purpose except to screw over console/controller players.11 comments 121 views last activity
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Developers - First of all, thank you for the mid patch adjustments to Hillbilly. The changes made several of his addons much more useful and I hope there will be a few more adjustments to make Hillbilly a more fun killer. In that spirit, please consider the following changes to Hillbilly’s add ons: Iridescent Brick - Add: Increase Turn Speed during the Chainsaw Sprint by +14%. Apex Muffler -0 comments 11 views last activity
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I am once again asking you to fix this broken system. I am still getting horrific team mates against Killers stacking 3-4 slowdown perks. It'd be fine if I wasn't getting killers who stack every slowdown perk they can get, but I'm not. I'm still getting 1k hour Andys who think the game is competitive. Works when I play killer though unfortunately. Can't even play Pig without geting 3 dead hard u8 comments 61 views last activity
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Just an aside that I like the fake news site and artwork they’re posting for the Chapter 22 teaser. 👍 The new crow pic is slick.0 comments 81 views last activity
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While removal of keys and mories are changes in more balanced direction (It's not and will never be a balanced game though, simply by it's core design), it's current state is terrible. Hit validation. There is so many things a survivor can get away with right now it's not even funny anymore. Killer is picking up someone at a pallet and other survivor is injured? You don't even have to know the2 comments 91 views last activity
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It should give haste instead of undetectable. Killers with awful map pressure don't get anything from the perk and killers with good map pressure just get the added benefit of cheeky gen grabs.5 comments 101 views last activity
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We shouldn't have to, but the fact we have players only placing boons and nothing else is stupid. If we have to stop rewarding players because they refuse to actually play the game so be it. I shouldn't be chased for 3mins and 1 gen pop or have to do all the gens myself6 comments 81 views last activity
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So I just recently started playing the game, the biggest draw was honestly seeing so many classic killers from movies and even some games. Was trying to think of who else they could add because they seem to have a pretty decent spread of essential gets. One of the ideas I had was they could add Frank West from Dead Rising, maybe even a Willamette Mall map with it. The series also has a wide1 comments 11 views last activity
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If it was a perk. I would 100% use it. But I don't know if anyone else would. Would it be a good idea to give the Survivors a perk like Shadowborn?2 comments 61 views last activity
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Can we have a cosmetic event where the Survivor's dress up as the Killer's in make shift costumes? Could have Meg dress up as Billy or Claudette as the Nurse? Something fun like that.0 comments 51 views last activity
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I'm currently playing with Self-Preservation to practice flashlight saves, but although I like the perk's concept it is very underwhelming. What's especially bad is the small range, which means to get value from the perk you must be so close that chances are you are in sight of the killer, but also the fact that it has a very specific requirement and the value it gives is not worth it. What I pr0 comments 21 views last activity
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It seems like you can use emotes in game chat on PC. When I’ve tried to put them in nothing comes up. It would be a nice minor quality of life change if we could use emotes there. 🙂 (like that.)0 comments 1 views last activity
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Hello there, I would like to ask, if it would be possible, to show the played survivor aswell, not just the Nickname, Perks, ... I can not really remember the players by Nickname, only by character played and sometimes, after the game, I use the textchat for communication, which it is intented for. Knowing who is who afterwards would be very nice. This should be pretty easy to do and a little Q2 comments 21 views last activity
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When a survivor has a flashlight, you see them waving around trying to blind you. This is easy to avoid by moving your head about. When you get hit by a pallet, you do not have this option as the animation plays. You already have a penalty because you have been hit by a pallet and either have to break it or go round. If the survivor then has a flashlight you cannot avoid it because of the animat9 comments 101 views last activity
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So, I am kinda of sick of same meta that both Survivors and killer can abuse to send you to bad maps; and run meta perks to be a oppressive team in SWF coms or gen regression builds to deny slowdown! So I was thinking.... why not a new Offering for both, in which it completely disabled or shut down any Survivor to all Survivors perks! Same can goes for killer, as everyone in the trials will b0 comments 11 views last activity
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All the crows... are now turkeys. Complete with gobbles. So when players disturb them you get a ridiculous gobbles instead of caw caw. Any kind of turkey would do. Wild turkey, farm turkey, etc, or random mix of breeds.2 comments 21 views last activity
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NFT's, hackers, Too many bugs, Fix your game, you lazy people It's so disappointing.0 comments 21 views last activity
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So I tried the Situational Awareness perk, that allows other survivors to see me repairing a generator. I thought, oh look, maybe this will encourage some teamwork and help me fix generators faster. Nope. In my FIRST game with this perk on, it basically was a way for people being chased to have the killer go after me instead. People being chased would just run directly at me, while im fix12 comments 1,011 views last activity
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I don't think there is much to be said. Constant swfs , boon totems that can be reactivated and killer can't break a totem permanently to prevent reactivation of boon, same meta perks on survivors every game at high mmr, tool boxes and med kits every game, a million pallets every game, subtle hackers, horrible hex spawns and survivors spawning next to hex totems and they get cleansed 10 seconds30 comments 271 views last activity
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Thoughts on Permanent Unlocks for perks when you prestige? ONE unlock token for ANY perk you have already unlocked through Shrine or Teachable 3 Unlock Tokens per Survivor/Killer2 comments 31 views last activity
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Hello, Before I start the discussion, I would like to say that I'm playing both roles equally. In my honest opinion, I believe that Franklin's Demise is indeed OP and uncountable. By OP I am referring to how a perk can make an item unusable just in one hit. I am suggesting to make the item drop only after the survivors is downed, not after one hit. In this way, it will make the perk a littl32 comments 261 views last activity
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Since the totems spawns are badly designed an survivors can re bless totems multiple times can we killers finally get something bring old undying back so my ruin can last at least more than a 10 seconds :)5 comments 101 views last activity
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So many games now I swing at a survivor who is injured and they just carry on running. It makes it worse I then have to stand there with my hit animation while they run off, or worse still I don't see them run off because I am in animation and end up looking for the body on the ground. This is stupid, it now takes three hits instead of two to down some survivors, which means you end up longer ch0 comments 11 views last activity
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Pig's current mori is pretty bad. Despite most of the moris before it being pretty good (Hag's, Doctor's and Bubba's especially), she has possibly the worst, most underwhelming mori in the game. My idea for a new mori for her would be this: While the Survivor is still prone, Amanda sticks an RBT on their head and quickly accelerates the timer while the Survivor plays out their full scream (like3 comments 11 views last activity
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And trigger the Endgame Entity Sacrifice animation to justifice it. Brutality Points are a useless "compensation" there are a lot of things in the match who grant them... When a survivor DC, the points the killer is not going to get are sacrifice ones.... So... Please, make this change.0 comments 2 views last activity
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Zombies put survivors instantly into the dying state and contaminates them. :c2 comments 11 views last activity
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What about only having 1 addon who remplace your Dream Snares for Dream Pallets? But rework the others Pallet Addons to increase your Dream Tokens? This way, players can choose beetween having more Snares or More Pallets. INCREASES THE DREAM TOKENS BY 1. INCREASES THE DREAM TOKENS BY 2.0 comments 11 views last activity
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Tome challenges that are specific to Sacrifice or Kill, should be awarded progression if a Survivor DCs. It robs the player, forcing them to waste time that would have normally been used on fresh challenges. The point is even more annoying due to the fact a killer DCing awards Survivors Escape Tome challenges.2 comments 21 views last activity
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With the emergence of boon totems, the tools are now needed to counter them. And improving these perks is now an opportune moment. Bloodhound Pools of Blood are now tracked 5/7/10 seconds longer than normal. Pools of Blood are now shown in yellow. Sloppy Butcher Remove the basic attack requirement. Perk will trigger on attacks that can damage Survivors.5 comments 61 views last activity
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I just love me a killer requires zero skill in chase! Simply hook one survivor, and you're set to snowball the rest of the game for free! The survivor unhooks themself? No problem, the traps around the hook will go off! anyways! Seriously, how this killer has been allowed to exist in this game so long is beyond any comprehension. At the very least, traps need to be disarmed whenever a survivor i33 comments 393 views last activity
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A survivor blessing a totem should make the same sound as one cleansing a totem. I'd prefer it to be very low mumbling, but that involves voice work which is likely out of the question.3 comments 41 views last activity
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The team should add cross progression between xbox and Pc and other platforms.1 comments 31 views last activity
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There has been a lot of talk of how to stop toxic killers camping, and a lot of people moaning about toxic survivors at the gate, but no solutions put forward, so hear goes. Take away the crouching in and around the gate area, and stop them being able to crawl out. They do it because they know that any killer need two hits and then be able to pick them up. They teabag at the gate because the ris76 comments 1,331 views last activity
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After experiencing an average of 50/50 survivor games played by a russian killer, I got, just a little bit, tired of the tunneling and camping etc. Considering the lack of balancing the option of making games for one paticular survivor very unpleasant, I came up with the idea to let survivors check the killers profile. I can already hear the arguments like ''don't complain'' or ''matchmaking will11 comments 191 views last activity
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Boon: The effect of _Circle_of_Healing needs to be reduced to 75% and cannot be superimposed. Just like We'll Make It.2 comments 61 views last activity
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Scrap it completely. Change it to better fit David's lore as a guy who protects people. Make it so that when you unhook someone, you as the unhooker gain a buff just like Borrowed time currently gives to the unhooked player. This would give further incentive to make saves and take a protection hit for the unhooked player, as well as give killers one less reason to even attempt tunneling or camp16 comments 101 views last activity
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If a player doesn't ready up, the game shouldn't ready up for them. That DEFEATS THE PURPOSE of the "ready" button. It should kick them out like in every other game where a player isn't ready. I've had situations happen where I had started a game out of habit, but because the lobby readies up for me, I find out later that I was in a game and afk. This could just be avoided if the player is kicked31 comments 1,274 views last activity
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Playing as a killer and dealing with Flashlights is annoying, when people use it to taunt and BM. Recently had a PC player that made "click" sound multiple times in a second. Flashlights should have a cooldown when you turn it on, for example 1 second, before you can turn it off again. Think about real life, do you have a flashlight that needs contstantly to be pressed? I doubt you have. Instead0 comments 11 views last activity
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Hey guys I was just discussing with other players about how long it takes to get into a game when it usually just ends up disconnecting or with a game error. It's definitely a shut down for some us that enjoy playing this game but can't spend hours just to play a couple games. I strongly believe the root of the problem is the lack of killers and the MMR. Whenever I play as killer, I get into ga1 comments 11 views last activity
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I personally do not believe that these totems are too powerful, but they are definitely quite frustrating. So here are my suggested changes 1 . Survivors cannot bless another totem without either running back to the totem already place and kicking it or the killer snuffing it out This adds a little bit more risk to boon totems, as now a bad totem placement or a determined killer who makes the3 comments 41 views last activity
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Another 7 deaths out of 10. Did I really get a -mmr when I'm died? When will I be ######### adjusted to my own level where the 50-50 is present? Go ahead praise BHVR and argue me with how good the matchmaking is now.0 comments 41 views last activity
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I keep seeing this happen and it is eternally frustrating and takes away a lot of counterplay/mindgaming. As killer I am fully on the other side of a pallet blocking it, and the survivor pushes me all the way back as they slam down the pallet I am standing in front of. I am well past the middle point of the pallet where they shouldn't even get the prompt and yet... If this was a once in a while2 comments 31 views last activity