fix for toxic high-frequency flashlighting

Hi again,

very short fix for the issue of survivors just overdoing it in this department:

If you switch the flashlight on and off and the on state is triggered more than once with a very short duration, let's say less than one second. Let the flashlight malfunction and loose all it's charges aka render it useless and punish the toxic/trollish survivor and his team by loosing the item this round.

The mechanic of course needs finetuning, but the basic idea is good, I think. The intended use of the flashlight should not be harmed, of course. Blinding the killer, scouting areas on the floor vs the trapper or signaling your teammates.

Best regards!

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