Feedback and Suggestions
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I get that the boon totems polemic has been very polarized, with some saying it's too strong and should be a one time use and other saying that if it was a one time thing it wouldn't be worth equiping it. I think both may have a point and some initial way to try to balance it and test it out would be the following: A snuffed totem cannot be re-blessed again, leaving only the remaing totems as11 comments 51 views last activity
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So after the 5.3.0 item and add-on description rework there's a few add-ons that have different (removed or changed numbers) descriptions not being mentioned in the patch notes, check wiki to know what these add-ons are: https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki Shattered S.T.A.R.S Badge (Nemesis): Has the pre-buff description of it claiming that the spe0 comments 23 views last activity
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When you think about a video game which is balanced or near-balanced, what is it that makes it balanced? One of the key things for me is that expectations within the game are clear and there are no "surprises" once you learn the game. If I'm playing Age of Empires IV, and I see I am playing against the English, I know what the English can do, and know that they might go for a early longbow rush58 comments 571 views last activity
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Easy Anticheat is really doing something? Because i see lots of low life hackers in my games!2 comments 21 views last activity
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I think there should be a separate shop for map offerings, maybe 20-25k bloodpoints per offering, but it would either be in the bloodweb or as a separate branch or something. I would say to still have the offerings available in the blood web, but have a separate shop that has only the map offerings. You could even do it like the shrine of secrets shop and make it a weekly rotation of certain map21 comments 171 views last activity
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This topic made me finally create an account here to talk about it, this has been triggering me recently and I cant stand this anymore. If I remember survivors had a meta perk that was meant to stop the tunneling from killers, yes I am talking about decisive strike and since killers said it was too strong in the end game cause made them lose matches it has been nerfed, so I don't understand why i42 comments 701 views last activity
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I get that the killer can 360 no-scope spin on a dime... but also while they are carrying a survivor?? Reduce the camera turn rate while carrying. Reduce the noise or fuse length of the Flashbang perk item.5 comments 81 views last activity
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I have an idea for a survivor perk and I wanted to share my idea what if they made a survivor perk that allowed you to break down breakable doors my idea for it would be you have to do half a gen like flashbang and if you do you get a token using the token allows you to break down 1 breakable door in yellow rarity it will injure you and force you into the deep wound effect in green rarity it2 comments 31 views last activity
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Please reduce the chain cooldown. There's so much time after a chain that I just stand there and can't vault nor break a pallet. It feels very clunky and frustrating. If I'm back in my FoV i should be able to act, even if I can't immediately summon more chains.1 comments 11 views last activity
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Zanshin Tactics : " Unlocks potential in your Aura-reading ability. You are mentally alert and aware of key points on the battlefield. The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres . " Zanshin Tactics is perhaps one of the worst perks, for Killers, in entire game. It doesn't do anything and the aura reading relative bad. Add something that ma7 comments 61 views last activity
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*This is about “Face Camping” not regular camping/patrolling. See picture below for example* If survivors alert the killer with crows when remaining idle in one place then the killer needs to be punished too for face camping. This is completely ruining the game experience when you have a killer literally standing in front of you on a hook until you die. Please do something about this.16 comments 251 views last activity
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They should be treated the same way as exhaustion perks. This is why they are grossly overpowered, completely out of hand, and winning the game for killers. Imagine if survivors could use Sprint Burst, Dead Hard, and Lithe all at the same time? This is exactly the luxury killers lavish and why solos, for example, can't win to save their lives. Slowdown perks are the strongest perks in the39 comments 751 views last activity
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Every rank they are there. Penalize someone who hooks survivors and stands there or attempts to be nonchalant by moving in a 3 foot area around the hooked survivor. Heres an idea: if a killer wants to play that way: Give the other survivors working generators a speed increase to repairing the generators the longer a killer hangs out at/around a hooked survivor.22 comments 281 views last activity
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Hi everyone. Boon totems are unbalanced asf. Playing killer is already painful, now it's worse with these perks. It's at least 2 additional perks for every survivor in the game, fast healing plus no scratch marks are you kidding me. And the killer can't do much about it, if you snuff it they will just bless it again, it's frustrating. I suggest that boon can be put only once (not multipl2 comments 41 views last activity
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We all know the Killer has won - we do, but I am fed up of having to bleed out on the floor while Killer goes to search for who ever is left in the game and I can't do nothing about it, even Unbreakable is no counter to this. I don't wish to DC due to loosing what points I have esp if I played party streamers etc Why should I have to wait around, bleeding and unable to do anything while Killer se57 comments 641 views last activity
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What do u think if survivor can choose in game only 1 perk?4 perks vs 4 killer's perks instead of 16 perks vs 4 perks19 comments 341 views last activity
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Since Nemesis is a lot more like Lisa Trevor feeling than Nemesis I would say it is fair to suggest a Lisa Trevor skin for Mr. Sis. Obviously would need some serious animation, sound, and model changing but with actual effort it should be pretty easy. Just have the tentacl26 comments 552 views last activity
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I have played plenty of games with Myers as a Killer and against as a Survivor. In my opinion he is not very good Killer right now. Ghostface is similar to Myers, and he does things much better than Myers. Ideas: Make Tiers faster. Stalking takes too much time and the most of the add ons make it even worse. It's already difficult to get tiers against survivors who knows how to counter i0 comments 41 views last activity
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40 sec CD, if you miss your basic attack it's instantly reset, you lose no momentum, and suffer no cooldown. Fair is fair, yeah? Edit : just buff unrelenting to do this. No new perk needed. Easy counter play to Dead hard, yet fair because there could be 4 dead hards and only 1 unrelenting.16 comments 202 views last activity
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As most people probably realised, MDR with DCB is better than pre nerf Spirit. You get incredible speed with Killer Instinct whenever close to a Survivor which means you can just scan the entire loop in just a few seconds, denying any mknshake potential the Survivor has. Here's a rework I've thought about that I think would nerf this Addon combo. Mother Daughter Ring While phasing, The Spirit0 comments 1 views last activity
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Just a compiled list of some ideas and past ideas I had in one neat place to look better and more presentable. Most of the ideas or just plain ideas and numbers and stuff are just slapped on for idea sake no so much balance. I just like to give out my ideas and you do what you want with them. --------------------------------------------------------Perk Types and Add-on Types - Missing Perks ft0 comments 11 views last activity
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There is no question this is the worst item in the entire game now. If anyone on the forum is perfectly honest, they will rightfully answer they have never seen anyone successfully use a key to escape since they were nerfed into uselessness. When I see them in the bloodweb, they are 100% a wasted purchase. Something that will never help. Something that will never be used. If a killer even kn31 comments 502 views last activity
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Either make the Killer Adept achievements & challenges require only 2 kills/sacrifices, or make the Survivor Adept achievements & challenges require that all 4 Survivors escape. Not everything has to be assymetrical2 comments 11 views last activity
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Trickster needs to be NERFED and a hard one because he is just way too Over Powered in this game and it just seems like everyone and their mother is playing him just because of such of the fact he is Over Powered. Trickster has 44 blades that he can throw and that's a lot for no reason whatsoever in the DBD Fandom page it even says 6 hits put you from a Healthy state to an Injured state and an19 comments 581 views last activity
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i mean its obvious that it needs a rework every single fun killer there is has no chance... yea sure i can play nurse and tryhard sweat and maybe win but sometimes you wanna have fun or just play some casual killers but ITS LITERALLY IMPOSSIBLE how are you suppose to play the map when houses are almost infinite loops they vault windows upstairs 3 times downstairs 3 times thats 3 gens popped... if15 comments 211 views last activity
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Imagine if it worked like BBQ & Chili. It gives survivors tokens to potentially double their Bloodpoints while gently promoting them to not gen-rush (tunneling equivalent) nor stealth near a gen and simply wait for the Killer to leave (camping equivalent). ---- We're Gonne Live Forever - After repairing a generator for at least 3 seconds , it will be highlighted to you with a yellow aur35 comments 211 views last activity
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I hate looting medkits with this add-on Using pharmacy? here is super fast half heal medkit. Brown medkit? Half heal Purple medkit? 1,5 istead of 2 Yellow one is okay tho Please change abdominal dressing. Healing speed is not worth 8 charges3 comments 111 views last activity
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I love the Crypt TV skins and I hope for more. However, it would be awesome if DbD started to license your IP to them to make awesome short films based on DbD lore. They could make films about the Entity, the cults, and the original survs and killers. I hope to see DbD expand out to other media. Could be awesome!0 comments 11 views last activity
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You know how Pinhead's box is coded to spawn away from survs and the killer? For your consideration, Hex Totems and Pyramid Head Cages should do the same thing. Too often they spawn right next to survs, defeating their purpose.3 comments 11 views last activity
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Could we see Matt Cordell as a killer in the future? I think his design is pretty cool. This specific version though. I know the more human version is there as well but this one is more unique.4 comments 331 views last activity
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Add on is way to op better than corrupt better than ruin when it comes to early game pressure and killers say the game is survivor side16 comments 441 views last activity
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Why is it still a thing in this game that survivors can block a hook. Hooking is already slow enough as it is (wastes far too much time, about a third of a gen just to pick someone up and hook them), but it's even more annoying when you have 0 hooks, 2 gens have already gone, and people still decide they're gonna try and deny you that one hook. If someone hook blocks me, I'm quite happy to just7 comments 151 views last activity
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I would so love to see these characters for the next chapter(s). Killer: Pazuzu Survivor(s): Ragen MacNeil (naturally!), Chris MacNeil and/or Father Merrin and Karras. ~~~~~~~~~~~~~ Maybe even a crossover from Mortal Kombat, Killer: Shao Kahn or Quan Chi or Shinnok. Survivor(s): Lui Kang, Kitana, Jonny Cage, and/or Sonya Blade. ~~~~~~~~~~~~~ Killer(s): Samara (The Ring0 comments 11 views last activity
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I played Pinhead a lot recently and, although I find him very fun, his power doesn't feel very rewarding. These are the main problems I think this killer has: Possessed chains are very lackluster especially around tall obstacles Interrupting survivors solving the Lament Configuration does nothing Interacting with the cube is extremely rare unless you use Franklin's Demise Chain Hunts take0 comments 11 views last activity
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https://clips.twitch.tv/RelievedSlipperyGarbageKappaRoss-wx48dYDlDBh5yMRw Pretty much sums up what it's like at higher mmr. And funny thing is, he didn't even gain a sinlge rank from killing 2 Survivors. isn't that crazy? Like you as a Killer gain a single lousy Rank from sweating your butt off and even then it's not enough. Like I get, you won't always get a 4k every3 comments 31 views last activity
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Do the developers ever plan on adding the endgame chat to consoles? With crossplay available I think it should be. On another note, ever since the release of Crossplay there has been way more hackers, is there any plans to counter this? It's getting absurd.1 comments 41 views last activity
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When the game came out I remember watching gameplays and the game was running good but it slowly has been getting actual meme quality issues every few updates along with frames freezings and downscales. It has reached now to a point that the joystick controls don’t send the orders in time for the game and it passes like half a second from when you move the character or the camera to when the gam2 comments 101 views last activity
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Why the Boon Totem doesnt actually break when you snuff them out? It really does feel like BHVR's giving the middle finger to Killer's about this. Especially since its been a long requested thing for Killer to actually be able to choose their totem location.25 comments 201 views last activity
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Does anyone else feel that, other than the breakable wall to nullify the infinite, that the reworked main building is arguably worse to chase survivors in? Especially the slants into/out of the building that have tiny pieces of rubble that stop you from hitting a survivor or just cutting them off in general. Making it so you have to run around a side window loop three times or let them get to o15 comments 161 views last activity
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There should be some built in regression similar to Ruin, or at least make a perk that does that (maybe rework NOED to have this feature) it makes end game so boring and frustrating as a killer, if you’ve downed someone after the exit gates have been powered then you know at least one of them is going to be 99% open so what is there left to do but just camp the hook its win - win for the surviv21 comments 301 views last activity
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MMR for Survivor has to change, escaping is NOT a good way of determining who is "good" at the game.Sacrifices for Killer make sense since the Killer has complete control over their side of the game, it is balanced in mind for one person to perform this way. But the game is too out of one individual Survivors control for escaping to be an accurate measure of skill.1 comments 11 views last activity
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I think reloading with trickster can be the most depressing thing ever. You are one blade away, and suddenly you are out of blades. Hell having 5 blades on a fresh survivor makes me want to rip my fingernails out. So my idea is to give him a quick reload. It’s similar to a clown reload but instead of giving you all your blades back, it just gives back six at a time. It replaces the keybind f0 comments 11 views last activity
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Hello i noticed that 2 Aces walked on a "cart" that leans on the Hanging podest (by the stairway) i (as Killer) couldnt walk on it so i couldnt get them. i had luck to be the plague so i could hit them with my red vomit1 comments 21 views last activity
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Every time i use Jolt/Surge i ask myself why does it only activate on a basic attack. Hysteria got changed for example, why not Jolt/Surge25 comments 701 views last activity
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I keep going up against red rank survivors when I’m an ash killer? I don’t understand how this is fair. Also the new ranking system is flawed, it needs to go back to the way it was, rank 1’s and rank 20’s playing with each other on rank reset isn’t fun at all.0 comments 11 views last activity
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I was wondering if Y-Axis controls could be given separate toggles for controllers / keyboard + mouse. In its current form this only has a single toggle with no differentiation between each type of control, yet there are separate options for sensitivity. I ask because while I reverse Y-axis for my controller, I do not want to use it for keyboard + mouse playing. Thank you!0 comments 1 views last activity
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Note: This is a list of things where I feel like the entire game experience would be significantly better if people didn't do these things. I can't force people not to do these things, but this is how you make the game miserable and give it a toxic reputation. Survivor Etiquette Don't DC on purpose. Don't hold games hostage. This includes any method of intentionally trying to force the killer1 comments 41 views last activity
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Hi guys, i have just started Dbd recently (30 hours now) and want to share with you what kind of an experience that was for me. A good friend of mine wanted to play this game with his sister, so i bought it to play with them. Because they did not get theyr ######### together, i started alone. As i got the game very cheap, i bought some aditional killers with it, thinking i just could try out7 comments 171 views last activity
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The problem with perks and add-ons that give bloodpoint bonuses is they don’t have any impact on whether or not a survivor escapes or survives, and the way the MMR works and a fair number of players play the game it’s clear that escaping and killing are the main victory conditions and BP is something for between matches. When the game first came out, I suspect devs considered the endgame score sc2 comments 11 views last activity
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We know that a lot of killers do not enjoy a survivor clicking a flashlight. It is a bit frustrating, especially if a game is not going well and can be seen as toxic in our community. My suggestion that could possibly just make this a little ease of life for the community is if we put a 0.5-second delay on the time you can return on your flashlight. This is already a feature on The Cenobite's box3 comments 101 views last activity