Mari2
Mari2
About
- Username
- Mari2
- Joined
- Visits
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Comments
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@I_am_Negan said:
I tried that challenge the other night and in 2 matches
1. Disturbed Ward upstairs jumped out from the second floor twice counted as 1
2. Pale Rose upper deck jumped off three times counted once again as 1
Unless I'm mistaken and you can only do it once a match.
Skip it
it is buggy, it happens to me too but you can do it more than once.
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@Marigoria said:
I just used map offerings like asylum, saloon and ormond to get that done.
That is a good solution, I always feel bad for using map offerings maybe i should use them for the challenge.
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@AVoiceOfReason said:
I agree with you. Hills should also count.
Yes the hills! thank you :) It's sad to get maps where you dont have buildings where you can just jump from the top to complete the challenge.
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@Sluzzy said:
Every patch brings a killer with little to no counterplay.
The new killer is an even stronger doctor where nobody but a few elite teams can even possibly survive against her.
All gameplay mechanics need to be called "killer sided mechanics" instead of being fair. The hatch mechanic is now designed strictly for killers alongside end game collapse.
Maps becoming more and more killer sided.
In my recent matches, all Iridescent survivors and an Ash-Level killer is winning.
When are we going to start getting patches that address the imbalances and bring the power of killers down a few notches?
True, and as a survivor that doesnt have swf team it is getting much harder to play it feels weird.
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@GannTM said:
NOED may be a problem yes, but can we please not nerf it? It’s not even that good of a perk.
I understand your point of view, but for my experience on this past matches I been getting many killers with this perk, and its annoying if you don't have people to play with.
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@Crowman said:
Then you should have just said you wanted to nerf NOED because it annoys you rather than trying to compare an unrelated perk nerf.
I just said I am using arguments of people that talked to me about ds back then and i find the same problem with noed
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@Crowman said:
The main reason DS got nerfed wasn't about endgame DS and the nerfed didn't touch the strength of endgame DS. It got nerfed because it was being used as a safety shield to do objectives in front of the killer.
Maybe before you start to compare to perk nerfs, you make sure you have the facts straight about why and how a perk got nerfed.
well yeah, i dont care about ds to be honest im here for noed, I am just using the argument of many killer players and my experience on post match chat :)