Feedback and Suggestions

Our team will be happy to read these!
  • On several occasions, I was repairing a generator with another survivor and wanted to use Repressed Alliance when the killer came to patrol, yet the other survivor (who probably thought "oh, since this person's commiting to the repairs; I will too") stayed on the gen, forcing one of us to take a hit or forcing me to risk being grabbed if I stay the extra second to use Repressed Alliance. ---- C
    4 comments 51 views last activity
  • So like, i come back after months of not playing dbd and apparently the only thing keeping me from being tunneled was nerfed. Now i cant heal, repair, mend, etc. #########. I just got tunneled for five minutes, unable to heal, and my ds ran out anyway, atleast make it so that it doesnt run out so i can save it. There is little the devs can do to stop tunneling i get it, but why would you nerf the
    72 comments 1,292 views last activity
  • What if a survivor’s teachable perks were buffed slightly when they are played on their owner example When used on Bill, Unbreakable increased recovery speed by 40% instead of 35% Or when flip flop is used on Ash the conversion rate is 75% instead of 50% This could lead to survivors choosing other characters to take advantage of the better perks, maybe even slightly nerf some meta perks
    24 comments 201 views last activity
  • Thus I suggest she get an achievement titled: The Fight or Flight response. Hit enough survivors around loops using your crow targeting
    0 comments 11 views last activity
  • Hello BHVR, and hello community of DBD. Some may know me from twitch as I lurk a lot, most will not. I wanted to propose the idea of Map Variants having more than tiles/layouts. This new map had me thinking why couldn't it have a day/night variation of it to create even more unique aspects of each and every time you spawn. Such as coldwind.. I love it, but my goodness could you imagine that m
    0 comments 1 views last activity
  • The boon totems meta is here and for obvious reasons, they give very powerful effect and it only requires 1 survivor to have the boon totems perks to be able to give the effects to the whole team and the killer can only remove it until they bless it again giving the advantage again. There are 2 things that need to be changed, or nerfed depending the way you see it to make boons less oppressiv
    11 comments 131 views last activity
  • It is absolutely dismaying to spend close to two million bloodpoints on a Killer/Survivor, only to have none of the perks you want.
    0 comments 11 views last activity
  • Or at least, how to maybe do that. This is a bit of a hot-button topic right now, and I do agree in the broad strokes that there are situations where snuffing a totem is only partially beneficial to you. There are situations where it isn't beneficial at all, but since the solution in those situations is to just not snuff the totem, I'm focusing on the hypotheticals where a survivor goes to relig
    19 comments 111 views last activity
  • with the requests of boons needing to be nerfed, I'm just going to put my 2 cents in BHVR really shouldn't let killers destroy totems especially with the new perk being able to destroy someone's boon and replace it with the rekindled totem in the span of 3 seconds Boons instead should have a token system instead of the distance. yellow 1/ green 2/ and purple 3 and when a totem has been bless
    1 comments 11 views last activity
  • Perk #1 Boon: Voltage Generation Press And Hold The Active Ability Button Near A Hex Or Dull Totem To Bless It. Soft Chimes Ring Out A 24 Meter Range Stay in the Boon Totem’s Range For 15/10/5 Seconds To Gain Effect. Any Generator Inside Or Outside The Boon Totem’s Range Can Get Effects. When Repairing A Generator, Press The Secondary Ability Button To Give The Generator A Instant 20/25/
    0 comments 11 views last activity
  • First off I main killer but play both sides consistently enough to be red grade 1 every month on both ends. With the hatch rework keys are in a strange place and not worth their cost on the blood web. My suggestion is to completely overhaul keys and their add-ons as follows. • Keys no longer can open a closed hatch. • Keys no longer have aura reading base kit or through add-ons. • Keys ar
    1 comments 21 views last activity
  • I have hand issues and have a hard time holding down M1 for a long time. This forces me to use windows click-lock for generators (If you hold m1 for x amount of time, it stays held until you click m1 again). It has worked since I started in 2016. Now we started getting these hold M1 to remove killer power interactions. If we could have a seperate keybind option for remove chains/crows, it wou
    2 comments 61 views last activity
  • How about this: What if that Killer will destroy that totem that was effected by any Boon perk. Maybe you can add some a bit longer animation to break the boon totems, but make it that it will destroy the totem itself forever, same like when Survivors destroy a totem. This would make the boons more fair and less overhelming.
    3 comments 41 views last activity
  • Pig Is : Bad in chase Bad in loops Have a limited primary power Has no map awareness Heres what she needs : -Video Tape : All Survivors start the Trial with Reverse Bear Traps already attached. The pig keep her 4 reversed bear traps. Heres why : https://gamerdvr.com/gamer/thatguyinktown/video/146441511 -Amanda's Secret : Purple->Yellow. -Jigsaw's Sketch : Purple->Gr
    0 comments 51 views last activity
  • Playing a few PTB games of the new map and not having anything to interact with in the empty totem spots like pumpkins to kick make the map feel a little empty.
    0 comments 11 views last activity
  • I was thinking for those that wont have the opportunity to buy strangers things chapter in the future. That a replacement could be made for all the parts of the chapter. Demogorgon could be replaced with a wendigo or werewolf. map replaced with a gore filled entity realm and the survs some new originals.
    4 comments 191 views last activity
  • Pig is : A low tier killer Bad in chase Bad in loops Have a primary limited power Heres what she needs : - Video Tape :All Survivors start the Trial with Reverse Bear Traps already attached. Keep her 4 reversed bear traps in her inventory. Watch the utility of her iri add on : https://gamerdvr.com/gamer/thatguyinktown/video/146441511 - Amand'as secret : Purple ->Yellow -
    0 comments 3 views last activity
  • 5 games in a row where people dc this is bs
    8 comments 71 views last activity
  • I can already see your mouth opening to say 'wat'. Just hear me out. Recently, we saw a pretty big nerf to Wraith. The reasons given was that he was 'overperforming' at lower levels of play and too easy to do well with. No matter that he was low-mid tier at high levels of play - by old statements, BHVR doesn't balance around high level play. Now, we are seeing...bizarre nerfs to Cenobite addon
    6 comments 151 views last activity
  • Just another thing that has frustrated me since the very first day I started playing this game. Unused items should not be lost on death. "Just use a white ward." No, no I won't. I'm not going to use a white ward on every single item I play and also risk losing it anyway to franklins. They don't show up in my blood web that often anyway. I have lost probably upwards of a million points worth of
    36 comments 891 views last activity
  • Too many times have I been blinded after I'm already looking at the ground and walking away. I've seen this happen to tons of streamers as well. It's obvious that flashlight blind success is determined on the survivor side. Since survivors have priority on hits and grabs, give killers priority for flashlight blinds.
    10 comments 161 views last activity
  • Now that we're starting to get multiple Scourge Hook perks, it might be worth considering giving Monstrous Shrine a much needed boost by adding the line "All basement hooks are Scourge Hooks" To the perk. This could make Monstrous Shrine an interesting perk to use in combination with Scourge Hook perks by giving you an additional Scourge Hook site to get to. Plus it makes those basement hooks
    0 comments 1 views last activity
  • The keys and hatch are now makes them absolutely dredful in the way off ever since the nerf i havent even seen anyone escape by hatch with a key so my proposal is a slight buff to the keys in which; Iri keys: keep hatch sound when closed and also have an 8m sound range when open Purple keys: keep hatch sound when closed This would make them slightly more useable but would not make them broken
    12 comments 121 views last activity
  • With the advent of boon totems, and hex perks both being in the game, i feel that more totems should spawn on maps. Totems should also be destroyable by killers, for bloodpoints, much like a survivor's boon totems can be destroyed. this would function just like destroying hexe's as survivors, stopping them from placing boons back down, and just giving a small bloodpoint bonus. (Stomping once t
    7 comments 92 views last activity
  • I know, the name doesn't really make sense. I'm the worst with coming up with names. But anyway, I've always wanted a slowdown perk that doesn't require me to interact with gens and that doesn't get destroyed 3 seconds into the game, so I came up with this. Balance wise, I don't really know how strong it is. It doesn't look too strong if you ask me. But what do you think about it? Is it a good pe
    9 comments 71 views last activity
  • Had an issue in the last couple matches. Not sure if these are bugs, debatable design, or purposeful overlooks. Deliverance does not activate if you are the last living survivor. Dead Hard needs fixed; it's way too lenient. If a survivor DH's through what is a clear hit with blood and pain sounds (especially when the killer is touching their back during chase) then it is a problem. Same can be
    1 comments 11 views last activity
  • So I dont know if this is intentional or not but I had 3 Maekelas in my match against a huntress and well i was the last one left. I realized that boon totems atm deactivate when the player that cast it exits the match either death or escape. Granted they ate no longer in the match but i almost feel as tho their buff should stay until its snuffed out by the killer. Especially if youve gotten used
    24 comments 221 views last activity
  • So i have like 100h in killers total, maybe 10h as trapper I search games as trapper and CONSTANTLY get survivors with 2k hours minimum, most times 3k+ (if not private). If i dont dodge these matches in form of looking for new lobbies i get completly demolished and most times they are even toxic 4 men groups, tbagging, clicking etc. There is NO WAY i should get matches vs 2k+ hour experien
    0 comments 1 views last activity
  • I will admit that they are strong but I just don’t think they’re OP. I actually really like the gameplay around boons as it requires setup preparation and the survivor has to go out of their way to activate the perk. It’s also a new gameplay element which spices it up. Killers can also hear boons and it takes them just a second to break it. You will probably say that the survivor can put it back
    202 comments 3,332 views last activity
  • I am forced to stay in a game with blatant hackers to avoid a DC Ban as a Killer. Just my kind of humor BHVR.
    2 comments 21 views last activity
  • Boon totems are too strong, and they are new meta [ especially Circle of healing ]. As a survivor main, I think giving survivors another way to make killer even more difficult. Killer has to pressure all survivor at the same time to stop them from doing objectives. Nowadays, healing takes no time - survivors have overpowered medkits, boon totems, op exhaustion perks, toolboxes and flashlights. In
    5 comments 152 views last activity
  • Title. Killers shouldn't get to keep fogging over survivors at for free ; epecially against solo survivors at 4 Gens remaining
    9 comments 131 views last activity
  • if all players agree to a re-match then you wouldn't have to sit in a long queue again just to have the occasional instant leaver or just bad matchmaking. If the survivors want to play again and the killer does too, then why not make a re-match possible? I understand that people might abuse it to farm bloodpoints or just pretty much have their "private lobbies" outside of the queue making everyo
    5 comments 51 views last activity
  • So to start this off, I identify as a survivor main. With just about 1300 hours on steam, and about 300 hours on PS4. I play killer maybe 3% of my games in DBD and I don't have Undying available on my bloodwebs. I think considering the fact that Boon totems can be remade over and over again lends to the idea that the killers should be able to do the same as well in the spirit of fairness. Tho
    22 comments 322 views last activity
  • Honestly I can't believe this hasn't been done already since it seems like such a no brainer. I personally was avoiding buying Ferryman Blight for a while now simply because I didn't think I'd like his oar weapon in first person only to find out it has spooky skeletons on it :D Since the weapon in honestly the most important part of a skin if you're actually playing the killer it seems like some
    6 comments 91 views last activity
  • Not by much, but its god damn infuriating to be disarming a trap and then get sucked into it... Like I'd ask to fix the latency/desync but I dont see that happening.
    3 comments 51 views last activity
  • Honestly the only thing id change about scourge hooks is making the basement hooks scourge hooks in addition to the normal 4
    8 comments 21 views last activity
  • Hello dear people of the fog, with the recent buffs of Hex: Blood Favor and Hex: Third Seal, Hex: Huntress Lullaby may be the weakest hex now. That comes from the fact that you do not get an imidiate effect with it, but have to build it up like Devour hope. And since it's a hex, it is usually destroyed before the faster skill checks take any effect. On top of that, the effect is really not that
    0 comments 11 views last activity
  • Wicked Juggler The anticipation of sacrifice fills your mind with a thrilling focus. You are still able to open lockers, damage generators, vault windows, and break pallets & walls whilst carrying a survivor. Whilst carrying a survivor, these actions will suffer a X% / X% / X% reduced speed penalty. The survivors wiggle timer and progress will not be paused whilst performing these act
    2 comments 11 views last activity
  • I think everyone was freaking out about this perk in the PTB, and after like what, a couple of days of waiting for the update we finally get to use the final version of it! Yeah no not really. I haven't actually seen much of the final version, so I can't have an opinion on it, but that's not what these posts are fore. Opinions on the perk? This never gets old (maybe), GoobyNugget.
    32 comments 601 views last activity
  • Hi, I have a suggestion for a licensed killer to bring to DBD. I think you should bring Pennywise to the game. Due to Pennywise being able to take on people's worst fears. One of his abilities could make it where the survivors look at him and see the killer that goes with them. For example, Jill would see him, but instead of seeing a clown. she would see Nemesis, this would cause the survivors n
    0 comments 11 views last activity
  • please behaviour i keep getting matched with people that just started playing as a rank 1, how is this fair? you're literally making other people not want to play because they have a bad first experience. let the MMR be decided by actions you do in game (gens, unhooks, healing, totems, and escaping) this mmr sucks. its boring for me and its unfair for the people i match against. fix it please
    0 comments 11 views last activity
  • Seriously, ######### is this and why does this happen so often against laggy wifi players? Literally not even facing the survivor. https://www.youtube.com/watch?v=eBsxR0vlvDs In before I get another ban for showing some "names"
    1 comments 21 views last activity
  • Blood Feast? Blood Hunt? It's been awhile. It would be most appreciated. There's so much to buy. :(
    1 comments 21 views last activity
  • Reduce or eliminate all killer perk cooldowns. The more frequent a perk occurs, the less impactful each individual instance has to be.
    17 comments 111 views last activity
  • Hillbilly nerf was the most weird thing that bhvr have ever done. He used to be one of the most fun to play killers with amazing set of addons and good skill cap. he was perfect. fun to play and fun to play against. i don't get why devs nerfed him. Just bring 4.0.0 hillbilly back :)
    5 comments 41 views last activity
  • Now I know this Sounds Crazy, but What if Dead By Daylight have an animated series, When I have seen Trickster's animated trailers I have gotten really excited and then I thought how bad ass would it be if dead by daylight made an animated series, like Vizzie Pop how she made Helluva Boss or Hazbin hotel, how how leauge of legends had their show on Netflix, What if Dead By Daylight have an animat
    2 comments 41 views last activity
  • Ever since pallet has the validation system, survivors can save the pallet for more emergency situation. At the beginning the system starts at a good idea, but when combined with the larger pallet range, it's a little bit painful. If the pallet range stays where it is now, maybe pallet can have more ways to interact with. when killers are between the edge of the pallet range and 0.3m to the s
    0 comments 11 views last activity
  • Is it just me or do most players in china facecamp, can we please have dedicated servers im tired of getting china killers who just make the game unfun for everyone
    3 comments 11 views last activity
  • I constantly find myself wishing that DBD had "sets" like i could set a medkit, empathy, boon of healing, we'll make it, etc.. on a loadout called "Healing" and be able to select it among a list when i'm getting into a game. Same as other ideas for loadouts like more selfish loadouts or fun loadouts like to confuse the killer. Do you think this eventually will be implemented?
    1 comments 21 views last activity
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