Feedback and Suggestions
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I think it's about time we started earning bloodpoints in kill your friends matches. I understand it could be cheesed if people used bloodpoint offerings, so just disable those for custom games and let us play with our friends. I just want to earn progression in matches where the game isn't so sweaty, you know?4 comments 161 views last activity
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Continuing a series of threads of the least picked perks according to Nightlight, next up is the generic survivor perk This is Not Happening (0.62%) This is Not Happening - Great Skill Check success zones when repairing and healing get 10/20/30% bigger when you are injured. Just for reference, hitting a Great Skill Check shaves off more or less 1 second worth of time on both gen repairs and5 comments 751 views last activity
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Please make starstruck only able to be activated on initial pickup and not be able to reactivate if its timer returns to activated while carrying a survivor.1 comments 81 views last activity
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A good way to deal with disconnecting is that any disconnect ends the trial, remaining survivors get a tie game with killer, kills and DC's count as kills and escapes before the DC count as escapes. Very simple way to make the game bearable to those that get abandoned by their teammates, could include any survivor DC gives killer extra points while hindering their selves with extended ban timers.6 comments 61 views last activity
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Okay, it isn't really meta, but some survivors are really unpopular compared to the others. Let's put licensed survivors aside, since them getting more cosmetics is potentially complicated and is not directly influenced by you (BHVR). Some survivors don't get played often, because they are so loud compared to others. Ash, Bill, Jane, Jeff.... When are you going to make all survivors equally lo2 comments 51 views last activity
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Basically, the unhooker will get grabbed, but the survivor on the hook will also successfully come off the hook during the animation This way you can still use grabs as a way to defend a hook by getting a trade, but they aren't just a loss for the survivor team 90% of the time they occur.34 comments 402 views last activity
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I'd like Behavior to consider a modification to the current hook system. Move one hook stage from each individual survivor into a Shared Hook Pool. The Shared Hooks can be used by any survivor in the game and are consumed before their individual hook count (one hash mark, then death hook). This means that no survivor can die before all of the Shared Hooks have been consumed first. This does seve10 comments 151 views last activity
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I've been playing with Artist a lot recently and i feel comfortable enough with my knowledge about her to give some thoughts. The Artist is a 115% Killer with the ability to spawn Dire Crows using Birds of Torment, holding down m2 will charge the meter, once the meter is fully charged, you can spawn up to 3 (or 2 or 4 depending on your addons) of these birds at a time and pressing CTRL will laun0 comments 51 views last activity
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Altough the pregame chat is rarely used and very few people pay attention to it (in my case because its never used, making it a vicious cycle) in the rare ocasion someone does write something it usually goes unnoticed. Adding a sound cue to alert the players someone wrote something could be useful and entice people to use it more. Similar to Discord alerting you when you get a text message from0 comments 11 views last activity
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If everyone in solo q is also working on this challenge at the same time as me, it just boils down to a last man standing fight for hatch. Teammates urban evading on the map egdes. Teammates kiting the killer into others on purpose. If the challenge allowed solo q to simply spectate someone escaping after completing 1 or 2 gens... I don't know. Something .1 comments 51 views last activity
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Since i have every killer perk for everyone, its so misareble to get addons or keep prestiging, when changes to at least not hold m1, im not talking about autofill, at least like you did in the rift, to click challenge to select it, i think bloodweb is more then need it0 comments 1 views last activity
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I still really, really like this game but I'm finding it harder and harder to log on right now - and if it wasn't for that bonkers Artist skin, I'd probably be taking a hiatus. Why? Well, probably the major reasons are: Ragequits. I'm about the nicest killer you'll meet. I don't camp, I try not to tunnel and I generally at least give hatch or gate to the final survivor, unless they've been BM.11 comments 161 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Going to talk about the charity case first: Can we see more of those? After seeing the puppers charm get added + the BHVR team in Light in the Fog actively participating, makes me wish we had more of these cases with creators. Maybe an Idea for next year to include one for the event? Or as someone suggested at the start of the stream, an in-game invent in general. Onto the actual options:2 comments 51 views last activity
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https://youtu.be/j0C_ek1YH4M After seeing this, I thought of an idea for Myers. Remove the addons from the tombstones so that there are no premature deaths yet 4 remaining gens, but also not completely give up the unique animation of the tombstone mori. The idea is as follows: Increase the maximum stalk of each survivor, so as not to drain them immediately, but0 comments 11 views last activity
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BW Quality of life. Remove the bw level up animation, we can already see on the character what level we're on Make it so that you only need to click on a node one time to spend it, just like how it works with the tome. This could save us so much time. BP cap. Just disable it. There is no need or justification for keeping it in the game anymore. It is exhausting and causes d2 comments 41 views last activity
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Now personally I wouldn't want it to take off limbs when you get hit or during general gameplay, but I think 2 areas where having things actually injure and puncture you are Moris Getting Hooked I think it would be so nice even if it's just a model swap to a punctured character, or like imagine bubba actually cuts your head off and it rolls away, and then obviously it could be enabled in the25 comments 321 views last activity
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I'm sure there's a million posts like this but if a dev could at least reply to this and give me some sort of closure on any improvements a simple ping system similar to video horror society would be nice more than half of my dbd experience is solo and call me insane for the most part I really enjoy it but a ping system would be so nice or any sort of information ping system5 comments 71 views last activity
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I'm sorry if this will come off as a sort of a rant, but last match I played I spent more than 2 minutes not being able to do anything thanks to the incapacitated status effect. The worst thing is that everytime I got hit by Eruption I kept thinking that if I were on SWF/comms I could easily avoid it. The problem here is that as killer I find Eruption very fun, since it makes kicking gens feel m5 comments 91 views last activity
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Zombies that down survivors do not give you void energy. Please fix.1 comments 91 views last activity
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Trapper in his current state is, well, bad. Even if you put down a trap at a loop, survivors can just go around it because in many cases the trap is more of an inconvenience for you then to them. On top of that, trapper is very easy to mess with since survivors can disarm traps when they know you are far away which is easy to confirm thanks to his lack of any real stealth. Combine this with the f0 comments 31 views last activity
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fix it......... ,and by that i mean, make it more balanced, 99% of my daily challenges come in and its always the same challenge over and over a killer i dont like. i mostly play survivor and the issue is i almost never get survivor challenges its always trying to make me play killer, and while i dont mind getting killer challenges, its always challenges for killers i dont wanna play, and yes i0 comments 11 views last activity
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Yun-Jin Lee deserves more love and attention6 comments 241 views last activity
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Ok, so here is how lightburn works for nurse: IF she is charging a blink, shining a light at her body will cause her to have a 2 second stun. In contrast, wraith is stunned for 3 seconds. For internal consistency, the lighburn stun should be increased to 3 seconds as is a common reason in DBD patches. Next, she cannot blink if she is getting the flashlight shown on her. However, the moment it i0 comments 21 views last activity
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Can you add more Lockers on that map that aren't only in houses please? Its hard to play Dredge on that map since the lockers only spawn in the houses and the map is kinda huge. One of those houses on that map only has 2 lockers which ends up being the best house because the locker placement is directly infront of the gen unlike the other houses where none of the lockers face or are near the ge1 comments 21 views last activity
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As much as I love playing DBD, I'm getting sick to death of killers babysitting hooks after I've been hooked, it's happening almost every game now, why do people play as the killer if they are to lazy to go hunting for survivors, DBD very much favours the killer as they get much better perks than us, why can't you penalise the killers for camping at hooks and also tunnelling injured survivors, gi24 comments 401 views last activity
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Remove them from inventory of all killers and survivors and give us 2k bp for every offering we had left. It'll be a nice way to end the event0 comments 21 views last activity
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We have so many survivors and killers, so, i think, we should be select the order in the menu, i personally like play as yun jin, nea and ada, so they are so much distance between them, why not an improve to put your most prestige characters in front? like the rarity filter for itens, you put filter by prestige, this way probably make your favorites in front of list and you dont need search every1 comments 41 views last activity
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Saboteur (the perk, not the action) is in a really bad state rite now, and has been ever since they changed how it functions. I agree with the fact that Sabotage as a perk needed a cooldown, but the way it was implemented is pretty terrible. If you are unaware Saboteur goes on cooldown the moment you let go of a hook, regardless of whether or not you actually completed the action. This makes it9 comments 151 views last activity
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Are there any plans to do something about this? The darkness makes going against dredge one of the worst experiences in the game. He's already got map pressure by teleporting to lockers, which also prevents survivors from hiding, and has the anti-loop ability. Does he need the darkness as well? Instead of darkness, they could bring back the fog making it difficult to see objects without making10 comments 211 views last activity
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So since Pig's dash is treated more like the secondary power after the reverse beartraps as her primary power I would like to change that so she can be more than a M1 Killer with some build in game delay. Therefore the following changes: Her crouch now works similiar to the one of Ghostface, but we keep the delay of the fading terror radius and vanishing of the red light just like it is, she0 comments 31 views last activity
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Getting really sick to death of being booted from games now because an error has occurred, every time I finish a game and head back to my main screen I'm being kicked, it's also happening when I'm doing my blood web, and it's kicking me from my party which I can only rejoin if I close the game and restart it, EVERY game so far tonight, it's peeing me right off!! You've done enough updates over t0 comments 11 views last activity
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You will get the job done... no matter the cost. When you are the last Survivor remaining in the Trial, you gain the following effects: If both exit gates are closed, gain the Endurance status effect. See the aura of the hatch and exit gate switches within a 40/44/48 meter range. Your generator repair speed is increased by 200%. Your exit-gate opening speed is increased by 50%. Left Be8 comments 101 views last activity
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personally I like thematics I feel beside trapper having default music all killers should have unique theme for the new ones the devs got it down pat but some of the old ones should get some as well I'm wondering if that will ever happen with some of the licensed killers specifically Freddy probably being harder to get, Im pretty sure behavior could get one for the pig and leatherface cause those0 comments 11 views last activity
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If we only have access to the characters and cells on the specific platform maybe we can make Sony and MS not feel there missing sales. Say I have every character on one plat and I am playing on another I won’t be able to access the character w/o buying it there. Then just like now cosmetics unlocked on unavailable characters aren’t usable till we buy/unlock that character. Please BHVR 🤞 everyone9 comments 71 views last activity
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Oh wow another Nurse topic!! So while I believe nurse blink attacks should be special attacks mainly because it doesn't make sense that she can both ignore gameplay mechanics and get the benefits of basic attack perks/exposed status at the exact same time. This alone makes it so that most survivor perks may as well not exist against her (good luck if you don't have dead hard or something) and i2 comments 81 views last activity
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It's extremely frustrating to lose pips when you're iridescent grade, and you have players DC'ing or teammates that kill themselves. For solo survivors, it takes so many extra hours to try to get iridescent 1 because of losing pips over stupid games. Very frustrating compared to getting Iridescent 1 as killer. There needs to be more that goes into determining if a player should lose a pip or n2 comments 51 views last activity
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i think survivors are broken because of how every single item and addon works every single one them is useful in their own way, while killers.....well just look at nemesis, and tbh i never heard anyone say that this survivor item is useless i think that's the main problem addons and items for survivors are wayyy too effective compared to their counter parts maybe nerfing the addons and items8 comments 201 views last activity
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Currently, I like the idea of bleeding out over time against hemorrhage, but I think I can be a little unforgiving, especially when fighting against sloppy butcher. It would be nice if there was a “deep heal” mechanic where half of your healing progress cannot be reverted eg: if you heal for 50% of your health, hemorrhage will not regress your healing progress below 25%. It just makes it so bein9 comments 111 views last activity
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Note : RBT = Reverse Bear Trap. JB = Jigsaw Box - The RBT can only be removed using a key that must be activated on the JB. - RBT, keys and JB are linked by a letter, A,B,C and D. To be clearer the RBT (A) is linked to the key (A) and the JB (A) This means that a survivor must hold the correct key and find the correct JB in order to withdraw their RBT. - A survivor must pick up a20 comments 251 views last activity
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They do not grant BP, but should not have the problem of game breaking. https://forum.deadbydaylight.com/en/kb/articles/299-kill-switch-master-list It gives us the ability to temporarily switch off any items/offerings/maps/cosmetics/characters that are causing game breaking issues in the game, to ensure continued enjoyment. https://forum.deadbydaylig8 comments 151 views last activity
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Ghostface is a killer that suffers greatly when going up against teams for two main reasons: Survivors hit with a basic attack loss all marking progress The GF can't 99 another survivor if a survivor who has already been 99'd is in view The first problem means that if a ghost face can't use his power, like if he is carrying someone, you can take a hit to remove and stalking progress he has o16 comments 431 views last activity
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Sadako's sentence progresses automatically, she cannot be stopped. However, survivors can slow down its progress through the use of the tape. Conviction has 5 levels. Each level has an effect, each effect stacks with the previous one. When Sadako hits a survivor, the latter is under the following effects : LVL 1: Hindered. LVL 2: Mangled. LVL 3: Exhausted (60 seconds). LV3 comments 91 views last activity
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I've experimented with a lot of different builds and I really just think her power wastes more time to do anything with it. It's visually great and all that but there needs to be some more danger to her power other than only when the survivors choose to hold a tape in most cases. I've seen a few occasions where healing causes red ring of death. I feel like maybe if a tv is on and a survivor goes38 comments 471 views last activity
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Make Bloodweb one click only to claim the perks/addons/items without the having the need to hold it for 2 second to do so. Just like the new haloween tome. Also remove this transition (image bellow) when you level up, you waste so much time clicking to dismiss it. Add a little transition on the side of the screen telling you leveled up, that's enough.0 comments 31 views last activity
