Feedback and Suggestions
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45 comments 502 views last activity
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So I remember the devs once saying something about helping bridge the gap between SWF and Solo Queue. One of the ideas they had planned was to have icons to show what each survivor is currently doing. If the devs go through with this, I think it could be a good opportunity to buff blindness. Blindness is a status effect I love in concept, but in actual practice its only useful in a few specific1 comments 31 views last activity
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Suggestion: Allow more interaction with items on the map. For example cars (doors/trunks/glovebox), Desks (drawers), etc to be opened (like chests) with a small chance of finding items. May make the world (map) feel more alive and real2 comments 41 views last activity
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In itself the change with base BT made Sprintburst quite a bit stronger making it arguably the strongest Perk in the game. The problem i see with it though is that once the exit gates are opened or at 99% and you are hooked somewhat near the door, if you get unhooked you can sprintburst there and still have BT up. So it makes it kind of a free Escape. I think its weird because Off the Record and1 comments 41 views last activity
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Continuing a series of threads on the least picked perks according to Nightlight, next up is Oni's perk Blood Echo (0.7% usage) Blood Echo - When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhaustion status effect for 45 seconds. Blood Echo has a cooldown of 80/70/60 seconds. Exhausted prevents Survivors from activating exhausting perks. Hemorrhage regress14 comments 201 views last activity
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For all that the recent Kill Rates strongly suggest Sadako is a lot stronger than people have given her credit for, it doesn't change the fact that one of her glaring weaknesses is the fact she can't take force survivors to interact with her power the way killers like Pinhead, Wesker, or Nemesis can. You ignore what they do to do at your peril, but not the Sadako. To this end, a fairly simple so4 comments 91 views last activity
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Wesker is the only well balanced fun killer to play in this game for the most part, every other killer's gameplay is just frustrating. Wonder if the devs will ever get their head out of the sand and make some of these killers actually fun instead of waiting months to do it when there's a pay for pass for that killer. It's ridiculous0 comments 31 views last activity
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Im mostly talking as a survivor solo q player but at the end, DBD is a tic tac toe game where survivors are filling spaces somewhat blind. a killer can choose 3 close gens from start and guard them, with that he ensures control over the game. the killer can start the game normally but always paying attention to their desired gens, once 3-4 gens are done, he can closely guard the other 3 gens38 comments 1,131 views last activity
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Title. The fact I will get people lobby dodge because I'm playing my least leveled player is quite annoying especially with how backfill and matchmaking works... Like I get it, low prestige might mean low playtime especially if it's on the default survivors so you think that player may not be your skill, but in reality that's just not always true and prestige doesnt show skill. Theres alot of h3 comments 131 views last activity
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Pretty much what it said in the title. Its kinda sad unlocking all these offerings I know will just be dead weight in my inventory in a week or two. Maybe leave 1 if your want to appease the people who like hoarding addons but I wish we even got half of the BP spent on the offerings that went unused refunded. I dont even try to search for these offerings but I still get them at a rate faster tha19 comments 511 views last activity
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DBD please add this option, i'd rather wait 30 mins then deal with SWF on unbalanced survivor game. https://youtu.be/Q1Ze7xV3s-U Check this video out and then tell me in comments how game is Killer sided or balanced70 comments 1,521 views last activity
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Introduction We will be addressing camping, without the need of basekit killer changes. This will even out the playing field across the board, without quirky killer effects when near the hook. Camping Changes ▪︎Survivors can no longer cancel the unhook action. ▪︎Killers can no longer grab survivors who are unhooking. ▪︎Damage no longer prematurely cancels the unhook action. ▪︎If a surviv6 comments 131 views last activity
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and I'm almost always the first one the killer decides to fog over Replace the aura reading with location bubbles, so the killer knows where to go, but cannot tell what direction the survivor went or what actions they're doing. The increased aura read duration can stay.4 comments 121 views last activity
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I have been waiting for Steam/Epic Cross Progression to be re-enabled for months now. There are no timelines anywhere on this as far as I know, and I am sick of seeing the F.A.Q cheerily stating that cross progression is up and running. Since this has been down for so long and I can't find a timeline or get answers regarding one, could y'all update it to be more accurate to the situation? And may0 comments 11 views last activity
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13 comments 191 views last activity
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Just plain and simple, I don't want to keep seeing a map offering just because someone else (even on my team), wants to be extremly competitive (bleh) in a casual party game, it kills the vibe and makes the match INSANELY boring and one sided. Map offerings should be removed, with a full BP refund for each one in your inventory that also goes over the cap. Then, focus could be put on balancing6 comments 91 views last activity
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Early tunneling, camping, teammate suicides happen way too often to keep losing pips. It's supposed to be a measure of how much time we put in the game and we are not putting negative time into trials. Since nothing is being done about camping and tunneling before the gens are completed the very least you can do is stop the loss of pips because of them. I'm sick of playing Survivor and being dr25 comments 331 views last activity
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Opening up a mystery box in a bloodweb slows down the bloodweb grind and is very annoying having to click on the pop up window (that shows us what we got) to close it. It often obsurces the node that is the next to be clicked and you can't click it because of the window that's in the way. Removing this pop-up window, or at least giving us an option to have it not be shown would help a lot with s2 comments 61 views last activity
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Hello, With more and more console games opting to support m&k, I believe dbd should follow suit. Considering they haven't even resolved the issue of adding cross-progression, this seems like a natural compromise. After researching this topic on-site, I found several threads of people expressing this desire as well. Here are some console (not console-exclusive) games that support m&k: --1 comments 31 views last activity
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There should be a terror radius for survivors so that killers can always know when they're getting close to one. There could be a visual component, too, so that players who are hearing challenged wouldn't miss out. It could cover the entire area within 32m of a particular color, sort of like how boon totems work, and the colors could be combined in base of multiple survivors (so if one survivor's14 comments 331 views last activity
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Would chases feel faster and more intense is surivors and killers base speed was increased14 comments 421 views last activity
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Baseball bat takes an item slot, while holding RMB you go into a stance that lets you swing, if the killer is in the radius during the swing they are stunned for 3 seconds, after hitting the killer upper part of your bat is broken and it can be fixed with build to last one time before breaking completely. ______________________________________________4 comments 161 views last activity
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I know Its not so simply simple. (I ain't no programmer) We take a page from several popular MOBAs, even my favorite dead one (RIP HotS) Instead of banning someone for 5-10 minutes for disconnecting, give them a different penalty. Match them with other players that have disconnected for 1 or 2 games or until they "win " a match. Trust me, it works. This even works for the report system, no aut0 comments 21 views last activity
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I was fine with original characters getting cool skins. but for Netease to get Exclusive Skins for licensed Character, the characters that barely get and cosmetics is downright frustrating. Please, Please, Please bring these to the main game.4 comments 621 views last activity
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If you started giving outfits to Victor, Twins would already be much more appealing to play, at least for me. You could release a Christmas outfit for the Twins, where Charlotte is dressed as Santa Claus, and Victor in a little elf uniform. How cool would that be! Other ideas: 1) both in a chef uniform, OR charlotte in a maid outfit and victor in a chef uniform 2) easter outfit - Charlotte in8 comments 91 views last activity
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Take away the reduced chest search noises. If you're opening the chest 80% faster the window for the killer to even hear it is already small. Let it reveal the aura of the nearest unopened chest while injured. It's bad enough you have to bring Lightweight and Iron Will / Off the Record just so you can be safer when running around the map trying to find a damn chest or basement. That, or mayb2 comments 51 views last activity
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Dodging Wesker and he grabs you anyway. Dropping a pallet and then getting sucked on the other side from Wesker. Vaulting over a pallet after he used his power and getting grabbed. Dodging Huntress Axes and getting hit anyway. Ive even seen it the other way around where the Axe just flys through the character. Ive also seen Axes miss from the Killers pov but they hit anyway. And now pls tell me1 comments 31 views last activity
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Oof. It was a painful experience and the only good thing is I got tunneled out of the game quickly so I didn't have to continue on against this killer. I have the utmost respect for the person playing the artist in that match, they were clearly very skilled at playing her and it takes time to get that good. My bother comes from feeling like I had little to no options against her, but I think7 comments 211 views last activity
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i think there should be more counterplay or a rework on certain maplayouts with 3 gens. good example for broken 3 gens is Azeroth Resting Place but even a survivor sided map like gideon meat plant can provide a nasty 3 gen. if the killer just camps a good 3 gen the entire game there is literally nothing you can do to win. you can do the other 4 gens sure but after that its over. as long as the ki17 comments 231 views last activity
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I got held hostage in game 3 times today. Had to dc in order to get out. Reported every time. The last one 2 survivors worked with killer to find everyone, killer wouldnt hook anyone or allow gens to be done, no way out except dc and now I have a long penalty. This system needs to be fixed. ban the shitheads who are ruining the game and make it so people can get out of a hostage situation without0 comments 21 views last activity
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I know most tome outfits eventually gets added, but this is one of the coolest outfits and I can't wait to get it. It's from tome 9 so it's been a year. I don't typically play Feng, yet I'll pay good money for it. (image by u/GlowBugQuad)0 comments 71 views last activity
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Not only do you have to stun the killer, you have to get away and deposit the energy in the rift. If you get downed, you lose the energy. If you're at cap in that match and stun the killer after, it doesn't contribute to the challenge either. This means that you actually want to avoid doing gens, because doing gens will bring you to cap, which means32 comments 1,561 views last activity
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Its annoying that you have to constantly look at all survivors on the left side to see when someone gets injured, especially with a big monitor. would like a simple audio for that.0 comments 11 views last activity
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Either spawn the gates as far as part as possible, or remove the red lights from the exit gate switch if there's only 1 remianing survivor. The other 3 survivors were useless or gave up. If the hatch spawns at the killer's feet... they just get a 4k??2 comments 31 views last activity
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I want to note that I am LOVING the changes you've made so far to the game! I have bought this game for so many of my friends and spent a whole lot of money on it. I love the game! Allow us to see our progress on our current Tome Challenge or Daily Ritual during the game. This will help us know if we did what we were supposed to do to earn the challenge or ritual. Let us see how many hours we12 comments 181 views last activity
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Survivor MMR should be tied to individual killers just like Killer MMR is tied to individual killersTying Killer MMR to individual killers is a good thing (when SBMM works) since it lets you learn new killers without getting destroyed by strong survivors while you're still learning, but the same should apply to Survivor MMR. Most survivors have one or two killers that they just can't figure out how to loop (Clown for me, I get destroyed by even bad Clowns) so tying Survivor MMR to individua5 comments 91 views last activity
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Why not add a trading system in the game, like a daily deal in the shop "3 brown medkits for a yellow one." sort of thing. It would be multiple of one type of item that can be traded for another item or the same one but a higher tier. It would help for the items that aren't used by some like a brown toolboxes or green keys.1 comments 11 views last activity
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When you get cosmetics, it's nice to be able to select the full outfit with the click of a button.. but it would also be nice to be able to revert back to the default or prestige outfits with a single click as well. I know it only takes a few seconds to do it manually, but I mean, if the option's there for store/rift outfits, why not add the default ones there as well?2 comments 21 views last activity
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SoloQ Quality of Life: Whenever a survivor is on hook, survivors get aura reading on all other survivors, similar to Kindred, however the killer's aura is not revealed and will instead have that effect applied to Kindred (along with an additional effect to compensate for all survivor aura reading). HUD indicators to show off what your teammates are doing, however this comes as a doubled edge17 comments 211 views last activity
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I had posted these in another post with other stuff too. I decided to post it by itself because I want these two features really badly. Both are features in other games I play and I would love them in DBD. Let me know what you guys think. Allow us to see our progress on our current Tome Challenge or Daily Ritual during the game. This will help us know if we did what we were supposed to do to ea0 comments 11 views last activity
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Allow the killer to drop pallets. This would shake up quite a bit the chases and the overall strategy. Not sure if good or bad idea, let me know what you think.32 comments 251 views last activity
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Would be fun to see a perk like old baby sitter that would let you and killer see each others aura when you unhook5 comments 81 views last activity
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I was really surprised that neither of them has got anything for the Halloween event, the current main tome (Malevolence), or the store release. Also, based on the poll for cosmetics you presented to us for the winter, they won't be getting any winter cosmetics either (excluding the "ugly sweater" for Haddie, I assume). I know that Jonah just had his tome, and he did get a cosmetic, and I apprec14 comments 191 views last activity
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Challenges should allow you to continue to play the game normally and limit randomness in accomplishing the challenge's goal. This one fails on both accounts. There's a few threads saying it's bugged; I know that I've stunned the Killer eight times with void energy still available to me. I'm camping pallets a lot of the times. Still no progress on the challenge, though. Is it bugged? Does the Kil0 comments 11 views last activity
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You shouldn't be able to switch items last second in lobby. It's not all that fair to the killer who could have countered their item choices with perks. Plus it just clues me in that I'm dealing with an swf which is, for someone of my low experience in this game, just leaves me feeling defeated before the game even starts.22 comments 322 views last activity
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How many of you have been deciding which role (survivor or killer) to play, based on the bloodpoints incentive active at the time? Ever since they were introduced, I have not played a single match based on the active incentive. If I really want to play a certain role, I will play that role. The BP incentives are too weak for me to pull me to play the role I'm not in the mood to. The only thing t7 comments 71 views last activity
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Continuing a series of threads on the least popular perks according to Nightlight, next up is the generic survivor perk Slippery Meat (0.46% usage) Slippery Meat - Grants up to 3 extra escape attempts on the hook. Hook escape attempts have a 2/3/4% increased chance to succeed. Since probabilities are the point of the perk, here's a quick review. Without any other benefit, you have a 4% c4 comments 457 views last activity
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Unless you happened to have Calm Spirit, Technician, and Boon: Circle of Healing equipped by chance, then the hit and run impossible skill check Doctor build will win... and not anytime soon; about an hour in. You can't do gens. You can't hide. You can't loop. Solo's just lose.6 comments 91 views last activity
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I honestly think pop should be reverted. I honestly don't like the idea of RNG based gen slowdown with Pain Res. and I honestly dont like the idea of having to stack 2-3 gen kicking perks just to get some value. I play Clown and its enough I have no map pressure, but on top of huge maps with horrible RNG.....sheesh27 comments 561 views last activity
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Why are the devs so afraid to buff it? I mean at least move it to 200%(1 charge every 2 seconds) then they could nerf gen regression and it wouldn't be such a requirement. Choose made a video showing the difference between survivors doing gens and base regression and bring gen slowdown. Be warned it's not sped up. https://youtu.be/BGtF_5jH8ww15 comments 321 views last activity