Feedback and Suggestions
Our team will be happy to read these!
-
Just thought I'd share the idea in hopes this will get acknowledged and hopefully implemented sooner or later. It was mentioned that along with 6.4.0 update bots will officially be supported in Dead by Daylight, with that they are supposed to be able to use different loadouts. This would eventually allow players to select particular characters as well (unsure if that'll be on release or later on0 comments 11 views last activity
-
Saboteur should show scourge hooks at all times, rather than only when a survivor is being carried. I like to run it with empathy to get a rough idea of where my teammate is going to go down and it's inordinately difficult to figure out where to rush to after it happens1 comments 21 views last activity
-
tho this dev update doesn't have much (more might be in the future perhaps?) * but the nerf to locker blinds have been something i personally wanted so long ago and it's about time it got dealt with. it might not have been common but it felt really bad when it happened by swf survivors. i am glad the frustrations from flashlights are finally getting handled without ruining what they're suppose2 comments 31 views last activity
-
Just read the final developer update of the year, and I'm very excited! Everything looks great! I do wanna ask though, will the new pallets jiggle when broken on the Nintendo Switch? I'm asking this because last year when the pallets were briefly redesigned, they jiggled when broken on the Switch. But after being reverted to the old design they were stiff again. Really hope they jiggle again!0 comments 21 views last activity
-
It's very discouraging to fill out the bloodweb again and again. Like it feels like an outdated system. We've removed it for challenges.... bloodweb next?13 comments 241 views last activity
-
It's for both Killer and Survivor. Master Challenges want you to play the game in ways you probably don't and none of these challenges on the second page are part of my normal gameplay on either side. I don't kick gens, I don't go for pallet stuns, and I don't run ShadowStep. These are the conditions that have to be met to progress beyond the second node of the tome's second page. Challenges like0 comments 11 views last activity
-
I'm begging you... please give us a button to auto-allocate blood points. Make it optional so people can still pick and choose what they want or use the button. But for us players that have been playing so many years we have all the perks on our mains and just get random stuff now... the blood web is like literal torture. Not only do you have to hear the obnoxiously loud sound (wishing for an op1 comments 11 views last activity
-
3 comments 41 views last activity
-
Title. This shouldn't affect tiny structures and obstacles like the combines on farm maps. But it should affect maps like Midwich, Game, and RCPS. Not sure about small structures and houses. Either way is fine.1 comments 51 views last activity
-
I know that I’m not the first Person that asks for alternate game modes but it’s just such a good idea. I personally think that dead by daylight is a good game but if you start to play it more and longer, it just gets boring and repetitive. Every game is almost the same: doing gens and escape or die before you escape. My friends and I had a great time playing dbd, but almost one week later, nobo3 comments 61 views last activity
-
Ok hear me out, I'm a surv main and I don't think that slugging mori mechanic and free unbreakable can make the game healthy. But, what if the killer can switch from a build to another during the match? I mean, in specific cases. For example: 3 gen are done and 4 surv alive, the killer can go to the basement and switch to his second build and try to manage the match for the final rush. Do you1 comments 61 views last activity
-
Continuing a series of threads on the least picked perks according to Nightlight, next up is Ash's perk Mettle of Man (0.48% usage) Mettle of Man - After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be re32 comments 804 views last activity
-
I'm still holding out hope that they remove it one day. Billy's still my favorite killer even after what they did to him but he feels so much worse then before, not just because of his overheat. Everything about his overheat annoys me, the sound, gameplay implications, and all the addons surrounding it, all garbage. #makebillygreatagain Thank you for coming to my Ted talk.28 comments 531 views last activity
-
Since the release of Reassurance, Kinship/Camaraderie seems lackluster. Reassurance can be activated on both hook stages and demand a lot less coordination from a team. There is also no in-game way of communicating Kinship/Camaraderie to your SQ team. What would you think of implementing the changes below to bring the perk to a better place in SQ? Upon being hooked, the aura of Kinship Survivor14 comments 251 views last activity
-
I had a sudden realization that the timing of me getting DBD was in perfect concert with The Office coming off of Netflix. I needed something else to spend my time on. With the recent AoT and PUBG crossover I've noticed that killers aren't necessarily a requirement for a crossover anymore. Who would you want to see in an Office Crossover as a survivor? What kind of perks could exist? If there w4 comments 171 views last activity
-
Game will be healthier with: Kindred basekit Nerf to Medkits healing + iridescent addon Corrupt intervention basekit ( old corrupt back if you use perk ) Shattered Hope basekit so the boons can finally be balanced, right now, it's abused af Reassurance basekit Unbreakable basekit25 comments 391 views last activity
-
The variety of map design is good to have however I feel the layouts have a huge impact on gameplay balance. There are combinations of maps and killers that either hamstring the killer to a severe level or essentially enhance the killers' abilities. A great example is a map such as Midwich. This is a stacked map which means it has a smaller total footprint causing objects to be closer togeth3 comments 41 views last activity
-
The simple idea: Perk Search Bar With the many perks both sides have, I believe there'd be some benefit to having a search system in place for when you're making a build. Easily you can just search in alphabetical order by swapping pages, but what if you forget Jonah's perk that gives him a speed boost in exchange for being exhausted? Searching "Jonah" would cut the list down to all of his uniqu3 comments 51 views last activity
-
Im really just begging. Please don't take it away from me.2 comments 51 views last activity
-
1) How about letting us sell back inventory items? At least ones that are now dead. E.g…. I stopped choosing the Arcane Dowsing Rod offerings days ago but I can’t use them faster than I acquire them. I’m on track to have ~150 of these dead in inventory which is 300k BPs wasted. 2) as others have noted, the Bloodweb system is just painful to use. It’s needless drudgery and affects your highest ho1 comments 41 views last activity
-
Nemesis is my favorite killer, I played him even more than on my Spirit main, perhaps this is the next killer that I will make 100 prestige. But alas, his game converges on a game without the help of zombies, but games from a tentacle. Here are the main current problems of Nemesis : Bad Zombie AI + Zombie Stuck Most addons are weak or repetitive, there is no choice, you always have to play fr2 comments 61 views last activity
-
When comparing to Eruption that applies 10% regression and renders affected Survivors Incapacitated for 25 seconds, Jolt's 8% regression looks quite pathetic. Would this change make the perk better overall?31 comments 611 views last activity
-
Is there any plan to make leveling character or spending bloodpoints take less time than currently are? Like 'skip pristage for 1.5 million' button and let the system choose random items for me for example.1 comments 61 views last activity
-
1) Genrush and tunneling: Genrush make too hard to kill in high ranks, because survivor's objective is way faster than killer's objective. So I would remove all perks that buff gen speed, and put gen 80 seconds because 90s is too much. If you fix Genrush, tunneling isn't necessary no? So I will rework perks that buff gens to counter tunneling, and put barbecue and chili basekit so a killer can h7 comments 151 views last activity
-
I know this'll sound a bit odd but could we have the option to disable "Haunted by Daylight" event items (Refined/Blighted Serum, Arcane Dowsing Rod, etc) from appearing in the Bloodweb during the event? I'm still in the progress of leveling up characters and it can be kinda annoying to have character inventories be flooded with Addons and Offerings that may be cheap but also block for an entire6 comments 242 views last activity
-
individual option to mute bloodweb or volume slider option to single click in bloodweb instead of click and hold options to spend a number of or all bloodpoints in the web with choices to choose efficiency (cheapest) or go for rarest options0 comments 11 views last activity
-
Recently the Archives were simplified by only clicking a challenge to accept it. The same simple change for Bloodwebs would make it much more smooth and faster to grind Bloodwebs by just point and clicking.1 comments 31 views last activity
-
He looked so awesome in both of these movies. Please add these looks. I’ll buy them0 comments 11 views last activity
-
I mean bro imagine getting ran for 2 gens and then camping that person to death AS LEATHERFACE, with 3 gens left. Like that’s so sad it’s funny. Poor boi must have been so humiliated being ran by a Jill that had ZERO perks to help in chase 😂 Seriously though this type of playstyle should not be incentivized unless it’s end game. Maybe slow down the sacrifice timer when the killer is closer than0 comments 71 views last activity
-
These are just my ideas and they could suck, honestly. I'd like to hear what you guys think in the comments, and your suggestions. For body blocking I was thinking that survivors with crows could have no collision, at least not for other survivors. If a teammate tries to trap you, you can walk through them eventually. As for slugging, this isn't honestly toxic unless it's done out of sp33 comments 461 views last activity
-
Before thinking about this, I did put the nurse in my mind, but lets be real, most of the aura reading killer perks in the game were designed without the nurse in mind (cough *Awakened Awareness* cough) But what do you guys think of an aura reading perk, where similar to Lethal Pursuer and Merciless Storm, once per gen, you see the auras of the survivor near it within a certain radius for 7/8/919 comments 341 views last activity
-
Often when I play, someone disconnects at the beginning of the game, it would be interesting that when this happens before the killer hooks someone, have an option for us to vote if we want to go back to the lobby without being punished, of course there should be a specific condition not to be abusive, but it's unpleasant to play alone and someone disconnects and we have to play like that even wh13 comments 201 views last activity
-
Slugging should be a little bit more risky. Giving players 25% flip flop base would achieve this. The 25% extra wiggle progress would only be enough to make the difference quite rarely, and that would only be if killer leaves a survivor alone long enough to let them get full recovery progress. The proposed buff to the Flip Flop perk is just to make up for the new difference.19 comments 282 views last activity
-
So, out of curiosity, I had a look at the credits. There was one thing that stood out to me: Gabrielle Murphy (who I believe is NotQueen) is listed as the Lead Community Manager. However, she has since left BHVR. Now, that's she still listed is all well and good, but I doubt the position is empty. This little thing had me wondering if the entire list is3 comments 111 views last activity
-
I'm kinda getting fed up of losers rage quitting on my team for no reason at all and making the whole game pointless and punishing me for it. So put them with other people that DC so they cant ruin our games only other like minded people who only ever care about themselves. Would also be nice to mark them, if I know someone DCs alot I dont want to have them on my team or verse them I'd rather15 comments 251 views last activity
-
I play killer and survivor. Eruption is strong and it’s stronger in solo queue. There needs to be some counter play involved, but not too strong of a counter. Suggestion: When the gen erupts, it glows orange for a half second before it blows up, giving survivors time to stop repairing. If no survivor’s are repairing the gen when it blows, it loses an additional 5% progress. For each survivor re3 comments 61 views last activity
-
EDIT: edited the title The way a lot of people are playing this is a challenge that is neigh impossible to do, even for veterans. If you are not up against someone completely new to the game or have a killer out for farming, most killers will just avoid pallets/stop in time to avoid the stun. So... look, we know you are trying to make the game as frustrating as possible, but you gotta cut the c11 comments 251 views last activity
-
I am of the opinion that the progression system (bloodweb) is among the worst designs for advancement. The random nature of the progression often leaves you with a bunch of 'booby prizes'. Moving from that general comment to the specifics for this post. Assuming the progression system doesn't get a major overhaul any time soon, the biggest issue I see comes from tiered perk progression and ra0 comments 11 views last activity
-
This is something that would NOT make it easier to cheat in your game, and would allow people who need VM's like myself to play this game. Instead of going after VM users unprompted, allow us to play your game on the operating system WE prefer and THEN start implementing measures against virtual machines. I am sick and tired of being disconnected from the host mid match and ending up with massive0 comments 31 views last activity
-
I DONT CARE IF I HAVE TO WAIT TWO MINUTES I WANT GOOD TEAMMATES NO POTATOS THAT DO NOTHING FOR THE ENTIRE GAME1 comments 71 views last activity
-
Rain, thunder and lightning, wind, snow? All these are really atmospheric yet we don't have any weather or environmental effects in the game still. Fog and mist are others that would be good, fog needs a complete overhaul imo as right now its about as much like actual fog as I am a priest....... Does anyone else feel that weather should feature in upcoming maps?7 comments 172 views last activity
-
Just came to mind and maybe already talked about but, what if there was like a vampire killer that could quietly teleport and control bats in the sky? There's so much to play off this concept. I have more ideas, just wondering what people think?0 comments 11 views last activity
-
It takes approximately 8-9 minutes of exclusively clicking on the bloodweb to prestige ONE TIME (source: https://www.youtube.com/watch?v=qXkpygwSh-o ) , and that's if you're being efficient about it. This means ONE ENTIRE HOUR of simply playing click simulator only gets you between 7 and 8 prestige tiers. Let's take a look at some math: Prestiging every killer to 3 to get their perks: 11+ HOURS1 comments 41 views last activity
-
With challenges like "Mechanical Scarcity" that require a specific rare item the blood webs should be adjusted to give out more rare items for challenges like this. It's already hard enough to get rare or better items in the blood web, add in that it's a specific rare item makes this challenge more difficult to than it needs to be.2 comments 52 views last activity
-
I think pig should get a buff where her dash range/speed is increased because at higher mmr its extremely hard to play her and get hooks using her dash. When playing at high mmr looping with pig is hard and her dash isn't really viable, its better to just use her basic attack than dashing so I think it needs a buff.5 comments 82 views last activity
-
I think there should be an option to change the bloodweb so that clicking a node becomes instant rather than holding to unlock it. It would save a lot of time. Perhaps by holding CTRL or SHIFT, will cause it to instantly unlock. The bloodweb takes so much time to get through when you have a lot of bloodpoints, its like a game in itself.2 comments 32 views last activity
-
I know how camping is controversial, so i had an idea to nerf camping but not change much in regular gameplay. So changes: 1- Cooldown reduction effects and exposed effects do not apply if the survivor or killer is within 16 of a hooked survivor. I am applying powers, add-ons and perks to this change. This is to prevent unhookable situations from regular gameplay to apear. This could also open17 comments 271 views last activity
-
My idea is; In case the survivor die in the first hook without trying to escape and doing the 60% of the skillchecks, can get an anti-rank lost for just having a match who nobody unhock you / the killer was camping all the time.1 comments 21 views last activity
-
3 times today I've witnessed a Myers proxy camp and use tombstone to mori someone who has just been unhooked. If we look over the fact that these addons are outrageous to begin with, he definitely should not be able to use them the way I've seen today meaning endurance should also apply to his power...5 comments 261 views last activity
-
It's been 2+ months and behavior still hasn't fixed the "jog" animation during Feral Frenzy while using the HUNK skin. I sent a ticket and they basically said it was not intended. Today they released notes fixing Oni's skin but they won't even bother toggling the feral frenzy animation on for Hunk? Actually crazy. Took off the skin and have it wore it since I found out, an honest waste of $15.0 comments 11 views last activity