Eruption: counter-play edition
I play killer and survivor. Eruption is strong and it’s stronger in solo queue. There needs to be some counter play involved, but not too strong of a counter.
Suggestion:
When the gen erupts, it glows orange for a half second before it blows up, giving survivors time to stop repairing. If no survivor’s are repairing the gen when it blows, it loses an additional 5% progress. For each survivor repairing the gen, the regression is reduced by 5%, but each of them are incapacitated for 25s.
Why?
This encourages survivors to work together on a gen, where one takes the explosion and the other keeps repairing or everyone can take the explosion and it’s not as bad as it was before.
Grouped survivors are usually favorable for the killer if you punish them correctly. Especially certain killers like legion/plague/bubba/etc.
Finally, remove the scream effect. It doesn’t give the loud noise notification so it doesn’t make sense. Most people probably think it gives the loud noise notification if they only play survivor but it does not. However, do temporarily push the survivor off the gen so it works with other perks that block the gen.
Comments
The only thing i have a problem with is the 25s of incapacitated, i would gladly trade slight more gen regression to lower that
With this you could now dodge the 25 seconds incapacitated. It gives a visual queue. I don’t understand what you mean. You can completely prevent the incapacitated effect by paying attention
i suppose i know what you mean. i didnt read it that clearly. sounds good especially if only a half second