Brix
Brix
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- Username
- Brix
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Comments
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@DunDun12893 said:
Made an account just to expose these AI cheaters.
This ai cheater was in my game, can't believe they even make their name including the word "cheats" for advertising. Knew YT at the head stand for youtube so i searched and he was broadcasting it live.
https://www.youtube.com/%40VultzCheats
Behaviour do something about this.
funniest thing is when these terminator bots kill you in a few seconds you get a warning penalty for going next and i am glad these are not as common otherwise ppl would get timeout bans for queueing into these bots.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068931#Comment_4068931
But how many people DC in matches against Ghoul compared to most killers? How many AFK? And does opponent satisfaction seem high in regards to this killer? How people feel is more important than numbers if something generates this much discontent. A killer with this much mobility shouldn't be so easy to use.
because ppl want to "skull murchant" ghoul. "I dont like this killer so i throw a tantrum and hopefully they gut him to the point of being useless" We dont need that to happen again with a killer just because some ppl dont like a killer or not liking to learn counterplay.
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Also Stealth perks on alien are useless which i would love to run because Turrets let survivors know either way if im on my way to them lol
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@MechWarrior3 said:
Aren't there a few big bug fixes coming before Christmas?
i like to call it bug rotation lmao
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@Teh_DuuuDe said:
cries in Houndmaster
reminds me that they gutted one houndmaster addon on purpose to rework it shortly after and its been a year or so? lmao
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if i understand it right 2v8 has no MMR restriction or if it has it its verrry loosely. So thats why its always chaos and at times can feel unwinnable if ppl go down like flies.
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Nemesis has the same kind of bug and that one has been in the game for way too long. Im hoping the bugfixes will fix em all but yeah idk what truly is considered kill switching for BHVR.
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run haste perks and addons, throw yellow bottle at feet and just run them over. thats new clown
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Might be hot take but Demo is one of those killers who aged badly due to powercreep with newer killers and still most of his addons besides Glasses and heart are just meh.
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Unknown got a community skin this year which is yet to be released with the next tome. And previous winners cant be submitted so yeah its just unlucky!
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In endgame the unhook feature is removed. Unless you have unhook perks like Deliverance active.
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@MrSlatworks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946542#Comment_3946542
Amazingly analyzed, you know he's coming out of the door when it opens.
Seriously though, spring-trap either needs to make a clank sound or a woosh or something when goes into a security door, or the doors need to stop spawning literally 3m from the gens.The light on the door flashes before he arrives at that door.
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ppl always slugged for the 4k if they want to.
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Yeah as a new version of spine chill it might be nice. The thing i was thinking of is because for a lot of ppl DBD and every interaction can be so confusing especially in terms of aura revealing perks. Not meant in a us vs them, but more in a way that its more understandable what happened to them. But maybe DBD will always be a balance and Quality of life mess.
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I dont think Knockout can be saved in anyway. They should just make it an entirely new thing which isnt about ppl in the dying state.
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Honestly yes but maybe make it so whiffing in the air still is 30% and when hitting an object its 15% and wont work on M2s. So it doesnt get power creep on some killer powers.
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Not really main but i love this fit + big weapon which takes up half the screen ^
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A new button under the Bloodweb where you can choose offerings/items/addons to burn for the entity you dont ever use and getting 85% of the BP back and maybe as Prestige/event rewards we get titles to customize even further.
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@AetherBytes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875091#Comment_3875091
"He is amazing at tunneling with cages"
Brother he can't even ######### see where you end up, and it's guaranteed to be across the map. Half the time they're immedietly yoinked and healed before you can make it halfway to the rescue notif.
using pinheads box logic works on cages and you can pretty much know where the cage end up at.
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I wonder if the wesker update is making these "techs" no longer be doable so ppl play him as intended.
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Hex : Gatekeeper
When all gens are done this perk activates if a dull totem is available to become a hex totem.
The exit gates start to regress at 150/175/200% when not fully opened.
Not like an "op perk" But would be a nice addition to endgame builds. -
tbh i think the aura reveal per item should just have a fixed time and not infinite duration until picked up.
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after gen regress now aura read should be gutted bc Distortion doesnt hide your aura forever when hiding? oh no
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784275#Comment_3784275
Again, if it wasnt good for survivors, they wouldnt be doing that. Why do you ignore that? You made sure to write an essay on a hypothetical scenario that suits your narrative but ignored the actual argument.
Also, here's a cherry on top: Devs not only arent going to buff DS, they proceeded to nerf it in one of the previous recent patches after letting 5s DS that was objectively worse than pre 6.1.0 version to exist for 1.5 months officially (and 1.5 months thanks to a bug). Seems like devs too recognize DS isnt a healthy perk and just a necessary evil they have to cope with until they get a better solution for blatant tunnelling.
Might be overkill…………BUT what if DS deactivates when the killer gets a hook which isnt on the Survivor with DS active? Since then it would technically not be tunneling.
I just wish Killers got equally punished when hit by DS. And this isnt a thing where i want to killer be miserable but someone like Trapper/Ghostface hurts DS so much more then like Nurse/Blight and such killers.
But i think it will be an endless problem with no solution in side sadly. -
@ReverseVelocity said:
They have said they're never doing this because of the design complexity it opens up.
I mean they said this to a few things which and made it in like chucky for example.
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Camping isnt always to make the other side mad! Sometimes Survivors are still in the area of the hooked person so why should the killer leave and give em a free unhook.
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I cant use Demo without Enduring and Bamboozle . Also i love doing this and practicing it at times in bot matches ^
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Also scratch marks have been broken/bugged for like at least half a year now. Idk if they fixed it lately or making them brighter is their way of fixing em.
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honestly they should reduce the number of new perks to 2 or even 1 on each side. When looking back most killers with some exceptions had only 1 or 2 good teachables…..They probably just keep just doing the same formula of 3 perks but man its a nightmare for newer players with so many perks yet only like 30% on both sides are good.
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tbh i dont want em to hide profiles. I would love to see if x person has VAC bans so i can dodge potential hackers.
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i wouldnt have thought we actually get killer bots for that mode. Better then a 1v8 for sure but they wont be like terminator bots
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@Interocitor said:
Probably will be like TCM where you are left on your own if your family teammates DC
Just hoping then soloQ Killers i queue with dont ragequit if they get looped lmaoo bc 1v8 sounds funny but terrifying at the same time
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Also the tail from that new skin makes her hitbox bigger
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only buff i could think of is make legion when cancelling power be able to bodyblock consistently
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TBH they got nerfed but still are the best perks so ppl will still use em. Maybe pop+eruption will be more popular now
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Honestly i wouldnt want gens to take longer to complete…… i honestly dont know what they can do to make it not more boring for Survivor and also take a bit of pressure off killers. And by pressure i mean that killers are not as reliant on gen slowdown but i have no idea what system could make both sides happy.
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It was apparently a thing even before Trickster came into the game and only recently came out with it.
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Not much more to say then please let it stay longer! Its very refreshing mode!
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i find if funny how Distortion gets teammates tunneled
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There is no way to counter flashbangs besides Lightborn, especially Background player + Flashbang "IF" the survivor can time it right
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I think the only point why ppl dont play Xeno as much is the hitbox of the tail isnt as sraight forward then nemmys.
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@GeneralV said:
Yes, tunneling is a bit out of control.
Without DS as punishment or BBQ as an incentive to not tunnel, there isn't much that can be done if the killer decides they want you out of the game ASAP.
The upcoming DS changes have to be a good buff, because it is the best chance to fix this problem, and the only thing survivors will be getting for a little while.
If its too good we might end up in a slugging meta
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P100s are either sweatlords or they give up on first down. Neither is really enjoyable to go against.
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If anti face camp gets turned into anti camp/tunnel ppl who want to win with such tactics go into slugging meta without hooking someone ever.
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@xEa said:
How about instead of surrender button a fix to tunneling?
DS 5 seconds. Cu later tunnel meta.
Tunneling meta turns into slugging meta
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STBFL is the BIGGEST CRUTCH on M2 based killers. Ppl who rely on it never really get used to the Power and utilizing it to the maximum. Shred 2 taps are faster then M1 Demo bc of STBFL.
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Basekit DS would Survs wanting to be tunneled to make the killer waste even more time, same ppl do with Basekit BT
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Imo STBFL on like Demo makes demo weaker, so making those ppl be interacting more with the M2 power of their Killer and further down the road they get stronger with that killer. Im all for it

