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Brix

Brix

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Brix
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  • Corrupt Intervention, without it i feel like my earlygame is much worse.

  • Overwhelming presence: Now additionally reveals your aura when using an item in the Killers TR

    Red Herring: Once you repaired 33% of a gen you will be able to go in a locker and make a loud noise notification on any gens not done yet (Gens which get repaired atm will be revealed as yellow)

    Smash Hit: The initial speedboost from the perk occurs after the animation from the pallet throw ended

  • clunky and 99% of his addons are cheeks besides range

  • Wesker suffering from success lol

  • ppl forget Survivors have a smaller hitbox and can run loops a LOT tighter so 3% can make a difference. Not everygame or on every loop but its good. And SM is meh because all she has is guarding gens and getting kinda build in bloodlust, which is good to get hits but if players play safe it wont help you when your power only makes u faster. But there are way too many points to what makes a power "good".

  • All Slowdown is basically dead, passive slowdown is what most ppl run and tunnel from minute 1. Its not very exciting imo as Killer and the newest addition to the game in terms of killers are very stale but maybe thats just me.

  • @Brimp said:

    Bro just ignores how basically every slowdown just got nerfed into oblivion.

    If they are not at 0% regression they are OP - some Survivor main somewhere

  • i wish deerlungs travelling speed was basekit

  • I like demo revoled around his Shred, i religiously dont use STBFL on demo. Enduing,Bamboozle,Superior and Whispers i run on him and just chase and have fun with his Barbs glasses and Black heart addon. Enduring is so underrated even without Spiritfury

  • For M1 killers its pain for some M2 Killers its alright, its just weird that everything basiocally revolves around the houses and main street has not much.

  • @Meathammer said:

    I'm sorry for the teabagging, but as a lone survivor, I have to do it. If you don't chase me, my team won't last long if you chase them instead of me, so I have to keep you occupied while they work on the generators.

    If a survivor really stands out for like Teabagging to be chased i usually wont chase them because i know those players are confident to loop lol.

  • Pain res + Grim embrace is a nice combo now since both are same token based

  • On maps like Haddonfield if u are an M1 killer on some loops they are so big you need Bloodlust or give up on the chase.

  • I unironically LOVE enduring on Nemmy and Demo but also slowly becomes a comfort perk i use almost on any Killer. Where i can pretend to break the pallet and get closer to them faster then normally. Or getting hit through the pallet and grabbing them off the pallet while they vaulting lmaoo

  • The game is so unbalanced now,I really don't think anyone would enjoy playing killer in high level right now.

    And this game would be so unbalanced is not only the DEVS fault but also your fault.

    Why? Why could this be your fault?

    just see the posting around.

    A 16SEC to 24SEC healing nerfed which is far from it need to be nerfed can bring so much post to complain about it.

    Just like others survivor nerfed the game should have , don't you see the healing speed is totally broken right now?

    16secs is already too short as a reward for hit and run style,and you can make the healing time down to 8 sec by just bring a green medkit.

    How fast should killer to find you chace you and give you a hit so they can earn value from hit and run then?

    I really don't understand why you can keep complain about these must done nerfed,don't you wondering about why killer don't do hit and run anymore?

    Because killer right now really don't have many tool to make killing speed caught up gens speed right now.

    Time gaining from healing is so low.

    slow gens down perk(s) being nerfed again and again (it is really shocking that with time going, a game's meta could be weaker and weaker )

    And with the new HUD for survivor,the time being wasted by survivor themself become even shorter.

    killer is really unplayable right now.

    4gens done in 3 minutes is normal right now,and you wonder why killer playing 3gen?and even nerfed it?

    The gaming is dieing, and all of us are the one pushing it.

  • Imo interacting with the other side should be more rewarded,fun and engaging. Since chases are the most fun part of DBD. And we will see what they will change in the PTB as well when it goes live in a few weeks. I just wish there was not such a big gap between killers strength and their interaction with Survivors.

    ALSO sidenote i love seeing ur drawings around here :)

  • @ProfessorDunwich said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342645#Comment_3342645

    Viable and possible are different. Also there were 2 Leons...

    I wasnt beeing serious with that one, but it is viable to not play the slowdown meta BUT playing that route, the decisions in matches matter so much more then from ppl who use slowdown. So its more stressful for the same or worse outcome afterwards.

  • @BlueHorkew said:

    Eruption is dead, good.

    Also i doubt they will nerf Pain Res, its one of the most fair regression perks i doubt they would touch it, it would be really unnecessary.

    Same with Pop and well..

  • 20230203001326_1.jpg

    Since i was able to do it once, it comes to my atttention it surely is possible 🤓

  • I want old Pop back BHVR Sadge

  • I love demos meme addon in combination with Deer Lungs

  • Thrilling Tremors Cooldown 40 instead of 60

    Opressions Cooldown 30 instead of 80

    Give Urban evasion an extra buff where footsteps are near silent or give this to Lightweight

    Calm spirit remove the penalty for interactions with side objectives (Boons/Totems)

    Buff Dance with me duration of no scratchmarks from 3 seconds to 5

    Premonition when looking in the angle of 45 degrees to the killer not only a noise notification triggers but u see the killers aura for 3 seconds

    Quick Gambit buff so it shows teammates you have this perk equipped visually like Open handed, additionally you can see each others aura in the 24m Radius.

    Red Herring after repairing a gen for 25% of its progress this perk activates, Gens which survivors are not actively worked on by any Survivor light up Yellow, select one gen with holding shift when beeing inside a locker and the Killer gains a loud notification on that gen. Afterwards the perk deactivates until the requirement is met again.

    Residual Manifest You are granted a basic Flashlight but u have the chance to get a higher rarity Flashlight by RNG

    Up the ante Luck now also effects Chests and which items will spawn inside

    Dissolution when this perk activates Survivors no longer get told by an icon this perk is active.

    Dragons Grip Cooldown reduced from 80 to 60 and the time the effect lasts on the gen is increased from 30 seconds to 45 seconds.

    Eruption incapacitated effect removed and replaced by beeing Oblivious for 60 seconds when hit from it while working on the gen, the regression lost is increased from 10 to 15%.

    Fire up for each gen that is completed the Killer gets 6% (was 4) faster action speed.

    Furtive chase each time you hook the Obsession up to 4 tokens your Terror Radius decreases by 5% outside of chase and increases for each stack by 5% in chase. ( The change from meters to % in this perk is changed so Killers with a low TR wont be granted a 0m TR)

    Gearhead when hitting a great skillcheck by any means, the Killer now sees the Survivors aura for 10 seconds. (including by perks like Overcharge,Opression)

    Hex: Huntress Lullaby No longer needs to build in power. It will have its full strength from the beginning until cleansed.

    Hex: Thrill of the hunt changed to a non Hex and the Speed penalty will be 30% by default

    And many more i could think of

  • If i hear the shriek of a Nurse i just be a Gen jockey, either we die fast or get fast out. Nurse doesnt plays DBD she plays her own game.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318697#Comment_3318697

    Honestly, I really didn't see many people calling for a PGTW nerf.

    I think pretty much everyone was cool with it's effect. There was some concern at one time that the duration was too long, but that got addressed.

    It's like asking Killer why Self-Care got nerfed. We don't know.

    I think the only "problem" was tinkerer + Pop on mobility killers.

  • Blink as Nurse to a gen and get a grab, its too damn satisfying!

  • @HugTechLover said:

    Killer main to killer main, be careful of relying too heavily on this eruption & CoB combo. It’s bound to be nerfed. Especially if you are a less experienced killer, don’t get too comfortable. Remember the last meta shakeup? Many survivors were runnin around clueless without Dead hard and it was a slaughter for a couple weeks.

    The same thing is bound to happen if y’all get too complacent with this current meta. When I’m playing survivor (incentive isn’t on killer) I see a lot of killers running full regression builds that are slowing us down just enough to maybe get a 2k, but they are absolutely lacking in chase. Once this change happens, those 2k’s will turn into GGEZ’s for the survivors.

    I’m not saying don’t run it.. run whatever you want (I hate kicking gens so I don’t run any gen kicking perks). Just don’t get crutched on it and sabotage yourself for when it gets taken out from under you.

    I dont even use these perks since i find this way of playing unfun. I like pain res,Jolt,Surveilance with Face the darkness on low TR killers like Myers with Rabbit. Im sure not winning all the time like i may would with kick gens build but i have fun doing builds which arent seen all the time.

  • Luck should also effect chests imo

  • @CaulDrohn said:

    It's really good in conjunction with Lethal, yeah. When I was doing Knight Adept, I found it the most useless hex-perk, but when I started to play it together with Lethal, it really began to shine. And I really like the design of the perk activating and disabling, which makes it harder to cleanse. More hex perks should work like that, at least the delayed activation part (Huntress Lullaby is the most notorious).

    Yea i like that this hex "acts" different. Huntress lullaby is so sad needing so many hooks for max effectiveness but at that point u either are in a winning position or its gone already and lost a perk without it doing much. Hoping for another perk overhaul to make forgotten perks useable.

  • Some ppl use that feature to block hackers. So if u would encounter that account again you would know its a hacker. Otherwise i dont see it having any use at all

  • Save the best for last but in reverse where it would only work on M2 .

  • I rather have a killer use Aura Perk then beeing a full Slowdown andy.

  • I think the community itself makes it that way, i dont think the devs wanted us to be this way LMAOO

  • Someone had a bad game i see!

  • BUFF soloq more then anything else imo. Also 100% isnt on Survivor all the time. In my region in the evening/night 100% is on Killer.

  • I love using Play with your food on Wraith. So unexpected when i zoom even out of cloak.

    in Wraiths Comment by Brix
  • Easily Jeff, i bet he would be a down to earth kinda person.

  • @Rovend said:

    I would like to know what everybody thinks about Dead Dawg Saloon.

    For me, a survivor main, is a horrible designed map. A tiny shoebox where the RNG can screw you so much as to let the killer be able to watch 3/4 gens from the same position.

    A map where every Terror radius build hits like a truck. Agi-star nurse, agi-star wesker, coulro anti healing doctor.

    God i hate this map

    I hate Dead Dawg as killer for most of the roster since its basically just main building looping. From most gens you can get to main building if u pre run and waste a good while for the killer. Unless its like Nurse or Blight of course.

  • Played wesker for a daily. All 4 Survivors once they heared my TR stood at a Hook. I wonder if self killing on hook wasnt somehow included (which is not possible i think) how the stats would be like.

  • DeadByDaylight   19.08.2022 23_25_01.png

    Zombie got stuck on the gen, was able to finish the gen without the Zombie moving. 10/10 Teammate would recommend.

  • Honestly i try to set myself goals when going into matches. The Kills at the end would be the cherry on top basically. I still would punish ppl farming each other on hook when i am not even 10 meters away, otherwise i dont really see the reason to go this hard.

    You can obviously play that way but do you improve that way?

    Do you enjoy playing that way?

    Since at the end of the day we all play Videogames to have fun and wanting to be a bit better at it overtime.

    Either way hope you enjoy the Event and having fun despite the difficulty you might have in your games!

  • Opression + Gearhead. If yyou kick one gen and it hits a Gen with a survivor on it and they hit the great Skillcheck Gearhead would show me where they are. Sadly this is not the case and opressions Cooldown even if it would work is rough.

  • I wish for oni to just get even more buff then he is with a blighted skin.

  • Also a good tip if they are swarmed and you are close to them looping, making them forced to throw a pallet/vaulting resets their progress on repelling the crows making it harder for the Survivor to avoid getting injured/downed by a Bird hit afterwards.

  • @Tranquil_Blue said:

    Hyperfocus counter?

    Gearhead on mobility killers counters Hyperfocus or Artist.

  • DeadByDaylight 04.09.2022 23_07_56.png

    I mean it works just Killer isnt the role who gets them often.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3170151#Comment_3170151

    Unfortunately they probably won't do anything. If they nerf nurse they would have to nerf swf too or the forums would explode.

    Nice to imagine, though: 3-4 man groups being nerfed, as well as nurse.

    THE SWF vs soloQ thing in terms of balancing i can understand beeing tough to even balance. Make soloq better usually makes swf in a way better as well. And most ppl swf with friends and BHVR wouldnt want to kill swf off by giving them some sort of disadvantage cause of beeing a swf. I can imagine balancing this game is harder then we might think from the outside prospective.

  • Old one was way too safe. New one is really strong vs Nurse and Blight but average vs everyone else and needs really good timing. Good survivors will still use it effectively. Overall still like new one better also Legion and Slinger dont care about DH at all power wise which is nice.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3170098#Comment_3170098

    "do ppl just wanna win so badly as Survivor and rub it into the Killers face"

    Replace 'survivor' with 'nurse' and 'killers' with 'survivors'.

    Nurse isn't a strong killer. She is an overpowered killer.

    I know that it goes both ways that there are Nurses who down all 4 and bleed em out. I dont like that either since i am on no "side" and want that killers and Survivors can tolerate each other without the us vs them mentality. But i think it will never happen. Also i play 80% of the time killer i also think Nurse needs a major nerf. But its in the hand of the devs to do something.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3169970#Comment_3169970

    True. I used clown and got downs at a reasonable pace. I had 4 hooks by the time gens were mostly done. Thanks to prove and hyper focus. I was told "ggez". So guess I'll be running nurse the rest of the night. So it's not as "EZ"

    Thats what i hate. Ppl complain about strong killers and DC right away but against weaker killers they clown on them and beeing disrespectful. I will never get this mentality honestly. Do ppl just wanna win so badly as Survivor and rub it into the Killers face?

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