Brix
Brix
About
- Username
- Brix
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Swamp and red Forest maps are due for a makeover
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Maybe empathy + reactive healing to get value out of it?
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Killer diversity would be "better" if maps truly would be balanced. Some Killers if they are on a certain map its almost an insta loss or you need to treat it right away like you lost 3 gens already since their powers dont work on those maps or are a basic M1 on like the game.
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An artist build i learned to like even tho its not the strongest ever.
BBQ,Dead mans Switch,Deadlock,Thrilling tremors with Thick Tar and festering Carrion.
I just wish Thrilling tremors cooldown was like 30 seconds and not 60.
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For Survivor : Bond,Empathy,Off the record and BT.
For Killer : Corrupt or lethal (depends on Killer),Eruption,Call of brine and No way out
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@amazing_grace said:
Some of your numbers I would adjust, but overall I agree.
For Resurgence, I would change it so that once you heal to 50%, you can't lose that progress. This helps counter hemorrhage but still keeps its effects. It also would be fitting with the title of the perk still.
Solidarity - I would like to see it changed so that if you remain within x distance of the person you healed, you won't lose your heal progress as well. This is just a nice QoL change that makes this weaker perk a little better. It allows you to reposition from the area you healed in case the killer starts heading over and you won't lose everything you got from the perk.
Yeah the numbers could be changed of course to make it balanced and all but i think a lot of perks are either on a too long Cooldown especially like Opression or Thrilling and on the Survivor side some perks are outdated because of the hemorrhage buff and like Gift of pain basically hard counters partically healed perks like Resurgence. I would love for niche perks just to become a bit better so they can be considered as well so both sides have a healthy pool of good perks. Sadly Slowdown and second Chance perks will always be the strongest but not everyone wants to bring the strongest and experiment with fun builds.
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Slinger at least should be 115 imo. Like why is Artist even 115
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I have 1K hours which 600 were from 2019 came back in 2021. Yesterday waited 15 minutes for a match and got someone with 10K hours and legit legacy. 5 minute match on Red forest as slinger. I dont believe there is a matchmaking system
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Next up "hide within 1 meter of the killer for 300 seconds" Do this in a single trial 😅
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@Ghostofsnow said:
https://forum.deadbydaylight.com/en/discussion/comment/3138189#Comment_3138189
I'd argue it and new haddonfield really are killer freindly with the sheer amount of deadzones and the amount of 3 gen situations they can have. Hell, midwichs exit gates are 8 seconds away from eachother and a straight shot
Literally Houses almost can be an infinite for M1 Killers on new Haddonfield. Got Bamboozle? Dont matter there are enough windows into the next house connected together to make it miserable as Killer. But i agree outside is mostly one huge Deadzone.
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Daily dose of bad rework takes on Nurse secured.
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@ThatOneDemoPlayer said:
It curves lightly, you can make the smallest adjustments during your Shred. You can, for example, slide on a wall and then bump into it by accident by moving your camera into it. Happened to me a couple of times.
I don't think holding W increases the range of Shred. Its maximum range is 11 Meters
I had once where a Claudette was moving into a corner of one of the new tiles to dodge my Shred and i tried this and it seemed like it slightly curved into her Hitbox. Thank you for answering and good to know holding W mid shred doesnt effect its range. Maybe seemed like placebo effect for the person which told me this like it was for me using A and D on Shred.
I really wish more ppl play Demo. He is honestly so much fun.
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I feel like Spirit with Agitation,Pain res, Monstrous shrine and Make your choice can be a beast. Fast traversal around the map in power but idk if the slot for monstrous shrine is worth since most of the time ppl rescue early enough to the point that the perk didnt do anything.
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@ButterFlee13 said:
Any particular reason nemesis is popular tho. Did this kilelr just jump in pop due to Project W launching?
His tentacle hits as Killer are really fun and breaks pallets in no time. He still has trouble especially if ppl pre drop to not give him Tier2 early but i can see otherwise why he is popular.
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I play killer 90% of the time (PC Player) with 600h in 2019 coming back in 2021 and now have 1,2K hours. The time i play Survivor is only for tomes. In terms of mains i am still not very sure what i want to play long term.
But i recently had a ton of fun with Nurse.
I use Nurse with BBQ,Lethal,Im all ears and Shadowborn with Nit comb to make my lunges shorter and recharge addon.
It feels very rewarding when i hit ppl knowing i have to be right on them to actually hit them.
Otherwise Demo is always fun but maybe Wesker will have what i would love to play long term killer wise.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3116658#Comment_3116658
That's fair. Nerf the most viable option once other ones are viable to prevent only the most viable one from being played.
I just want Nurse to have something in-between bad and literally game-breaking. Because currently, her add-ons are all meh at best besides range, which is so strong it shouldn't exist. Out of all of the killers, Nurse definitely needs an addon pass the most.
I think there are a lot who need addon pass like Pyramidhead. But i believe there should be a Killer which in the right hands can destroy hard. But i agree besides range and recharge most if not all Addons Nurse has is literally just meme stuff. But i do love me the nit comb to become better with more accurate blinks tho.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3116651#Comment_3116651
Even if maps get balanced Nurse won't be OP because those changes won't affect her. There's no point in nerfing Nurse unless you need survivors drastically first. And if you DO nerf Nurse, this issue arises:
https://us.v-cdn.net/6030815/uploads/TXML5AVKFNYZ/screenshot-2022-07-25-20-02-09-256.jpg
Yeah i know it doesnt change nurse but better map design/balance can make other Killers more fun to play. But i agree that Nurse would only need an addon pass and remove Range and the speed it comes with.
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Nurse is the only killer where bad map design/balance doesnt matter. If maps gets actually balanced i am all for nerfing Nurse.
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28m TR would be perfect for Slinger. Not too strong with M&A so you can hit outside of TR but still strong enough to get close enough and get in chase without needing 30 seconds to catch up to W gaming.
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Map design is the biggest Issue to make more killers feel fun yet to say balanced for M1s. Thrilled to kick 20 Pallets as oni on the game before i get one hit in 🤠
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3108697#Comment_3108697
Pretty sure if it was blocked in the first place Jolt doesnt do anything.
Oh okay thank you for correcting me on that part!
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I think pain res,DMS,Surveilance,Jolt can be a fun combo on M1s. Also jolt hits blocked gens with the 8% but only starts regressing after DMS is over and the gen even when blocked turns white so i know it got hit through DMS.