Ideas To Promote Better Game Health
SoloQ Quality of Life:
- Whenever a survivor is on hook, survivors get aura reading on all other survivors, similar to Kindred, however the killer's aura is not revealed and will instead have that effect applied to Kindred (along with an additional effect to compensate for all survivor aura reading).
- HUD indicators to show off what your teammates are doing, however this comes as a doubled edged sword, if a survivor misses a skill check associated with the action, the killer gets to see what action is being done for the survivor for a few seconds.
- Optional Voice Chat (can be opted out of, this is for multilingual servers)
Better Community Health:
- Survive With Friends now provides a small Rift Fragment XP bonus to encourage people to play with friends or make friends to play with. The bonus is small to make it worth doing but not too advantageous to make SoloQ feel left out (maybe +5%/+10%/+15%, nothing too major).
- Better reporting system to promote a healthier environment, the match will be recorded and allow moderation to take effect easier from the consumer's end of things.
- Along with the previously mentioned better reporting system, the definition or parameters for filing a report should be better defined to players, this will reduce the amount of false reporting as a result of not understanding what the rules/TOS actually are.
- You know that thumbs up you can give to players that is kind of pointless (or seems pointless)? We let's make it a bit more useful. Giving props to a survivor or killer will boost their account XP gain by 5% up to a 20% extra account XP in their next match. This effect is not applied while in a SWF.
- Providing more features for accessibility such as reducing the effects of flashing lights and on-screen effects (e.g. the effects from raising madness levels from Doctor, screen distortions from Clown's bottles, etc). Field of View options to deal with motion sickness.
- Ability to change the way auras are displayed (changing the colors directly) for certain auras being read to make auras easier to see or be a preferred way, this effect applies separately from Color Blind features.
I might have missed some things but these are the main ones that came to me so I wrote them down before I would forget.
Comments
Remove swf's Solo queue becomes fine.
Leave voice chat to swf, solo doesn't need it.
How to improve Game Health:
Add the bots that Mobile gets so I can stop interacting with the hellhole that is the playerbase
So remove people playing their friends? That literally doesnt make sense and would kill the game. One of the best things about multiplayer games is being able to play with friends and do dumb stuff together, relax, etc, removing that cause people to leave the game (as well as just being a horrible idea since playing with friends drives up the player count and brings in more money).
wow! what a great idea!
that would surely kill the game faster than anything else!
Boy do I have some news for you that they shared in one of their roadmaps! Look forward to the winter! I am!
I'm gonna laugh when Survivor mains whine that their queues jumped to an hour long
You can play with all your friends in KYF.
This game has been horribly skewed in balance because of swfs.
Take boil over fine, until some swfs decide to camp in police department with it.
Typical example of how swf behaviour causes perks and maps to be balanced because you "want to do dumb stuff" together.
I love it when me and my duo partner just get stuck in a Customs match and unable to do anything because you need more people to actually have the game work properly, such an amazing suggestion. :)
In all seriousness, if the balance is skewed towards SWF, then buff SoloQ up the level of SWF with QoL, then balance around SWF. The difference between SoloQ and SWF is too great and removing SWF is stupid.
How? Devs cater to everything killer mains think of for several years now. Incentives and Q times are clear indicator. 61% average killrate in best 5% MMR also being clear indicator. And the devs are happy with current state. If anything, you will see survivors slowly leaving the game, because there will not be any new survivors now. Because killer is OP in stronger MMR group. All the killers but nurse must absolutely slaughter all the beginners every single game. So if anything Q times will be slowly going for that 1 hour mark for killers ;) It will not get better. It will get worse for killers. Even considering it already is instant for survivors and 5+mins for killers (prime gaming time excluded)
61% in higher skill bracket 59% average. This does not include games where someone DC's. I have no idea why you complain. You clearly win more often then you loose. If you play wesker you win almost 2 out of 3 games by stats
That would be the case, except I quite honestly could not care the slightest if I'm playing against real people or not. I play DbD to be a murder monster man and slaughter people, whether the people are controlled by humans or bots holds absolutely no concern over me. Therefore, bot games are an objective gain for me.
sure go for it. If it will be fun for you, then you can play to your heart's content
That's not me i don't own Wesker, im from Oceania.
Even if you play the worst killer - which is trapper according to stats. You still win more often then you loose. It's just 6%, but for worst killer there is - you win 6% more often then you loose - even if you are in 5% of best players skill group. Killers have it easy because devs feel they should have an unfair advantage and win more often then loose
You can go on the dbd discord and find more friends and do your "stupid" stuff together.
It's a 1 v 4 thats the advantage hence why killers have to be buffed, to deal with it, but once it becomes 1 v 3 1 v 2 and 1 v 1 then killers have the advantage.
No. Killers have advantage by ability and speed and stronger perks. Survivors have advantage in numbers. Overall killers have advantage which is mathematically 59% in general and 61% for 5% of best players towards killers. And every killer has more kills then escapes - even the weakest one. We have official stats for that.