Feedback and Suggestions

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  • I get there many made up reasons for keeping it on steam only and not meaning for it to be on console but after using it I literally can’t play this anymore without it. It’s a shame the community is supposedly great but I haven’t seen that in a long time. Being a streamer on console or just a player trying to enjoy the game and you can’t is a shame. I think they just need more people to reques
    0 comments 41 views last activity
  • The Good Aesthetics: The design of the Knight's armor and his weapon are incredible. His hair pouring out of his helmet tells me that he gives zero care about his own hygiene. The Knight has some very good skins and the artists could create even more cool designs for him in the future. Power: Knight's power is unique. You can use the guards for a variety of tactics such as guarding objectives
    7 comments 361 views last activity
  • Please do something about the rampant hackers in the game. A lot of them aren't even being subtle about it anymore. Everyday, I play for a good 6 hours or so, and 90% of the matches have some sort of cheater involved. Whether it's a haste, wallhack/esp, etc. I'm the kind of person who compares the playstyle to the perks and it hasn't added up. The only logic when someone gets slaughtered/tunneled
    0 comments 11 views last activity
  • Old Overcharge You are fuelled by your hate for progress. Performing the Damage Generator Action on a generators applies Overcharge: The next interacting with that Generator is faced with a difficult Skill. Failing the Skill Check results in an immediate Progression loss of 3/4/5 %. Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from explo
    3 comments 81 views last activity
  • Please fix hooks upstairs on this map. I brought a purple hook offering and still only had one hook on that entire floor/side of the map. I hate bleeding people out tbh.
    2 comments 31 views last activity
  • There is no counter play to coms and they are a major non-dev implemented workaround to the gameplay. Therefore the killer should have a buff that gets stronger the more swf members are in the survivor group. 2 survivors = reveal random survivor for 4s every 3m 3 survivors = reveal random survivor for 4s every 2m full swf team = reveal random survivor for 4s every 1m It literally functions
    45 comments 922 views last activity
  • Hi! Can we get this as an outfit for Jill, please? :)
    0 comments 61 views last activity
  • With all these predatory changes that have been made to monetization in the game, it’s starting to look less like a $20 game and more like a free game that you have to spend $20 on just to play. Skins that have been in the shop for OVER A YEAR suddenly becoming timed exclusives for no reason, even with 99% of the community being against it. I mean you literally went back ON YOUR OWN WORDS saying
    29 comments 731 views last activity
  • How is this possible??? Short explaination on my match scoreboard - https://www.youtube.com/watch?v=tpsy5fhefZs
    2 comments 31 views last activity
  • I have never seen such an unbelievable big thing like this map, even Red Forest feels like nothing in comparison. Even with Teleports etc., this map and the gen-spread is hilarious.
    6 comments 71 views last activity
  • Can you please add an option to buy the old rift because when I finish the current one it's boring not having any target, someone needs carrots.
    0 comments 21 views last activity
  • I just had an idea that I feel could make Nemesis more fun and scary. And also fix some of the issues with his zombies. First: For every generator completed, an extra zombie spawn, however that zombie does not respawn if killed. So if survivors want to get rid of them, they have to use a pallet or head on or something like that to actually kill them. Second: Have the zombies have like an invisi
    14 comments 201 views last activity
  • I really want to have the Trapper and Huntress cosmetics from Hooked on You. The more I think about it, the more I wonder why they aren't already available.
    2 comments 21 views last activity
  • update the perks to coincide with a new game mode already, at this point since 2016 in my opinion, its the objective that makes this game boring or bad, whatever. Its the same thing over and over and over again with little variety. All these wonderful killer choices and chapters just to keep for stagnant gameplay. We don't even get different kills to watch like in Friday the 13th:the game to ha
    5 comments 101 views last activity
  • I wanted to start this discussion off with that of the time of this post A generator kicking meta is in place. Albeit I'm not Personally a fan of these perks I understand their reason for implementation; this post is to talk about one of those perks and it's balance. "Call of Brine"; it is currently an extremely popular perk and for good reason. It's benefits is that it acts as a Major regressio
    5 comments 71 views last activity
  • I think that completing all the canvases one by one for each character in each level is quite long and boring. I came up with the idea of a button that automatically dispenses a designated amount of blood points for completing the canvas to go faster. Choices would be made at random from the available branches, etc... I think it would be a very good time saver.
    0 comments 11 views last activity
  • Please enable DC penalty again or if it's not disabled, please increase it ... Every second game and nearly every game someone disconnects on purpose. Solo Queue is already frustrating enough but the DCs make it even worse ... Shitstorm incoming in 3, 2, 1 ... I'm waiting ;)
    0 comments 31 views last activity
  • Hi, i play on Xbox Series X and now want to play on PC (XBox-App). I can download the game, but my progress is XBox One only. Why there is no Cross-Progession? This is something that is realy needed! And Mouse/Keyboad-Support on Consoles nad Chat. You dont want Console-Players to chat after the match? Why not? Why console players havent m&k Support? Did you Devs ever try to use a Flashl
    0 comments 11 views last activity
  • I can't be alone on this one. I had the opportunity to play both platforms, and, beside the difference of gameplay between Controller and M&K, I've noticed that the carrying of a survivor feel very different. It seems that survivors have "more strength" when I'm playing console. Movements are way harder, especially reinforced with Boil over. The struggle effect feel very very effective,
    2 comments 41 views last activity
  • https://i.imgur.com/siJIasd.jpeg https://steamuserimages-a.akamaihd.net/ugc/2024961015952459469/13AADEBDA1804F91C946751CDCFE49813E4F8686/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false if this doesnt get adressed, thats the last time i spent money on the game :/ really dis
    Mod
    1 comments 31 views last activity
  • Is it possible to add a textbox, like PC has, in endgame reporting for consoles? I think it's somewhat asinine that you can't write an explanation on why you are reporting a player in this time and age, where you can get keyboards for consoles also. I don't have one, but I'd still like to give the explanation why I am reporting a player (mostly for hackers and griefers). And give us some feedba
    0 comments 1 views last activity
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  • Pls delete Boons. Its absolutly no fun to go against them and they feel like you cant counter them
    77 comments 1,041 views last activity
  • Kill switch this broken cringe map until its fixed...
    13 comments 301 views last activity
  • I think the current state of the hatch promotes gameplay which is unfun for both survivors and killers. Slugging is a necessity for killers when there are two survivors left, since hooking one of the two is taking a gamble on losing a 4k. For survivors, the hatch incentivizes suiciding on the hook and/or DCing if you're caught so your teammate can get out or, alternatively, hiding and letting you
    0 comments 21 views last activity
  • Just give her move speed when she appear like the wraith and add to her a invisibility when manifested i mean when she chase some survivor she keep flickering but with more time so surv will don't know what side she'll come from to get him , 1s or 2s invi
    6 comments 71 views last activity
  • What if dark theory had a secondary effect within it's range besides the 2% movement speed like 5% vault speed. I think that would make the perk a little better
    2 comments 51 views last activity
  • The New map is ######### awful. The Scratch marks, the pallets and the structures are miserable to play killer on. Whoever designed this map just gathered all the things that players hate and combined it. How are maps getting awful with each update? I would rather stub my toe than play on that map again.
    12 comments 231 views last activity
  • Please behaviour add more time to Feral Frenzy is almost impossible play with legion without pills , feral only can hit 2 people and always left one person to get a hit or at least buff him to let him hit same survivors i mean he hit one survivor after he second and he will can back to the first survivor again
    8 comments 381 views last activity
  • This is a long shot but it would make my entire year if you could license Fiona Belli from Haunting Ground as a Survivor. If you wanted to go the full mile and bring a Killer too, there are a few in-game to choose from, though the most obvious choice Debilitas may be a bit difficult to model compared to other killers. Daniella may perhaps be a better model with an easy weapon, a stained-glass swo
    0 comments 101 views last activity
  • Trapper can now reload traps from lockers, they do not spawn in the map randomly, but he can only pull out a limited amount of ... 8 or 9 or whatever it currently is Trapper can disintegrate a trap from distance similar to sadako and her TVs he has an indicator above the currently selected trap and can remove it manually to grab it out of a locker again Trapper keeps his 2-3 traps he can hold
    15 comments 161 views last activity
  • People complain about Nurse a lot. Understandably so. I'm only decent and I've gotten 6 merciless killer matches in a row today. Despite killing everyone, this endeavor was still full of screaming and swearing on my end because sh'e so janky to use. When a fully charged blink takes you no distance at all, that's an issue. When you're targeted somewhere, and then geometry shoves you off to the
    3 comments 31 views last activity
  • Hi, I just watched a video on this by Mintskull, who brought up some very good points on this matter. You’ll find it if you go in his channel, but I don’t wanna get in trouble for sharing to other platforms. The issue is, as some may know, is the limited-time cosmetics epidemic affecting the cosmetic shop. Some skins from even 2019 are soon to be removed after Jan. 4, limiting people from buying
    4 comments 111 views last activity
  • I would find it helpful if at some point it would be possible to play all killers in a custom game with bots, including the ones you don't own. You already have all the perks available, including those from killers you don't own. Why can't you also unlock all available killers for custom mode? I don't own all the killers because I don't know if some of them suit me. They look fun when I see str
    1 comments 31 views last activity
  • Devs said this will be possible but WHEN??! There are already games using Easy anti Cheat that play fine on the deck. Come on devs. Make it happen!!!
    0 comments 21 views last activity
  • It doesn't matter if killers or survivors use it, it's too convenient and easy to use. There are too many aura reading perks available. It makes the game way too easy and there are survivor bullies ready to grief other survivors with it by bringing the killer to them or other nauseating acts. This isn't a horror game anymore when everyone sees everyone and everything. You might as well call this
    32 comments 1,451 views last activity
  • Literally, basic FOV is very bad in this game from Killer perspective and I need use Shadowborn to have fun in this game. But the problem is : playing on high mmr with 3 perks is kinda hard
    11 comments 311 views last activity
  • Seriosuly. This perk makes gens so interesting. And you could do so much things with sth like that. Like: Merciless Storm - Skill Checks result in: a 20% faster gen repair speed charge this perk as passive ehal yourself charge this perk and go in a locker to heal yourself reveal the aura of sth (y it wouldn't be easy to keep and eye on it, right) heal someone 20% faster charge this perk
    0 comments 31 views last activity
  • Greetings. I'm new to this forum and this will be my first discussion. In terms of gameplay, I don't consider myself a killer or survivor main. I always try to play both sides equally. In terms of survivor, I main anybody, but for killer, I main Blight, Plague, and Oni, in that order. While I love playing as Blight and against him, I completely acknowledge and understand the frustration of goin
    8 comments 111 views last activity
  • After the recent update, there's a ton of places that block the killer but not the survivor. The one I just experienced was on Springwood. There were tall hedges that looked like you could pass through them, but only survivors can. The survivors knew about it and kept leading me over there. It was literally impossible to continue chasing because it was a long hedge wall with a small opening that
    Mod
    5 comments 131 views last activity
  • Could we maybe disable the hatch for custom bot-matches when there's only one bot? One bot usually means 'i only want to try something silly' or 'let me look at the map in peace' so, having the game end immediately cause the bot spawned next to the map is... not great.
    0 comments 21 views last activity
  • So I am basically a Trapper main, I play a LOT of Trapper and while I don't necessarily feel Trapper NEEDS a buff, there is something that I think could be done to help him out a bit that wouldn't be to terribly game breaking. So the biggest change that ya'll instituted IMO during the Trapper rework, was allowing him to carry a "trap in hand". Having 2 allows you to actually place a trap down,
    3 comments 61 views last activity
  • I had this idea that 99% won't happen but wanted to share anyways. So my favorite song atm Is We Ride by Brave Girls and I absolutely adore the city pop concept and since DBD does kpop collabs occasionally I figured why not throw this out this idea for a BG 'We Ride' x DBD idea. https://www.youtube.com/watch?v=4HjcypoChfQ 4 Legendary skins for each
    0 comments 31 views last activity
  • if you prevent a survivor from moving, during end game collapse, to secure the kill, does this count as a reportable offense? Also, is trying to use your hitbox to prevent an unhook a reportable offense?
    2 comments 41 views last activity
  • I personally dislike the way sabo is set up. Saboteur: Jake Park Unlocks the potential in one’s aura reading ability. -See hook auras in a 56 meter radius from the pickup spot if a survivor is being carried. Scourge hooks are shown in yellow. -Unlocks the ability to sabotage hooks without a toolbox. -Sabotaging a hook without a toolbox takes 2.5 seconds. -The sabotage action has a 60 sec
    20 comments 262 views last activity
  • I know devs get a lot of feedback here and most of it is impossible or unlikely to implement, but if they do read this then neat. Figured I'd toss it out into the void regardless. I play a lot of altruistic builds. I love playing support, but after chatting with a streamer yesterday they brought up a great point that you often don't see the direct result of support perks in this game. Things l
    11 comments 151 views last activity
  • As a survivor or killer, since the forged in fog update i am noticing gens feel a little quick to repair... have they accidently been reverted back to old speeds? Anyone else noticing this?
    8 comments 211 views last activity
  • As she is my main when I play survivor I was sad that it wasn't voted for, but when I saw it was in the shop I was even more disappointed. Because she looks just not cute but angry compared to the drawing we were given earlier this year before the vote. Also her hair has literally no volume at all, it is ironed flat like you just recoloured her white ha
    4 comments 71 views last activity
  • Is it intentional that if Sadako chain teleports to her TVs that you can prevent survivors from picking up a tape? Seems like a gross oversight along the lines of "AFK pig". Should survivors always be able to grab a tape from a TV?
    1 comments 31 views last activity
  • I genuinely think that in times of Gen kick meta perks the variety of other/weaker slowdown perks you come across should be increased. I barely see killers run something other then deadlock, Call of Brine, Overcharge or Eruption. People complain about Eruption a lot, which is fair because it is basically impossible to avoid in soloq since you never know when somebody is going to get downed. On th
    18 comments 241 views last activity
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