Feedback and Suggestions
Our team will be happy to read these!
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I'm a colourblind player and even with colourblind settings on I cannot tell the difference between a Scourge Hook and a regular hook with Saboteur, or a nonaffected gen when the perks Trail of Torment, Blast Mine, Wiretap, Call of Brine, Eruption etc. are in play. I thought I should make this post to bring awareness to this issue because it all looks like yellow to me, and if it's a different s0 comments 1 views last activity
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I would think it would be really cool if the characters from DeathGarden were revived in DBD. The Scavengers would join the Survivors and the Hunters would join the Killers. I miss "Inked" and "Sawbones". 😥0 comments 1 views last activity
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Share your opinions and you can share your own ideas3 comments 31 views last activity
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I think It's kinda weird that in order for me to interact with a glyph I have to uncloak, interact with object and then cloak again. Same with the pumpkins I have to uncloak, break the pumpkin and then cloak again. If you are able to interact with things while cloaked as Wraith that would be a nice QOL change.1 comments 11 views last activity
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So a few changes I would suggest, whether some or all make it are as followed: Guards should damage all objects in their patrol path, whether this means kicking a generator, a pallet, or a wall, guards should still be able to be ordered on one object, however The Carnifex and Jailer should have a movement speed between 4.2-4.4 m/s and at a minimum tying them with the slowest killers, and the A5 comments 71 views last activity
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For the first minute of the match, survivors repair speed should be lower 30% (Yeah, people just want base kit Corrupt. The idea is similar. The early game is too important for killers, as they they are the weakest at early game, so an early game buff for killers is needed); Reward killers for hooks, so after an unique survivor hook (think of NWO or old BBQ) the next gen kick regress for 20% ins3 comments 31 views last activity
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I enjoy playing this game but the problem now are killers camping and don't care if they lose points. I suggest to atleast make this a bigger deal it's no fun if killers are camping.0 comments 31 views last activity
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After a long hiatus traveling, I thought I'd return to DBD and check out the new custom game bots. Great Job BHVR! Its really fun to just smack a few bots around with any builds I like. The bots seem smarter than their practice mode counterparts, actually trying to run loops and save pallets rather than just running to the same corner again and again to die. While they never replace the chall0 comments 21 views last activity
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Hi! Thought I would leave a suggestion for a skin concept that I would love to see in-game. This set will be for ‘The Pig’ and will be titled ‘The Jigsaw Killer’. It will include a headpiece and a body piece (possibly a weapon as well). The headpiece is a replica of the pig mask from the film ‘Jigsaw’ that was worn by John Kramer in the film. The body piece is also the same one worn by John Krame0 comments 21 views last activity
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Hi! Just thought I’d drop a suggestion here…. I really like the whole prestige badge system being a way of judging other players skill, but at the same time it makes your player rank kind of pointless as no one can see what rank you are…. So I thought a great way to implement both of these would be to make the prestige badge color be dependent on player rank! So say your a prestige level 10, and0 comments 1 views last activity
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Add the effect that when resurgence activates the health recovered from it can't be lost unless by health state loss.4 comments 41 views last activity
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And i know that this topic was there a few times. And i know that "survs enjoynment is not my buisness", and i have to win.... But We are all playing the same game. We are wants to play this game. But increasing frustration from tunneling and camping can put away lot of people from this game, and who i will hook if there will be no survivors? Entity feeds on emotion, not necesairly death. Le6 comments 81 views last activity
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9 comments 101 views last activity
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This is essentially just me spit balling ideas which hopefully much more experienced people can add onto. How about have survivor synergy perks (prove thyself as example) get weaker the more you hook a survivor (debuff) incentivising the killer to go for multiple chases. Survivor meanwhile, regain their power when they're unhooked (back to normal speeds) that way it encourages hooks and unho3 comments 51 views last activity
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Honestly what keeps me playing is the archive challenges and it saddens me when I have done all the ones I can (excluding the bugged ones like quick thinking) doing them actually gives me something to work towards and some nice BP for the effort So why not have the ability to prestige a tome or all the tomes once you have completed all of the archive challenges that are currently available? I'd0 comments 1 views last activity
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I don't think nurse's abilities or kit should be changed. However, she is a strong killer in the right hands to the point of being oppressive. Therefore a few changes that can be made without changing the playstyle and overall feel of the killer would include. All attacks made after a blink are considered special attacks. These attacks neither benefit from status effects like Exposed or apply e1 comments 31 views last activity
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Literally the title. some survivors can just crouch next to bigger killers like nemesis and won't be seen unless the killer is looking down...18 comments 301 views last activity
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Should be made into "run to cancel" option just like when you're on a gen or someone's healing you "But it helps prevent hook grabs" Ok but I'm talking about the people who do it on purpose just to be dicks, there's nothing you can do about it as survivor if some sad loser does this to you1 comments 41 views last activity
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1 comments 21 views last activity
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Right now this gives nothing, self unhook chance can be used only once if done, and can kill You if failed ("can", not "will"), and to work somehow, it has to be stack massively... And even then needs additional perks (slippery meat) to work. Luck, at least for me, should work for much more things, but be almost imperceptible: Increase chances of better loot in chests, +0.1% for ultra rare, +03 comments 61 views last activity
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I always crash when I play DBD and it's always in the middle of a matchup, which causes my ban time to keep increasing and I'm angry because I'm not actively quitting the matchup. I hope this bug can be fixed (P.S. It seems that many people are like me, the reason seems to be because of tome challenge1 comments 11 views last activity
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without combat moves he's more like a magician rather than a knight.5 comments 61 views last activity
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So what if gen speeds started slower at the beginning and became faster the longer a match goes on. Basically trying to nerf early gen rush and holding the game hostage/ 3 gens Would that concept be good for the game or bad?37 comments 401 views last activity
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So i noticed when running Kindred there is no way to tell if a currently hooked survivor has Kindred as well. This would be important information in soloQ. Pls change it so that the arrow from Kindred will be at the bottom when the currently hooked survivor has Kindred, if only you have kindred yourself the arrow is at the top.2 comments 31 views last activity
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Every event there's complaints because one portion of the player base wants to goof off while the other wants to play serious. Alot will complain because they went in wanting to just relax since it's an event but others were playing sweaty like it's a normal match. OR they went in wanting to play sweaty since MMR and challenges still require normal game play so they are complaining about the othe2 comments 21 views last activity
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The Snowmen are a cool gameplay mechanic for the Winter event, perhaps add one for the Lunar New Year event: Sky Lantern Spawns where Totems would spawn (akin to Pumpkins). If interacted with by a Survivor, the flame is lit and the lantern rises. During which Scratch marks left by survivors within the vicinity are suppressed. If interacted with by the Killer, the candle is instead engulfed wi0 comments 1 views last activity
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The 1st is to have archive and daily challenges show up in the match details screen while a player is in game. This way you can track your challenges while in a physical game to see if you're getting any progress towards them. The 2nd is to give us a way to trade in event offerings for BP or a BP offering like BPS. It would need to be a feature where we have the option to trade them in because0 comments 11 views last activity
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The Knight looks cool, but feels very underwhelming to play. He's slow, and the guards are just as slow if not slower, and to get a hit with them is impossible. I played about a dozen games with him, and he's going to be going to my " Not Fun To Play " pile along with the half of existing killers that have been nerfed into the ground and no one plays anymore. (Twins, Spirit, Executioner, Freddy,1 comments 11 views last activity
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Too many times I have been matched with players who simply refuse to play the game. I just had a match where 2 players (both playing Claudette) refused to participate in the match. Both of them were caught early by the killer and after unhooking decided to roam around the edges of the map. At the start of the match, one of them walked right past me as I was working on a gen and stood still near t3 comments 91 views last activity
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This is just too much. A single killer perk all but guarantees the killer wins the match and the survivors have no way of knowing the killer has this perk until the exit gates are blocked. No Way Out is an extremely unfair perk to activate against the last survivor. If you're the last survivor and go for the door with the killer having this perk your chances of getting seen by the killer before y6 comments 221 views last activity
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You know these perks need to be nerfed when the like 85% of killers are using them (one or the other). Why should ALL survivors be exposed when the gates open, isn't that horse #########? How are we supposed to save teammates in such a situation, that takes literally no skill whatsoever, it's what I call a participation trophy perk. And sometimes I don't even notice when it's active, like the que35 comments 601 views last activity
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I know this two things are not really related but I didn't wanted to make two threads: Reversed map offerings: The idea is that when you equip a map offering you are able to put it normally or upside down, upside down offerings do the same effect but in the opposite way, or in other words they reduce the chances of that map being played. I thought this because in the bloodweb you are forced to b1 comments 11 views last activity
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Hi All, I just popped on here to say that I would like to see a MGS colab. Have Solid Snake be the survivor and any of the bosses be the killer. I'm sure BHVR could come up with the abilities, perks, add-on's and etc. Although, a cool killer I would like to see would probably be Ocelot or Psycho Mantis. Ocelot can kind of have skills like The Trickster as he has a revolver or Psycho Mantis can k0 comments 1 views last activity
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I’m wondering if it’s time for it to go? Seeing how advanced our player base is going into 2023, it may be no longer needed. Instead of nerfing/buffing perks, this could be the buff killers need to push the kill rate up to the devs desired number (65% was it?). Mind games at pallets/windows will be tougher for survivors. I think at the very least this should be experimented within a PTB, like t86 comments 1,842 views last activity
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Is there any reason this isn't flag/option? I would love to have Snowman shenanigans with my family.0 comments 1 views last activity
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...could you leave an indicator of where the queue times would be shortest? Even if we don't get extra BP, it'd still be cool to know which role needs love at any given time. Not sure how granular the killswitches are1 comments 11 views last activity
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Would it be possible in the future to just do away with challenges like these? I know they're not the absolute worst / most challenging to do as survivor but they encourage game throwing gameplay and it just lowers the quality of most games. A lot of survivor challenges typically result in a player throwing the game to get them but these ruin the game for two people. You quite literally have p0 comments 21 views last activity
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I believe that ‘the pig’ has great potential for skins, but I will be talking about my favourite concept. The set will be an ultra rare outfit for ‘the pig’ and will be titled “The Jigsaw Killer”, it will be John Kramer wearing the pig outfit that he wears in ‘Jigsaw’. The headpiece will be the same as the pig mask seen in ‘Jigsaw’ and the torso will also be the one seen from ‘Jigsaw’. The weapon0 comments 21 views last activity
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Hello guys, imagine a common situation: all 5 generators are activated, all 4 survivors alive. From now on it gets interesting: Killer catches one survivor and face-camp him (with noed totem), all 3 survivors escape, the hooked surv gets extra points vor all 3 escaped survivors. What are you thinking about this ? May be you have additional benefits to propose here.3 comments 41 views last activity
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Ok, so you have all of the assets (maps, characters, et cetera). Why not build a single player campaign for steam deck using them? Rather than repetitive gen work on each map, make each one unique, with dead corpses holding clues on where to find things, make it about distracting the killer and saving a survivor that tells you the location of a map that leads you to a broken or skeleton key,0 comments 1 views last activity
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DCing from a game is essentially a throw for the entire team, and prevents the trial from ever having a proper resolution. It's near impossible for a 3 man team to win, no matter how well coordinated, against just about any competent killer in the roster. Any player that DCs, especially very early in a match, is openly stating that they feel their time is more valuable than that of the 4 other pl21 comments 772 views last activity
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New forum looks good, feels odd but I think that is just something I'll get used to. There are a few things that I do think should get some tweaks already. The list of forums. Right now Bug Reports is at the bottom of the list in the Under the Campfire section. I personally feel like this is a pretty important section and if possible should be moved up top with General Discussions and Feedback.33 comments 491 views last activity
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I know it was said that previous rift charms would be exclusive, and full sets would eventually return after a minimum of 6 months, but I don’t think it’s been said as to whether these single-pieces would return. I think it would be nice to see these come back as I’m sure alot of people, including myself, would enjoy mix and matching these with other cosmetic pieces. After reading up on a few pre1 comments 11 views last activity
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Basically what the title says. We had this problem in the past, when there was only 1 event item or offering per lvl 50 web (which equaled about 50k back then), making it really grindy to get a decent number of event items on on character, not to mention on all characters if you wanted to collect them. Especially for new or casual players who don't have the time to grind them. Now it's 1 every0 comments 1 views last activity
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This can only bring more good than harm. Most toxicity happens in the chat and while people can disable it with a click, most will turn it back on. Some will guess whether to see it depending on what happened in the trial. Consoles have no chat and they do not suffer for it. A ton of verbal abuse would be avoided in the game if there was an option to disable chat alltogether in the settings menu.0 comments 11 views last activity
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Hello. I really love DBD for the wonderful atmosphere of horror. But, some things have been broken for over a year now. Please fix them so as not to spoil the atmosphere :( 1) The floor and lighting in the toilet "Gideon Meat Plant". After PTB on January 12, 2021, players asked the developers to make the map a little brighter. Because of this, the floor became much brighter throughout the map2 comments 71 views last activity
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The winter recolors for Claudette and Dwight, "Northern Flurry" and "Office Santa" released nearly two years ago in Rift 6 but still haven't come back to the store. I really like these cosmetics and would love to get them but they still aren't there despite more recent skins and recolors having already entered the store. Could these please be brought into the store? I also would really like to ge0 comments 12 views last activity
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What if when you down someone with buckleup, a player within 8 meters can pick themselves up off the ground when fully recovered. Would display a status icon showing Buckle up affecting them. Or, When someone is running Buckle Up, Survivors on the ground within 16 meters recover 30% faster.0 comments 1 views last activity
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The new Bone chill event has a new body skin for dredge (Not the epic looking snowman one). The name of this body cosmetic is Frosty Eyes (Plural) but the dredge only has one eye (which would mean the word "eyes" shouldn't be plural) I'm sure the devs probably fat fingered the letter "S" on accident and didn't intend for this to happen and I am just putting this out there for the chance that it w0 comments 21 views last activity
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While the current version was a massive improvement over the old one, this one still has too many issues, having arguably one of the worst buildings that become infinites against M1 killers, due to the amount of windows and how low they are, which doesnt cause any stagger. The map in general has way too many god windows, and theres issue with pallets as well, with long loops often appearing next0 comments 11 views last activity