Extra Bloodpoints on the Hook

Hello guys,

imagine a common situation: all 5 generators are activated, all 4 survivors alive. From now on it gets interesting: Killer catches one survivor and face-camp him (with noed totem), all 3 survivors escape, the hooked surv gets extra points vor all 3 escaped survivors.

What are you thinking about this ? May be you have additional benefits to propose here.

Comments

  • Only problem is the other survivors will teabag at the exit until you die, and then leave afterwards.

  • @DasGras said:

    Hello guys,

    imagine a common situation: all 5 generators are activated, all 4 survivors alive. From now on it gets interesting: Killer catches one survivor and face-camp him (with noed totem), all 3 survivors escape, the hooked surv gets extra points vor all 3 escaped survivors.

    What are you thinking about this ? May be you have additional benefits to propose here.

    And why exactly should that happen? Honest question because I don't see anything wrong here. Bhvr refuses to actually treat survivor as a team so no one is obligated to risk there escape for you and the the endgame is one of the very few times it's 100% OK to camp. It's just bad luck you got cached

  • I have always thought this should be the case. Give camped survivors a stacking distraction bonus for every second the killer is near the hook. It's way better than the insane punitive measures people come up with for killer.