Feedback and Suggestions

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  • I think that the onryo right now is not in a healthy position. While the nerf to selfhealing and coh put her in a better spot with hit and run strategies. Most ppl still play her in a super boring way. Sadako with ring drawing and iri videotape is super boring to face. It would be good to buff her basekit and some of the add ons and nerf some of the better ones like these two above.
    20 comments 621 views last activity
  • Just here to say that this is still an issue . There was another tread here with many affected . We have good internet connection that is stable yet will ramdomlly be forcefully kicked from a match. This happens on both killer&survivor which will grant an escalating penalty . BHVR stop telling us to contact out internet/isp provider because this is dbd server issue . Most of us are on the Eas
    0 comments 1 views last activity
  • I know the heartbeat is a visual terror radius and isn't meant to cover every sound, but here's a short list of things that players rely on sound to find (at least partially) and that could be benefit to a similar mechanic as the heartbeat (and not necessarily for survivors only): Glyphs Hex & Boon Totems Hatch Victor (I have not faced the Twins since the heartbeat was implemented so I
    0 comments 12 views last activity
  • First of all I already read a lot of your posts that crossprogression for consoles is just not possible in the moment bc it is not in your hands. But I need to say that even though I would love to just simply switch from ps4 to pc. I would also be super happy to just share my progress without dlcs. Just characterprestiges, rank, cosmetics, the rift etc. Maybe this would be possible? I mean I wou
    6 comments 51 views last activity
  • Contrary to what the community thinks SBMM is very real and completely ruins whatever little fun this game has. For the past 2 months im consistently being matched either as survivor or killer against people with 2000 hours at the minimum up to 8,000 hours players. While this has been something that i have experienced when SBMM was introduced it has never been consistent and mostly an outlier. Ri
    7 comments 81 views last activity
  • (I put this in the Discussion Section but it got put into the Feedback and Suggestions Section, I hope a moderator can fix this for me, much appreciated.) A list of things (in order) that have been kill-switched (or should have been)... I may have missed a few here or there, but these are the ones I could find: Eyrie of Crows (Crows Eye offering) ✅ Any Means Necessary ✅ Merciless Storm (
    0 comments 11 views last activity
  • Hey, just wondering what the best build for bloodpoint farming is?
    0 comments 31 views last activity
  • I know no one cares because no one plays as or against her, but since the wipe away traps change, she is pretty powerless against any coordinated team. (Read: comms) Her addons need to be changed to reflect the change. Maybe get hindred or aura revealed when wiping away traps. There is no penalty or noise when traps get wiped out (even a little "Ding" when you get another trap added to your count
    0 comments 12 views last activity
  • The game is aging, will the character models ever be updated.
    1 comments 31 views last activity
  • So, over my fair share of playing the game, I’ve seen my fair share of issues. One of the more prominent issues as of late on the killer side is the fact that you just cannot hear boons getting placed. Now, I’m not certain if this is intentional or not, if you’re only supposed to hear the notification within a specific range and not be map wide. Yet I haven’t read that in the patch notes. My sug
    5 comments 72 views last activity
  • Hello, I would like to suggest you change the Demogorgon Daily to "hit 5 shreds" instead of hit 5 FULLY CHARGED shreds. It's often detrimental to fully charge so it's a huge pain to complete sometimes. Compared to others, like Freddy (hit people when asleep) or Nemesis (Get to T3 infection) it's uncommonly difficult Thank you for your time
    0 comments 1 views last activity
  • Imagine wanting to earn a cute charm to put on your Killer's hook: Only to find out that the game said: Why is this still a thing, BHVR? Charms should not be exclusive to one side or another. They should be universal.
    2 comments 51 views last activity
  • It's no secret that pretty much everyone thinks iri head is unhealthy in the state where it insta-downs survivors at the cost of reducing ammo count. It leads to some very unfun moments where people don't even get a chance to play against it. It also makes camping very easy to do and painful to deal with. I think this addon is the only glaringly problematic huntress addon but I think there's pote
    5 comments 161 views last activity
  • My first one would be TWD, I swear if they added Rick I would have him P100 the first day he drops. Negan could also be the killer, with his knife being his main weapon and Lucille being his power. My second one would be Chucky. Now, a ton of people wonder how Chucky could be added into the game. And if you have watched the TV show, you would know that Charles can transfer his soul into other do
    11 comments 181 views last activity
  • It shouldn't exist on a killer that's not actively debuffing the survivors with anything besides enabling his ability. It makes sense on Wesker. They get infected and now they can be 1 tapped with a slam while also being permanently slowed. It's a strong debuff and it should be cleansable. Nemesis however who already has built in self slow down with a power that upgrades doesn't need a mechanic
    4 comments 91 views last activity
  • I think anyone can agree that this add-on is currently pointless and useless (especially if compared to Deathslinger's other add-ons). If I could just suggest a change: Reduces the deactivation time of The Redeemer after aiming down sights by -0.2 seconds . This would basically make the ADS activation time and deactivation time the same at 0.4 seco
    1 comments 11 views last activity
  • Yet again I’m calling for a well needed buff to DS as with its nerf came whole new wave of tunnelling a survivor out because it goes without punishment or counter play and new DS is just laughably bad and not even worth a perk slot now when will behaviour listen to us we accept tunnelling and camping will always be apart of the game but why remove the only counter we have when off the record is j
    19 comments 201 views last activity
  • I’m not a streamer but I do love how Twitch T-Shirt look on survivors. I want to ask if I can get the T-Shirt by paying real money?
    1 comments 51 views last activity
  • Two Hours ago bHVR took out Eyrie of Crows out of the map rotation and disabled the Offering. https://twitter.com/DeadbyDaylight/status/1656328320303153154 Good Job, Its good you did it. But now I want to talk about how long it took you because its worth looking at and I think you are rather slow with these things, You see... I knew about the Eyrie Phantom Wall Stairs 7 da
    0 comments 31 views last activity
  • I think we all can agree this is our biggest problem, but some people think it could be solved by altering the perks until something works. For right now, perks are just fine except one or two. Recently, It has come to my attention that punishing killers for a strategy is a bit absurd, Sadly we all have to accept that camping and tunneling is a viable strategy. Even though the strategy is boring
    22 comments 301 views last activity
  • Correct me if wrong but I am pretty sure that it was stated that the rarity of the bloodweb nodes would have higher chances of being more rare the higher the prestige of the character in question was. I prestiged a survivor to 100 and since then most of my nodes are brown or yellow. I barely get any green item, let alone any purple one. Literally it took me 2 million bloodpoints to get a purple i
    2 comments 21 views last activity
  • To clarify, I mean Bubba's Chainsaw Sprint shouldn't end when hitting an object. It seems like an unnecessary mechanic that places a major barrier of entry to playing Bubba (when not camping). You need to learn the hitboxes of every object, including weird ones like on Garden of Joy, and how to curve every tile. New maps and tiles keep getting added, and there's far too much to learn. Without cam
    32 comments 1,431 views last activity
  • I don't really get why the devs are so safe with some hex perks they put out, at the end of the day they can be removed and if detective's hunch has to become meta for a bit is it so bad? Specifically ruin, crowd control, third seal, huntress lullaby, and face the darkness really don't feel like they would be op much at all if they weren't hexes. Instead of just making them not hexes anymore cuz
    0 comments 21 views last activity
  • Now I totally agree that that survivors should have the extra hit after being unhooked for a set amount of time to prevent being tunneled out. Now the issue I see is that most of the time it's not used as an anti tunnel tool but as a defense for players who unhooked the survivor by body blocking. I find it problematic since it's not being used for its original purpose of an anti tunnel measure. I
    14 comments 201 views last activity
  • Sometimes the gates are placed very close to each other and the killer can just stand in the middle and have a clear view of them, what's the purpose of that? Some killers have a better mobility and you just don't have a chance to open the gates.
    9 comments 121 views last activity
  • Hi, I'm writing today because I heard Akira Yamaoka's cover of the dead by daylight song which isn't the one used for P.Head Lobby, and why is this not her lobby music, it's perfect, I know it's not exactly SH Music but something like this would be so nice similiar to the newer survivors having lobby music. I just think such a legendary series deserves the love that Resident Evil got <
    1 comments 21 views last activity
  • While I do agree that Pain Resonance needed a nerf, I still think that a "once per survivor" system was the wrong way to go about it. For one thing Scourge Hooks are already inconsistent. Before you needed to down survivors in specific portions of the map to get use out of it, but now you need to down specific survivors to get specific portions in the map. While its regression may have been nerfe
    37 comments 912 views last activity
  • They should implement this mechanic, I really liked it.
    0 comments 21 views last activity
  • thought people might like the idea of having more killers and survivors from other new and classic horror movies Hope everyone likes my suggestions Pumpkinhead and Ed Harley The creature from the black lagoon and kay
    13 comments 131 views last activity
  • Basically the title. Since the heal nerf I am using IW again. So good so far, but it happened to me multiple times now that the killer "somehow" knew where I was although I am very quiet with IW and most killers will not hear me if I am close. If the killer has Stridor they will hear you, if you are near. That is what happened to me, but I didn't know about the perk because the effect was remov
    6 comments 61 views last activity
  • That's all really. I just want a Mr. X skin for Nemmy.
    0 comments 21 views last activity
  • I like Dead by Daylight very much, I like the emotional expression of this game, it presents the classic horror movie bridge for the player, and it is interactive, the player needs to hide intermittently, observe the killer, feel the heartbeat, this is exactly the video game The great thing about this interactive art. But, until I met survivor auras. The killer can see the survivor auras, which
    8 comments 141 views last activity
  • It looks and feels awful to get hit from 2-3 feet away because every killer has the same lunge distance but not the same lunge animation. Wesker, Skull Merchant, Freddy, etc. all swing like a foot in front of them but hit like 5 feet in front of them. Why not just make them physically lunge further to compensate?
    5 comments 111 views last activity
  • Gain 1 pip, lose 1 pip, no pips, no pips, gain 1 pip, no pips, no pips, lose 1 pip. I'm iri 3 and there is no possible way for me to progress to iri 1. I have been playing since grade reset. The survivors suicide on hook, disconnect, work with killer, tunneled, hookcamped, etc. SoloQ is dead. Remove this ######### ######### where you lose your pips which is out of my control. Either I gain no pi
    16 comments 1,322 views last activity
  • I believe the 3rd chapter releases in September so I just hope we get a true monster: werewolf, creature from black lagoon, the blob, etc that is all.
    2 comments 31 views last activity
  • DBD_-_Hillbilly_rework.docx Attached is a collaboration between the Billy community members to form a cohesive and objective outline of Billy's current state as well as what he needs to finally be back in his prime. Despite the overheat change he is still a mid tier killer thats only viable against good players with 2 add-ons and has only 2 other add-ons that offer an effe
    9 comments 522 views last activity
  • Here's my list of Worse Survivor Perks; and my quick rework/buffs to make them viable and useful. (I will post worse killer perks Reworks in the next post) *Buckle Up: (Rework) Now a team support perk like Leader and Streetwise. It activates when you run near downed Teammates, and gives them increased recovery speed by 10% and allows them to fully recover on their own without picking them
    16 comments 262 views last activity
  • Just want to say "thank you" for enabling EAC support on Linux. Love playing DBD on SteamDeck.
    1 comments 11 views last activity
  • this is probably the most random and stupid idea, but what if survivors had hex perks. I can already think of a thousand reasons why that wouldn't work, but just think about how complicated it would be if one of the killer's hex totems actually held a perk for one of the survivors. Maybe this would work for a mod or something, but it just sounds so interesting to me.
    Mod
    7 comments 221 views last activity
  • So I know most killers hate going against swf. Not surprising at all. Aside from balance change, I was wondering if there could be a way to make it a little more bearable for killers. One way could be to give BP bonuses for killer and it varies depending on number of swf players. Take something like 2 friends you get 1.5X your final score, 3 players=2X, and 4 player 2.5X. The bonus wouldn't show
    52 comments 1,021 views last activity
  • Tunneling and camping are both valid strategies that should not be as effective as spreading hooks or just going for chases in general Although I am aware spreading hooks/going for chases in general is not *currently* viable enough for this to be the case, I would like it to be Hopefully the heat produced from this take doesn't cause the world to burn
    14 comments 141 views last activity
  • Hello a suggestion i think you should give survvivors a chance on 1st hook when only survivors i was 1st hook and close to exit but got hooked and instakill atleast chance
    1 comments 11 views last activity
  • I've been trying to think about how hex perks could become more popular without being too much. Would basekit undying on hex perks be acceptable with undying be able to allow an additional hex cleansing? I definitely think noed shouldn't get this benefit though. Right now hexes are (for the most part) not worth bothering with. I'm open to alternative ideas but this does seem like one of the b
    0 comments 21 views last activity
  • An unfortunate design flaw of the knight is the disparity in strength between the 3 guards. The assassin, jailer, and carnifex are all unlikely to hit a survivor during a hunt (especially without the dried horsemeat addon). Although in open spaces the assassin can quickly catch up, against good survivor players that can utilize "hugging" map geometry or vaulting locations the hunt will often
    5 comments 111 views last activity
  • ...to other survivors. ( ran out of characters in the title) A quality of life change that would significantly help solo queue survivors with little to no impact on SWF groups. Having the hook aura revealed in yellow lets all survivors know the hooked person can unhook themselves and they don't need to waste time going to the hook. I would add something like this to the perk's description, as w
    1 comments 51 views last activity
  • Firstly, I play survivor almost exclusively, so I am not exactly dying for a change to this, but I can see from lots of discussions that killers don't like it being used so much after the update. I myself use it a lot, because I concentrate a lot on gen work. So what about this idea for a balanced tweak: *If you miss either of the skill checks, the killer is alerted and the generator being wor
    4 comments 251 views last activity
  • Garten of Banban is one of the most iconic horror games of all time alongside Poppy Playtime, with Garten of Banban 3 having recently come out and the 4th one coming soon. I fully believe Banban should be added to the game. BHVR please consider collaborating with the Euphoric Brothers and include Banban within the roster of horror icons!
    35 comments 1,731 views last activity
  • So, I've seen a few people (manly streamers) say that the perk insidious is either boring (no use in a actual game) or somewhat unfair (when a certain killer with a yellow apron and a chainsaw is using it). So ive been thinking what if insidious works like lethal but for undetectable? Examples: Insidious grants an additional X seconds of undetectable when used with tinkerer or with some killer
    7 comments 172 views last activity
  • I just dont understand how we can finally add base kit bt so people have a chance to live off hook, but we still wont look at bubbas power. I dont care that XYZ killer can also camp there is nothing wrong with camping. However there is a problem when a killers power simply makes it impossible to save off hook without both people getting downed. The response to this we all know is "just do gens" b
    4 comments 121 views last activity
  • I think it would be nice if we could try out killers and survivors along with their perks in customs only before deciding if we wanted to buy them. Console players don't get the privilege of ptb like pc users get.
    3 comments 41 views last activity
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