Feedback and Suggestions
Our team will be happy to read these!
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When I watched those "Meet the Team" videos from Team Fortress 2 again a while ago, I thought that someone like The Pyro could be an interesting addition to the game. For those who don't know who I am taking about, here is the video: https://www.youtube.com/watch?v=WUhOnX8qt3I I think it would be very disturbing to have the killer seing all this colorful and happy things0 comments 21 views last activity
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Firstly, nerf Iri tape to only 2 TVs instead of 4. Secondly, give her a new baseline ability that 3 random TVs turn on whenever you hook someone, and anyone within 12 meters of the TVs turned on by this gain 1 stack of Condemned. This would help get rid of the absolutely unfun for both sides slugging Condemn Sadako while helping her passively as she's in a pretty bad state right now. It would mak0 comments 21 views last activity
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Currently, Spirit is a killer which can become stale to play as and against. To allow more build variety, I've aimed to diversify her playstyle as much as possible. If you have a cool idea or suggestion please write it here, hopefully the devs will see this and transform Spirit in a more enjoyable killer to play as and against. See you in the fog! 😄4 comments 41 views last activity
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If DS deactivates, then why in the world does bt stay active? It's literally a free escape for survivors.49 comments 1,002 views last activity
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mb bhvr need to do ingame survey and ask players about new perks, addons, their comeback?1 comments 41 views last activity
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This doubt came to me after thinking that Kratos would be great as an assassin.0 comments 21 views last activity
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I've done reviews at 30 , 100 , 200 , and 350 hours, now hitting 500. This is nothing more than my personal thoughts about the game. Unchanged Thoughts A lot of my thinking about the game has remained the same. There are certain design elements that I strongly dislike: add-ons feel like a difficulty slider, what the goal of the game is being left up to the players feels like a bad design,0 comments 101 views last activity
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Fire Up has to be kept weak because it can stack with other perks that share the same effect (like Brutal Strength when breaking objects) and this can make animations look silly or make the killer too powerful if the values get too high. Stop its effects from stacking with other perks (and use the better of the two values instead of adding them), and then double the strength of Fire Up to 8% per5 comments 211 views last activity
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An idea, what if the DBD team works with or does something with SCOOBY DOO and his friends and the monsters????7 comments 111 views last activity
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Disclaimer: Some of these ideas aren't originally mine, as they've been popular suggestions from the community for a while. Many of the other changes have formed around those core ideas. This will also be a very long-winded post, but I'm open to ideas and suggestions that could be better than the ones listed. The Trapper is often regarded as Dead by Daylight’s flagship character. He’s been arou0 comments 31 views last activity
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This is an inarguable truth. He is the worst offender when it comes to making games miserable for just about any player. God forbid you want to play the damn match when he comes into the game with Iron Grasp, Agitation and Insidious, because you're not going to have a good time. And even if you want to play Leatherface like a human being with an actual modicum of decency, you'll still get Surviv16 comments 371 views last activity
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Hello I wanted to pose this question after a recent thread I saw talking about Blood Rush. Essentially for anyone who might not know what it does, once you're on death hook - you press a button to become injured and broken for a period of 20s and if you are currently exhausted, you become 'unexhausted'. After those 20s pass, you become healthy again. In a nutshell, it's essentially a reset cha1 comments 31 views last activity
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This situation happens a lot to me, The killer allows for YOU to escape, he opens the gate for you and is not killing you, however he hates one of your teammates guts and hooks them, m1 hits them and nods. When you get close and attempt to rescue them, the killer signals not to save them (Will most likely kill you too if you try) Would you 1) Attempt to save them 2) Escape and take the14 comments 191 views last activity
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Had several ideas about possible design changes that could make Trapper more fun to play and less reliant on map RNG! Not all of these are mine, but rather the product of discussion about the topic with people who (frankly) know far better than me. If you have any ideas yourself, feel free to share in the comments! All I want is the faint hope that someone at Bhvr can see it, and maybe hatch an i0 comments 11 views last activity
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With how easy it is to inflate the boldness category, it doesn't make much sense to have a touch of points at the end of a chase. +400 means little when you can make thousands running a circle around a truck. Those points would be better kept in the survival category.0 comments 11 views last activity
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As Sadako is still definitely deserving of a fair buff, what if they made it so she is entirely invisible and has no lullaby while within range of a powered TV? This would slightly encourage people to pick up tapes a bit more, otherwise they might be grabbed more often like Ghost Face and Wraith sometimes do. A little strong, but they could have it so that she makes no sound while manifesting ei11 comments 131 views last activity
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I'm gonna start by saying that I like the Skull Merchant. I enjoy control play-styles like trapper and hag where you dominate areas to make downing survivors basically inescapable if they stay there. That being said, the Skull Merchant is literally impossible to play against in public lobbies if the killer isn't new with her, she just drones 3 close gens, does some chasing while defending them if0 comments 21 views last activity
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For myself, it'd be turning down the volume on "The Entity Hungers" sound effect. For some reason, it always seems to play 30% louder than the other sounds in the game (and is the most ear-bleeding sound in the game, IMHO). You?37 comments 702 views last activity
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In customs, what if the survivors can choose perks for the bots? Then later in the game control them when the player dies. The bots don't HAVE to use the perks or be programmed to play differently depending on the perks. It's just for players to later in the game control the bots in the event the player is killed and there's a bot still alive. You know...so we don't have to spectate a bot. Also,0 comments 11 views last activity
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Why does end game chat exist? In this community, with its known and blatant toxicity, It should simply be removed at this point. Give some reaction buttons or something. GG, a happy face, a sad face, whatever. At this point it just BREEDS negativity, from both sides and its pointless and sometimes for some people, hurtful. Its full of racism, genderism, homophobia, all of it. Get rid of it.7 comments 171 views last activity
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How about some Maps themed for some Collections. For example we got things like a Greek Mythology Collection or the Alice in Wonderland Collection. The Wonderland specifically would be cool. They could make two Versions based on the "Drink Me Potion". Basically one Version has normal sized Surroundings and the other one has bigger Surroundings, since everyone is "shrunken".0 comments 1 views last activity
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Is the DC punishment active? I'm not exaggerating when I say that EVERY killer match I have had for several weeks has had at least one person disconnect. It has nothing to do with my playstyle. I attack a survivor once or they simply see the killer I'm playing and immediately leave. I'm sick of this.2 comments 31 views last activity
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The killer could break any god window in the map but it will come back after some time has passed, it would be similar when entity blocks a window when you vault it too much. This is to make some of the anoying maps more bearable.4 comments 51 views last activity
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Changes Sprint Burst (added) Cannot be activated until having walked for 3 seconds straight Stops being activatable if the user stops walking Lithe (rework) Press the active ability button while running near a vault location to immediately perform a running vault over it Causes exhaustion for 40 seconds, cannot be used while exhausted Overcome (rework) When the killer misses an attac62 comments 908 views last activity
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So i took a break from this game(around a month). Before the mid chapter update, later i return, i play a few survivor matches and it's crawling with campers. I would imagine it would be cause of the slowdown nerfs. This is not fun, the mid chapter was a failure, and now what once was a good game, is only dying. Either BHVR does another big and good balance update along with a good chapter. Cause43 comments 4,032 views last activity
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I play solo queue mostly and tough out unwinable games and also don't lobby dodge as a killer (just a side note before the killer main or survivor main gets thrown in). As for the dc penalties: I am just going off the number of dcs i have encountered in the last two nights and survivors are just giving up at 5 gens with no hooks (usually in the first down in the first chase). Do survivors not h17 comments 291 views last activity
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Hello, i suggest to add a ranked and unranked mod in the game, for new player, they can play only on unranked, the time of they getting level 20 to know how to play. after that they should do a a ranked placement game to get a rank, 5 placement game to have a rank, that is (i think) a nice idea for the moderation, they should just verify ranked game and not unranked. Hope that can help and of2 comments 31 views last activity
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These two perks were not a real problem, I do not get why have they been nerfed. I get that some killers can be quite territorial, but these perks are only a complement and not the actual issue. The slowdown effect they applied to generators wasnot that strong and could be easily countered. The problem comes when a killer that encourages a more territorial playstyle appears. The Skull Mercha6 comments 111 views last activity
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Spine Chill was changed a while back so that it now activates when the killer is in 36m range, regardless of terror radius. Survivors with the perk can just go to a pallet or any safe loop even if they don't know where the killer is coming from, so approaching gens at an angle isnt that helpful. Even just one spine chill can hurt the killer immensely; the survivor running it can pair up with o23 comments 501 views last activity
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Why is the game so survivor biased and why don’t you consider have difficulty levels not the match making of level but actually have hard difficulty where gens are slower to do doors open slower no hatch limit perks make the game hard to survive not tea bag killers Because the survivors are OP.0 comments 21 views last activity
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Aside from Adriana and her tome making me demotivated to play this game even further, the competitive nature BHVR implemented with MMR is turning me away. Whenever I'd wish for a casual game as Killer or Survivor, it'd be constant sweating all the time. Most games wouldn't be as much sweaty for me, I'd feel calm and kinda happy (a little mad sometimes) even if I lose. Like in Chivalry 2 where I c0 comments 51 views last activity
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Sometimes recently unhooked survivors use their basekit BT or perks such as Off the Record to do protection hits when the purpose of these perks is to discourage tunelling, not being used to give other survivors better chances. Many times this is done to leave them on the ground so that they can use their DS too. If healing other survivors counts as a conspicuous action, and its purpose is also g14 comments 423 views last activity
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tunneling is worse than ever and base borrow time is useless this game needs ds to work EDIT yes back to five seconds the other nerfs can stay14 comments 252 views last activity
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I wish there was a button I could press to not play against certain killers. I absolutely hate playing against certain ones.53 comments 1,081 views last activity
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When you're hooked, exhaustion resets, if DS had the same thing you could pop a cheeky sprint burst right after ds allowing you to make distance (Lmk what you think)0 comments 11 views last activity
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Seems we need to find another merchant to buy our fun from. -Boring chase power to play as.(cause it doesn't exist). -Boring power to interact with(what's so fun in deactivating a drone? or placing them? maybe just tracking is okay). -Boring playstyle adopted by majority of the playerbase, being massively complained about even after cov/overcharge nerf. -Boring design and lore(more subjective5 comments 72 views last activity
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Removing off lightburn off wraith was a bad idea, I dont care its gone off nurse cause honestly it was near impossible to even get one on her, only maybe got 2 lightburns in the 3 years of playing, artist birds still can be rid of via locker so np there, removing it off hag was a nerf since usually flashlights=a hag would franklins it and her traps safe but now we can simply wipe it(not saying i38 comments 1,071 views last activity
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I genuinely think that you people at BHVR seem to listen to them sometimes. If you could please,have them happen more often so the community at large can help nudge you into better directions,that'd be fantastic.2 comments 21 views last activity
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I thought everyone might like the idea of having more new killers and new survivors from other games , so I thought some new killers and new survivors that might work in dead by daylight . So I hope everyone enjoys this . Resident Evil ------------------------ Tyrant T-002 and Billy Coen ==========0 comments 41 views last activity
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4 things that have already been waiting for more than 1 year, many may be even longer: Points in the category of sacrifice . Why don't killers still get the maximum bloodpoints? Survivors in the survival category were fixed a week after the cap was raised DC survivors . A survivor's disconnect does not count towards death, for which the killer does not receive points in the Sacrifice categor1 comments 61 views last activity
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It would be nice if we were able to refund Auric cells when you buy a skin, Because I accidentally bought a Spirit skin and I don’t even use Spirit.1 comments 21 views last activity
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I'm currently sitting in gold rank and my experience for matchmaking in this rank and the previous rank has felt very inconsistent. I will have a match that feels pretty balanced then the next match feels like the killer was competing in an Olympic E-sport. Most of my matches leading up to these higher ranks felt normal but now that I am in gold it feels like the shift in skill levels and overall7 comments 161 views last activity
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Opened up the game, (I’m on PS) , and I get an initialization error, restarted my game and still doesn’t work1 comments 11 views last activity
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Just imagine: spider crawling along at normal Bubba m1 speed but low like crouched Pig. It has a menacing look. Maybe head of a human. Green poison drips from its fangs. Powers? Maybe spits venom. Maybe shoots webs as a slow down. Who knows that’s not too important. Maybe it can cocoon survivors. The survivors have to break open the cocoon to rescue (obviously it should be quick like an unhoo1 comments 21 views last activity
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I am a player from India. I have heard that the game used to have some servers located in Mumbai. For some reason, these servers were shut down and now I always have 100+ ping in my games while a server in Mumbai would give me a ping of 20-25. As a survivor, 100+ ping is unplayable. As an example, https://youtu.be/0J-KDplVtBE this is a compilation of poor hits i gathered j16 comments 881 views last activity
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We have a lot of survivors and killers, and obviously we have our favorites to play and where we put more BP. Would be so much more clean, interesting and quick if your favorites were in the top. Like the images below. Please consider this.0 comments 21 views last activity
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Power of Two is pretty much discount Blood Pact, and Collective Stealth is just so weak. I believe the cooldown is just too long; it should be either made much shorter, or be completely removed altogether. I like the idea of the players having to maintain the difficult task of staying together and doing their best not to separate, and being benefit from powerful effects because of it, but conside0 comments 21 views last activity
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Putting a Survivor into the Dying StateIconHelp dying.png with your Basic Attack blocks their AuraIconHelp auras.png from being revealed to any Survivor, who is farther than 32/24/16 metres away from them. above effect For the next 15 seconds.0 comments 11 views last activity
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TL;DR Anniversary Cake bonus Blood Points should only stack with other people who bring cake. EDIT: Just to clarify. If players 1-4 bring cake and player 5 doesn't. Players 1-4 would get 4 x 107% bonus BP for bringing cake. Player 5 gets none. Nothing else changes, just how the bonus is applied. DBD Anniversary is the time of year when all the scumbag playstyles come out in full29 comments 1,851 views last activity
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Just wanted to take this off my chest. I was playing survivor and had this epiphany, and had a great time bleeding and watching my team bleed till death as the devs intended to. I even had time to say "Hi" to some old friends on Instagram.63 comments 1,242 views last activity