Skull Merchant Discussion
I'm gonna start by saying that I like the Skull Merchant. I enjoy control play-styles like trapper and hag where you dominate areas to make downing survivors basically inescapable if they stay there. That being said, the Skull Merchant is literally impossible to play against in public lobbies if the killer isn't new with her, she just drones 3 close gens, does some chasing while defending them if they are approached and eventually all other gens are done and her droned ones are left. With an uncoordinated team, it's impossible to break it if no one can bait her into a chase. I'd suggest moving around her number of drones; she is weak early so let her start with 6/7 drones and decrease the radius slightly and when a gen pops remove one, remove the copy paste "apply ability to all survivor" iridescent since it is just a worse lethal pursuer and give her one that lets her start with 1/2/3 drones active on the furthest away gens. I just want to see some innovation for her. You can buff her but just get the 3 gen issue out as no matter how much you tweak her numbers noone is going to enjoy the match with her in.
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