Feedback and Suggestions
Our team will be happy to read these!
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Hi all, More and more in the recent 2 patches lag has been getting REALLY awful on both sides, It's getting to the point where if a killer has red ping there are bugs like Nemesis not playing his sounds or animations for his tentacle and Huntress not stopping her singing to ready a hatchet or playing any throwing animation noises. Conversely on Killer side Survivors are making down noises5 comments 131 views last activity
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Dear BHVR, Please rethink your process of map design. Factors: Map size consistency by square meters. This should be pretty obvious considering maps like Mothers Dwelling, Shattered Square, and Temple of Purgation can be a nightmare for 110% killers and very difficult for standard m1 killers. Standards for tile density and pallet density, and by extension a mix of "killer sided" "survivor15 comments 311 views last activity
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The character I mentioned will be both a killer and a survivor. I haven't written their story yet, but I envisioned them as the same person entirely. They will be a survivor trying to escape from the evil within, while also being a killer who succumbs to that evil and spreads terror. ( Of course, they won't be both at the same time. The player can choose which one they want to play ^^ ) When pl8 comments 91 views last activity
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the developer should give credit 3 to 5 times a day for the player to leave the game without suffering a time penalty , it's full of bad players on DBD , there are people who disconnect for any nonsense in the middle of the match , after this , then those who stayed give up the game , let the killer kill him on purpose to start a new game so they don't suffer the time penalty , then to screw with15 comments 2,371 views last activity
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As someone who suffers from hearing issues, the recent addition of the visual terror radius has been great. 10/10 work from BHVR here. Now I don't wanna seem ungrateful for that, because I'm very grateful, but I've been wondering, is there anything we can do to increase the sound of hatch? I just had a game where I straight up walked past hatch and the killer closed it and this happens to me pre3 comments 91 views last activity
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The killer downs a survivor at the pallet and sees/hears another survivor nearby. If the killer picks up, they get stunned by the pallet. If the killer slugs briefly and tries to scare away the other survivor, they'll just come right back. If the killer slugs and then commits to the other survivor, another survivor can pick up the slugged survivor. All because the survivor went down under a23 comments 721 views last activity
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Use the same rules as the survivor perk Cut Loose. After a survivor fast vaults windows/pallets/lockers three times, any subsequent loud noise notification they create is suppressed, and making a loud noise resets the duration of the suppression. You can keep the visual notification, but for the love of Entity, mute the sound. If this can be abused by survivors during the match as a way to get0 comments 11 views last activity
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INTRO It's me again with another Forum post. This time, I want to make Score Events to be a lot more consistent for each side with each Power. Currently, a lot of Killers does not have, for instance, Score Event for dodging their Power, for dealing double-damage with Power or there's a lot of inconsistency with Category assigning across the board, or even changing awarded Bloodpoints with0 comments 91 views last activity
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Well eventually one day this add on will be nerfed? Right? Right? Lol Curious what would people replace tombstone with or rework it to. I think an add on that gives him like pallet shredding (like 40% or 50% faster pallet break) in tier 3 or give him a token or 2 of PWYF while in tier 3 would be great. Still being relatively strong but not broken like immediatly murdering someone. Also Judith16 comments 491 views last activity
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My vote is yes. The perk only affects a specific subset of players (those on Console) and it affects them to the point where it is still impossible to hook people if they have it on certain maps. It's pretty much the only perk that I am genuinely upset at seeing in my matches. Thoughts?34 comments 662 views last activity
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Just something I was thinking about, updating the Coldwind maps to be "post harvest" so only the small remnant stalks remain. Make the rows a little more dense and you can keep the aesthetic without having the maps be a visual nightmare for those of us with visual ######### going on.0 comments 1 views last activity
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In a world where maps were balanced, maybe. But the only purpose map offerings serve is to give yourself a substantial advantage against the enemy team Whether that be killers sending themselves to midwich or survivor sending themselves to badham. It's nearly always a feel bad, and at this point I just disconnect during the loading screen as its never a fun match waiting on the other end.0 comments 11 views last activity
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Are there any plans to bring HDR and (official) 120fps? The game is 7 years old now and it’s time to upgrade the game… Not to mention cross-progression or custom graphic settings like more and more games nowadays get these options as standard.2 comments 281 views last activity
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I think 'Memory of Alessa,' a character well-known among Silent Hill fans, would make a great costume for the Legion. What do you think about this?7 comments 71 views last activity
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The Skull Merchant has a lot of intentions in her design: information-gathering, stealth, stalking, etc. As far as I can tell, she's supposed to be an intelligent killer that survivors can't see coming until it's too late. But she doesn't really feel like that. I'm not sure what she feels like, to be honest with you. Her stealth is weak on most maps, her tracking can often be useless, and even wi0 comments 11 views last activity
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Iron Maiden is among the worst designed Perks in the game despite being one of the worst Perks in the game, period. Look at what it does and hear this out: There should be no reason a Survivor should be Exposed when doing a simple action that doesn't have any input from the Killer. There should be no reason that it should affect Killer locker opening speeds, especially for Killers that need to16 comments 481 views last activity
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how would you guys feel about a killer who has the ability to possess survivors and control them momentarily ?? And the survivors will have to be weary about who they are around cause somebody could be possessed and maybe knock others down and maybe other survivors can shake the possessed person or do something to snap them out of it.? Or maybe a killer who can momentarily control gravity making1 comments 11 views last activity
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Decisive Strike had many in my opinion healthy changes preventing certain situations that could be abused by survivors. However even tho Decisive Strike can save you from certain killers or give you at least a little bit of precious time punishing tunneling, there are some that will remain unbothered. Of course, the two main examples are nurse and blight. That's why I wanted to propose a certain13 comments 201 views last activity
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Hello there! I've been loving the change that allows us to hear survivors' full screams when they get hooked, but it doesn't seem to work when you're the one getting hooked; the scream still cuts off halfway. I would love to be able to hear my survivor's full scream.6 comments 71 views last activity
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Are you going to do a Dead space franchised survivor and killer? i like the idea very much. thanks!1 comments 11 views last activity
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Sorry if this has already been discussed here. When I play killer and decide to use Hex perks, I often experience the Survivors spawning within pissing distance of said totems. I just had a totem removed within a minute and a half maybe 2 of game start. That is one perk gone in literally no time. and I know you can use Hex Undying to block that one time, but that is basically sayin that in or2 comments 31 views last activity
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Bill is a survivor who's perks are supposed to help him survive on his own/ get the hatch, and unbreakable is becoming ever stronger as a perk since the latest PTB was focused on making healing more difficult. What if there were new conditions for the perk's effects to activate, such as activating only if you are the last player on your team or if you are in endgame collapse? If you were the last0 comments 11 views last activity
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Another player and myself have noticed that Bitter Murmur has an issue whereby if a generator is completed and that black circle encompasses the newly completed gen aura, it is not possible to see survivors on that gen as they become hidden by that circle. I'm assuming this may not be intended as it works against the very description of the perk. Please may you investigate and resolve this issue4 comments 71 views last activity
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looking at nightlight I’m looking to buff and change the lowest rated survivor perks in the game. Some are horrendous but can be changed with slight tweaks. Corrective action Start the trial with 3/4/5 tokens and gain a token up to a maximum of 3/4/5 for every great skillcheck. When a survivor fails a skillcheck while cooperating with you, one token is consumed and there failed skillcheck b23 comments 481 views last activity
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I've put together a mockup of how the UI could look like for Survivors in a lobby. It's time for Survivors to have the ability (knowledge) of what their teammates are about to bring into a game. If we're trying to reduce the discrepancy between SWFs and Solo Players then this is definitely a step we need and I think everyone should appreciate it. If I am on discord with someone and I'm able to co12 comments 722 views last activity
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I don't know if I'm exaggerating this situation, but Myers red add-ons are unnecessarily powerful compared to other killers, I think the red add-ons for Myers need to be revised. I've played many matches, and most of the Myers players I face use red add-ons and make the game a living hell. What do you think about this issue? Is simply hiding in lockers a sufficient solution? Note : Please don2 comments 61 views last activity
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Something that's a staple of classic horror movies is a scene where someone tries to call for help while threatened by the killer. I thought this could a fun basis for a new item. Introducing the Landline: Spend time calling for help in order to gain a permanent buff in the current trial. When using the landline, you spend ~4 seconds dialing the phone, during which time you are stationary. Afte3 comments 31 views last activity
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When you're chasing Survivors in DBD, currently the chase music is loud enough to cover for footsteps, moans and even generator repair noises. This should not be a thing. The fact that the music in the background is louder than the things that matter is definitely not a balancing decision, and we should have the liberty to adjust the volume. Especially on audio dependant Killers like Nurse, the10 comments 1,752 views last activity
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Hello Friends and Foes of the fog and welcome to yet another "rework" post, I know that most people are tired of seeing these but I always find it fun to theory craft how they would work in the actual game and I like to throw out some of the nonsense that comes to my mind every now and then and who knows, maybe some of these ideas will make it into the ptb someday. On todays agenda The Shape bet5 comments 431 views last activity
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It's effectively an infinite use medkit for every survivor. Either make it a single use per survivor and if the Boon gets snuffed out, it's gone for good just like Hex perks or make it so that only one Boon totem can be active on the map period.35 comments 1,776 views last activity
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Is it not better to reduce Deathslinger terror radius to the same as huntress and Trickster like it was befor but just give him a lullaby? or will it still be possible to do the shots on ppl withouth them knowing like it was befor?15 comments 454 views last activity
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Hello dbd team and players, On my opinion sabotage is useless perk and need to be balanced. Reason: if you sabotage hook killer can drop wiggling body. If he do that , you have bleeding ally on the groud so he can camp him.. my experience from the game is..that you lost another life becouse you are trying to safe your laying teammate. Sabotage doest make a sense. Drop the wiggling body had7 comments 93 views last activity
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Title says it all I don’t know how behaviour haven’t realised since decisive has been nerfed to the ground and isn’t even worth a perk slot that there has been so many complaints about camping and tunnelling. with decisive useless you have made it more appealing to tunnel obviously it doesn’t really affect camping but now as soon as you get off hook killers will just Hard tunnel you out of the m0 comments 11 views last activity
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I have a condition called Uveitis which causes my eyes to be almost always inflamed. And because of that they're sensitive to bright lights, I have to wear dark glasses outside and even in stores all the time because the light physically hurts my eyes. And getting blinded genuinely makes me wince because it's so damn bright. The only workaround I have found is to just always use Lightborn sadly.3 comments 101 views last activity
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Hey i was just wondering if there was any consideration for improving the bloodweb in terms of efficiency Context: Whenever there is a 2x bloodpoint event or giveaway i always end up capping on my points and so il go into the bloodweb in order to spend my currency, the actions required to spend points to level up a character include, clicking on an item for .1 second (button) holding said button1 comments 31 views last activity
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I get it takes more effort to see if the person did wrong. But it literally has exactly the same effect as disconnecting and should be treated as such. It's technically sabotaging your team and refusing to participate in normal gameplay. I'm sick of seeing first down surv rush themselves onto 2nd hook phase then miss the skill checks to kill themselves. Just had a game where a player did this, I86 comments 2,741 views last activity
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Now before everyone comes for me, I understand that there are things that are out of Behavior's control when it comes to this topic, but I'm still going to talk about it lol. I have put so much time, effort, and money into my xbox account, and am now in a situation where I am without it, and unable to play and access my progress. I recently downloaded the game through the Xbox app on my PC (Windo0 comments 11 views last activity
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As a survivor main it's becoming a lot easier to DC now and just put the control down, unfortunately thats how it is in solo que, im getting dc'd on by other survivors and dcing myself. The game isn't fun at all sometimes when killers are getting 4ks left and right. So I guess thanks for letting the game be less desirable BHVR. I can get a lot of other stuff done now. Just a matter of time before0 comments 31 views last activity
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This update targeting Dead Hard is fine, but there isn't much counter play to Sprint Burst. Even if you bring Fearmonger, there's just all these opportunities to 99 your recovery. In my opinion there should be a pause timer on recovering exhaustion if you sprint for more than 5 second or something. It just makes exhaustion make more sense instead of exploiting 99 like you did back in old renditi27 comments 553 views last activity
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I recently played through RE 3 and before entering I had the mindset of thinking Nemesis can't be as scary as people claim he is in RE 3 right? Well I was completly wrong and holy cow that guy is scary in RE 3. After when I finished the game I had to wonder why doesn't Nemesis have this level of fear in DBD? So here are some buff ideas. Tier 2 you now will have a permanent Haste effect that's 2%14 comments 831 views last activity
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Scourge hooks are currently somewhat odd, as their random nature turns the idea of them from an interesting one of "OMG! special hook" (or whatever) into what is more like you either get it or you don't. I think scourge hooks should be more interesting than just being random, as well as not being random just because that's kinda silly dontcha think? With the intent of making scourge hooks less re6 comments 61 views last activity
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Let's imagine that survivors could use prewritten phrases to communicate with each other without voice chat. This phrases would appear somewhere in the corner of the screen as chat. Possible phrases: I need healing! Run! I will unhook myself! Going for unhook! I will continue repairing! Let's split! Help me with generator! Help me with unhooking! Just escape! What other phrases wou21 comments 295 views last activity
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a sound playing when he moris someone. I think the sound from second 0:42 of this video https://www.youtube.com/watch?v=P7yg2SD-wSA2 comments 31 views last activity
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Was thinking it would be cool to have a ‘thumbs up’ animation when reassuring someone on hook then thought, why not make it a third emote lol? I’m not usually about emotes at all but could be cool?7 comments 111 views last activity
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In what world is this a good game you didnt even patrol the gens you just hooked a person went out and came back when someone unhooked, rinse and repeat.24 comments 364 views last activity
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Perk Name: Guardian Angel Perk Description: You have a strong protective instinct towards your fellow survivors. When a survivor is being carried by the killer, your movement speed is increased and your aura is hidden from the killer's view. Additionally, you are able to see the auras of other survivors within a certain distance when they are being carried by the killer. Perk Benefits: Inc2 comments 31 views last activity
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if the survivor can waste so much of the killer's time. I chased them until the windows got blocked, but they just looped me around the other part of the structure until the windows were unblocked. Disable one or both of the windows. Better yet, disable that map. "iTz NoTt an INNNfiniTe cuz thE kiLer cAN CatHc tHem B4 innnfiniTy haPenS..."2 comments 41 views last activity
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Thalita's default skin's torso has a long waist; and if you combine it with her skirt cosmetics, you can see the waist clip through the skirt, which looks very janky. This doesn't happen with her other torso skins, because their waists are shorter. I don't think that adjusting her waist size to remove the weird clipping issue would be that big of a task, nor would it cause any other clipping issu0 comments 31 views last activity