Perk rework suggestions (2 for survivor, 1 for killer)
Bill is a survivor who's perks are supposed to help him survive on his own/ get the hatch, and unbreakable is becoming ever stronger as a perk since the latest PTB was focused on making healing more difficult. What if there were new conditions for the perk's effects to activate, such as activating only if you are the last player on your team or if you are in endgame collapse? If you were the last player, this would still be effective if you weren't hooked but you also healed yourself to the 90% that you're able to and thereafter revive.
Meg is a survivor that can use her speed to quickly escape a chase before it has a chance to get worse or to reach objectives faster, and adrenaline is falling under that same effectiveness increase that Unbreakable is getting. What if instead of granting a health state it simply gives endurance alongside the current speed boost? And for downed survivors, it simply increases their crawl speed a bunch for a couple of seconds?
Unrelated to the previous two which are more focused upon making certain perks not be required/overvalued for the latest patch, trapper is a killer who is supposed to trap unsuspecting survivors. What if, alongside its current effects, it also puts the skill check further back as well? This would make survivors second guess themselves for if they can actually land skill checks without taking some sort of damage to health or generator when they're in your terror radius. Such skill checks don't always happen of course, so it's still not guaranteed and forceful at all times to work. And its success zone being smaller would complement said additional change by making it take even longer to land that skill check.
I don't really know how this forum stuff works and I don't know if these changes are balanced either; I kinda just wanted to give posting suggestions a go cus I've never done so in the past
That's it
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