Can we please look at the current latency situation?

Hi all,


More and more in the recent 2 patches lag has been getting REALLY awful on both sides, It's getting to the point where if a killer has red ping there are bugs like Nemesis not playing his sounds or animations for his tentacle and Huntress not stopping her singing to ready a hatchet or playing any throwing animation noises.


Conversely on Killer side Survivors are making down noises when trading at windows or pallets but not going down. Hits are becoming more and more incorrect visually and it's just creating an awful experience for all when someone who has high latency is present in game.


It wasn't AS bad in prior patches but recently it's getting to an unbearable state.


Has anyone else been experiencing this?

Comments

  • as far as i know BHVR still thinks that 80ms to 150ms is still a good ping on some regions + validation only kicks in when the killer is over 300ms + it doesnt always actives , which is absurd when you know VPNs exist.

    thats why hits on windows / pallets are still pretty generous when the killer is lagging , sometimes you can see your BS hit on your screen , meanwhile the survivor keeps seeing a total mess while still having 30 to 20 ms.

    I love getting hit from miles away regarding still having 30 ms and doing a perfect vault for nothing against laggy players.

  • @MB666 said:

    as far as i know BHVR still thinks that 80ms to 150ms is still a good ping on some regions + validation only kicks in when the killer is over 300ms + it doesnt always actives , which is absurd when you know VPNs exist.

    thats why hits on windows / pallets are still pretty generous when the killer is lagging , sometimes you can see your BS hit on your screen , meanwhile the survivor keeps seeing a total mess while still having 30 to 20 ms.

    I love getting hit from miles away regarding still having 30 ms and doing a perfect vault for nothing against laggy players.

    I honestly feel the balance of this game would be very different if the latency wasn't so awful.


    I also feel like validation should kick in whenever the red ping sign shows up, why the heck implement it otherwise.

  • I can only imagine that the only reason is greed. namely the greed of the ceo. anyone else who knows anything about gaming would never let players with high ping destroy the fun of others.

    there have been posts on this topic for years and all gamers agree that high ping is a problem. However, in not a single post does an employee of BHVR comment on this. this can only mean that a high-ranking official has forbidden speaking on this topic.

    just look at the current video from SpookyLoopz. Here the ping problem becomes clear and even SpookyLoopz as killer says several times that this hit was only due to the ping.

  • @Nirgendwohin said:

    I can only imagine that the only reason is greed. namely the greed of the ceo. anyone else who knows anything about gaming would never let players with high ping destroy the fun of others.

    there have been posts on this topic for years and all gamers agree that high ping is a problem. However, in not a single post does an employee of BHVR comment on this. this can only mean that a high-ranking official has forbidden speaking on this topic.

    just look at the current video from SpookyLoopz. Here the ping problem becomes clear and even SpookyLoopz as killer says several times that this hit was only due to the ping.

    I mean surely it would just be a matter of making the validation more lenient when it comes to red ping? They might finally get more accurate stats for Survivors escaping to balance better if the lag issue was addressed, and generally the game would feel a lot better.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423192#Comment_3423192

    I mean surely it would just be a matter of making the validation more lenient when it comes to red ping? They might finally get more accurate stats for Survivors escaping to balance better if the lag issue was addressed, and generally the game would feel a lot better.

    agreed , the amount of times that a BS hit on a window / pallet can make a huge difference in the outcome of the match is more than people give credit for. + idk why validation doesnt apply at 180 ms "BASE" instead of "300" , that would help a lot when seeing the red ping killer icon , so you can play like usual instead of

    "OOHH this is not good , well time to pre-drop / avoid vaults on windows / pallets"