Feedback and Suggestions

Our team will be happy to read these!
  • Please remove the self anonymity function from the game. It is only used by people who troll other players and by cheaters. People on PC can just change their username to be anonymous and it doesn't even work when playing on the same device as someone else. I also think it isn't properly working for console players unless both functions are on either.
    1 comments 71 views last activity
  • This is less relevant now since the nerf to Boon: Circle of Healing, but still may be worth considering as a quality of life adjustment. Concept: Each totem on the map has a maximum limit as to how many times it can be booned and then snuffed. Example, survivor boons, killer snuffs but on the third time that same totem has been snuffed, it is instead broken. This is particularly needed on cert
    14 comments 262 views last activity
  • Can we get some type of in game chat where we can hear other ppl that aren't in a group with us it's hard to communicate with just head nodding and bobbing up and down. Or some kind of empires that ask certain things like heal me or keep quiet ik we have two emotes but doesn't seem to be enough. Maybe we can do like the chat in Friday the 13 th were we have to be holding something to communicate.
    4 comments 51 views last activity
  • After the recent medkit and selfheal reworks it's even more common to see the same medkit addons in every game. How about reworking completely the unused ones? For example, I don't recall the last time I saw somebody running the Sponge addon (even prior to the rework). How about giving this addon the Bite the Bullet effect and just makes you heal quietly? Things like that are more appealing. Make
    0 comments 31 views last activity
  • So many sweaty Skull Merchant players love to do the 3-gen camp & tunnel tactic which seems pretty much uncounterable. I think making it so her heartbeat wouldnt disappear when you're inside the range of a drone would help a lot. Another thing is, when you disable a drone, and vault a pallet in a chase, the ballet breaks. This is a busted mechanism which has no counter. The killer is literall
    3 comments 191 views last activity
  • What if survivors in dying state could heal each other from it? Slugging would remain a strategy BUT abusing it would be much harder. Pros: makes it harder for Killer to stack slugged survivors and camp them makes it harder for Killer to leave 3 slugged survivors and chase the last one slugged survivors have more active play than just crowling under the nearest pallet and waiting EDIT:
    39 comments 673 views last activity
  • I see a couple of ideas here to just straight up nerfing camping and tunneling to oblivion and giving not to killer in return, so here is my suggestions: Hook incentives buff: When you hook a survivor for the first time, you gain 1,25% haste boost and 5% of pallet breaking, vaulting speed, stun reduction until someone gets sacrificed/killed For each hook you do, every survivor will suffer fro
    1 comments 61 views last activity
  • The bloodweb is filled with useless or just stuff that you might just not like, would be possible to add an option to sell them back? I swear i would sell back more than half of survivor stuff from the bloodweb and some add-ons on some killers. I just talking about items, addons and offerings of course.
    2 comments 21 views last activity
  • there is literally 0 reason for the killer not to do it If I spend 10 minutes getting into a game and then get face camped as soon as i'm hooked what is the incentive for me to not get frustrated? playing solo survivor just makes it worse. There is literally 0 incentive for the killer to not hook camp "every one else can do the gens" is just not a good reasoning, the game is supposed to be f
    34 comments 591 views last activity
  • This is probably a subject matter that has been touched on a billion times since they changed killer adepts to 4ks only, but I'm hoping by making yet another post on it that BHVR sees it and at least considers it. A survivor DCing or bleeding out because you couldn't find them shouldn't end a killers attempt at an adept. At the very least, DCs should be made to count. Even with killer adepts be
    15 comments 841 views last activity
  • Not sure if it’s common practice for game company’s to do but would it be possible to have regularly updated statistics about the game here on the forum? Things like kill rates, perk usage, character prestige rates, add on usage etc. Would be interesting.
    3 comments 61 views last activity
  • I don't like camping and tunneling but at the moment I will admit they are the easiest way to win so I'm not gonna wine when people do them. We need to motivate people to not do them rather than punish those that do. It's the old carrot or the stick approach and I don't know about you but I'd definitely prefer the carrot. I'm not a developer so I'm not gonna say how to code things but perks that
    1 comments 21 views last activity
  • An idea I've had for a while to try and make spreading out hooks more rewarding for killers. Basically a survivor repairs gens slower the more hook states they have. Maybe 20% slower repair speed for one hook state and 40% slower for two hook states. This would at least give the killer -some- kinda reason to not just tunnel because even if they go after someone else, gens are getting done slower
    17 comments 461 views last activity
  • One QoL improvement that I'd personally like to see for solo queue is a screen during the endgame showing how much time was spent by each survivor on a gen. There's nothing more surprising and delightful than to load into a solo game and find that everyone else in the game is actually halfway interested in completing the main objective. It's all too rare of a phenomenon. I don't think we should
    5 comments 171 views last activity
  • 3 matches in a row, running into hackers while playing the Knight. Bloodlust never kicks in during chase, ghost knights cannot catch/hit survivors and neither can I. 0 hooks 3 games in a row and all gens done within 1 minute each time. As it is I never see Bloody party streamers or survivor pudding in the bloodweb unless I'm leveling a new killer. Wasted 3 bloody party streamers and got no points
    0 comments 22 views last activity
  • This is so wrong! When you reworked this map you were all about how to make it pretty, but completely forgot about how would Huntress play on it. Visually map designers made a fantastic job. Both Red Forest maps look marvelous. But gameplaywise it's worse than indoor maps. Big fluffy bushes that absorb hatchets and make you visible for survivors by convinient height. They should be lower and les
    0 comments 252 views last activity
  • A few months back BHVR made a change to the Undetectable Status Effect for every Killer, this change being the slow fading effect to simulate the Killer loosing interest in a Survivor and going away to any instance of this effect. Yet this had unintended effect on certain Killers, if the Demogorgon doesn't teleport far enough from Portal A to Portal B, you can just hear his Terror Radius travel
    4 comments 121 views last activity
  • Nightfall is so unfair for survivor, why. If you are on Pc and have good settings you are almost never bothered. But, oh well, i am on console, with a Tv, oh the map is already preety dark. I speak with experience that maps like midwitch on console and Tv with low Brightness, because is my favourite setting, you can't see anything and i am constantly running into walls, the visibility is so bad
    8 comments 842 views last activity
  • Sup, I made a thread about STBFL already but I'm doing it again w some updated thoughts ig :) :) :) Stbfl absolutely has problems despite the echo chamber of "Stbfl is fine as is." I wanna go over some problems and dispute some counterpoints: Makes camping and tunneling insanely easy When ur at max stacks of this perk and u camp, there is basically nothing a team can do to get the unhook wit
    25 comments 281 views last activity
  • bhvr makes all these unneeded changes and cannot recognize how dated and infuriating losing pips is? I just had a match against a Nurse. 1st person dc's at first down, 2nd person immediately starts killing themselves on hook..i run over to try to prevent it and get downed by the Nurse who was waiting right there. -1. As SoloQ surivor do you understand how frustrating this is and how hard we
    8 comments 291 views last activity
  • Such a weak killer, is insane no decent buff has happened in such a long time. The fact that he doesn't just have all his traps from the starts is insane. Why having to go all around the map to collect them? That makes no sense. And the trapper sack is such a bad add on, yes you start with all the traps, but you cannot pick them up again? Really? That is way too weak for a purple add on.
    10 comments 511 views last activity
  • Title^ The hooked survivor cannot unhook themselves without a help from a teammate. Please consider making The Doctors shock not affect unhooking.
    12 comments 401 views last activity
  • Even just a Hellsing inspired outfit like the AOT skins would be good PLEASE BHVR I am begging. It has so much potential and it's a lot more horror related than AOT itself.
    1 comments 42 views last activity
  • it would be interesting to see if all exhausting perks were only activated after you were hooked, but of course you would have to buff some of them otherwise they would just be dead, for example do a head on stun for 5 seconds, Balanced gives you 5sec speed boost etc. (attention: only one example)
    28 comments 701 views last activity
  • I know most of the addons are purposely useless just to inflate the bloodweb to force BP spending and artificially increase griding, but at least, it would be useful to have the ability to convert the hundreds of useless addons into a useful addon even spending BP on so as not to affect the desired grinding that BHVR loves so much. Something like 50 brown addon plus 10,000 BP and choose an addon
    4 comments 71 views last activity
  • I play Dead by daylight on console, and would love to have in-game keyboard and mouse support, I think it would be a nice addition to the game
    2 comments 31 views last activity
  • I would just like to say that this game is so killer sided now. All because the players who think they are good cry that the game was survivor sided and it wasn't. This game used to be evenly matched and was ruined by crybabies who complain about survivors. Now when you play other players refuse to work as a team. It's free for all and nobody cares to help anyone. Updates have been terrible.
    0 comments 31 views last activity
  • I need a Pinhead add-on that will make chains from a summoned portal auto-target the nearest survivor just like chains from a chain-hunt portal, so I can play Pinhead while I'm drunk. Steering chains when I'm drunk is WAY too hard. I don't care that they'd be easy to dodge. They'd still be harder to dodge than my drunk steering chains. KTHXBYE.
    0 comments 11 views last activity
  • Would love to see a skin where Wraith has a Scythe, and is a pure skeleton, maybe partially robed (hood down).
    1 comments 11 views last activity
  • Would it be possible if they add a new mode to where there can be 2 killers and 6 survivors or 8?
    7 comments 791 views last activity
  • It sounds like there's way more than there needs to be.
    0 comments 11 views last activity
  • I've been testing the Steam version out on my Linux desktop this weekend. I have absolutely zero complaints. This is a major improvement over forcing the Epic version to run through Proton like I've been doing for the last 3 months. The verified Steam version is less prone to hiccups and general weirdness, which is good. Very excited to fully ditch Windows.
    0 comments 21 views last activity
  • I am having some of the worst experiences in a while as killer on the new maps. As someone who plays mostly M1 killers and none of the top 3 meta killer, I find most of my games to be an unfun game of watching gens pop in the distance where I always lose purely to the incredible size of the maps. That's without mentionning the obnoxious tiles that keeps being added that are, put simply, unplaya
    10 comments 91 views last activity
  • With so many killers having their own chase music now it's sometimes hardly possible to hear the hatch, especially on indoor maps because the walls muffle sounds. Would it be possible to increase the volume of the hatch sog? Even with headphones on I have problems to locate the hatch and I have no hearing problems.
    1 comments 151 views last activity
  • I need help. Killers have way too much power in this state of the game. Its border line ridiculous how many times ive lost this season. dbds goal was to nerf full premade squads from having too much power in some of the HIGHEST LEVELS OF THE GAME but unknowingly nerfed almost all solo queue players in the process. Now i just get put with 2 or 3 ppl that just want to chase the whole game just to d
    3 comments 41 views last activity
  • A large amount of traffic on this forum (particularly in General Discussion) seems to be jeremiads about how bad Skull Merchant is, and how the devs should killswitch her to rework her or just straight-up remove her from the game (neither of which is going to happen). I like the idea of her playstyle as a tactical, set-up Killer, but I'm pretty sick of people DCing or giving up as soon as they he
    23 comments 361 views last activity
  • Current Iridescent Umbrella Badge After a Survivor vaccinates, they are Exposed for 60 seconds . This sounds incredibly lame and dependent on the Survivors. But let's fix this. How it can be Useful For each Survivor that is contaminated: The cooldown of Tentacle Strike is reduced by -0.3 seconds . The range of Tentacle Strike is increased by 0.5 meters . Once all Vaccines in
    0 comments 21 views last activity
  • One of the rising killers builds is the making survivor scream all the time build. Sometimes with killers that have add-ons that make survivors scream in some way. The build is Face The Darkness + Thrill of the Hunt + Undying This build with Cenobite and Onryo is almost guaranteed a win for them. What's the counter for this? Calm Spirit, but you guys nerfed and you cleanse totem 30% slower P
    1 comments 31 views last activity
  • As of update 6.7.0 (if I'm not mistaken) the 'hide other player names' feature now simply switches other players' names to the survivor they are playing as. I don't mind this change, however I feel some options to hide some in-game HUD (ones that don't affect essential info like characters everyone are playing as, new survivor activity HUD) never hurt for a small amount of players who like to hav
    0 comments 131 views last activity
  • Here is an example: I dont mind that Killer-Challenges are for the most part "Play the game" while Survivor-Challenges are "Do something else than the Main Objective". This is fine. But those Challenges here are not compareable when it comes to the amount of games you need to play to get them done. 12 Hooks as Killer is probably 2 games, you can even ac
    5 comments 61 views last activity
  • Last night I had a first. I was playing Elodie and was running past a locker, in chase, and Elodie just hops in a locker while running by it. I did not even attempt this because I was looping the building. No windows around so no I wasn't attempting to vault. I was holding the sprint 🏃‍♀️ down. That's it. Didn't lift my finger...nothing. I was so lit... Now we are practically giving them kills
    0 comments 21 views last activity
  • Can we please get achievements while playing against bots in custom matches, the reason is I am a new player and found this game very lately not a fan of multiplayer games but I find this game very interesting and multiple times replayable, so hoping in future if we are allowed to get achievements in custom matches. everyone in public matches are much experienced & harder impossible to get an
    12 comments 1,531 views last activity
  • It’s beyond frustrating to vault a window and take two steps and get teleported back to the other side to get slammed into the wall. I will drop pallets and HEAR the stun audio and then all of a sudden I’m on the other side of the pallet up against a wall. This happens in nearly every game I play against Wesker, and my ping averages around 50-60. The killer ping is seemingly not the issue either.
    4 comments 31 views last activity
  • When a killer is hooking a survivor the killer has to wait the entire animation in order to move the camera or the character. A skillful survivor can perform a flashlight blind without any kind of counterplay (from the killer side) and use that interval of time to unhook again his/her partner in front of the killer. Taking into consideration that killers are now inmune to locker picking animati
    0 comments 31 views last activity
  • Greetings inhabitants of the Fog. So the other day I was playing with Custom Match settings, doing lore-accurate matches and I was wondering: Could we get more control over the match settings in general? I mean like, choosing the number of gens required regardless of the number of survivors, choosing whether the hatch spawns or not,the number of hooks, chests, etc... Alongside the skin used by
    0 comments 11 views last activity
  • I think it would be cool to add old maps to custom games? 😅 I want to say that I really miss the old maps and the way they looked. Unfortunately, now the updated classic maps do not look so atmospheric and cool for me. So I want to suggest adding them to custom games... However, the question remains that there will be a lot of maps in custom games and people will get confused, so I suggest cre
    0 comments 41 views last activity
  • Currently, both perks both use the active ability 1 button, and trigger at the same time if both are active when pressing the button. It would be nice if one of them were set to active ability 1 while the other could be set to active ability 2.
    3 comments 162 views last activity
  • So I would consider myself a survivor main. I play both sides but i normally only play killer to get them to iri 1 for the blood points and then I go back to survivor. I got to say Survivors are getting really bad on what they consider "Boring". So first it was the Ruin/Undying, then Scourge Hook/Deadmans, then the infamous Gen Kick builds all boring. So i was playing killer a few days ago and I
    14 comments 231 views last activity
  • You trap a Survivor in a Bear Trap as The Trapper. You use Vile Purge as The Plague. I mean, if we're going to have Knight's guards lose tokens and Trickster loses tokens when he throws just a single blade , we might as well make it consistent.
    8 comments 172 views last activity
  • Upon getting hit by the 6th knife, Trickster can injure you. There's no cooldown whatsoever for Trickster, so he can immediately and quickly throw 6 more knives to down you if the situation allows it. This makes the slight haste boost after being injured useless unless the survivor is using perks such as Overcome. Huntress is also a ranged killer and her single hatchet makes you lose one health s
    11 comments 151 views last activity
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