Avatar

ireallyhatecops

ireallyhatecops

About

Username
ireallyhatecops
Joined
Visits
7
Last Active

Comments

  • I mostly disagree with this sentiment, because I do have some suggestions on how anti-camp could be improved. The mechanic was added only as a measure to deter FACE camping in the most extreme of cases. Think Bubba standing on top of a hooked survivor reving his chainsaw. These kinds of situations create lose/lose scenarios for the survivors, especially when hook grabs were still possible. Anti-camp’s purpose is to give the hooked survivor a way out when their teammates are unable to rescue them in the rare scenario that the killer has an insta-down ability and is standing directly in front of the hook. Proxy camping may be frustrating at times, but if that’s how the killer needs to apply pressure in that moment then your team needs to play strategically to get the survivor off the hook. Camping is a strategy, and sometimes one that hurts the killer in the long run. If you’re able to unhook your teammate even if that means trading, then that’s what you do.

    I do, however, desperately want to see some UI improvements for the mechanic. If your teammates are near-by, even if they’re not in chase, it slows and or stops the anti-camp meter from filling up. If your teammates had the ability to see your meter progress this would prevent your teammates from pausing their objectives to go for the save which is detrimental to the outcome of the trial, making the feature actually useful.

  • Me as well! The survivor sets I could go without. They’re kind of atrocious, but the killer ones? Gorgeous. I loved all of the Killer cosmetics in the Blood & Bones collection and really hope we get to see more of them.